Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Help with Barb?

Discussion in 'Barbarian' started by xXxGrimmxXx, Jul 30, 2010.

  1. xXxGrimmxXx

    xXxGrimmxXx IncGamers Member

    Joined:
    Mar 18, 2010
    Messages:
    271
    Likes Received:
    9
    Trophy Points:
    58
    Help with Barb?

    Decided to retype this.... mainly because it wasn't descriptive and i'm bored.

    I'm getting ready to make a Frenzy Barb, and have looked over various guides and kind of took stuff from all over.

    Here's what I am planning on doing stat/skill wise:

    20-Frenzy
    20-Battle Orders
    20-Shout
    20-Axe Mastery
    10- Taunt
    10+ Double Swing

    Stats: 232
    Dexterity: 4gear
    Vit: Rest
    Energy: None

    Is there any particular order I should do my skills in?
    If there is something that needs tweaked, please tell me what D: I don't want to booger my skills up.
    ----------------------------------------------------------
    I've taken the liberty of already obtaining the gear that I am planning to use but i'm not sure if I can still get a nice high dmg output with it and not worry about bosses/monsters anywhere in Hell.

    Helmet: Arreat's Face 353 Def 192% ED, Socketted w/ Ber Rune

    Armor: Chains of Honor Sacred Armor- 1018 Def

    Hand 1: Beast Zerker Axe 270% ED/38 Strength
    Hand 2: Famine Zerker Axe 385% ED

    Gloves: Dracul's Grasp 10% LL, 115% ED/12 Strength

    Belt: Verdungo's 40/13/13

    Boots: Gorerider's 198% ED

    Amulet: Highlord's Wrath
    Rings: 245/20 Ravenfrost+ 5% LL Bul Katho's

    Wep Switch: Two 3+ Warcry Poles (Are these or 2 HoTos better for switch? Which will give me the most boost when BOing? I've heard alot of controversy and mixed arguments)

    Inventory:

    20/19 Barb Torch
    17/16/10 Annihilus
    1x 17 Life/5 Res All SC
    1x 18 Life/5 Res All SC
    130 AR/8 Life GC
    12% FhR/29 Light Res. GC
    36 AR/17 Life SC
    6x 20 Life SCs
    3x 3/20/20 SCs

    I didn't know if GCs were a neccessity or not? I tried to fill my inventory with as many decent charms as I could muster, but I still have some room left, should I snag a Masteries or Combat skills GC or two? Warcries GC? Any insight is greatly appreciated.

    Basically I want to know peoples' opinions of my setup and what not, and whether it could use some minor tweaking?
     
    Last edited: Jul 31, 2010
  2. xXxGrimmxXx

    xXxGrimmxXx IncGamers Member

    Joined:
    Mar 18, 2010
    Messages:
    271
    Likes Received:
    9
    Trophy Points:
    58
    Re: Help with Barb?

    Edited+Updated! Please shed some insight or post comments, I really want to start this guy today :D
     
  3. omgwtfbbqpwned

    omgwtfbbqpwned IncGamers Member

    Joined:
    Jun 9, 2005
    Messages:
    7,042
    Likes Received:
    19
    Trophy Points:
    166
    Re: Help with Barb?

    Here's my take: it's a workable and intriguing/unique set-up you have going there, I'd give the thumbs up.

    Before I begin my comments, you are going for a more avant-garde build, yes?

    Re: Skills.
    Since you're going for a defence route, I don't see the loss of 80% ED as something significant. It's fine the way you have it. Frenzy, BO, synergies, Axe Mastery, Shout, and then work on Double Swing/Taunt.

    Re: Weapons.
    Interesting choice. It doesn't give you optimal damage output, but I think you are aware of that. Still workable, and it should net you above average damage, even on higher player settings.

    Re: Armor.
    Why not switch to 'Fortitude' Sacred Armor? More defence once CA procs, more damage.

    Re: Wep Switch.
    +3 Warcries Poles are the same as +3 'Heart of the Oak'. They give you the same amount of BO, which is +6, when paired. The controversy you hear about is 2x +3 Warcries Poles (or 'HotO') vs 1x +3 Warcries Pole (or 'HotO') and 1x 'Call to Arms'. The first set up gives +6 BO, +6 Shout, +6 Battle Command. The second set up (assuming you roll +3 BO/+3 BC) gives +7 BO, +7 BC, +4 Shout. Since you are going a defence route, your Wep Switch is fine.

    Re: Charms.
    What's your AR like? Is it 10k+? What's your fire and lightning resistance in Hell? GCs aren't essential to a Barb, most would rather have Fine/Vita or Steel/Vita. If you do go the GC route, here's a quick breakdown:

    Each Warcries GC gives 10% Defence, 3% Life, 3% Mana.
    Each Masteries GC gives 5% ED, 5% AR, perhaps 1% Crit, 10% Defence, perhaps some resistance.
    Each Combat GC gives 5% ED, 7% AR to Frenzy.

    The preferred GCs are Masteries/Warcries. Don't bother going for Combat GCs. Otherwise, you can consider going for more AR, more damage, more life, and you can always try to hit the 86 FHR breakpoint, although that is not necessary.
     
  4. xXxGrimmxXx

    xXxGrimmxXx IncGamers Member

    Joined:
    Mar 18, 2010
    Messages:
    271
    Likes Received:
    9
    Trophy Points:
    58
    Re: Help with Barb?

    Hello, omgwtfbbqpwned! I appreciate you shedding some insight, :D.

    For starters, it didn't take me long to actually switch my current weapon setup ;/... I changed Beast Zerk to a 404% EbotdZ, and Famine to a EDeathZ, BeastZ+FamineZ just wasn't killing stuff fast enough, even for me.

    I didn't go with fort because i'm not sure what my resists would be like with it.
    At the moment, in hell, at lvl 76 with no Resist quests in any difficulty I have 40/40/75/40... so with quests that would be 70/70/75/70? Now, if I switched to using my Perf AP Fort, i'd be out of 35 resists... so I don't know how I can make up for that unless I go hunting for more res/lifer scs ;/

    Are two CTA's better than 2x Warcry Poles? I just dug out two of my 6BO Ctas and was planning on using them because I thought i'd benefit more from +2 Skills, +12 BO rather than +6 to Warcries? o_O

    Currently with EbotdZ+EDeathZ, my stats are:


    Frenzy Dmg: 1696-4716
    1452-4046

    That's with warcries, yet I have only maxed Frenzy, BO, Shout, Axe Mastery, DS and Taunt have no hard points in them (Except for the prereq) and this is at lvl 76... so is it looking good dmg wise or no? I've never built a barb so... xD yeah..

    My AR: 8736 for EbotdZ
    8981 for EDeathZ

    Not sure what to do about that, guess I need some more AR scs... does DS or Taunt give me more AR when points are allocated?

    Defense: 10k
    Life: 3.9k

    I'm somewhat going at this blindly... I had to respec 3 times today because even though I had enough strength with charms/anni/torch/other gear to use CoH, when I switch to Warcry sticks I was low on strength for CoH, and had to add an extra 30 pts just to get that +2 skills when I BO ;/
     
  5. omgwtfbbqpwned

    omgwtfbbqpwned IncGamers Member

    Joined:
    Jun 9, 2005
    Messages:
    7,042
    Likes Received:
    19
    Trophy Points:
    166
    Re: Help with Barb?

    Re: Weapons.
    Ah, so you realized. :p It's a shame, 'Famine' and 'Beast' was quite cool and unique.

    Re: Armor.
    In that case, stick with the 'Chains of Honor'. If if you have the resources, and would like to try a 'Fortitude' route (no guarantees that it'll be better, game experience varies from person to person), here's what you do: Drop the 'Chains of Honor', buy a perfect 'Fortitude'. Drop the Bul-Kathos' Wedding Band, buy a ring with 10 All Resistance/100 AR/Stats. Unsocket the Ber rune from Arreat's Face, insert an Um rune or a 15 Resistance/15 Max Damage jewel. That will help maintain your resistances.

    Re: Weapon Switches.
    With regards to OSkills (that is, +[Insert Skill Here] that are not followed by (Class Only), such as Teleport on 'Enigma', Inferno on Flamebellow, Fire Ball from 2 piece Trang-Oul's, etc.), there's a cap of +3 on the main class.

    If you equip 2x 'Call to Arms', this is what happens:
    'Call to Arms' #1: +1 All Skills, +3 BO (regardless if you rolled +6 because of the +3 cap).
    'Call to Arms' #2: +1 All Skills, +0 BO (+3 cap covers all gear, not just an individual piece).

    Total: +2 All Skills, +3 BO, +3 BC. This is much worse than 'CtA'/Echoing or Echoing/Echoing.

    Re: Damage.
    Considering the fact that you're using 'Chains of Honor', and that you have 0 points in DS and Taunt other than their pre-req 1 (that's 308% Enhanced Damage you're missing out on), your damage is obviously where it should be. If you would like to try and re-spec, I'd recommend you put more in Taunt/DS before moving on to Shout. Taunt/DS do not give you more AR. If I were you, I'd just obtain one to two Steel GCs, or three to six Steel SCs. Sharp GCs and Fine SCs variants work well too. That should bring your AR to 10k. If you can't, 9k is already very good for PvM.

    Re: Reliance on 'Breath Of The Dying' runeword's +30 STR.
    Use 'Grief' isntead if that bothers you.
     
  6. minuses

    minuses IncGamers Member

    Joined:
    Apr 7, 2010
    Messages:
    1,355
    Likes Received:
    0
    Trophy Points:
    165
    Re: Help with Barb?

    U don't have to max out shout on frenzy barb. Well work your skills like this:
    20 frenzy
    20 ds
    20 mastery
    20 bo
    rest taunt
    1 berserk

    This should be a cc way of making a frenzy barb. No do not use ebotdz. Stick with your beastz and your off hand weap will be the damage killer while beastz offering ow to bring down monster health. Very effective combo imo.
     
  7. xXxGrimmxXx

    xXxGrimmxXx IncGamers Member

    Joined:
    Mar 18, 2010
    Messages:
    271
    Likes Received:
    9
    Trophy Points:
    58
    Re: Help with Barb?

    Hmm... good points from all over... now i'm torn on what to do...

    Here are the changes I think i'm going to make?

    Helmet: Arreat's Face 353 Def 192% ED, Socketted w/ Um Rune

    Armor: Archon Plate Fortitude, 1668 Def., 30 All Res.

    Hand 1: Beast Zerker Axe (Perfect)
    Hand 2: Famine Zerker Axe (Perfect)

    Gloves: Dracul's Grasp 10% LL, 115% ED/12 Strength

    Belt: Verdungo's 40/13/13

    Boots: Gorerider's 198% ED

    Amulet: Highlord's Wrath
    Rings: 245/20 Ravenfrost+ Rare Ring w/ AR/stats/allres

    Wep Switch: Two 3+ Warcry Poles

    And I like the skill suggestion minuses suggested, even with 1 hard point in shout it should be 10+, is that sufficient enough to reach a decent defense?
     
  8. minuses

    minuses IncGamers Member

    Joined:
    Apr 7, 2010
    Messages:
    1,355
    Likes Received:
    0
    Trophy Points:
    165
    Re: Help with Barb?

    No stick with edeathz off hand. Also remove your hlords and stat ring and use angelics instead along with that raven you got for cbf. Only way you will stand a chance vs uber baal because his defense is too high for your 8k ar. Trust me ar and vita>crit mod that people think is good. Double damage will not help you much vs ubers trust me.
     
  9. xXxGrimmxXx

    xXxGrimmxXx IncGamers Member

    Joined:
    Mar 18, 2010
    Messages:
    271
    Likes Received:
    9
    Trophy Points:
    58
    Re: Help with Barb?

    THis isn't an Uber Barb.... I have a Zealer for Ubers. This Barb is strictly for farming for nice white or socketted items, and runes. The only thing I plan on taking down is the Hell Bosses and Uber D. Uber Trist isn't in this guy's agenda.

    So my main issue is choosing a Weapon setup and what armor goes well with it? Anyone got any suggestions? Should I use BeastZ+FamineZ+ CoH, or Fort instead? Or different weapons? What armor goes with them?
     
  10. minuses

    minuses IncGamers Member

    Joined:
    Apr 7, 2010
    Messages:
    1,355
    Likes Received:
    0
    Trophy Points:
    165
    Re: Help with Barb?

    Woops im sorry about that. But yes angelics is to way to go for ubering frenzy barb but you could use your setup too but angelics does help vs bosses which requires ar to hit.
     

Share This Page