Guardian Whirler

PandadudeSP

Diabloii.Net Member
Ive never made a guardian barb before, and in general never really understood the class while playing on ladder in the old days. I made a whirlwind barb because I liked the idea of applying aoe CB twice every 4 frames. My plan was to use oath, but I could never find a good base and went with some lesser options instead.

Normal difficulty was boring, playing twinked but basically just using khalims flail and lvl 1 concentrate until level 30 where I could use dual bloodletters and whirlwind. He was using goblin toe + rattlecage for massive CB, had good DR with string of ears and a rockstopper + good life overall. I didn't have stacked resists though, and once he entered hell I had to change his gear to get resists and AR (I'd just lost a good deal of resist charms deeding a sorc). Rattlecage was traded out for a lionheart (i figured all the stats/life > +20 res from smoke), string for credendum, Angelics jewelry for AR, Tals helm to make up for the lost leech. My NM HF was a pul that I used to upgrade a P butchers pupil, and the best I could do for a companion weapon was the passion runeword. I didn't have a 4os war spike, so the weapon only reached 6 frame attacks. My gimmershreds wouldve hit the same speed, but I think I figured the lower range would be annoying? Can't quite remember my reasoning. I farmed the pits to level 80 and continued on my quest. Blind and monster flee did end up being very useful, providing some crowd control while whirling. Vs slow monsters the fear would send them running the same way I was whirling giving me more hits, but vs fast monsters (gloams / blood lords) it would be quite annoying since they would outrun me. I wasn't running any CBF so I would sometimes get stuck in some pretty long whirls which were scary when you can't use potions mid-whirl. I did S&E once mid-whirl in pits 2 :oops:. PIs were a pain when they came in packs, since berserking with 0 defense and 0 leech isn't very safe.

Some NDE: Tal Rashas Tomb, Cursed Wraith + Champion Blunderbuss (busses?). Ancients way, lots of champion death lords while I was cursed, ended up using 2 rows of rejuvs here. The ancients, I couldnt really split them up and ended up being attacked by all 3 at once while cursed.

WSK2 had a pack of conviction black souls, but I took another route and walked around them :p Throne also had burning souls, but these were more of a hassle than a real threat. Baal's minions were all easy enough, lister was cursed but I managed to split his minions a bit. No screenshots since I still can't get them to work!

Notable finds: Pul and Mal hellforges is pretty good, a tals amulet farming gold off NM travincal, some useful sets and uniques (trangs, IK, mav gloves, another guillys face etc.) but nothing really rare.

Character
Code:
Character name  : Whirler
Character type  : Hardcore Barbarian
Character level : 82

Strength        : 110 / 146
Energy          : 10 / 30
Dexterity       : 58 / 104
Vitality        : 317 / 337
Life             : 1769 / 3626
Stat Points Rem : 10
Skill Points Rem: 0
Reists: 75 / 52 / 73 / 59

20 Whirlwind
1 Berserk
20 BO
19 Shout
1 Battle Command
3 Find Item
15 Axe Mastery
3 Natural Resistance
1 Increased Speed
Gear
Code:
4: Lionheart
Diamond Mail
'HelLumFal'
Defense: 406
Durability: 22 of 26
Required Strength: 111
Required Level: 54
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xd0ce933a
+25 to Strength
+10 to Energy
+15 to Dexterity
+20 to Vitality
+50 to Life
+20% Enhanced Damage
All Resistances +30
Requirements -15%
Socketed (3: 3 used)

5: Goblin Toe
Light Plated Boots
Defense: 33
Durability: 18 of 18
Required Strength: 50
Required Level: 22
Item Version: 1.10+ Expansion
Item Level: 40
Fingerprint: 0xbc13e360
+56% Enhanced Defense
+15 Defense
Damage Reduced by 1
Magic Damage Reduced by 1
-1 to Light Radius
25% Chance of Crushing Blow

6: Angelic Wings
Amulet
Required Level: 12
Item Version: 1.10+ Expansion
Item Level: **
Fingerprint: 0xf7bbe57d
+3 to Light Radius
20% Damage Taken Goes to Mana

***Partial Set Item Bonuses***
+75 to Life
+1 to All Skill Levels
***Partial Set Item Bonuses***


7: Angelic Halo
Ring
Required Level: 12
Item Version: 1.10+ Expansion
Item Level: 52
Fingerprint: 0x8e6f3f96
+20 to Life
Replenish Life +6

***Partial Set Item Bonuses***
+984 to Attack Rating (Based on Character Level)
50% Better Chance of Getting Magic Items
***Partial Set Item Bonuses***

16: Laying of Hands
Bramble Mitts
Defense: 80
Durability: 12 of 12
Required Strength: 50
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 74
Fingerprint: 0x36bbf1ec
+25 Defense
Fire Resist +50%
20% Increased Attack Speed
350% Damage to Demons
10% Chance to cast Level 3 Holy Bolt on striking

17: Skull Knot
Ring
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 60
Fingerprint: 0x8dbd28a0
+10 to Energy
+7 to Dexterity
+36 to Attack Rating
+1 to Maximum Damage
Fire Resist +7%
Lightning Resist +18%


22: Tal Rasha's Horadric Crest
Death Mask
Defense: 107
Durability: 20 of 20
Required Strength: 55
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 55
Fingerprint: 0xe5807de0
+60 to Life
+30 to Mana
+45 Defense
All Resistances +15
10% Life stolen per hit
10% Mana stolen per hit

24: Credendum
Mithril Coil
Defense: 111
Durability: 15 of 16
Required Strength: 106
Required Level: 65
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x50c7bee3
+10 to Strength
+10 to Dexterity
+50 Defense
All Resistances +15

72: Butcher's Pupil
Small Crescent
'Shael'
One-Hand Damage: 144 to 230
Required Dexterity: 83
Required Strength: 115
Required Level: 52
Axe Class - Very Fast Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0xf9042691
+200% Enhanced Damage
+30 to Minimum Damage
+50 to Maximum Damage
Required Level +7
50% Increased Attack Speed
25% Chance of Open Wounds
35% Deadly Strike
Indestructible
Socketed (1: 1 used)

73: Passion
Superior Ettin Axe
'DolOrtEldLem'
One-Hand Damage: 104 to 209
Durability: 18 of 24
Required Dexterity: 45
Required Strength: 145
Required Level: 52
Axe Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0xcc29b375
+208% Enhanced Damage
+9% Enhanced Damage
Adds 1-50 lightning damage
75% Extra Gold from Monsters
25% Increased Attack Speed
+1 to Zeal
+1 to Berserk
Hit Causes Monster to Flee 25%
Hit Blinds Target +10
55% Bonus to Attack Rating
75% Damage to Undead
+50 to Attack Rating against Undead
Level 3 Heart of Wolverine (12/12 Charges)
Socketed (4: 4 used)

67: Resonant Glaive of Carnage
Throw Damage: 16 to 36
One-Hand Damage: 5 to 31
Quantity: 40
Required Dexterity: 35
Required Strength: 52
Required Level: 30
Javelin Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0x1682f2e6
+14 to Maximum Damage
+2 to Warcry Skills (Barbarian Only)

68: Echoing Balanced Knife of Quality
Throw Damage: 6 to 13
One-Hand Damage: 1 to 10
Quantity: 160
Required Dexterity: 51
Required Level: 45
Dagger Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0xd8b77b64
+2 to Maximum Damage
+3 to Warcry Skills (Barbarian Only)
[/spoiler]

Charms [code]
8: Sharp Large Charm
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xb98459e3
+23 to Attack Rating
+4 to Maximum Damage

9: Pestilent Large Charm of Dexterity
Keep in Inventory to Gain Bonus
Required Level: 58
Item Version: 1.10+ Expansion
Item Level: **
Fingerprint: 0xce8563a3
+4 to Dexterity
+175 poison damage over 6 seconds

10: Fine Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0xd0dd0b31
+19 to Life
+14 to Attack Rating
+1 to Maximum Damage

11: Ocher Small Charm of Fortune
Keep in Inventory to Gain Bonus
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x93fe36b8
Lightning Resist +7%
5% Better Chance of Getting Magic Items

12: Coral Small Charm
Keep in Inventory to Gain Bonus
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x4c645818
Lightning Resist +8%

13: Coral Small Charm
Keep in Inventory to Gain Bonus
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x29641459
Lightning Resist +8%

14: Ocher Small Charm of Strength
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 28
Fingerprint: 0x79f899e4
+1 to Strength
Lightning Resist +6%

15: Sapphire Small Charm
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x3e5aa46
Cold Resist +11%

18: Cobalt Small Charm of Inertia
Keep in Inventory to Gain Bonus
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0xc6e5df5b
Cold Resist +8%
3% Faster Run/Walk

19: Jade Small Charm of Venom
Keep in Inventory to Gain Bonus
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xcaa2938b
Poison Resist +8%
+15 poison damage over 4 seconds

20: Viridian Large Charm of Incineration
Keep in Inventory to Gain Bonus
Required Level: 26
Item Version: 1.10+ Expansion
Item Level: 52
Fingerprint: 0x72a69d33
Poison Resist +10%
Adds 8-14 fire damage

21: Steel Small Charm of Frost
Keep in Inventory to Gain Bonus
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 78
Fingerprint: 0xedc0a67c
+31 to Attack Rating
Adds 1-2 cold damage over 1 seconds

26: Jade Small Charm
Keep in Inventory to Gain Bonus
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 52
Fingerprint: 0x3d742547
Poison Resist +8%

31: Cobalt Small Charm of Greed
Keep in Inventory to Gain Bonus
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 57
Fingerprint: 0xc6421679
Cold Resist +9%
6% Extra Gold from Monsters

32: Fine Small Charm of Flame
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 43
Fingerprint: 0xe6a22324
+11 to Attack Rating
+1 to Maximum Damage
Adds 1-2 fire damage

38: Sharp Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0x796c5025
+75 to Attack Rating
+8 to Maximum Damage

65: Jade Small Charm
Keep in Inventory to Gain Bonus
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 44
Fingerprint: 0xaa5c8ae7
Poison Resist +8%
Hireling - Blessed Aim
Code:
1: Skin of the Flayed One
Demonhide Armor
Defense: 393
Durability: 58 of 58
Required Strength: 50
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0xb242cd49
+187% Enhanced Defense
6% Life stolen per hit
+30 Maximum Durability
Replenish Life +16
Attacker Takes Damage of 15
Repairs 1 durability in 10 seconds

2: The Face of Horror
Mask
Defense: 52
Durability: 10 of 20
Required Strength: 23
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0xb2a46f48
+20 to Strength
+25 Defense
All Resistances +10
Hit Causes Monster to Flee 50%
50% Damage to Undead

3: Insight
Colossus Voulge
'RalTirTalSol'
Two-Hand Damage: 90 to 805
Durability: 26 of 26
Required Dexterity: 45
Required Strength: 200
Required Level: 48
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 76
Fingerprint: 0x19ca3393
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
+226% Enhanced Damage
+9 to Minimum Damage
Adds 5-30 fire damage
+75 poison damage over 5 seconds
23% Better Chance of Getting Magic Items
+6 to Critical Strike
35% Faster Cast Rate
207% Bonus to Attack Rating
+2 to Mana After Each Kill
Level 16 Meditation Aura When Equipped
Ethereal (Cannot be Repaired), Socketed (4: 4 used)



Future
I want to run hell travincal with this guy eventually, possibly with some gold finding gear. I need a few things to make it optimal though, like a dwarf star and such. I'm on my 5th attempt at a sorc, guess ill stick to running NM andy with it for stuff like the dwarf star and raven claw rather than overreaching and dying again. I found a windhammer at some point, and I think I'd like to try a fury druid using it with synergized twisters. I guess I'm on my way to a sept :)
 

T72on1

Diabloii.Net Member
A bit late, but congrats on the Guardian !!! Very well done :).

I'm building an Axe WW Barb in HC too, hopefully I can pull it off as well. One thing I can't see myself doing, is to ever build a Barb without a point into Taunt though. Incredibly useuful skill. I will probably grab a point in Battle Cry as well to use against act bosses. Planned endgame weapons are dual Oaths, just like your plan was. I don't have the base items yet though.

Have you been running Travincal with this guy already? Since that is my main plan as well, but I'm not sure how well it will go, considering my SC WW Barb died once in a while when Amp was around, and that's clearly no option in HC ...
 

PandadudeSP

Diabloii.Net Member
Ill be late with my reply aswell, didn't see it :p Id recommend having the bases first, or at least have an alternative. I've yet to find a single viable oath axe base (small crescent, ettin axe, berserker axe) despite a few hundred pit and cow runs. I did try a few runs in travincal with basically the gear above. It was a bit slow though, my merc kept dying, and it wasn't super safe with me using a few rejuvs. A conviction pack might be too threatening. A dwarf star, rising sun or infernostrides would prob help quite a bit, and from what I've read in the travincal running thread some levels and kira/GA for stacked resists or gaze/gladiators for stacked mdr would help the merc. I've let the barb sit for now though while running meph on my sorc and working on my sept..
 
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