Help build an untwinked 3 man party So my brother, a friend, and I have decided to play some cattlenet just for the fun of having experienced the ubers. Anyway we will be playing through the game untwinked and without trading (except between the three of us), which is why I am posting in the single player forum- people that are knowledgeable playing this way don't generally hang out in the other forums. Anyway, I am trying to design a team of three that synergizes well. They will only be played when we all play them together. So far this is what I have: 1) Conviction Pally (Max Conviction, Zeal, Sacrifice, Holy shield) 2) Lit Sorceress (Max lit/chain lit and synergies) 3) Frenzy Barb (Max BO and Frenzy+damage synergies; 1 pt each sword/axe/mace mastery) The reason for the conviction pally is that as long as he has at least level 21 conviction when we face uber meph, uber meph's conviction will be shutdown. Which untwinked is easier than to plan for an extra 125% fire/lit/cold resistance penalty for three characters. The lit sorc was added to take advantage of the conviction. I expect her to do the most damage and speed up general gameplay/questing, while being relatively less useful for the ubers. Also, gives the team access to teleport for bypassing boring spots/getting to mf/experience targets. The barb was added first for BO, which will be a great help untwinked. Also, by maxing frenzy and frenzy synergies while only putting 1 pt in each of the 3 one hand weapon masteries, the barb will be able to put any one handed weapon we find to good use. Not maxing a mastery will leave his AR really low, but the pally's conviction lowers enemy defense by ~90%, which should make up for this (party synergizing!). Also, Battle Cry should help his (and the pally's) chance to hit. Downsides I see to this group: 1)Finding suitable weapons for a melee character untwinked can be a challenge. Finding 3 may just take too long. I think this can be somewhat overcome with using some of the cheaper runewords that only get respect in the SPF. 2)If one of us goes down (especially the pally) the group suffers a lot. But that is kind of the point of designing the team together right from the start. 3) No summonable minions. Mercs can be used until they inevitably die. Conversion could be used for temporary help. So that is my plan, but I will put it up to you guys for comments. Basically, if you could play 3 untwinked characters through together what would you pick?