Help needed - prebuff fire golem

taljaka

Diabloii.Net Member
Help needed - prebuff fire golem

hi all

need a littel help, my friend show me just how effictiv a fire golem is when dueling a fire sorc, now i/we just need to know how much it can be prebuffed on switch

wand 3 summ + 3 fire golem + 3 golem mastery is max or even possibel ?
head 3 summ + 3 fire golem + 3 golem mastery is max or even possibel ?

thx in advice

taljaka
 

Pherdnut

Diabloii.Net Member
Have fun trying to find a +3/+3/+3 for both wand and shield. Or are you talking about summoning the FG from a charge that I wasn't aware existed. The FG is totally immune to fire so I'm not sure what you plan on prebuffing for (even if they have an Infinity polearm absorb will kick in, effectively maintainin it's immunity). Its damage doesn't really get interesting without an absurd number of plus skills and synergies.

You can also easily make an Iron Golem immune to all elements but you won't be able to resummon him where you want when you want.
 

taljaka

Diabloii.Net Member
yes i was talking about a 3/3/3 <- if they can spawn with that, im not sure if they are possibel to spawn like that. and sure ill settel with less since a 3/3/3 is like finding a ( input hard item to fond here ) hehe
 

Myrakh-2

Diabloii.Net Member
You are asking for one magic mod of "high" level, and two staffmods. I'm not entirely sure about the rules for staffmods, but I *think* a tier 3 and a tier 6 are possible --- something like 3 or 4 tiers difference are allowed, IIRC.

So it should be able to spawn. Won't happen anytime soon, though.
 

Pherdnut

Diabloii.Net Member
I would settle at +3 summoning wands and heads with any kind of FG and/or GM on them. It's too hard to find two ideal +3s. Two or more +3s on any item is hard enough as it is. But again, I don't even know that prebuffing is all that necessary. Your buddy's FG wasn't actually killing sorcs was it?
 

Harleyquin

Diabloii.Net Member
I've never seen a magic golemlord's wand giving more than +2 to a level 30 skill, best I have (and using) is a golemlord's wand of the apprentice with +2 to revive and +1 to blood golem. Ask RTB or Thrugg about the staffmods bit, they are the experts in that field
 

HafidzMD

Diabloii.Net Member
Harleyquin said:
I've never seen a magic golemlord's wand giving more than +2 to a level 30 skill, best I have (and using) is a golemlord's wand of the apprentice with +2 to revive and +1 to blood golem. Ask RTB or Thrugg about the staffmods bit, they are the experts in that field
I have a found a few, and this one particular wand, its a normal wand (so can be used for white wand) and has +3 to bone spear, +3 to decrepify and +3 to somethin I cant remember.

Its a wonder :)
 

Masas

Diabloii.Net Member
Git 3/3/3 ncro ead, 3/3/3 wand, 3 criclet, 3 amulett, 2 Soj, archanoids mesh, +2 armuor, 10 skilrs, anhilinus. Ubar fire golem11!

NOTE: I let my little bro post. :uhhuh: He knows nearly no english, so don't be too harsh.
 

Harleyquin

Diabloii.Net Member
Bone Spear and decrepify are not level 30 skills, it is possible to get +3 to three different skills but the highest skill cap is level 24 (decrepify) if I'm not mistaken. Since the thread starter is asking for a head/wand with +3 to a level 30 skill I seriously doubt the game will spawn such an item.

Where are RTB and Thrugg when you need them to explain staffmods?!:(
 

Pherdnut

Diabloii.Net Member
Still the question remains. What are you hoping to get out of prebuffing a fire golem? If you're only using it to piss off fire sorcs it should do that quite well without any additional skills.
 

Necrochild313

Diabloii.Net Member
Pherdnut said:
Still the question remains. What are you hoping to get out of prebuffing a fire golem? If you're only using it to piss off fire sorcs it should do that quite well without any additional skills.
He wants to see if he's got enough mana in his bulb to cast it ;)

But Pherdnut is correct, after pvp penalties even a high level firegolem will be little more than a nuisance.

Fire golems are always fire immune, regardless of level.
 
when the golem dies doesn't the explosion provide 100 physical damage? After pvp reduction and 50% damage reduction this would be about 8 damage. Meaning you could disturb another char by lock on it with fire golem and with enough fcr deal about 24 damage / second :D
 
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