Help me pick my next character 
Hi gang. As some of you know, I'm one of those people who has more fun thinking up characters to play than actually playing them (which is saying a lot
). However, because of this, I normally have at about 10 active characters at a time. Right now, after deciding to retire my frenzy mace barb, spear WW barb, meteorb sorc, and defiant zealot, I'm down to 5 active characters (an LF/CS zon in Act 3 Hell, an eventual IK Conc barb in Act 2 Normal, a minionless Bonemancer in Act 1 Normal, my just-Patted fanatic zealot turned Countess-runner pally, and my Act 5 Hell Super Uniques running S/S WW barb) and have a ton of ideas for new ones. However, if I start all of them, I'll never make much progress with any of them. So, I'd like some help here. I'll let you, the SPF, vote on which of my planned characters I should play next, and this will be the ONLY character I play aside from the currently active ones.
I'm not making this a poll because I'd like to see write-in votes if you have them. One note: I prefer average-power builds. I like to be challenged without really handicapping myself, so no ridiculously overpowered builds like any kind of sorceress, fishymancer, hammerdin, etc., but also no staggeringly hard ones like boxing pally, throwmancer, dentist, etc.
Here's the current list of candidates:
1) Frost Ranger pally. Might merc, insane amounts of DEX for AR and damage, low STR and VIT. I'm starting to get more into ranged characters, and this one seems to be an interesting and offensively challenged version, but with some serious defensive upside thanks to the holy frost and all of the skill points that can be used on beefing up utility auras.
2) Jabazon using Stoneraven and backed up by unsynergized Charged Strike. One of my favorites from D2C, and it may be time for a comeback. A glass cannon, in that she can do awesome damage one-on-one, but is very fragile, forcing the use of tactics.
3) Two-handed Charger pally. Another glass cannon, although not quite as fragile as the zon, the need for running room creates its own challenges. Also an excuse to finally start using my Spire of Honor.
4) Avenger pally. Probably the sturdiest and most versatile of the lot, but also the latest bloomer. Can I stand to play him long enough to take full advantage of his skills?
5) Some kind of dual-claw assassin. I've never played an assassin beyond Act 1 Normal because of the annoying noises she makes, but being the proud owner of two Bartuc's and a Jade Talon, I'm tempted to give it a shot, provided I hit the mute button first.
Thanks in advance for any and all feedback.
Hi gang. As some of you know, I'm one of those people who has more fun thinking up characters to play than actually playing them (which is saying a lot
I'm not making this a poll because I'd like to see write-in votes if you have them. One note: I prefer average-power builds. I like to be challenged without really handicapping myself, so no ridiculously overpowered builds like any kind of sorceress, fishymancer, hammerdin, etc., but also no staggeringly hard ones like boxing pally, throwmancer, dentist, etc.
Here's the current list of candidates:
1) Frost Ranger pally. Might merc, insane amounts of DEX for AR and damage, low STR and VIT. I'm starting to get more into ranged characters, and this one seems to be an interesting and offensively challenged version, but with some serious defensive upside thanks to the holy frost and all of the skill points that can be used on beefing up utility auras.
2) Jabazon using Stoneraven and backed up by unsynergized Charged Strike. One of my favorites from D2C, and it may be time for a comeback. A glass cannon, in that she can do awesome damage one-on-one, but is very fragile, forcing the use of tactics.
3) Two-handed Charger pally. Another glass cannon, although not quite as fragile as the zon, the need for running room creates its own challenges. Also an excuse to finally start using my Spire of Honor.
4) Avenger pally. Probably the sturdiest and most versatile of the lot, but also the latest bloomer. Can I stand to play him long enough to take full advantage of his skills?
5) Some kind of dual-claw assassin. I've never played an assassin beyond Act 1 Normal because of the annoying noises she makes, but being the proud owner of two Bartuc's and a Jade Talon, I'm tempted to give it a shot, provided I hit the mute button first.
Thanks in advance for any and all feedback.