Help me make a lvl 30 llD :)

exxoizzle

Banned
Help me make a lvl 30 llD :)

I already have a GG lvl 18 charger(If you wanna try me out gimme a msg) and its getting tired dueling with him and even pking lvl 50's :p, now im moving on to lvl 30 but I see very little guides, what char, in your opinions would make a MONSTER lvl 30 dueler, lets say getting the stuff for the guy isnt an issue. Help me guys :azn:
 

inanefedaykin

Diabloii.Net Member
Lightning trappers can compete against EVERYONE but good gear is stupidly expensive and they aren't easy to play.

Hammerdins always win if you're willing to play BM. You just can't beat a charecter that does high unresistable damage and can bugger off and come back fully healed in 20 seconds.
 

exxoizzle

Banned
Lightning trappers can compete against EVERYONE but good gear is stupidly expensive and they aren't easy to play.

Hammerdins always win if you're willing to play BM. You just can't beat a character that does high unresistable damage and can bugger off and come back fully healed in 20 seconds.
Providing there is no BM, a duel.
Now, is there anywhere were I can see a trapper lvl 30 build, sounds very entreating


 

inanefedaykin

Diabloii.Net Member
Not many people write guides for LLD toons. Sometimes because the build is self explanatory, sometimes because the major lld forum seems to have an irrational bias against them.
 

inanefedaykin

Diabloii.Net Member
Well, most of the break points you're aiming for are the same as high level chars. I imagine you're either looking for a spirit and blocking shield or dual trap claws. Just remember that mdr makes your mind blast a liability if it's low damage. Give me a minute and I'll look up the numbers.

The claws you're looking for are trickster's hand scythes (the only lld claws that can get staff mods) of some nice secondary mod and socketed for 2os. You'll probably want shaels in there and that'll give you +2 traps and hopefully +3 lightning sentry and other groovy skills (fade, claw block)

Level 18 mind blast gives 85 average damage, or 14 pvp damage which is reduced by 15 from string of ears (thus healing them by 1)
Level 27 mind blast gives you 157 average damage, or 26 pvp damage which is reduced by 27 from SOE and vipermagi (thus healing them by 1)
In conclusion, try not to spam mind blast too much.
 
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exxoizzle

Banned
Well, most of the break points you're aiming for are the same as high level chars. I imagine you're either looking for a spirit and blocking shield or dual trap claws. Just remember that mdr makes your mind blast a liability if it's low damage. Give me a minute and I'll look up the numbers.

The claws you're looking for are trickster's hand scythes (the only lld claws that can get staff mods) of some nice secondary mod and socketed for 2os. You'll probably want shaels in there and that'll give you +2 traps and hopefully +3 lightning sentry and other groovy skills (fade, claw block)

Level 18 mind blast gives 85 average damage, or 14 pvp damage which is reduced by 15 from string of ears (thus healing them by 1)
Level 27 mind blast gives you 157 average damage, or 26 pvp damage which is reduced by 27 from SOE and vipermagi (thus healing them by 1)
In conclusion, try not to spam mind blast too much.
hmm ok, so mind blast just to stun. So I should put as little points as possible in it


 

inanefedaykin

Diabloii.Net Member
Keep in mind I'm assuming mind blast is pure magic damage, it clearly warrants verification.

Also, the less damage you do the more you heal them. Level 1 mind blast, irrc, gives 20 damage average meaning 3 pvp so it heals SoE users by 12 and SoE + Viper users by 24.
 

exxoizzle

Banned
Keep in mind I'm assuming mind blast is pure magic damage, it clearly warrants verification.

Also, the less damage you do the more you heal them. Level 1 mind blast, irrc, gives 20 damage average meaning 3 pvp so it heals SoE users by 12 and SoE + Viper users by 24.
so perhaps use one point and let my equipment (which I assume unlike my chargers which were stacked with +max dmg jewels and max dmg gc's) being mostly+skill equipment, get it higher on its own and just put max points in light sentry and alot of points in wep block or fade for def?


 

dainbramage

Diabloii.Net Member
Ach! Misinformation alert!


To start with, mind blast is pure physical damage. To add to that, mdr or pdr won't lower the damage dealt below zero - i.e. they'll take no damage, but you can't heal from pdr, only absorb.

IMO, at level 30 fire trappers are infinitely better than lightning trappers. MDR works at 1/5 effectiveness vs WoF, plus you have similar damage with fire traps, and much better stunlocking. The downside is of course that people willing to bm will slap on hotspurs, which you can't do (in lld anyway) vs lightning damage.

As far as skills go; for decent trap-laying speed BoS is a necessity, and you can't put enough into fade for its %DR to be noticable, and you can make up resistances elsewhere. Aside from that, the build's pretty simple. 1 BoS, 1 mindblast, 19 WoF (can't quite max it at level 30), and the rest - 17 - into fireblast. If you're going lightning, light sent gets 7 points with the rest into synergies, not surprisingly. You're looking at (with the gear below) 313average vs 528 average, but keep in mind it's easier to hit with fire, it hits a lot faster (three times the speed), and MDR works at 1/5 the effectiveness.

The gear;
Spirit longsword (longsword for speed)
Vipermagi
2 traps, res, fcr, stats, 2-socket etc. circlet*
2 traps etc (same as circlet minus sockets) amulet*
Magefists
Dual SoJs
Caster belt* (you're after FHR, stats and replenish life as additional mods to FCR)
Rhyme grim shield

*You'll need 17-27 fcr from these together, depending on how good your spirit is.

Gets you 10 frame trap-laying and casting with this setup. Chuck out 1 or 2 shaels depending on your belt (1 shael if it has 24 fhr), and use 1 or 2 fhr sc's to get to 5 frames. Keep in mind you can get 20%fhr or 34 life from a socket, and 5% fhr or 15 life from a charm.

I'm sure you know the stats already.
 

inanefedaykin

Diabloii.Net Member
Fire trappers do no damage, they annoy people by knocking them around for a while and hope they get annoyed enough to leave. 75% fire res and decent mdr completely neutralizes the damage, no need for spurs.
Mdr can and willl heal people with physical attacks, I assume that this applys to spells as well.
I checked on the assasin forum and people say mind blast is physical, so go nuts.
 

Zangeif

Diabloii.Net Member
I much prefer claw/claw to spirit/rhyme.

You can get much higher damage, fastest trap laying, 50% chance to block all attacks including spells, and higher life since you will only need dex for claws.

Fire trappers are better than you think. They can't be fully sorbed with mdr, and mdr can never heal people. However, in certain situations it can end up preventing physical damage. This isn't one of them.
 

jakotaco

Diabloii.Net Member
I was quite convinced MDR/PDR can not heal, although it can however reduce more than the particular magic dmg (the MDR bug) and as such might be considered a "heal" but I don't think you can actually increase your opponents life with it.

Time to call in the stats guys again?
 

brokensvt

Diabloii.Net Member
MDR most certainly can heal. In one public game I took to standing in a poor trapper's CB sentries after dueling "good" duelers, due to the fact that their weak damage healed me to full in mere seconds from only the MDR on SoE.

Greg
 

dainbramage

Diabloii.Net Member
MDR most certainly can heal. In one public game I took to standing in a poor trapper's CB sentries after dueling "good" duelers, due to the fact that their weak damage healed me to full in mere seconds from only the MDR on SoE.

Greg
My level 30 runs around with 28 mdr, which is enough to negate just about everyone which isn't a built LLD (and keeps me nice and safe from v/t's). IT DOES NOT HEAL ME. Cleansing and my replen life heal me, mdr doesn't.

Fire trappers do no damage, they annoy people by knocking them around for a while and hope they get annoyed enough to leave. 75% fire res and decent mdr completely neutralizes the damage, no need for spurs.
You'd need 261 mdr to completely negate a spirit/rhyme WoF, and a ton more for claw/claw. Having experience both with and against level 30 fire trappers, they are virtually impossible to negate. Spurs make the duel longer, definitely, but unless it's a lamesauce regenadin (and you still damage far faster than they can regen anyway, even with spurs), you deal easily enough damage to counter their regen. Remember, mdr works at 1/5 effectiveness vs WoF, and it has an 8 frame attack and 5 frame nextdelay (and it's debated whether this even applies in PvP - check out the strafe anti-stomp as an example... it's more devastating than a 5-frame attack would imply, or the fact that nados seem to ignore the 25 frame nextdelay they should have on them) - in other words, it hits fast, and is difficult to negate despite its lower damage.

I much prefer claw/claw to spirit/rhyme.

You can get much higher damage, fastest trap laying, 50% chance to block all attacks including spells, and higher life since you will only need dex for claws.
And lower fcr, fhr, mana, resistances and block vs melee... everything balances itself out. I personally prefer spirit/rhyme (plus I can't afford good +5 claws, esp with IAS or other staffmods...).



 
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