Guardian zZz: Melee Sorc

ChrisTheMean

Diabloii.Net Member
Guardian zZz: Melee Sorc

Guardian zZz

This is my most recent guardian, a melee sorc. I have always wanted to build a melee sorc, but I knew it would take patience and an interesting gear combo. I would say this was the most difficult build I have finished yet. There are a number of factors against the sorc when it comes to melee; no inherent attack skill, a class based penalty for chance to hit, poor return on vita investment and poor breakpoints for blocking and hit recovery. I thought about going the ES route, but that seemed a little risky for HC. I instead went with orb as a support skill for some crowd control, and sought out items that raised max resists or provided damage reduction. I set out with the following goals:

-max block, and fast
-decent fhr
-high defense
-lots of damage reduction
-maxed resists, over 75 if possible
-decent killing power: max enchant, some crushing blow/deadly strike, etc
-must look awesome! (heavy armor, big shield, no circlets)

She ended up with:

-75% block - 5 frame block rate
-hell resists of 89/90/90/90
-35% damage reduction
-8 frame hit recovery
-over 9k defense after shiver armor and defiance
-an acceptable 4k AR after enchant (51% CtH hell Baal)
-LCS damage of 2100-2700 (including 1 poison charm)
-45% deadly strike, 35% crushing blow
-looks awesome (IMO)

That is some hearty defense, but it still leaves the problem of magic damage from succubi and unravellers. Those were her worst enemies, and they provided for some interesting fights. By time she got to the frozen river she started carrying a dwarf star in the stash for such situations. Offensively, she was a bit slow, but in most situations, fairly safe. I still felt like I was walking on eggshells compared to other more cookie cutter builds I've done.

Her Skills
lvl80
Warmth: 20/24
Enchant: 20/24 (cast at 27 on switch)
Fire Mastery: 9/13
Static Field: 1/4
Teleport: 1/4
Shiver Armor: 1/5 (cast at 8 on switch)
Frozen Orb: 20/24
Cold Mastery: 10/14
+prereqs


Her Stats

Naked/Gear
Strength: 120/186
Dexterity: 123/153
Vitality: 212/222
Energy: 35/35
HP: 583/786
Mana: 193/333
Stamina: 355/355
Defense: 30/9235 with shiver armor and defiance
AR: 565/4110 with enchant

Fire: 189/149/89 (all caps raised to 90 by gear)
Cold: 199/159/99
Lightning: 199/159/99
Poison: 190/150/90

MF: 82 Block: 75
FR/W: 33
FHR: 62
IAS: 60
FCR: 10

She was played all the way through as a meleer, first using frost nova as support, then pumping orb once it was avaiable. I tried to use orb mostly as crowd control and keep her in the fray. The only exceptions were the occasional dolls, or gloam bosses which she let Jemali take care of while she orbed. A 1 pt static field was used on bosses and large critters when necessary.


Her Gear
As I said, I didn't want to use dusk shrouds and circlets; I wanted her to look like a warrior! That somewhat limited my choices. Midgame she used Hexfire, Shaftstop, and the Orphans set for a long time. This is the end game combo I ended up with:

-'Silence' Phase Blade
-Guillaumes Face (fire facet)
-Guardian Angel (PRuby)
-Stormshield (PDiamond)
-War Travellers
-Laying of Hands
-Credendum
-Highlord's Wrath
-Raven Frost
-Rare ring with 10fcr, 7% life steal, +mana, psn res, mf, 'of the sun'
-Dwarf Star in backpack
-Switch:The Occulus
-Switch:'Spirit' Monarch

Defiance Merc has:
-Reapers Toll
-Harlequin Crest
-'Prudence' eth Loricated Mail (underrated merc armor IMO)

Questing through Hell
Act one wasn't too bad. Teleporting on to shaman and archer packs proved quite fun. Act two was probably the most difficult. In the claw viper temple, she was getting badly stunlocked by the snakes. In the tomb, Unravellers and their cold immune skellies made for some slow going. Act 3 was better, despite one NDE involving a conviction/LE flayer. Cold immune flesh spawners were a pain in act 4, and the chaos sanctuary was as hard as I ever remember it being. One extra fast/mulitshot oblivion knight caused me alot of grief. Diablo himself was a peice of cake. Act 5 was full of annoying thorn critters and undead archers. The cold caves were slow going with lots of cold immunes and succubi. After a couple of nasty rolls with the ancients, they too succumbed. The Worldstone Keep was interesting; one level had multiple gloam boss packs and champs. She did not hesitate orbing them despite her usual MO. The next level had a Death Lord bosspack and succubi right at the door. Baal's second wave was a huge pain, not scary just very slow going. The others, including the minons weren't too bad. Baal, as always, was cake.

Her Snapshots

Taking in the art at the local gallery
How did I get here?
Cornered!
Good times in the WSK
A difficult spot
LCS: Looking awesome with Baal drooping over the precipice

Gear Readout
Code:
Silence
Phase Blade
DolEldHelIstTirVex
One Hand Damage: 93 - 105
Indestructible
Required Level: 55
Required Strength: 20
Required Dexterity: 109
Fingerprint: 0x5184ef4d
Item Level: 80
Version: Expansion 1.10+
+2 to All Skills
+20% Increased Attack Speed
+20% Faster Hit Recovery
200% Enhanced Damage
+75% Damage to Undead
+50 to Attack Rating against Undead
11% Mana stolen per hit
Hit Blinds Target +33
Hit Causes Monster to Flee 25%
All Resistances +75
+2 to Mana after each Kill
30% Better Chance of Getting Magic Items
Requirements -20%
6 Sockets (6 used)
Socketed: Dol Rune
Socketed: Eld Rune
Socketed: Hel Rune
Socketed: Ist Rune
Socketed: Tir Rune
Socketed: Vex Rune


Stormshield
Monarch
Defense: 440
Chance to Block: 47
Durability: 72 of 86
Required Level: 73
Required Strength: 156
Fingerprint: 0x290e4ac3
Item Level: 85
Version: Expansion 1.10+
Indestructible
+35% Faster Block Rate
25% Increased Chance of Blocking
+300 Defense (Based on Character Level)
+30 to Strength
Cold Resist +60%
All Resistances +19
Lightning Resist +25%
Damage Reduced by 35%
Attacker Takes Lightning Damage of 10
1 Sockets (1 used)
Socketed: Perfect Diamond


Guardian Angel
Templar Coat
Defense: 816
Durability: 60 of 60
Required Level: 45
Required Strength: 118
Fingerprint: 0xa089a4fc
Item Level: **
Version: Expansion 1.10+
+1 to Paladin Skill Levels
+30% Faster Block Rate
20% Increased Chance of Blocking
+200 to Attack Rating against Demons (Based on Character Level)
+197% Enhanced Defense
+38 to Life
+15% to Maximum Poison Resist
+15% to Maximum Cold Resist
+15% to Maximum Lightning Resist
+15% to Maximum Fire Resist
+4 to Light Radius
1 Sockets (1 used)
Socketed: Perfect Ruby


War Traveler
Battle Boots
Defense: 123
Durability: 48 of 48
Required Level: 42
Required Strength: 95
Fingerprint: 0x461e6209
Item Level: 75
Version: Expansion 1.10+
+25% Faster Run/Walk
Adds 15 - 25 Damage
+157% Enhanced Defense
+10 to Strength
+10 to Vitality
40% Slower Stamina Drain
Attacker Takes Damage of 9
42% Better Chance of Getting Magic Items
+30 Maximum Durability

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x84be8a89
Item Level: 85
Version: Expansion 1.10+
+178 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Raven Eye
Ring
Required Level: 65
Fingerprint: 0x40b00b5
Item Level: 80
Version: Expansion 1.10+
+10% Faster Cast Rate
5% Bonus to Attack Rating
7% Life stolen per hit
+86 to Mana
Poison Resist +24%
10% Better Chance of Getting Magic Items
+5 to Light Radius

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x3408fc66
Item Level: 99
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
30% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15


Laying of Hands
Bramble Mitts
Defense: 85
Durability: 12 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x2e046638
Item Level: 85
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%

(2 items): +150 Defense

Credendum
Mithril Coil
Defense: 113
Durability: 16 of 16
Required Level: 65
Required Strength: 106
Fingerprint: 0xc78cbac5
Item Level: 85
Version: Expansion 1.10+
+50 Defense
+10 to Strength
+10 to Dexterity
All Resistances +15

(2 items): +150 Defense


Guillaume's Face
Winged Helm
Defense: 217
Durability: 40 of 40
Required Level: 49
Required Strength: 115
Fingerprint: 0x4415db34
Item Level: 87
Version: Expansion 1.10+
100% Chance to cast level 29 Blaze when you Level-Up
+30% Faster Hit Recovery
Adds 17 - 45 Fire Damage
-5% to Enemy Fire Resistance
+3% to Fire Skill Damage
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+15 to Strength
1 Sockets (1 used)
Socketed: Rainbow Facet



The Oculus (switch)
Swirling Crystal
One Hand Damage: 18 - 42
Durability: 50 of 50
Required Level: 42
Fingerprint: 0x2158bb05
Item Level: 75
Version: Expansion 1.10+
25% Chance to cast level 1 Teleport when struck
+3 to Sorceress Skill Levels
+30% Faster Cast Rate
+20% Enhanced Defense
+20 to Vitality
+20 to Energy
All Resistances +20
+5 to Mana after each Kill
50% Better Chance of Getting Magic Items

Spirit (switch)
Monarch
TalThulOrtAmn
Defense: 136
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0xda3674fc
Item Level: 81
Version: Expansion 1.10+
+2 to All Skills
+30% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+105 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+5 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune



Dwarf Star (in stash for succubi, etc)
Ring
Required Level: 45
Fingerprint: 0xd7041590
Item Level: 62
Version: Expansion 1.10+
+40 to Life
+40 Maximum Stamina
Heal Stamina Plus 15%
Fire Absorb 15%
Magic Damage Reduced by 13
100% Extra Gold from Monsters




Mercenary:


Prudence
Loricated Mail
MalTir
Defense: 2915
Durability: 19 of 19
Required Level: 55
Required Strength: 139
Fingerprint: 0xa3015dd2
Item Level: 79
Version: Expansion 1.10+
+25% Faster Hit Recovery
+169% Enhanced Defense
All Resistances +25
Damage Reduced by 3
Magic Damage Reduced by 17
+2 to Mana after each Kill
+1 to Light Radius
Repairs 1 Durability in 4 Seconds
Ethereal
2 Sockets (2 used)
Socketed: Mal Rune
Socketed: Tir Rune


Harlequin Crest
Shako
Defense: 135
Durability: 10 of 12
Required Level: 62
Required Strength: 50
Fingerprint: 0x3587629e
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
All Stats +2
+120 to Life (Based on Character Level)
+120 to Mana (Based on Character Level)
Damage Reduced by 10%
50% Better Chance of Getting Magic Items


The Reaper's Toll
Thresher
Two Hand Damage: 39 - 468
Durability: 41 of 65
Required Level: 75
Required Strength: 114
Required Dexterity: 89
Fingerprint: 0xd60abfa3
Item Level: 94
Version: Expansion 1.10+
33% Chance to cast level 1 Decrepify on striking
232% Enhanced Damage
Ignore Target's Defense
Adds 4 - 44 Cold Damage Over 0 Secs (11 Frames)
11% Life stolen per hit
33% Deadly Strike
Requirements -25%
Charms were mostly ar and life with one fire skiller, one cold skiller and one poison sc to prevent healing on fleeing critters.

Code:
Chilling Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0x67c14da7
Item Level: 52
Version: Expansion 1.10+
+1 to Cold Skills (Sorceress Only)
+13 to Life

Burning Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0xa8300c78
Item Level: 85
Version: Expansion 1.10+
+1 to Fire Skills (Sorceress Only)
+38 to Life

Emerald Grand Charm of Balance
Grand Charm
Required Level: 22
Fingerprint: 0xcd7b5c1f
Item Level: 80
Version: Expansion 1.10+
+12% Faster Hit Recovery
Poison Resist +27%

Stalwart Small Charm of Life
Small Charm
Required Level: 40
Fingerprint: 0x4da03a8e
Item Level: 80
Version: Expansion 1.10+
+25 Defense
+9 to Life

Steel Large Charm
Large Charm
Required Level: 44
Fingerprint: 0x17a0db7d
Item Level: 84
Version: Expansion 1.10+
+76 to Attack Rating

Toxic Small Charm of Strength
Small Charm
Required Level: 55
Fingerprint: 0xc3ce2ae9
Item Level: 85
Version: Expansion 1.10+
Adds 100 Poison Damage Over 5 Secs (125 Frames)
+1 to Strength

Stalwart Small Charm of Inertia
Small Charm
Required Level: 40
Fingerprint: 0x377f56de
Item Level: 81
Version: Expansion 1.10+
+3% Faster Run/Walk
+26 Defense

Stalwart Large Charm of Vita
Large Charm
Required Level: 50
Fingerprint: 0x95e8ecf
Item Level: 86
Version: Expansion 1.10+
+33 Defense
+27 to Life

Steel Large Charm of Life
Large Charm
Required Level: 36
Fingerprint: 0xd4c4de7a
Item Level: 65
Version: Expansion 1.10+
+55 to Attack Rating
+14 to Life

Steel Large Charm of Inertia
Large Charm
Required Level: 36
Fingerprint: 0x88f5c8e2
Item Level: 55
Version: Expansion 1.10+
+5% Faster Run/Walk
+59 to Attack Rating

Snake's Large Charm of Sustenance
Large Charm
Required Level: 34
Fingerprint: 0xdb592396
Item Level: 85
Version: Expansion 1.10+
+25 to Life
+14 to Mana

Steel Large Charm of Sustenance
Large Charm
Required Level: 36
Fingerprint: 0x94853bf5
Item Level: 50
Version: Expansion 1.10+
+62 to Attack Rating
+19 to Life
zZz will likeley be retired after a very difficult journey. She was a very fun challenge, she just won't be very good at running targets for MF. She looked awesome, and she killed Baal with her bare hands, I'm content with that.

Thanks for reading!
 
Last edited:

Vang

Diabloii.Net Member
Re: Guardian zZz: Melee Sorc

Congrats and nice witeup! Interesting use of Silence as well.
 

omgwtfbbqpwned

Diabloii.Net Member
Re: Guardian zZz: Melee Sorc

Accidently stumbled upon this, and just wanted to comment on how this is a great write up. ;D

Masterfully done, hero!
 

Doctor Clock

Diabloii.Net Member
Re: Guardian zZz: Melee Sorc

Congratulations on the Guardian. Great write up and even better looking character.

ChrisTheMean said:
a class based penalty for chance to hit
I never knew that.
 

ChrisTheMean

Diabloii.Net Member
Re: Guardian zZz: Melee Sorc

Thanks for the bump. I thought zZz had been lost to the sands of time.
I never knew that.
From the Arreat Summit:
Code:
Chance to Hit: 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)

where AR = Attack Rating of Attacker; DR = Defense Rating of Defender; alvl = Level of Attacker; dlvl = Level of Defender.

The Class Bonus to level of attacker is:

20 for Barbarians and Paladins
15 for Assassins
5 for Amazons and Druids
-10 for Necromancers
-15 for Sorceresses
So, from how I read it, a sorc at level 80 is getting the same treatment in the chance to hit calculation as a level 45 barb! Ouch! It looks to affect her chance to be hit greatly as well.


 

nubikoen

Diabloii.Net Member
Re: Guardian zZz: Melee Sorc

Congratulations on a great achievement. I've had great trouble finishing mine in SC, so extra :thumbsup: for a HC version.

I like your screenies too :)
 

nepeta

Diabloii.Net Member
Re: Guardian zZz: Melee Sorc

That penalty is not so nice :( Sorcs already have such a hard time with melee.

Congratulations on making it still, gg :)
 

Jason Maher

Diabloii.Net Member
Re: Guardian zZz: Melee Sorc

That is one nice character, and a lovely combination of gear with a specific end in mind. Particularly impressed that you used 'Silence', and in a low base damage weapon to boot! Obviously you were more concerned with IAS, DS, and CB to do most of the leg work as opposed to pure damage output. I'm guessing the 75% Resist All was a major attraction?
 

DeathAndDecay

Diabloii.Net Member
Re: Guardian zZz: Melee Sorc

Bad for me, never enjoy playing sorcs, but who knows, maybe one day I will remember how great this write-up is and make a melee sorceress for my self... Very inspirational build, nice! :)
 

essojay

Diabloii.Net Member
Re: Guardian zZz: Melee Sorc

Awesome! I really like the Silence. And a sub-800 life melee character making Guardian really is a cool accomplishment.

I'm surprised you didn't have a Raven Frost with more AR; it's not like you needed one with 20 dex, right?

EDIT: oh right, block. :rolleyes:
 

Thomh

Diabloii.Net Member
Re: Guardian zZz: Melee Sorc

Why haven`t I read this earlier?

That is one great write-up and a fantastic character, hats off to you. I hope there will be many more threads like this as this was very enjoyable.
 
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