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Discussion in 'Paladin' started by ezbtuco, Oct 27, 2006.
Hammerdin merc question
Whats the best Hammerdin merc?
And what should be its equipment?
Best merc is Act 2 NM Defensive Merc for the Holy Freeze aura (which will help slow monsters for your hammers to hit). Ideally he should be given a elite insight polearm for the meditation aura and large dmg. Throw on a fort for the extra dmg and put an um'ed guillaimes face for crushing blow against bosses.
I agree with bogie. I'll go further to say that Insight damage, while nice, is not very important for a hdin. If you dont have an elite pole arm at the moment, make an insight in the first 4os pole arm you find (regardless of ilvl). That way, when you get a nicer insight, you can replace it, but still have a low lvl one for developement of chars in the future. Aside from insight, merc equip is pretty arbitrary. Fort and Guillaumes are both excellent, but you hardly need them. Put on any helm with life leech, and any armour, and you should be fine.
You'll be doing most of the killing, but thats what hammerdins are made to do, arent they?
However, my ideal set up would be:
Eth CV insight
Eth Shaftstop (with ber or um or pruby)
Eth Vamp Gaze (maybe with a cham, or a ber, um or pruby)
Pretty standard for a non-infinity caster merc.
I agree with Pom, all except for the CV for the Insight. Your merc wont have 200 str to equip it until at least level 90, unless you're using +str things like Andy's Visage or Duriel's Shell on him.
IMO Thresher, GPA or GT would be better. They're all faster poles, resulting in better damage/time, as well as better merc survivability (faster leeching).
Here's a little info on the subject of base polearms for merc runewords. Just replace "Infinity" with "Insight".
I prefer Threshers/GT's because the faster attack triggers weapon/item mods faster, such as CB, elemental damage, OW etc etc.
Actually i think that Insight is not really good for a pally mage (i.e. hammerdins)
This is because you should have put 1 point in redemption (an offensive aura), the 1 point wonder skill which gives you back mana/life per corpse.
I'd think a reaper's will serve you well because of its chance of casting decrep(sp?) and also the life steal to keep your merc healthy.
What about an act3 cold merc with azurewrath, any armor and phoenix^^? Ofcourse i think act2 merc > that but it would still give massive style points.
Achhh... Did I type CV?! Slip of the fingers. I also prefer threshers or giant threshers. Hate it when that happens.