I'd probably go hammers for PvM too, but only because Bonesnap is an awesome, severely underrated weapon.JoeDamned said:Mace = Most Dmg
Axe = Fastest hits
Swords = ....they look cool?
Spears = Most range
Poleaxes = ......they don't look cool?
I've used crushing blow items before and discarded them in favor of 2-handed high damage exec (232+ias+leech) or a martel (250+pois dmg). Goblins dont have nice 30% run or dual res, but they are nice earlier on when u dont mind dying. Rattlecage is just horrible. Its flee mod removes all curses on the monsters including battlecry and sends them fleeing about, its not what a warcry barb or CE necro or hammerdin or any good ww barb wants to see, or even zons.TheCerberus said:Crushing Blow is your friend. Goblin Toes, Rattlecage are good sources for it. In the CS, however, you won't do that well. You can provide BO, but fighting as a WWer is worthless. Berserk can be used, but it's so boring...
actually, goblin toe is the best choice for boots, even in diablo 2 expansion(for pvm barbs) and its because of the fact that they supply you with crushing blow and they DONT have increased speed. your ww is faster if you have increased speed and you will hit the monsters for a shorter amount of time. because of the same reason you do NOT want increased speed (the skill) for a pvm barb.Fearlessone said:I've used crushing blow items before and discarded them in favor of 2-handed high damage exec (232+ias+leech) or a martel (250+pois dmg). Goblins dont have nice 30% run or dual res, but they are nice earlier on when u dont mind dying.
a) Battle Cry is only good for one monster, like a boss or unique. You don't need it for anything else.Fearlessone said:PLAYING IN THE CS WITH WW IS NOT! WORTHLESS... This is a myth perpetuated by 95-99% of barbs who don't bother to either ask around, watch, or use their braintrust to 'figure-it-out'. It's one of the most satisfying things in the game, to run into a brick wall and then go back to the drawing board (often meaning the battle.net site skill pages) and see where u went wrong and can make up:
If U intend for the bulk of ur ww barb's time to play in CS in Nm or Hell, DO NOT sink 20 points into shout (as suggested above). Put maybe half a dozen into this skill (and nothing in iron skin). Sink at least 10-13 points into the Warcry skill and ww away.....using warcry first of course. Shout is useful in river against powerful Urdar and Grot champs and boss mobs and CS monsters with might/fan auras. But thats it, it is relatively useless in CS if u are using lots of warcry. If u can get a +2 barb ammy (maybe a magical one with a real high resist), this will help bunches.
There is an Art to doing this, involving perhaps taunt and/or howl and playing smart. Yes, berserk is sooo boorrring. Worse if u get decrep while doing it. Warcry is the only safe way to ww a mage, and if there are 3+ mages scattered nearby, u must warcry and berserk them one-by-one.
Well Im probably one of the few people on these forums that never made the switch to LOD.JoeDamned said:So why do people think that Nagas are all that and a bucket of oranges?
Tell that to my lvl 91 WW barb, last ladder, or my lvl 90 (moving steadily to 91) current ladder barb. The proof is in the pudding. I dont stand around and just provide nice BO amenities like JoeDamned says. U guys on USWest? or make a char on that realm and look at the barb top 10 ladder. I got 2 chars there: WW and pure Warcry. I got other chars on other realms or these barbs would be lvl 92+ by now and I started the warcry barb only 2 months ago. The highest on that realm is lv 93 barb, he prob stands around in supersora cs runs. My warcry barb, btw, almost never dies. With an amping necro he is easily more useful in CS than any paladin, mobs fall within a few seconds before the necro can even cast CE.frankly does not solve the problem of IM. WW is useless in CS