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Hard question for u stat experts

Discussion in 'Theorycrafting and Statistics' started by darkmog84, Feb 10, 2004.

  1. darkmog84

    darkmog84 IncGamers Member

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    Hard question for u stat experts

    what r the equations for figuring out dmg on:
    bone spirit
    bone spear
    teeth
    bone armor
    bone wall
    bone prison

    here is one example
    bone spear
    lvl / min / max
    1 / 17 / 25
    2 / 25 / 34
    3 / 34 / 42
    4 / 42 / 51

    i would an equation like: lvl = min * x (many other characters should be on this side)
    where i can input the lvl of the skill and get the min dmg
    i am making a calc of my own...

    I DUN WANT A LINK TO A FAWKING SKILL CALC..
    i want the equation
     
  2. glen-art

    glen-art IncGamers Member

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    The skill damage your asking for is not so simple.

    For example on bone spear (I may be off, this is an example) there is one equation for 1-15, then from 16,17 there is a different equation, then 18-?? there is another equation.

    The damage is a set of equations, different ones are used based on the level of the skill. This applies to most skills, but some use standard arithmetically increasing formulas.

    Glen-ART
     
  3. Nosf

    Nosf IncGamers Member

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    you´ll find it at the necromancer forum.
     
  4. JoJeck

    JoJeck IncGamers Member

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    glen-art is correct, this problem is probably best tackled by using a tabular method for your calculator rather than equations. Just base it on the data published on Arreat Summit and use equations to extrapolate beyond level 20, which should be linear. I think synergies all have a simple multiplicative effect on the basic skill data so that should be easy to add.
     
  5. darkmog84

    darkmog84 IncGamers Member

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    well i went to my ti86 and enter it into "linear recession" but i could not come up with one formula that would actually work for all lvls....
    tear..help lol
     

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