If you can get some gear switch for pvp it would help. Keep a 2/20 circlet stashed and use the guillaumes for pvm.
What you are really missing out on is fcr with that character. 65+ fcr is kinda staple on pvp assassins. It will help you teleport out of the way faster, it will help you spam mindblast faster, which will make for faster completion of stunlocks and faster telestomping.
You should also get in the habbit of learning to telestomp with dtalon instead of using flight. Flight is very slow, its cast speed can not be increased, and its fairly easy to avoid, although it can catch less skilled players without much effort since you dont have to namelock with it. Personally I think maxed flight is a bad idea for pvp kicksins because it causes shadow masters to go suicide on hammerdins and other casters when you want the shadow to instead stick with you as you tele and do nothing except spam mindblast.
Flight is a useful tactical skill to have but you should teleport -> talon instead of using flight whenever you can.
I hope the 20 fade is just for uber trist, cause faded fleshripper kicksin doesn't meet the 7/3 kick bp, which is a problem for pvp, not to mention you want to be able to r/w fast on a pvp w/s kicksin, bos helps this and solves kick/trap bp problems.
For those duels that are giving you trouble, hammerdins and smiters are some of the most difficult opponents for kicksins. It's a class disadvantage and unfortunatly they are very popular characters so you will run into them a lot. You will also get a lot of bad players saying "brb noob" when you pk their sorc and they'll likely bring one of those two.
Well.. this is what you do: play defensive with widowmaker.
It takes a while but its how you can pk pallies.
here is an example:
http://www.youtube.com/watch?v=rch5Al6O87s
(video taken on d2pk, not bnet, my experience on bnet was most smiters had worse resists and hp, so my stategy would be the same but they will die in much fewer arrows than the smiter in the video, although high-end smiters can take longer)
Do not kick smiters ever. Just stay back and spam guided. Swap to fleshripper/ss after a few bursts do not stay bowside. If arrows hit while you are on fleshripper your 75% ow transfers to guided. Also the block/dr is nice vs desync charge but you should try to stay clear of them altogether.
Vs most common players there is an easy way to defeat smiters, thats to use death's web. In my experience on bnet, death's web will pk most pub smiters in a few guided arrows. Shoot shoot swap. Yes the -50 poison resist transfers to guided, yes most public smiters skimp on poison resists.
In a number of ways smiters are easier than hammerdins because they are very predictable. Hammerdins you meet in pubs really vary a lot though. The high end pro pvp players using hammerdins are *the* most difficult matchup for kicksins (other than well played wwsins, which is the hardest matchup for a pure kicksin) on the other hand though, most pub hammers aren't that difficult. In fact most are very easy after you get the basics down.
For dueling the good hammerdins, same rules as dueling smiters apply - play very defensive, pick away hp with widow, swap for ow%
For dueling the medeocre hammerdins, keep them mid range, around ~1-2 screens. Keep shooting guided to provoke them into coming after you, play defensive with traps and attempt to get them stunned, hit them with widow as they try to get out of or avoid your stun. Only kick if they play too overoffensive and you can blindspot them.
For dueling the pubadins/mfdins that let themselves get stunlocked, tele into their blindspot once you have them stunned and kick up. This kills them very fast. Practice vs bad hammerdin players (no shortage of these on bnet) because it is very difficult to impossible to do against a pro pvp player desyncing around.
(hrm, some vids would probably help with these strategies but I dont have any kick vs hammer vids uploaded at the moment =\, hope you can figure out how to blindspot with your own practice)
Oh yeah and same as smiters, most pub mfdins dont have high poison resists, death's web really takes them out fast with kick/bow.
Ive been playing kicksins in pvp since the start of 1.10 so take it from me.. it takes a lot of practice and very many deaths from tripping over hammers before you start learning how to avoid desync, see where desynced hammer fields really are, learn to tell a smiter's true location while he is charging around, and so on.
The most difficult matchups for kicksins are: wwsins, hammerdins, smiters, bvcs, auradins and trappers. Out of all of these, hammerdins and smiters are the most common threat in public games and something you'll be facing for as long as you play a kicksin. Learning to play as more of a bowsin than a kicker is the best way to handle those opponents for a pure kicksin build. Takes practice at first because every mistake vs hammer or smite can be an instant death but after you learn to evade their attacks, they aren't that difficult with widowmaker + defensive strategies.
Defensive play will eventually kill all hammerdins/smiters/griefdins as long as you can avoid their desync, at least in a gm duel. If the pally towns or juves just.. play around with them. I find it makes these types of players very mad when they keep juving. There isnt anything you can do to actually kill smiters/hammerdins bm though. Damage over time does nothing vs juvs. That is why players play hammerdins in bm. You can still "win" by just annoying the smiters. I got the "omg run more noob u ez" *smiter has left game* quite a lot back on bnet after dueling the juv users in pub games.
If these types of duels bore you, just find a gm game. Bowsin can win vs smiter or hammerdin in gm, just takes practice. These are the difficult matchups for a kicksin build. So yeah.. practice helps.
build wise get some fcr, teleporting out of the way helps. So does being able to mindblast fast when dueling hammerdins.
I recommend you stash some pvp gear, your pvm setup really hinders your pvp ability at the moment.