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Hammerdin question

Discussion in 'Paladin' started by xtylerx, Mar 25, 2004.

  1. xtylerx

    xtylerx IncGamers Member

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    Hammerdin question

    i am in the process of making a hammer din he is level 69 and does around 65.k-7k which suprises me.. but i am questioning which charms are the best to use considering hammers are in combat, conviction is in offensive and so is blessed aim, and vigor is in defensive... which skill charms shoould i get to increase the dmg higher.
    this is what he uses

    1236 enigma archon
    HOTO +35
    perf etheral HoZ
    2x sojs
    arachnids when i am 80
    silkweave boots
    maras


    and also what gloves should i use, frosties or magefist?

    thanks
     
  2. gvandale

    gvandale IncGamers Member

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    use magefist to hit the 75% fcr bp.

    also, combat skillers add more dmg then offensive and/or defenseive charms, as any points over 20 do not give synergy effect, PLUS +skills do not count towards synergy's.

    g
     
  3. xtylerx

    xtylerx IncGamers Member

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    i know that the +skills dont, but the +all skills do...

    and are you sure about the over 20 thing bc on my fire sorc it sure as hell did when i had a 44 fire ball and it was doing 21k dmg
     
  4. brc33

    brc33 Banned

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    ----> stupid question what is HOTO +35??
     
  5. -Infinite-

    -Infinite- Banned

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    Heart of the Oak, runeword, mods as follows:(from arreat summit)

    Heart of the Oak* 4 Socketed Staves/Maces*
    Ko + Vex + Pul + Thul

    +3 To All Skills
    +40% Faster Cast Rate
    +75% Damage To Demons
    +100 To Attack Rating Against Demons
    Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
    7% Mana Stolen Per Hit
    +10 To Dexterity
    Replenish Life +20
    Increase Maximum Mana 15%
    All Resistances +30-40 (varies)
    Level 4 Oak Sage (25 Charges)
    Level 14 Raven (60 Charges)
    +50% Damage To Undead

    yea, good wpn :winner:
     

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