Hell Mephisto Runs

Sir Lanksalot

Diabloii.Net Member
Hell Mephisto Runs

I've recorded the items i've got from my previous 100 Hell Mephisto runs and i was wondering if anyone was interested in my results. It would also be beneficial on my part to know if this was a good/bad set of runs and what i could expect from future runs.

Reply if your interested and if no-one replies i'll get the message :lol:
 

ChaoticTwitch

Diabloii.Net Member
hello Sir Lanksalot, i am intested. i was thinking of doing some hell meph runs soon to get some better gear for certain builds im thinking up. would be good if u included your amout of MF you were using. thnx for the run info in advance

cheers, C.T.
 

Hrus

Diabloii.Net Member
Yes, feel free to post your results. You should also write what is your MF, build and time per run.
 

Sir Lanksalot

Diabloii.Net Member
I did all the runs with my lvl 83/84 Blizzard Sorc named Storm. She had289mf for the first 3 runs and from the 4th had 339 mf (see if you can see why :uhhuh: ) and each run took approx 2-4 mins, it only took a min or so to kill mephisto and the rest is spent identifying and selling things (is this slow). Also had the help of my lvl 83 defiance merc which tanked Mephisto while i Blizz'd him to death.

Finds:
1. Ribcracker, Beserker’s Hatchet
2. Bloodthief, Langer Briser
3. The Oculus
4. Doomslinger
5. –
6. Sigons Visor, Naj’s Circlet
7. –
8. Headstriker, String of Ears
9. –
10. Twitchthroe, Cleglaw’s pincers
11. –
12. Crushflange
13. Frostburn
14. Naj’s Circlet, Venom Grip
15. The Atlantean
16. Howltusk, The Meat Scraper
17. Dark Adherent
18. Tancreds Spine
19. Vidala’s Fetlock, Skewer of Krintiz
20. Isenhart’s Case, Sigon’s Guard, Dark Clan Crusher, Civerb’s Icon
21. Vidala’s Barb
22. Vidala’s Ambush, Arctic Binding
23. Crushflange
24. Ravenfrost, Athena’s Wrath
25. Vidala’s Fetlock
26. Tearhaunch, Iceblink
27. Hwanin’s Blessing
28. Gleamscythe
29. The Battlebranch (eth)
30. Toothrow, Tancred’s Skull
31. Ripsaw, Steelclash
32. Isenhart’s Parry, Pierre Tombale Couant
33. Vidala’s Fetlock
34. Homunculus
35. Corpsemourn, Dangoon’s Teaching
36. Arcanna’s Flesh
37. Sigon’s Wrap
38. Baezil’s Vortex, Tancred’s Skull, Cathans Seal
39. Guardian Angel, Bladebone
40. Cathans Mesh
41. –
42. Griswolds Edge
43. Dark Clan Crusher (eth), Sigon’s Wrap
44. –
45. Bonesnap
46. Beserker’s Headgear
47. Isenhart’s Horns, Sander’s Riprap
48. Immortal Kings Pillar
49. Culwens Point
50. Tancred’s Skull
51. Gravepalm, Hawkmail
52. Tiamats Rebuke
53. Tarnhelm
54. Arctic Mitts, Beserker’s Hauberk
55. –
56. Dimoaks Hew
57. –
58. –
59. Arctic Mitts
60. Rakescar, Haemosus Adamant, Hsarus Iron Heel
61. Blacktongue, The Tannr Gore
62. –
63. –
64. –
65. Hone Sundan
66. Hwanin’s Splendour
67. Lidless Wall
68. Vidala’s Fetlock, Isenhart’s Parry
69. Immortal Kings Stone Crusher, Sparkling Mail
70. Rune Master
71. –
72. Bloodrise
73. Milabrega’s Rod, Isenhart’s Case
74. Razortine
75. –
76. –
77. Iratha’s Coil, Blood Crescent
78. Sureshrill Frost, Spirit Shroud
79. Kelpie Snare
80. Sureshrill Frost, Bloodrise
81. Ghoulhide
82. –
83. Shaftstop
84. Cliffkiller, Arctic Mitts
85. Tancred’s Spine
86. –
87. –
**. Nords Tenderizer
89. –
90. Cathans Visage
91. –
92. –
93. Lava Gout (eth)
94. –
95. Serpent Lord, Cathan’s Seal
96. –
97. Eld Rune
98. –
99. Stormchaser
100. -

Is this a good set of runs. i'm pleased with it so thats all that matters i suppose. I was also amazed at the rate at which items dropped, there was a time when for 30 runs something dropped - even if most were bad uniques/sets. Towards the end it got a bit frustrating but all in all i was pretty happy :D
Standouts for me were the The Oculus, Ravenfrost, Homunulus, Guardian Angel Hone Sundan, Shaftstop and Cliffkiller. Im sure there are others but those are the ones i was most glad to see.
 

Hrus

Diabloii.Net Member
2-4 min seems too long, I know it gets longer, when you have to make notes, but 1 min killing meph seems too long. What Player settings do you use? Do you use static field? How much teleports do you need to get to entrance to lvl3?

Good finds - it is strange that I haven't got Shaftstop and Homunculus in 3000+ runs, but you did in only 100.
I would say that you were unlucky with elite items (only Nord's Tenderizer and Dangoon's Teaching?). I got Wizardspike or IK Maul every 40 runs or so, not counting other elites.
 

bill_n_opus

Diabloii.Net Member
I was starting to think that your set of runs was alright ... but it's actually pretty darn good considering a few items.

The shaft, occy, homun, ravenfrost, ribcracker, tiamats, hone sundan and kelpie are all really good finds. I must have played for months and months and never found a shaft or homun or kelpie.

But the underrated find is the eth Battlebranch. That's an awesome starter polearm for your act2 normal merc to help you level through the game. He will kick butt with that weapon until you get to the next level which should be an an Ethereal Lance HONOR weapon at level 27ish depending on what you got strength/dex gear for him to meet requirements.

Keep the runs and stats coming. The SPF loves this kinda stuff. Thanks for itemizing everything.
 

maxgerin

Diabloii.Net Member
Occy will surely help you MF, that's a good thing that it dropped during your third run. :thumbsup:

Yup, 2-4 minutes is very long for Meph. If I were you, don't identify which dropped during which run. Just tally how many runs you do and keep all the items that dropped in a separate ATMA stash. That way, you save time on identifying it and using pen-and-paper style of accounting for the drops. Just make a Flavie output of the stash after say 100 runs, or 500 runs. Then that's what you will post here afterwards. Just a suggestion. ;)

Items you got were good, but nothing grand, considering that it's only 100 runs. Keep up the good work and jam as much +MF SCs you have as possible to further boost your returns. Good luck! And more Green and Gold for you! :thumbsup:

--maxgerin
 

Sir Lanksalot

Diabloii.Net Member
Hrus said:
2-4 min seems too long, I know it gets longer, when you have to make notes, but 1 min killing meph seems too long. What Player settings do you use? Do you use static field? How much teleports do you need to get to entrance to lvl3?

Good finds - it is strange that I haven't got Shaftstop and Homunculus in 3000+ runs, but you did in only 100.
I would say that you were unlucky with elite items (only Nord's Tenderizer and Dangoon's Teaching?). I got Wizardspike or IK Maul every 40 runs or so, not counting other elites.
I was just guessing on the run time but i would say a min would be about right, i'm not a great person at guessing times tho so it could be less (or even more...)
I dont use static field would this speed it up? and it is about 15 teleports to the lvl 3 entrance (again im guessing) i usually do it on players 3 as this is the maximum i can get without my merc dying too often.

Thanks for all the advice about speeding up runs - im going to download flavie now - i'm posting this to inform others of my finds but mostly to learn how to do things more efficiently.
 

Artagas

Diabloii.Net Member
Sir Lanksalot said:
I was just guessing on the run time but i would say a min would be about right, i'm not a great person at guessing times tho so it could be less (or even more...)
I dont use static field would this speed it up? and it is about 15 teleports to the lvl 3 entrance (again im guessing) i usually do it on players 3 as this is the maximum i can get without my merc dying too often.

Thanks for all the advice about speeding up runs - im going to download flavie now - i'm posting this to inform others of my finds but mostly to learn how to do things more efficiently.
i often think that running on p3 for mf is not a good idea, unless your sorc is a serious damage house (so the time you spend fighting becomes neglectable compared to save/load id/sell time). The decrease in no drop chanche is very slight between p2-p3 if i recall correctly and the increase in hp is significant.
And yeah, static is great vs bosses even on hell. especially if you are runnning with a merc you should have no problem casting it safely.
do you usually open the chest behind mephisto's trone? I always do, but never find anything except a few blues and an occasinal useless rare.

Only 2 green breast plates in 100 runs? wow, i get that many for every 5 runs
 

Hrus

Diabloii.Net Member
Sir Lanksalot said:
I was just guessing on the run time but i would say a min would be about right, i'm not a great person at guessing times tho so it could be less (or even more...)
I dont use static field would this speed it up? and it is about 15 teleports to the lvl 3 entrance (again im guessing) i usually do it on players 3 as this is the maximum i can get without my merc dying too often.

Thanks for all the advice about speeding up runs - im going to download flavie now - i'm posting this to inform others of my finds but mostly to learn how to do things more efficiently.
Try to get a better map for Durance 2. From my experience you can get a very good one (just around the corner) quite soon (until 20 tries). I use map where I get to entrance to lvl3 with 4 teleports.

There is no need to run him on higher Player settings than P3, the no drop chance is almost minimized at P3. It is almost quite high at P2, Artagas said, that it's better to kill him at P2 if you have difficulties to kill him. I agree totally.
Also some Faster run/walk can help, because you have to run a long way in A3 Docks (or A4 Fortress).
Some faster cast rate can make your teleporting noticably faster and marginally decrease the time of the run too.

I am like a robot while doing the runs: teleporting to Meph, let the merc tank him, Blizzard, Static x3, Blizzard, Static x3 (He is now at half his life and Static Field is no longer effective), Blizzard, Ice Blastx3, Blizz, IBx3, Blizz, IBx3, Blizz, he is dead most of the time by now.
Things get worse if he gets might enchanted by some boss (I have to give my merc some rejuvs), or he moves to the edge, where Blizzard is not so effective (more casting means that I have to drink a mana pot)

I Do Meph runs with 565 MF, Players 3, estimated time 40 seconds.
 

supermatt

Diabloii.Net Member
good work Lanksalot. just a couple of observations:

- Static Field is a must. you can get Meph to half life in no time then step back and Bliz away.

- runs should take a minute or so imo. i haven't timed myself, but that's my guess as to my run time.

- i think P1 is better that P3 cos in the long run you'll get more runs in.

- don't bother with id. just write item type. most people here know all the items just from type anyway.

- what is your gear set-up? are you using a Rhyme shield? i do most of my killing with Occy/PDiamond Lidless Wall and switch to Gull/Rhyme for the kill. this gives me 630%mf when meph goes down.

:) matt
 

ron

Diabloii.Net Member
My meph runs are down to 40-45 seconds from taking the wp in act 4 until I step back through the red portal.

I start in act 4, take the wp to durance 3. 5 Teleports gets me to the stairs. I teleport to the island by the red portal and cast a blizz. Meph walks into it and I teleport onto him and static. Then I step back and let my merc fight him while I finish with blizz. A quick weapon switch when he gets down to a sliver and I am ready to collect the loot and step back through the red portal.

Finding a good routine that works for you is the most important thing. Do the same thing every time. I can do meph runs on autopilot.

Good luck and nice finds so far. I am looking forward to seeing what else you manage to snag. Meph can be very generous. I don't know if its my map or what, but Meph is dropping awesome stuff lately. Stormshields, Arachnids, Ondals Staff, Skullders etc. :uhhuh:
 

symeon

Diabloii.Net Member
I think it's an average set of runs, certainly not bad. You've even found one of my 25 remaining grailies! Here's some advice on how to bring your run times down (most already voiced):

- Get a good Durance 2 map pronto! That is, waypoint and Durance 3 entrance being no more than 3 teleports away. Walking to the wall and 1 teleport is possible. Invest all the time required - it will pay instantly.

- Learn how to teleport to Meph with 3 or 4 consecutive teleports as soon as you enter Durance 3.

- Faster Run/Walk for the run in town.

- If you don't follow the advice of sticking everything you find in an ATMA stash right away, then don't ID after a kill. Just pick up what you want, Save & Exit. ID on your way to Meph next game, then throw in stash.

- Carry a Blade of Ali Baba if you have it, and a Rhyme shield on switch and switch to that just before Meph bites it.

- Give your Merc that Hone Sundan. Go on! You'll notice a substantial speeding up of the process. Amn it as many times as he needs to stay alive, then Shael the rest of the sockets.

- Play / Sing "My Serona" while running Meph. It helps.
 

Kaptain_Insano

Diabloii.Net Member
I definately need to reroll my map lol. My runs take longer as I like to kill all the council members who are not CI. I think it has been worth it as I have found some nice items but it does prolong my runs substantially. I go no merc.

Cheers K
 

Mankey

Diabloii.Net Member
symeon said:
- Give your Merc that Hone Sundan. Go on! You'll notice a substantial speeding up of the process. Amn it as many times as he needs to stay alive, then Shael the rest of the sockets.
Why would you amn the Hone Sundan? Mephy in hell is unleachable, unless you've got life tap active on him. I prefer an Upped kelpie (eth is always better) a slow mephy is not as dangerous to anyone.
 

NeckRomancer

Diabloii.Net Member
If you think the walk in the Act 3 docks to the waypoint takes too long, try starting from Act 4 instead. When you kill meph and have picked up the items, enter the portal for the Pandemonium Fortress and quit the game. When you restart, you'll be in Act 4 and start near the Fortress waypoint. Going from there to Durance 2 is just as fast.
 

GooberGrape

Diabloii.Net Member
Last year, I did a huge project on Meph, and tabulated all the math.

Without going into the algebra, you should get an elite unique every 25 runs, and after 1000 runs, you should move on to a bigger target for those TC87's.

My 1000 Meph runs dropped me 30 elite uniques and an Ohm, so I can't complain.


-GG
 

Hrus

Diabloii.Net Member
This is my yesterday result from 100 P3 Meph runs:

1. Kelpie snare
2. Visceratuant, Withstan's Guard
3. Ethereal Edge, Hawkmail, Goreshovel
4. Berserker's Headgear, Cleglaw's Pincers, Bloodthief
5. The Tannr Gorerod, Poison Nova Rainbow Facet (+4/-5)
6. Wormskull, Iratha's Coil
7. Vidala's Fetlock, Demon Limb
8. --
9. The Iron Jang Bong
10. Eaglehorn
11. Natalya's Soul
12. Hwanin's Blessing, Angelic Sickle, Vidala's Barb
13. Arctic Horn, Arctic Binding, Kinemil's Awl, Vile Husk
14. Nightsmoke
15. Dimoak's Hew, Steeldriver
16. Skewer of Krinitz, Snakecord, Guillaume's Face, Verdungo's Hearty Cord
17. Bloodthief
18. Steelgoad
19. Axe of Femchar
20. --
21. Venom Ward, Isenhart's Lightbrand
22. Gimmershred
23. Visceratuant, Mavina's Tenet
24. Isenhart's Horns, Cleglaw's Pincers, Butcher's Pupil
25. Guardian Naga
26. Soul Harvest, Coldkill, IK Maul
27. Wizendraw, Atma's Wail
28. Trang-Oul's Claws
29. Sigon's Shelter
30. Hsaru's Iron Heel, The Patriarch
31. Stormstrike
32. --
33. Bloodfist, Hawkmail
34. (eth) Tarnhelm, The General's Tan Do Liga
35. --
36. Hwanin's Justice
37. Magewrath
38. Stormchaser
39. Gorefoot
40. --
41. Vidala's Fetlock, The Lidless Wall
42. --
43. Arctic Horn, Isenhart's Lightbrand
44. Venom Ward, Cliffkiller
45. Cathan's Seal
46. Goreshovel
47. --
48. --
49. --
50. --
51. Isenhart's Lightbrand, Isenhart's Case
52. --
53. Milabrega's Rod
54. Goldstrike Arch
55. Kuko Shakaku
56. Kinemil's Awl
57. Dark Adherent
58. Isenhart's Lightbrand, Tearhaunch
59. Skewer of Krinitz, Stormrider
60. Isenhart's Case
61. Ondal's Wisdom
62. --
63. Sigon's Sabot, Husoldal Evo
64. Ichorsting, Cathan's Seal
65. Naj's Puzzler
66. Milabrega's Orb, Bloodthief, Rockstopper
67. The Jade Tan Do, Spectral Shard, Chance Guards (26%)
68. --
69. --
70. Venom Ward, Hellcast
71. --
72. Bonesnap
73. Milabrega's Rod
74. Rockstopper
75. Isenhart's Parry
76. --
77. The Impaler
78. Toothraw
79. Sander's Superstition
80. --
81. Skin of the Flayed One, Dangoon's Teaching
82. --
83. Bladebone, Bloodrise, Stoneraven, Laying of Hands
84. Sazabi's Mental Sheath
85. --
86. Spirit Shroud, Razortine
87. Jade Talon
**. Cleglaw's Claw, Suicide Branch, Bloodletter
89. Djinn Slayer, Maelstrom
90. Vidala's Barb
91. --
92. Vidala's Barb
93. IK Maul, Arioc's Needle (+2)
94. Goreshovel, Kira's Guardian (63%)
95. Angelic Sickle
96. --
97. Angelic Halo
98. --
99. Kinemil's Awl
100. Kinemil's Awl

SUM: 128 uniques/sets
grailers for me: Eaglehorn, Poison Nova Facet, Verdungo's Hearty Cord, eth Tarnhelm for eth grail.
still no Shaftstop, Arreat's, Homunculus, Mara's

Runs were done with Pure Blizz sorc, 572 MF/628 MF on switch.
The whole 100 runs were done in 2 hours.
I do pick up rares only seldomly (when I don't pick-up anything else), this was one of the few I identified:

Rune Brogues
Demonhide Boots
Defense: 29
Durability: 10 of 12
Required Strength: 20
Required Level: 37
Item Version: 1.10 Expansion
Item Level: 87
Fingerprint: 0x6db63008
Fire Resist +20%
Lightning Resist +28%
Cold Resist +19%
Adds 1-21 lightning damage
20% Better Chance of Getting Magic Items
20% Faster Run/Walk
 

symeon

Diabloii.Net Member
Mankey said:
Why would you amn the Hone Sundan? Mephy in hell is unleachable, unless you've got life tap active on him. I prefer an Upped kelpie (eth is always better) a slow mephy is not as dangerous to anyone.
My bad, I play 1.09 and momentarily forgot about Mephy's new tricks. I don't know the IAS breakpoints off-hand, but I doubt if a 3rd Shael helps.

As for the Kelpie, it's survivability against kill speed. Hone Sundan really speeds up the process - but slowing Meph may be more beneficial if dying is an issue.

@Hrus : Score, dude!
 
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