Hardcore Orb/TK Blind-Teleporting Budget MF Sorceress ifra

themightypuck

Diabloii.Net Member
One question (ok a bunch of questions)? How do you get 75% block? Without a lem and ko, my visc is stuck at 60%. Is there something out there easy to get that can up blocking? Is 60% too risky for hell (where my chances of finding a lem and ko might be better?) I'm 68 now and figured I'd do the den for the extra skill but my merc was raped by the CI in there. What is the best place to look for kelpies snare? NM Andy and Meph seem to go down nice but Baal can be a pain (either I'm too slow or he knows where I'm gonna be tping and he has that nasty mana-life curse).
 

billobob

Diabloii.Net Member
just a note--I think dwarf would be a good second ring in this setup, because 27 MDR along with Viper + 75 res all is pretty good, and helps quite a bit with Meph's lightning attack and other things that aren't cold ball. not to mention the life and fire absorb (should you ever need it) don't hurt either
 

Socialism

Diabloii.Net Member
Hi guys-

billobob: Tons of equipment would be great on this character; I've just put some bare minimums
which are, well, some of the most common items in the game for people to build from. If you have
a Dwarf Star, great. Bul-Kathos' Wedding Band? Better.

themightypuck: Blocking is calculated by a formula that involves dexterity. Look here, search for
"blocking." Pretty sure it's still relevant.

Good luck!
 

MYK

Diablo: IncGamers Member
Is there a way to make it so my merc doesn't bite it vs. Mephisto?
Did my first Hell Meph run this morning at lvl 72.
Teleporting through the durance was so much fun. Nothing can land a hit!

Anyways, the merc is wearing darkglow, tal's mask, and is slingin a Kelpie.
I barely kill meph right after my merc bites the dust.
 

windstriker

Diabloii.Net Member
In the short Progression guide, it says you should have 48% FCR when you move on to nm mephisto, but the breakpoints are 37% and 63%. On the other hand, FBR has a breakpoint on 48%. Do you mean FBR? :)
 

Socialism

Diabloii.Net Member
Hi,

MYK: I guess I should have clarified this - Tal's mask does nothing for your mercenary
once you're running Hell Mephisto; he can't leech. It's what I used for general questing
and levelling until I got something useful, like Iratha's helm, Duskdeep, Rockstopper, or
3x perfect rubies in some random helm.

At such a low level (mercenaries are weak vs. Mephisto until much later, level 85+ due
to the crazy chance to hit from wide level gaps), you're better off using a Smoke armor
on your mercenary. Alternatively, any eth big-defense armor will do more than Darkglow.
You're using defiance, right?

windstriker: Curse your black heart for finding that flaw! No; I meant FCR. I was likely
typing in 37 without looking - thus ended up one key space to the right.
 

MYK

Diablo: IncGamers Member
Ah. Yeah, I found out the leech part pretty quick!
I guess I'll have to put off my Mephisto hunting for a short while longer!
Defiance is being used. I guess I better keep hunting!

Thanks for the help!
~M
 

themightypuck

Diabloii.Net Member
Is there a way to make it so my merc doesn't bite it vs. Mephisto?
Did my first Hell Meph run this morning at lvl 72.
Teleporting through the durance was so much fun. Nothing can land a hit!

Anyways, the merc is wearing darkglow, tal's mask, and is slingin a Kelpie.
I barely kill meph right after my merc bites the dust.
How did you get through Act2? The maggot lair and the snakes (they mess me up in NM wsk so I figure in Hell they must be really nasty) scare the hell out of me. Can you safely tp through ML the snake infested places? Also, the council: how did you get past them?



 

MYK

Diablo: IncGamers Member
I did act 1 - 3(Hell) with help. I'm not sure I could stand taking a single element sorceress through Hell.

As long as something isn't immune I can usually tele-orb-tele-orb-potion-etc and It's just a matter of me avoiding their attacks. I also cast-move-cast quite a bit, and then teleport ahead then step back to get the dummy in front of me. All standard stuff, I assume. :-/
 

Butchke

Diabloii.Net Member
Try the Ancient Tunnels for leveling.
High mlvl + no cold immunes(except for bosses ofc) should get you there.
 

tutata

Diabloii.Net Member
Hey guys I have never used max block, so around how many pts will i need in it with the gear posted here?, also i dont know how to use the max block calculators, this will help very much, thnx.
 

Socialism

Diabloii.Net Member
Hey guys I have never used max block, so around how many pts will i need in it with the gear posted here?, also i dont know how to use the max block calculators, this will help very much, thnx.
Here you go.
Shield blocking percentages can be found at the Arreat Summit.

The formula takes level and shield type (and bonus) into account, so it's doubtful that anyone
can give you a solid answer right off the bat. Easy version: for the shields suggested here? You
probably need around +150-200 dex at ~level 90 ish. Ballpark, I'm too lazy to calculate it.



 

Noite Escura

Diabloii.Net Member
Try the Ancient Tunnels for leveling.
High mlvl + no cold immunes(except for bosses ofc) should get you there.
Also the Mausouleum (the tomb Northeast where Blood Raven stays). Mlvl is the same(85), no cold or fire immunes and easier to find than Tunnels.



 

deho

Diabloii.Net Member
One question: Why 20 points in TK?

I can see that this has been asked before, but not answered...


Looks like a great guide - definitely going to try this one :cool:
 

red_beard_neo

Diabloii.Net Member
One question: Why 20 points in TK?

I can see that this has been asked before, but not answered...
Actually, Noite Escura did answer it. More hard points in TK reduces the amount of mana consumed by your Energy Shield when you get hit.



 
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