hardest monster for char. lvl

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  • Pawn

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  • Total voters
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Shade

Diabloii.Net Member
Hell Ancients, in my view - Normal Diablo being a very close second.

The reason is simple - the Ancients have 2 random mods each (and currently, if one is FE, is instant death to any character), spawn with rare weapons (ouch), and there are 3 of them, making it hard for a character (other than a Summoning Necro/Druid) to keep them split up.

Normal Diablo is close, because of his high HP, blocking, and dangerous attacks. On /players 8, however, he's not that tricky (dangerous yes, but with enough patience and town trips...), because you'll be past level 30 already. On /players 1, it may well be a different story.
 

XaviarGangrel

Diabloii.Net Member
Since I've not reached Normal Baal, let alone Hell Ancients, yet.. I've voted for Normal Diablo. Certainly my Fishymancer found him harder to beat than any character I've ever played did.. which is scary, since this character normally sweeps aside all enemies easily, even Act bosses.
 

Shade

Diabloii.Net Member
An interesting thing is that most Summon-based characters (especially Necros, who need corpses) will be eaten by Normal Diablo, but will find the Hell Ancients easier due to outnumbering them, and not needing to melee (so no risk of the FE bug). So it depends partly on class & build.
 
normal diablo is harder for most of my characters than normal baal, and the same fore nm and hell. act 5 you gain alot of lvls and so better attck, and baal as long as you dotn let him spawn his twin to often, he just takes time.
 

Zarhrezz

Diabloii.Net Member
Normal Baal for melee characters without an always hit skill, he'll just block the few times you manage to get a hit in. Hell Ancients hands down otherwise...well, except perhaps Baal for my ES sorc, since he uses Blood Mana.
 

Crazy Runner Guy

Diabloii.Net Member
Definately Hell Ancients. Take away the FE bug and they still are the hardest in the game. Why? Because it's you and them. You can't leave without reseting them, and the spawn of mods can be utter rediculuous.

Honorable Mentions:

Norm Lister and friends (not other waves):
This guy just smokes melee characters, especially the first time you fight him. ITD, stun and KB. M'Kay, have a nice life.

Norm Diablo:
Not so much as D himself, but getting there is a long and trying process. Melee characters fear IM, and everything in there just hits hard, not to mention the huge damage boost the Balrog's Inferno got. IMO, that's the hardest of the three seals.

crg
 

Indemaijinj

Diabloii.Net Member
Starving_Poet said:
I voted for Hell Ancients since I play HC, but I have this unnatural fear of Witchdoctor Endigu.
Right now he is a pushover, but I remember him before the 1.10 patch.

Back then shaman bosses spawned with a shaman boss pack and running into about 6 simultaneous infernos could tost moth characters and mercenaries.


Diablo is also so nasty in Normal because you usually do not have very well developed resists and hitpoints. Thus his undodgable fire nova can actually do damage. Skelliemancers are in an even worse situation because their only class-related damage source is stripped from them. They have to rely on a merc that dies ever so often (usually being toast by Diablo's pink lightning).
 

XorceR

Diabloii.Net Member
Normal Diablo was pretty hard for my skelliemancer. He just dispatched my minions very quickly. Interestingly he was a walk in the park in nightmare.
 

Seryant

Diabloii.Net Member
Even though I haven't fought them yet, I'll still say Hell Ancients. I just fought the Nightmare Ancients with my Fishymancer and they were hard enough. (Talic was P.I, and I have no elemental damage)
 

randy

Diabloii.Net Member
playing a lot of sorcs recently and for them i'd say normal duriel.

other than that hell ancients of course.
 

Shade

Diabloii.Net Member
randy said:
playing a lot of sorcs recently and for them i'd say normal duriel.
+Blaze staff/orb, stamina potions and FRW gear. Your Easy Solution to Giant Cockroach Infestations!
 

Serdash

Diabloii.Net Member
Coldcrow in normal. She's a tough one if you visit her before or after Blood Raven, regardless of what class.

Unless you twink some kind of CBF gear on the char. One of the hardest monsters you'll ever have to face early on. IMHO at least.
 

Crazy Runner Guy

Diabloii.Net Member
randy said:
playing a lot of sorcs recently and for them i'd say normal duriel.
I would say duriel in general for sorc's on all difficulties. He just hits way too hard and fast, and the HF aura doesn't help.

crg
 

tragor

Diabloii.Net Member
From the list given, and based on the only ones I've met, I give the nod to Norm Diablo. However, having gotten my head handed to me on a plate by NM Ancients I'm not looking forward to the Hell rematch.
 

Ravenforce3

Diabloii.Net Member
I'm torn between Normal Diablo and the Normal Council. They can be quite dangerous, even luring them out one at a time. If they all manage to see you and put down a hydra, they can get you fast. Couple that with the poison spitting reptiles, heirophants, and Dark Lords and you have one tricky situation.
 

Crudesash68

Diabloii.Net Member
I'd say Hell Ancients; with good planning (build lots of FR/LR before taking him on), you should get past big D without much difficulty. Hell Ancients are extremely tough-even without the FE bug, melee characters are in for a headache against them.


And Normal Coldcrow is a beast! That cold attack just freezes you, and I have come close to dying there a few times already. The skelliemancer and EL druid had the easiest time, the Pally the hardest.

Steve
 

NSXdreamer

Diabloii.Net Member
Council guys can be a pain in the ***, for some reason, they just LOVE to summon hydra now (anyone noticed it?). I always have five hydra surronding me before I can even see them.

I've been lucky enough to not encounter a FE hell ancient yet, but I sure don't look forward to them for my current fury wolf, or amazon.
 
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