Hammerdin EndGame Equpiment

Gabber359

Diabloii.Net Member
Hammerdin EndGame Equpiment

Ok, I'm going to list what , IMHO, is EG gear for my pally and yes, he's going to be doing MF runs aswell. I remember in Season 1 when I thought I was 1337 at lvl 77 and went to Hell.....only to get smacked down in Act 1 by a Quill Rat ! Lol :( Stopped playing after that.

Anyhow, So far:
Lvl 76
Str: 90
Dex 125
Vit: rest
Energy: Base
Approx 85 stat points yet to be allocated :p

Armor: Enigma Runeword
Weapon: Heart of the Oak
Shield: Herald of Zakarum OR Exile Runeword
Belt: Arachnid Mesh
Boots: WarTravs
Helm: Shako
Rings: 2xSOJ
Ammy: Mara's OR Seraph's Hymn
Gloves: Either some great Rare ones or Magefist

A few questions. I've been wondering about the max block for the pally. Would the HoZ shield boost me up to max block once I get my hands on one (I only have 1 pnt in Holy Shield atm, boosted by +skill items) ? What shield ? Should I get both and have Exile in Switch, just for the MF? The ammy, I like Mara for its +2skill, +res and +5 all atrrib, BUT, Seraph's has + 2 skills and +1-2 Pally defensive aura's (amongst other things)

Was also thinking of making a Call to Arms weapon and having that in switch, just to boost my skills and BO (When there's no barb around)

What do you guys think ?

Edit: Oh yeah, before I forget...in case you are wondering about my MF, Ã'm banking on finding/rolling lots of +MF/res small/large charms to stick in the inventory...
 

Uhgii

Diabloii.Net Member
Gabber359 said:
Shield: Herald of Zakarum OR Exile Runeword

Ammy: Mara's OR Seraph's Hymn
Okay, firstly HoZ is a better choices than Exile in my opinion... exile only adds to offensive skills, so you'd only get +2 to conc using them, rather than +2 to conc, and +4 to BH and HS while using a HoZ... also resistances are brought into play, using a HoZ you could pull off 69 or 72 depending on what you socket it with (pdia and um, respectively). The only upside to exile would be the lvl 16 defiance aura you could pull off, which sounds great, but you won't need it with your killing speed or if you sink a lot of left-over points into holy shield. The life-tap won't even cast because you're using hammers. Exile is far too expensive for how poorly it matches up to a HoZ, which is far more affordable.

Now to your amulet. I'd prefer mara's personally, for resistances, but if you could somehow pull off resistances elsewhere (Um'ing your gear, charms, rare gloves/boots), then you can choose seraphs, but the AR/Dmg to demons is pretty useless using hammers, and the +1-2 defensive auras won't be helping you at all aside from redemption/meditation, or any other points you put in that tree. Mara's on the other hand will provide +5 to all stats, which is small but useful, +2 to all skills (similar to seraphs), and also while providing a huge 20-30% boost to your resistances. Mara's just seems like the better choice, however, rare pally ammys that you can find/gamble also make for great end-game amulets, with nice resistances, +skills, and life/mana mods, as well as more. Depends on if you find them, though.

The rest of your gear seems fine... it's been the ideal gear listed all along.

Gabber359 said:
Oh yeah, before I forget...in case you are wondering about my MF, Ã'm banking on finding/rolling lots of +MF/res small/large charms to stick in the inventory...
I think you could do better than just an inventory full of MF charms. If you could get your hands on a gheeds, and 5 or so 7%mfsc's... then fine, by all means, add those, but don't fill your inventory up with them. You could just as easily take off some of your gear for the sake of MF. If you can afford enigma, and all this other gear, you could hopefully afford an Ist or 2... so ist a gull dagger, or ideally, dual ist an alibaba. Put it on switch with a rhyme/splendor shield. Added with most of your other gear, you'd still be dealing a good 7-8k damage, which is MORE than enough to deal with practically any monster in the game. You could switch your magefists for chancies, your belt for goldwrap, ptopaz your shako, and sacrifice an SOJ for a 30% nagel, or a rare/crafted MF ring with FCR and/or resistances.

I have similar equipment choices, and I can MF anywhere... even hell baal completely alone. The only thing you'd be sacrificing is the over-the-top, 100% unneeded damage as well as some FCR, which doesn't matter on switch. You'd probably be safe keeping your arachnids on, since it is a really sick belt, but you could easily change-up some of your gear to better your MF. Keep the rest of the gear in your stash in case you're not MFing, and want more damage/FCR instead of more MF. But I assure you, if you try to follow my route, you could easily get 500+ MF without any MF charms, while still dishing out a good 7k+ hammer damage.

Also, a little off topic down here at the bottom, I'd highly suggest looking for an annihilus charm... they help a lot with vit, resistances on switch, and the +skill, with the +%xp gained being just gravy.

You're looking good though... I'm sure you'll be fine with or without following my advice.
 

Uhgii

Diabloii.Net Member
That really depends on what you want or need:

-If you're in need of more mana, go SOJ.
-If you don't need anymore mana, and need life, go for BK.

They're both great rings, you can't go wrong with either of them. One is just for mana, and one is for life. Personally, I have on 2 SOJs now, but after thinking it over just now, I think I'll switch one up for a BK ring... more life is better. :drool:
 

segaszivos

Diabloii.Net Member
Uhgii said:
Okay, firstly HoZ is a better choices than Exile in my opinion... exile only adds to offensive skills, so you'd only get +2 to conc using them, rather than +2 to conc, and +4 to BH and HS while using a HoZ...
I read that you don't +skills doesn't add to synergies... so that +4 BH and HS is worthless, so they are about the same in that regard.
 

Zardoz

Diabloii.Net Member
IMHO there is no better shield for a hammerdin than the HoZ. I usually wear a BK and a SoJ for rings, but sometimes switch off the BK for a rare ring with 10% FCR (and some other nice mods), so I can wear my 40% chancies.

I use an Ist'ed wizspike I love the huge resists, FCR and mana. I did try a HotO and didn't really find that it made that much of a differance. I one or two hit kill with the wizspike and one or two hit kill with the HotO. Just a matter of choice I guess. On switch I've got a dual Ist'ed Ali Baba and I don't remember what shield.

I like mara's ammy and an annihilus charm doesn't hurt. I've got a 40% gheed's, 3 combat skillers and I think eight 6% or 7% smfc in the backpack. That gives me 10K hammers, 75%+ FCR, 75% CTB, 75% all resists and ~350% mf and yes, I can solo all areas and smack down DC. Don't forget a nicely eqipped merc, Act 2 nm defensive Holy Freeze works well.
 

Summoned

Diabloii.Net Member
segaszivos said:
I read that you don't +skills doesn't add to synergies... so that +4 BH and HS is worthless, so they are about the same in that regard.
...

Okay. It's more like this: +skills in synergies don't affect the main skill, but +skills in the main skill is a different story. You can't possibly be telling me that a level 33 BH does as much damage as a level 29 BH.
 

Uhgii

Diabloii.Net Member
segaszivos said:
I read that you don't +skills doesn't add to synergies... so that +4 BH and HS is worthless, so they are about the same in that regard.
BH (Blessed Hammer) and HS (Holy Shield) are 2 of the actual used skills on the hammerdin... BH is your main skill, not a synergy for it, so it is affected greatly. As is the conc aura, and Holy Shield...

I'm well aware that +skills don't add to synergies.

Zardoz said:
I use an Ist'ed wizspike I love the huge resists, FCR and mana. I did try a HotO and didn't really find that it made that much of a differance. I one or two hit kill with the wizspike and one or two hit kill with the HotO. Just a matter of choice I guess. On switch I've got a dual Ist'ed Ali Baba and I don't remember what shield.
Wizspike's are awesome too. My friend's hammerdin is just as good as mine, and he uses a wizzy, while I use a Hoto... it really is just a matter of preference... I had the chance to get a hoto, and I decided the +3 skills was worth it, even though I didn't need it, so I got it!
 

segaszivos

Diabloii.Net Member
Uhgii said:
BH (Blessed Hammer) and HS (Holy Shield) are 2 of the actual used skills on the hammerdin... BH is your main skill, not a synergy for it, so it is affected greatly. As is the conc aura, and Holy Shield...

I'm well aware that +skills don't add to synergies.



Wizspike's are awesome too. My friend's hammerdin is just as good as mine, and he uses a wizzy, while I use a Hoto... it really is just a matter of preference... I had the chance to get a hoto, and I decided the +3 skills was worth it, even though I didn't need it, so I got it!
Right, I don't know what I was thinking. I just woke up when i posted that, for some reason, I guess I thought that those were synergies for blessed hammer. Sorry. :thumbsup:
 

Uhgii

Diabloii.Net Member
segaszivos said:
Right, I don't know what I was thinking. I just woke up when i posted that, for some reason, I guess I thought that those were synergies for blessed hammer. Sorry. :thumbsup:
Heh, its no problem. I know how it is in the morning sometimes. :uhhuh:
 
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