Help My Hammerdin PLZZZ

coldturkey

Diabloii.Net Member
Help My Hammerdin PLZZZ

hey guys, I have a hammerdin using the following: Shako, Mara ammy, Enigma, Hoto, Hoz, Soj, Ravenfrost, Arachnid Mesh, War travs, and magefists. He sucks beyond belief at duels, so please give me strategies on how to duel with him or any changes that i should make to equipment. Please help me, I've heard how amazing hammerdins can be at dueling, but have never experienced it. Thank you so much!
 

Freezing Rain

Diabloii.Net Member
Shako
Maras
Enigma
Hoto
Hoz
Soj
Raven
Arachs
Travs
Mages

With this setup you have 60 FCR, not even hitting the 75% FCR breakpoint. It's my opinion that hammerdins in PvP should hit 125% FCR, unless they need to switch out to hoz for more damage, or DR versus melee characters.

My suggestions:

-Swap out magefists for trangs gloves. 30% more cold resist for cold sorcs.
-Swap out the Hoz for a 35% Spirit Shield (High block like Sacred Targe) with 40%+ All resists.
-Swap out the Hoto for Wizardspike in certain situations. (Vs cold sorcs, etc)
-Get a 2pally/10fcr/resist amulet, or use 1 faster cast rate ring with resist, mana, dexterity.
-Swap the war travs for sandstorm treks. You should hit 86% FHR. If you can afford it, get some of the rare duped boots that are on your realm. Waterwalks might also be good if you are going for lower fhr breakpoint, or you get it from charms.

Ber the shako for DR. Ber the Hoz for DR.
 

SirBeetle

Diabloii.Net Member
when you get down to it though, a charge/smite pally always pwns hammerdins. Sitting in one place even for long enough to throw a hammer leaves you extremely vulnerable to tons of pvp chars. Honestly, I'd never make a hammerdin for dueling purposes b/c they're not really meant for it. Even with the stated above fixes, you might kill someone with only 1 hammer, but it's accually hitting them that's the most frustrating part.


In dueling, I've died to most hammerdins after I killed them only because I started to run towards town and got struck by a random hammer on the way.
 

jmsplat

Diabloii.Net Member
SirBeetle said:
when you get down to it though, a charge/smite pally always pwns hammerdins. Sitting in one place even for long enough to throw a hammer leaves you extremely vulnerable to tons of pvp chars. Honestly, I'd never make a hammerdin for dueling purposes b/c they're not really meant for it. Even with the stated above fixes, you might kill someone with only 1 hammer, but it's accually hitting them that's the most frustrating part.


In dueling, I've died to most hammerdins after I killed them only because I started to run towards town and got struck by a random hammer on the way.
I'd like to see a charge/smite pally pwn my hammerdin; yes hammers require being still to cast, but so do other skills. Hammers are unique in the way they create a field that walking into usually= suicide. Desync hammers are also your friends
 

Jerion

Diabloii.Net Member
SirBeetle said:
when you get down to it though, a charge/smite pally always pwns hammerdins. Sitting in one place even for long enough to throw a hammer leaves you extremely vulnerable to tons of pvp chars. Honestly, I'd never make a hammerdin for dueling purposes b/c they're not really meant for it. Even with the stated above fixes, you might kill someone with only 1 hammer, but it's accually hitting them that's the most frustrating part.


In dueling, I've died to most hammerdins after I killed them only because I started to run towards town and got struck by a random hammer on the way.
You obviously have never dueled a good hammerdin.
 

pdpsiSS

Diabloii.Net Member
wtf??

charge smite> hdin?

never in a million years


its an unsorbable fast caster vs someone who has to get rite next to a char to smite
 

Dexterity

Banned
SirBeetle said:
when you get down to it though, a charge/smite pally always pwns hammerdins. Sitting in one place even for long enough to throw a hammer leaves you extremely vulnerable to tons of pvp chars. Honestly, I'd never make a hammerdin for dueling purposes b/c they're not really meant for it. Even with the stated above fixes, you might kill someone with only 1 hammer, but it's accually hitting them that's the most frustrating part.


In dueling, I've died to most hammerdins after I killed them only because I started to run towards town and got struck by a random hammer on the way.
You are very bad at diablo 2 and probably many other things as well.

For the record: Hammerdins are in the top 3 PvP and are best BMers, and should easily rape smite/chargers.
 

coldturkey

Diabloii.Net Member
Thanks for the help. I got a wizardspike and a spirit. I'm looking for sandstorms, what are they worth? And are trang gloves really gonna be better for me than magefists?
 

KaythonXE

Banned
If you charge from the lower left, at a circle angle you're pretty much invunerable to hammers if they are standing in place. It also allows your charge to strike over and over and even with them still casting they'll miss. If the hammerdin moves a lot a charger is easily vanquished, however.
 

mainaman

Diabloii.Net Member
my hammerdin set up
shaeled shako
enigma
wizzy with dext /30 cold res jewel
waterwalks-65 life
maras
35 fcr 45 res spirit sacred targe
arachnid
2xbk
1x12fhr pcombat
rest 20 lifers(plan to upgrade to 20/11 light/gold
trangs gloves

this totals to 125 fcr, max block,5k life, 86 fhr, 11k hammers
you have the freedom to swap rings and amulet withought losing your fcr, or swaping belt and using 2x fcr rings to keep the 125 fcr break point.

this is ladder gear, if you play nonledder you can use certain amulets and helms to achieve about 5.5k life
 
Top