# Hard question for u stat experts

#### darkmog84

##### Diabloii.Net Member
Hard question for u stat experts

what r the equations for figuring out dmg on:
bone spirit
bone spear
teeth
bone armor
bone wall
bone prison

here is one example
bone spear
lvl / min / max
1 / 17 / 25
2 / 25 / 34
3 / 34 / 42
4 / 42 / 51

i would an equation like: lvl = min * x (many other characters should be on this side)
where i can input the lvl of the skill and get the min dmg
i am making a calc of my own...

I DUN WANT A LINK TO A FAWKING SKILL CALC..
i want the equation

#### glen-art

##### Diabloii.Net Member

For example on bone spear (I may be off, this is an example) there is one equation for 1-15, then from 16,17 there is a different equation, then 18-?? there is another equation.

The damage is a set of equations, different ones are used based on the level of the skill. This applies to most skills, but some use standard arithmetically increasing formulas.

Glen-ART

#### Nosf

##### Diabloii.Net Member
youÂ´ll find it at the necromancer forum.

#### JoJeck

##### Diabloii.Net Member
glen-art said:

For example on bone spear (I may be off, this is an example) there is one equation for 1-15, then from 16,17 there is a different equation, then 18-?? there is another equation.

The damage is a set of equations, different ones are used based on the level of the skill. This applies to most skills, but some use standard arithmetically increasing formulas.

Glen-ART
glen-art is correct, this problem is probably best tackled by using a tabular method for your calculator rather than equations. Just base it on the data published on Arreat Summit and use equations to extrapolate beyond level 20, which should be linear. I think synergies all have a simple multiplicative effect on the basic skill data so that should be easy to add.

#### darkmog84

##### Diabloii.Net Member
JoJeck said:
glen-art is correct, this problem is probably best tackled by using a tabular method for your calculator rather than equations. Just base it on the data published on Arreat Summit and use equations to extrapolate beyond level 20, which should be linear. I think synergies all have a simple multiplicative effect on the basic skill data so that should be easy to add.
well i went to my ti86 and enter it into "linear recession" but i could not come up with one formula that would actually work for all lvls....
tear..help lol