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hardcore hammerdin

Discussion in 'Hardcore' started by baron_grim112, Jun 7, 2005.

  1. baron_grim112

    baron_grim112 IncGamers Member

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    hardcore hammerdin

    HAMMERDIN

    STATS
    Str-70
    Dex-120
    Vit-the rest
    Nrg-15

    SKILLS
    20 Blessed Hammer
    20 Concentration
    20 Blessed Aim
    20 Vigor
    20 Holy Shield
    1 Redemption
    1 Salvation
    1 Meditation
    1 Defiance
    1 Holy Bolt
    1 Might
    1 Prayer
    1 Cleansing
    1 Smite
    1 Charge

    ITEMS
    Harlequin Crest (Um)
    Maras Kaleidoscope
    Shaftstop (Um)
    Wizardspike
    Herald of Zakarum (Shael)
    Magefist
    Ravenfrost
    Verdungo's Hearty Cord
    Stone of Jordan
    Sandstorm Trek

    this is my blueprint, if any changes culd b made to improve this char plz tell me. Also, i have a few questions:
    1. How important is 50% dmg reduce in hardcore?
    2. Is it worth giving up arachs and que hegans to achieve max dmg reduce?
    3. How will this char perform in hell difficulty?
     
  2. Full_Circle

    Full_Circle IncGamers Member

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    1. How important is 50% dmg reduce in hardcore?
    It's nice to have, but not so important that I'd use Shaftstop.

    2. Is it worth giving up arachs and que hegans to achieve max dmg reduce?
    No... Rather than using Que-Hegan's, I'd go for an Up'd Viper or GA. I would definitely use Arach unless you have a major life problem, which you shouldn't.

    3. How will this char perform in hell difficulty?
    Very well indeed.

    A few minor changes I would make to gear... all personal preference, of course... what you've got will work:

    Harlequin Crest (Um) [good]
    Maras Kaleidoscope [good]
    Shaftstop (Um) [Up'd Viper - Um/PRuby depending on needs]
    Wizardspike [good]
    Herald of Zakarum (Shael) [PDiamond or Um - Shael in a shield does nothing if you're using Holy Shield, iirc]
    Magefist [Trang's]
    Ravenfrost [10% FCR ring (I think you need one for the top FCR breakpoint with the gear I've listed)]
    Verdungo's Hearty Cord [Arach]
    Stone of Jordan [good]
    Sandstorm Trek [Aldur's]

    edit: probably a bit overkill on resists... oh well
     
  3. baron_grim112

    baron_grim112 IncGamers Member

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    shuld the zak be up'd? or wuld it make str req 2 high?

    culd u also tell me wat the next break point is past 75 4 faster cast rate?

    and finally, wuld it hurt more than benfit to switch zak 2 stormshiled? (stormshield is always my personal preference with chars other than pallys)
     
  4. Aerath

    Aerath IncGamers Member

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    wuld it hurt to try and type words fully ?

    I'd probably go for the Upped Viper indeed. Your exact socketing requirements may vary... You might already have maxed res, in which case a PRuby or even a Shael might be a more welcome addition.

    You can always toss the (upped) Shaft on your merc.

    Upping the zak would be a waste of Runes and strength.

    You get nothing out of it - with a bit of bad luck you might even end up with a lower defense on it. It's only advisable for Smiters for the increased damage.
     
  5. PhatTrumpet

    PhatTrumpet IncGamers Member

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    FCR breakpoints are 75 and 125.

    Meditation is completely useless. Most people in your party that need it will already have an 'Insight' Merc, and you yourself will never need it because Redemption is 1000 times better.

    It appears you've got access to just about anything you could possibly need, and Wizzy/Viper can be a bit overkill on resists. I'd either go Wizzy/GA or HotO/Viper... just a personal preference.

    Boots will either be Treks or Waterwalks, depending on what you want. I wouldn't bother with Aldur's.

    Stick with HoZ, as is. Throw your Um rune in here and save one of the other holes (helm and armor) until you know exactly how your resists are going to look in Hell.

    I've never been a huge fan of Arach. Snarko + Dungo's would get you up near 25% DR, which is good.
     
  6. Tai.

    Tai. IncGamers Member

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    Shako
    Wiz
    Guardian Angel
    Trang's
    Fcr/res/mana ring
    Dwarf
    TGod's
    HoZ
    Mara's
    Waterwalks

    was what i used on my pally, cheap setup and VERY durable, 90/95 all res in hell, max block, absorb in fire/light and hit the fcr bp.

    his damage was decent, could have been much higher, but i didbnt bother tossing hoto on him, as i would have had to go down to 75/80 all res in hell to hit the bp with it.

    with my setup, the most str heavy item is guardian angel at 118 iirc, but you get strength from both hoz and tgods, so its a very reachable amount, leaving lots of points for vitality.

    cheers
    -tai
     
  7. rawrj

    rawrj IncGamers Member

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    i thought with holy shield that that the fcr bp were lowered ???

    just i thoguht it was
     
  8. Valar-Wrath

    Valar-Wrath IncGamers Member

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    No, Holy Shield improves defense and blocking. Has nothing to do with fcr.

    And if you could get a hoto I'd switch that out for wizzy. Here's what my setup was/would be:

    Snarko-Um
    Up'd Viper-Um
    Hoto
    Hoz-Pdiamond or Um
    Arach
    Waterwalks
    Magefists
    2x fcr/str/resists rings
    Seraphs-without maras you should still have maxed resists and seraphs can add a total of +4 to some of your skills. That, and it's a whole lot cheaper.

    With this setup you achieve the highest fcr bp I believe.
     
  9. Bullet-Tooth Tony

    Bullet-Tooth Tony IncGamers Member

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    Holy shield improves blocking rate to 2 frames with no FBR and 1 frame w 86%. I don't think there's a reason to specificaly look for this BP, though.
    The last cast BP is 125% for 9 frames. Valar-Wrath's last setup seems to acheive it: 40 (HotO)+20(Archanid)+20(Magefists)+30(Viper)+20 (dual FCR rings). Though people say that 125% FCR can really be useful only in PvP - to teleport as fast as possible. I think 10 frames is optimal for PvM.
    From my hammerdin experience I can tell that if you can't afford Call to Arms on switch, a +Redemtion scepter there can be useful. Anyway, there's nothing really useful on switch you can have for a Hammerdin, if there's no CtA. But scepter gives you an easy way to get full mana after battle with no skillpoints used on Redemtion.
     
  10. Valar-Wrath

    Valar-Wrath IncGamers Member

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    Don't forget that you'll also be casting hammers at a faster frame rate. As it is not needed, it is helpful. And you don't really sacrifice any gear to achieve it.
     
  11. HCTwinJava

    HCTwinJava IncGamers Member

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    if you replace mara's with seraph's or any +2 or +3combat amulet you get by chance or trade, your gear would be among the best and cheapest known to me.

    Since your FR is probably already 95% in Hell, Dwarf becomes overkill if you use waterwalks. if you use treks, you can lower the gear's str req. to 66 or below at the cost of lowering your FR to 90%. If possible, I would swap out Wiz for Hoto and try to get 5% FCR by replacing Dwarf or from a decent ammy - then, HOTO, or VEX, or 2x GUL would be my most expensive investment for this char.

    So the final budget gear would be like:

    Shako
    Wiz [HOTO better, though 5% extra FCR & extra resists would be needed]
    Guardian Angel
    Trang's [or magefist]
    TGod's
    HoZ
    1x FCR ring
    Waterwalks [treks sightly better]
    2nd ring: open
    ammy: open
     
  12. baron_grim112

    baron_grim112 IncGamers Member

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    this information has been extremely helpful to me and i have created my final (i hope) build:

    HAMMERDIN

    MERCENARY
    ACT 2 Nightmare Defensive

    STATS
    Str-100
    Dex-120
    Vit-the rest
    Nrg-15

    SKILLS
    20 Blessed Hammer
    20 Concentration
    20 Blessed Aim
    20 Vigor
    20 Holy Shield
    1 Redemption
    1 Salvation
    1 Meditation
    1 Defiance
    1 Holy Bolt
    1 Might
    1 Prayer
    1 Cleansing
    1 Smite
    1 Charge

    ITEMS
    Harlequin Crest (Um)
    Seraph's Hymn
    "Up'd" Skin of the Vipermagi (Um)
    Wizardspike
    Herald of Zakarum (Um)
    Magefist
    Ravenfrost
    Arachnid Mesh
    FCR Ring
    Sandstorm Trek

    i tried to take the best mix of what everyone was saying. I got max resists in hell, max block, enough strength to get even better equip, a dr of 10% (better than none) and i also made sure to get 125% fcr. about the equip... it was tough to choose and everybody differed so i tried my best to stick with what i planned on having. Everyone thank you very much for the input!
     
  13. Valar-Wrath

    Valar-Wrath IncGamers Member

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    Looks good. I don't agree with the defensive merc though. I'd get a holy freeze one. But that's just a matter of pure opinion.
     
  14. PhatTrumpet

    PhatTrumpet IncGamers Member

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    Act 2 Nightmare Defensive and Holy Freeze are one in the same, noobslice. :p


    There are still a few things I don't quite understand:

    1. The point in Meditation.
    2. Still using Magefists instead of Trang's (not a big deal, but just about everyone suggested this).
    3. 120 dex is way too much. Did you use a block calculator? Either way, it's usually best to just keep an eye on your chance to block as you progress by simply hovering over your mouse over the defense in your character stats screen. Once you equip the HoZ, each time you level up simply add enough points in dex to keep your chance to block at 75% with Holy Shield on, then put the remaining points in vit (assuming you already have your end-game str).
    4. Automatically throwing Um runes into everything. 15(Shako) + 50(Viper) + 75(Wizzy) + 77(HoZ) + 30(Anya) = 247 which is way more than the 175 you need in Hell. Stacking resists like that is foolish on a Paladin when you can just switch on Salvation whenever you want. You'll want to seriously reconsider your socketing options here.
    5. Enough str for even better gear? What better gear? You've got a really nice setup going, why waste points in str for gear that you don't have and probably will never use? I'd strongly suggest calculating exactly how much str you need to equip your heaviest item with all your +str gear on, and just leave it there.

    The blocking formula, in case you were wondering, is:

    [chance to block] = [shield blocking] * (dex - 15) / (clvl * 2)


    You know, there is such a thing as too much pre-planning...
     
  15. rawrj

    rawrj IncGamers Member

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    clears up throne, so on second wave the minon dont revive any souls or dolls and gives you mana and life back.

    personal choice

    now if he gets engima he can swap the armor and still have max resists
     
  16. PhatTrumpet

    PhatTrumpet IncGamers Member

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    Meditation is the poofy cloudy aura. Redemption is the red spirally aura you're thinking of.
    Like I said, not a big deal. Trang's have some cold resist while Magefists have nothing (mana regen is rather moot).
    Putting aside my distain for duped runes and their products, he'd still have another Um rune too much socketed (247-50=197). I would just go ahead and throw a PTopaz in the Snarko.
     
  17. Tai.

    Tai. IncGamers Member

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    Regarding Dwarf as my ring choice, I would switch it and raven on and off, sometimes throwing on a life/mf/mana ring i had, but being able to tank fe's was very important to me, I'm sure i could have done without it, but with the fire absorb and 95 res, i was basically fire immune, same with lightning from tgods.

    If i'd found another FCR ring I liked enough, I would've tossed a HoTO on him, but really didnt feel the need to, he was cheap to build/replace if he died, and my Windy was enjoying the HoTO immensely.

    Meditation is indeed a waste unless you have a cold sorc in your party who's popping all corpses so you cant redeem them, but it just seems such an inelegant solution to the problem.

    Cleansing
    Concentration
    Vigor
    Salvation
    Defiance
    Charge
    Redemption

    Seems to me that you'd have enough hotkeys in use without meditation being thrown into the mix, but that's just my preference

    Cheers
    -tai
     
  18. Baranor

    Baranor IncGamers Member

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    no caster needs more than 100 str, regardless of what you say about stormshields. never had it, never missed it.
     
  19. Bullet-Tooth Tony

    Bullet-Tooth Tony IncGamers Member

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    I don't really agree that you don't sacrifice equipment for it. You can achieve 75% with 3 only slots of equipment - weapon, gloves, belt. Not much good non-FCR weapons, gloves or belts to use on Hammerdin anyway.
    But if you want 125% you must use some of slots for armor, rings, amulet, shield, and possibly use Wizzy instead of HotO (which means loss in +skills and dexturity). There are lots of good options there, if you don't care about 1 less frame.
    As far as I remember, FE damage is half fire, half physical. You almost nulify the fire part with 95 resistance, so what's the point in completely removing it, if you still have the unresisted physical part?
     
  20. Valar-Wrath

    Valar-Wrath IncGamers Member

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    Whoopsie. I was thinking a DEFIANCE merc and holy freeze merc. Not defense and holy freeze. My bad.

    And I agree, he should go with trangs instead of magefists.

    @Tony-True it requires more slots to hit the 125 bp but let's see what he sacrifices.

    Wiz spike-He was going to use this anyway.

    Magefists or Trangs-There aren't any uber gloves in this game anyway and nobody has suggested anything better. So still, he's not missing anything.

    Arachnid-Uhm, best caster belt in the game.

    FCR Ring-He could be missing out on an soj and let's say he is. That's 1 skill he sacrifices.

    That equals a total of +1 skill he misses out on if he wants to spam hammers at a faster speed. Not sure if it effects charges for teleport, but if it does, that's another plus.

    So more hammers/faster tele(?) VS. +1 skill

    That's why I'd go for the 125 bp.
     

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