Guide "The Efficient Rush" LouisLeGros' Guide To The "Efficient Rush" Version 1.1 Index Introduction Pre-Rush The Standard Rush The "Efficient Rush" Additional Info Conclusion Update History 1. Introduction :wave: Greetings, I've been a member of Dialoii.net for a long time and a lurker for even longer. I've never written a guide for Diablo before, but after getting a lot of help from the community here I've decided to try to give a little back. This is a guide to rush characters quickly and efficiently in Diablo 2 Classic with a focus on rushing numerous characters. I wish to go over the basics of rushing for any new users and to hopefully teach some Diablo veterans some tricks to speed up their rushes. What this guide will cover: How to quickly, and hopefully most efficiently, go through each act What is required to perform the rush Rushing a single character or multiple characters Some shortcuts you might not know about What this guide will NOT cover*: How to make a rusher How to run multiple Diablo clients Lord of Destruction glitch rushes Where to get friends to help you rush :hide: *see Additional Info section So without further adieu lets get to what we are going to need for the rush. 2. Pre-Rush Before we start a rush you must meet a few standard requirements. These requirements would be A person/character who needs a rush (the rushee) An agreed upon plan (which quests to be done, payment, difficulties) A character who can achieve the goals of the plan (the rusher) Access to two computers/clients for a self rush These requirements are part of every rush, or at least the successful ones. The efficient rush has another requirement which will speed up the rush in act 2. In section 4 The "Efficient Rush" I shall expound upon this requirement. 3. The Standard Rush The ultimate purpose of a rush is to get a character from act 1 to 4 or through any of the difficulties. Some rushes will include superfluous quests, like the skill and stat quests or Cain, that are usually for non mules. The basic standard rush usually proceeds as follows Act 1 The rushee creates a game and has the rusher join and party The rusher goes to Catacombs Level 2 (creating a TP is optional) and proceeds to travel to Catacombs Level 4 The rusher reaches level 4 and creates a TP for the rushee and kills Andariel Both travel to act 2 Act 2 If the rushee does not have the Horadric cube the rusher goes to the Halls Of the Dead level 2 waypoint and travels to the chamber with the cube in Halls Of The Dead level 3 and makes a TP for the rushee. The rusher goes to the Far Oasis waypoint and travels to the Maggot Lair and creates a TP once they have arrive for the rushee at the chamber with the Staff of Kings in Maggot Lair level 3. The Rusher goes to the Lost City waypoint and travels to the Valley Of The Snakes The rusher travels to The Viper Temple level 2 and creates a TP at the alter for the rushee to receive the headpiece for the staff. The rushee must return to town and talk to Drognan and combine the staff in the cube The rusher goes to the Arcane Sanctuary and finds the summoner. They must create a TP and have the rushee enter and be in his proximity before they kill the summoner. The rushee read Horazon's Journal and then travels through the red portal and goes back to town after telling the rusher the symbol of the true chamber. The rusher travels to the true tomb and finds and clears the staff room and creates a TP The rushee puts the staff in place and the chamber to Duriel opens The rusher kills Duriel and the rushee enters the tomb and talks to Tyrael The rushee then talks to Lord Jerhyn and then Meshif to travel to act 3 Act 3 The rusher goes to the Travincal waypoint and makes their way to behind the council and clears the area and makes a TP for the rushee The rushee enters and the rusher kills the council The rushee returns to town and talks to Cain The rusher takes the Durance of Pain level 2 waypoint and makes their way to Level 3 The rusher makes a TP close to Mephisto and waits for the rushee to take the portal before they kill Mephisto. They both travel to act 4. Act 4 Have the rusher make their way to the Chaos Sanctuary and make a TP on the pentagram for the rushee Have the rusher go through and clear the Chaos Sanctuary and press all of the switches Kill Diablo, if the rushee dies stay dead till Diablo is slain repeat these steps as necessary 4. The "Efficient Rush" Looking above at the "standard" rush you see act 1 being the shortest and act 2 being the longest. As far as I know there is no way to make act 1 and Act 3 any shorter, but there is a way to make act 2 go by much faster. This method can be applied to any difficulty, but it is mostly aimed at hell. It will allow us to skip the maggot lair and with a variant skip the viper temple completely or do it once for every 56 characters In order to accomplish this you will require Characters rushed past act 1 A "Duriel mule" or "tomb mule" for the desired difficulty A rusher up to the task multiple friends and or clients The first step is getting the rushees past act 1. In order to do this you can follow the exact same steps as the standard rush. If you wish to increase productivity you can have multiple rushees in the game and do up to seven rushees a game. Before you get to act 2 you are going to need a "Duriel mule" or "tomb mule." These guys save you a lot of time and are pretty simple. To create one you simply get a character to act 2 and do the standard rush. Once they get to the step where the rushee opens Tal Rasha's chamber and the rusher prepares to kill Duriel is when the rushee saves and exits the game. Now whenever this character creates a game the following things will apply Access to the palace will be available They will be given the symbol for the true chamber The tomb will already be open! There are multiple ways you can use this to your advantage. In order to take a TP to the palace & Arcane Sanctuary you must accomplish the viper quest. However, you do not have to do the maggot lair! Since the chamber will already be open you won't need the staff, so by using a Duriel mule you skip the maggot lair. In order to take a TP to The Canyon of the Magi or Tal Rasha's chamber you must accomplish the summoner quest. This leaves us with two options. One would be to do the viper temple and summoner quests. Two would be to create a game with a Duriel Mule and walk from the palace to Tal Rasha's Chamber. This would require these areas being cleared and no TPs being used. So if you really wanted you could never have to do the Maggot Lair or the Viper Temple :grin:. However, clearing the path from the palace to the chamber requires a lot of work on every difficulty. Okay, now that we have that established we can figure out a way to make act 2 go much faster. The steps Create a game with a rushee who is in act 2 --You can have up to seven rushees join this game, waiting till you are about to do a key action like breaking the altar to have the rushees join is one way to make the rushing easier for the rusher. Have the rusher join, party, and make their way to the viper temple Create a TP at the alter and have the rushee(s) enter the chamber --You can have the rusher leave at this point and have another rushee join, by doing this you can have anywhere from two to eight characters receiving the viper temple quest At this point you can have up to seven rushees do the next steps. --each of these characters will allow seven other characters to get past act 2 without doing anything except talking to Jerhyn and Meshif. Have the rusher proceed to the Arcane Sanctuary and to the summoner --you can wait till you get to the summoner to have the rushees join to make it easier for the rusher. Create a TP and have the Rushee(s) enter the TP and then have the rusher kill the summoner At this point you create a new game with the Duriel mule and they can leave once the rusher and rushee(s) join --Take note of the true chamber and have the rusher get to it before having the Duriel mule leave. Also, you only need one rushee who has done the summoner, the rest only need to be past act 1. Have the rusher make their way to Tal Rasha's Chamber and kill Duriel. --You only need one rushee to talk to Tyrael, you can have seven in town who have not done any of the act 2 quests Have the rushee(s) talk to Tyrael, Jerhyn, and Meshif.** --As noted above only one needs to talk to Tyrael, all the rest do not Travel to Act 3 You have now cleared act 2 and hopefully done so faster then you normally would have. Act 3 is pretty much the same thing as the standard rush. If you wish to rush multiple characters you can have up to seven in Travincal near the council to receive the quest. You then do the same in The Durance of Hate Level 3 when killing Mephisto. Then all you have to do is travel through the portal and you have finished "The Efficient Rush" for hell difficulty. If you would like you can make the council easier by killing all but one unique council member and then having the rushees join the game. Finally for act 4 in normal and nightmare you can clear the CS with only the rusher and then have the rushees join for the diablo kill. This would be helpful for nightmare difficulty, but you have to make sure the game is made by one of the rushees. 5. Additional Info As already stated this guide will not cover how to make a rusher. The stickies are an excellent resource for numerous builds for PvM & rushing. There is also an excellent thread on rushing with 8 players. For running multiple clients, Orphan has already made an excellent thread on the matter Also Quietus has made a map guide which can help your finding of bosses and thus help rushing. I still can't help you out with finding friends to help you out, especially on west :hide: 6. Conclusion I hope this guide helps out with your future rushing. Please feel free to comment on the guide or point out any mistakes if you find any. I' would like to thank everyone at the classic forum for helping me out with classic. I wold also like to thank the entire Diabloii.net community for helping me out and thousands of others over the years. Thanks to UberB I have made revisions to my guide and implemented his idea to get 8 characters through with only 1 having to speak to Duriel and thus bypassing the need to do quest in Act 2 for seven characters. This works in the same way a glitched rushing in act 5 for Lord Of Destruction. This allows for the rushing process to be sped up exponentially. 7. Update History Version 1.0: Guide is released. Version 1.1: The act 2 "efficient" rush is improved significantly thanks to UberB. Added options making the rushing easier so as little as possible would be done in players8. Fixed some grammar and spelling errors, standardized and fixed some formatting.