Flux
Administrator
Guest Article: Infinity Mode
http://diabloii.net/columnists/a-infinity-mode.shtml
This guest article by Ai_Guy talks about a 4th difficulty level, one which would not only be hard, but which would gradually become impossible, as more and more players battled their way through it. As he conceives of it, Infinity Mode would add replayability and greater challenge for expert players with very powerful characters, while not being explotively rewarding. But as he says, maybe in diablo 3.
Bonus note: Blizzard actively considered an infinite level when they were designing d2. I talked to Peter about it during our pre-release visit in December of 2000. It would have been what it sounded like; a level that just went on and on forever, with additional monsters being forever generated. They had already decided against it when I talked to him about it, and as I recall it was just becuase they thought it would be cheesy, not because they realized how incredibly exploited it would have been, by powerful characters.
Also, let's just all stop pretending d3 is going to happen within this decade, shall we? Everyone who played a key design roll on d1/hf/d2/d2x has quit or been fired by bliz north within the last 6-8 months, and as a result bliz shelved one of bliz north's 2 unannounced projects shortly after the big 4 left last summer. They're working on their non-diablo project x now, which will take at least another 2 years since they've not even announced it yet, much less gone to beta, and we'll see it at some point, and maybe after that they'll get back to d3, and from there it might be 2 or 3 years until beta. Don't hold your breath, in other words. =(
http://diabloii.net/columnists/a-infinity-mode.shtml
This guest article by Ai_Guy talks about a 4th difficulty level, one which would not only be hard, but which would gradually become impossible, as more and more players battled their way through it. As he conceives of it, Infinity Mode would add replayability and greater challenge for expert players with very powerful characters, while not being explotively rewarding. But as he says, maybe in diablo 3.
Bonus note: Blizzard actively considered an infinite level when they were designing d2. I talked to Peter about it during our pre-release visit in December of 2000. It would have been what it sounded like; a level that just went on and on forever, with additional monsters being forever generated. They had already decided against it when I talked to him about it, and as I recall it was just becuase they thought it would be cheesy, not because they realized how incredibly exploited it would have been, by powerful characters.
Also, let's just all stop pretending d3 is going to happen within this decade, shall we? Everyone who played a key design roll on d1/hf/d2/d2x has quit or been fired by bliz north within the last 6-8 months, and as a result bliz shelved one of bliz north's 2 unannounced projects shortly after the big 4 left last summer. They're working on their non-diablo project x now, which will take at least another 2 years since they've not even announced it yet, much less gone to beta, and we'll see it at some point, and maybe after that they'll get back to d3, and from there it might be 2 or 3 years until beta. Don't hold your breath, in other words. =(