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Guardian Whirler

Discussion in 'Single Player Forum' started by PandadudeSP, Feb 25, 2016.

  1. PandadudeSP

    PandadudeSP IncGamers Member

    Joined:
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    Ive never made a guardian barb before, and in general never really understood the class while playing on ladder in the old days. I made a whirlwind barb because I liked the idea of applying aoe CB twice every 4 frames. My plan was to use oath, but I could never find a good base and went with some lesser options instead.

    Normal difficulty was boring, playing twinked but basically just using khalims flail and lvl 1 concentrate until level 30 where I could use dual bloodletters and whirlwind. He was using goblin toe + rattlecage for massive CB, had good DR with string of ears and a rockstopper + good life overall. I didn't have stacked resists though, and once he entered hell I had to change his gear to get resists and AR (I'd just lost a good deal of resist charms deeding a sorc). Rattlecage was traded out for a lionheart (i figured all the stats/life > +20 res from smoke), string for credendum, Angelics jewelry for AR, Tals helm to make up for the lost leech. My NM HF was a pul that I used to upgrade a P butchers pupil, and the best I could do for a companion weapon was the passion runeword. I didn't have a 4os war spike, so the weapon only reached 6 frame attacks. My gimmershreds wouldve hit the same speed, but I think I figured the lower range would be annoying? Can't quite remember my reasoning. I farmed the pits to level 80 and continued on my quest. Blind and monster flee did end up being very useful, providing some crowd control while whirling. Vs slow monsters the fear would send them running the same way I was whirling giving me more hits, but vs fast monsters (gloams / blood lords) it would be quite annoying since they would outrun me. I wasn't running any CBF so I would sometimes get stuck in some pretty long whirls which were scary when you can't use potions mid-whirl. I did S&E once mid-whirl in pits 2 :oops:. PIs were a pain when they came in packs, since berserking with 0 defense and 0 leech isn't very safe.

    Some NDE: Tal Rashas Tomb, Cursed Wraith + Champion Blunderbuss (busses?). Ancients way, lots of champion death lords while I was cursed, ended up using 2 rows of rejuvs here. The ancients, I couldnt really split them up and ended up being attacked by all 3 at once while cursed.

    WSK2 had a pack of conviction black souls, but I took another route and walked around them :p Throne also had burning souls, but these were more of a hassle than a real threat. Baal's minions were all easy enough, lister was cursed but I managed to split his minions a bit. No screenshots since I still can't get them to work!

    Notable finds: Pul and Mal hellforges is pretty good, a tals amulet farming gold off NM travincal, some useful sets and uniques (trangs, IK, mav gloves, another guillys face etc.) but nothing really rare.

    Character
    Code:
    Character name  : Whirler
    Character type  : Hardcore Barbarian
    Character level : 82
    
    Strength        : 110 / 146
    Energy          : 10 / 30
    Dexterity       : 58 / 104
    Vitality        : 317 / 337
    Life             : 1769 / 3626
    Stat Points Rem : 10
    Skill Points Rem: 0
    Reists: 75 / 52 / 73 / 59
    
    20 Whirlwind
    1 Berserk
    20 BO
    19 Shout
    1 Battle Command
    3 Find Item
    15 Axe Mastery
    3 Natural Resistance
    1 Increased Speed
    
    Gear
    Code:
    4: Lionheart
    Diamond Mail
    'HelLumFal'
    Defense: 406
    Durability: 22 of 26
    Required Strength: 111
    Required Level: 54
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0xd0ce933a
    +25 to Strength
    +10 to Energy
    +15 to Dexterity
    +20 to Vitality
    +50 to Life
    +20% Enhanced Damage
    All Resistances +30
    Requirements -15%
    Socketed (3: 3 used)
    
    5: Goblin Toe
    Light Plated Boots
    Defense: 33
    Durability: 18 of 18
    Required Strength: 50
    Required Level: 22
    Item Version: 1.10+ Expansion
    Item Level: 40
    Fingerprint: 0xbc13e360
    +56% Enhanced Defense
    +15 Defense
    Damage Reduced by 1
    Magic Damage Reduced by 1
    -1 to Light Radius
    25% Chance of Crushing Blow
    
    6: Angelic Wings
    Amulet
    Required Level: 12
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0xf7bbe57d
    +3 to Light Radius
    20% Damage Taken Goes to Mana
    
    ***Partial Set Item Bonuses***
    +75 to Life
    +1 to All Skill Levels
    ***Partial Set Item Bonuses***
    
    
    7: Angelic Halo
    Ring
    Required Level: 12
    Item Version: 1.10+ Expansion
    Item Level: 52
    Fingerprint: 0x8e6f3f96
    +20 to Life
    Replenish Life +6
    
    ***Partial Set Item Bonuses***
    +984 to Attack Rating (Based on Character Level)
    50% Better Chance of Getting Magic Items
    ***Partial Set Item Bonuses***
    
    16: Laying of Hands
    Bramble Mitts
    Defense: 80
    Durability: 12 of 12
    Required Strength: 50
    Required Level: 63
    Item Version: 1.10+ Expansion
    Item Level: 74
    Fingerprint: 0x36bbf1ec
    +25 Defense
    Fire Resist +50%
    20% Increased Attack Speed
    350% Damage to Demons
    10% Chance to cast Level 3 Holy Bolt on striking
    
    17: Skull Knot
    Ring
    Required Level: 31
    Item Version: 1.10+ Expansion
    Item Level: 60
    Fingerprint: 0x8dbd28a0
    +10 to Energy
    +7 to Dexterity
    +36 to Attack Rating
    +1 to Maximum Damage
    Fire Resist +7%
    Lightning Resist +18%
    
    
    22: Tal Rasha's Horadric Crest
    Death Mask
    Defense: 107
    Durability: 20 of 20
    Required Strength: 55
    Required Level: 66
    Item Version: 1.10+ Expansion
    Item Level: 55
    Fingerprint: 0xe5807de0
    +60 to Life
    +30 to Mana
    +45 Defense
    All Resistances +15
    10% Life stolen per hit
    10% Mana stolen per hit
    
    24: Credendum
    Mithril Coil
    Defense: 111
    Durability: 15 of 16
    Required Strength: 106
    Required Level: 65
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x50c7bee3
    +10 to Strength
    +10 to Dexterity
    +50 Defense
    All Resistances +15
    
    72: Butcher's Pupil
    Small Crescent
    'Shael'
    One-Hand Damage: 144 to 230
    Required Dexterity: 83
    Required Strength: 115
    Required Level: 52
    Axe Class - Very Fast Attack Speed
    Indestructible
    Item Version: 1.10+ Expansion
    Item Level: 79
    Fingerprint: 0xf9042691
    +200% Enhanced Damage
    +30 to Minimum Damage
    +50 to Maximum Damage
    Required Level +7
    50% Increased Attack Speed
    25% Chance of Open Wounds
    35% Deadly Strike
    Indestructible
    Socketed (1: 1 used)
    
    73: Passion
    Superior Ettin Axe
    'DolOrtEldLem'
    One-Hand Damage: 104 to 209
    Durability: 18 of 24
    Required Dexterity: 45
    Required Strength: 145
    Required Level: 52
    Axe Class - Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 79
    Fingerprint: 0xcc29b375
    +208% Enhanced Damage
    +9% Enhanced Damage
    Adds 1-50 lightning damage
    75% Extra Gold from Monsters
    25% Increased Attack Speed
    +1 to Zeal
    +1 to Berserk
    Hit Causes Monster to Flee 25%
    Hit Blinds Target +10
    55% Bonus to Attack Rating
    75% Damage to Undead
    +50 to Attack Rating against Undead
    Level 3 Heart of Wolverine (12/12 Charges)
    Socketed (4: 4 used)
    
    67: Resonant Glaive of Carnage
    Throw Damage: 16 to 36
    One-Hand Damage: 5 to 31
    Quantity: 40
    Required Dexterity: 35
    Required Strength: 52
    Required Level: 30
    Javelin Class - Slow Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 79
    Fingerprint: 0x1682f2e6
    +14 to Maximum Damage
    +2 to Warcry Skills (Barbarian Only)
    
    68: Echoing Balanced Knife of Quality
    Throw Damage: 6 to 13
    One-Hand Damage: 1 to 10
    Quantity: 160
    Required Dexterity: 51
    Required Level: 45
    Dagger Class - Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 79
    Fingerprint: 0xd8b77b64
    +2 to Maximum Damage
    +3 to Warcry Skills (Barbarian Only)
    [/spoiler]
    
    Charms [code]
    8: Sharp Large Charm
    Keep in Inventory to Gain Bonus
    Required Level: 21
    Item Version: 1.10+ Expansion
    Item Level: 80
    Fingerprint: 0xb98459e3
    +23 to Attack Rating
    +4 to Maximum Damage
    
    9: Pestilent Large Charm of Dexterity
    Keep in Inventory to Gain Bonus
    Required Level: 58
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0xce8563a3
    +4 to Dexterity
    +175 poison damage over 6 seconds
    
    10: Fine Small Charm of Vita
    Keep in Inventory to Gain Bonus
    Required Level: 39
    Item Version: 1.10+ Expansion
    Item Level: 81
    Fingerprint: 0xd0dd0b31
    +19 to Life
    +14 to Attack Rating
    +1 to Maximum Damage
    
    11: Ocher Small Charm of Fortune
    Keep in Inventory to Gain Bonus
    Required Level: 18
    Item Version: 1.10+ Expansion
    Item Level: 81
    Fingerprint: 0x93fe36b8
    Lightning Resist +7%
    5% Better Chance of Getting Magic Items
    
    12: Coral Small Charm
    Keep in Inventory to Gain Bonus
    Required Level: 20
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x4c645818
    Lightning Resist +8%
    
    13: Coral Small Charm
    Keep in Inventory to Gain Bonus
    Required Level: 20
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x29641459
    Lightning Resist +8%
    
    14: Ocher Small Charm of Strength
    Keep in Inventory to Gain Bonus
    Required Level: 10
    Item Version: 1.10+ Expansion
    Item Level: 28
    Fingerprint: 0x79f899e4
    +1 to Strength
    Lightning Resist +6%
    
    15: Sapphire Small Charm
    Keep in Inventory to Gain Bonus
    Required Level: 32
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x3e5aa46
    Cold Resist +11%
    
    18: Cobalt Small Charm of Inertia
    Keep in Inventory to Gain Bonus
    Required Level: 27
    Item Version: 1.10+ Expansion
    Item Level: 81
    Fingerprint: 0xc6e5df5b
    Cold Resist +8%
    3% Faster Run/Walk
    
    19: Jade Small Charm of Venom
    Keep in Inventory to Gain Bonus
    Required Level: 20
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0xcaa2938b
    Poison Resist +8%
    +15 poison damage over 4 seconds
    
    20: Viridian Large Charm of Incineration
    Keep in Inventory to Gain Bonus
    Required Level: 26
    Item Version: 1.10+ Expansion
    Item Level: 52
    Fingerprint: 0x72a69d33
    Poison Resist +10%
    Adds 8-14 fire damage
    
    21: Steel Small Charm of Frost
    Keep in Inventory to Gain Bonus
    Required Level: 49
    Item Version: 1.10+ Expansion
    Item Level: 78
    Fingerprint: 0xedc0a67c
    +31 to Attack Rating
    Adds 1-2 cold damage over 1 seconds
    
    26: Jade Small Charm
    Keep in Inventory to Gain Bonus
    Required Level: 20
    Item Version: 1.10+ Expansion
    Item Level: 52
    Fingerprint: 0x3d742547
    Poison Resist +8%
    
    31: Cobalt Small Charm of Greed
    Keep in Inventory to Gain Bonus
    Required Level: 20
    Item Version: 1.10+ Expansion
    Item Level: 57
    Fingerprint: 0xc6421679
    Cold Resist +9%
    6% Extra Gold from Monsters
    
    32: Fine Small Charm of Flame
    Keep in Inventory to Gain Bonus
    Required Level: 21
    Item Version: 1.10+ Expansion
    Item Level: 43
    Fingerprint: 0xe6a22324
    +11 to Attack Rating
    +1 to Maximum Damage
    Adds 1-2 fire damage
    
    38: Sharp Grand Charm
    Keep in Inventory to Gain Bonus
    Required Level: 21
    Item Version: 1.10+ Expansion
    Item Level: 49
    Fingerprint: 0x796c5025
    +75 to Attack Rating
    +8 to Maximum Damage
    
    65: Jade Small Charm
    Keep in Inventory to Gain Bonus
    Required Level: 20
    Item Version: 1.10+ Expansion
    Item Level: 44
    Fingerprint: 0xaa5c8ae7
    Poison Resist +8%
    
    Hireling - Blessed Aim
    Code:
    1: Skin of the Flayed One
    Demonhide Armor
    Defense: 393
    Durability: 58 of 58
    Required Strength: 50
    Required Level: 31
    Item Version: 1.10+ Expansion
    Item Level: 49
    Fingerprint: 0xb242cd49
    +187% Enhanced Defense
    6% Life stolen per hit
    +30 Maximum Durability
    Replenish Life +16
    Attacker Takes Damage of 15
    Repairs 1 durability in 10 seconds
    
    2: The Face of Horror
    Mask
    Defense: 52
    Durability: 10 of 20
    Required Strength: 23
    Required Level: 20
    Item Version: 1.10+ Expansion
    Item Level: 49
    Fingerprint: 0xb2a46f48
    +20 to Strength
    +25 Defense
    All Resistances +10
    Hit Causes Monster to Flee 50%
    50% Damage to Undead
    
    3: Insight
    Colossus Voulge
    'RalTirTalSol'
    Two-Hand Damage: 90 to 805
    Durability: 26 of 26
    Required Dexterity: 45
    Required Strength: 200
    Required Level: 48
    Polearm Class - Slow Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 76
    Fingerprint: 0x19ca3393
    +5 to Strength
    +5 to Energy
    +5 to Dexterity
    +5 to Vitality
    +226% Enhanced Damage
    +9 to Minimum Damage
    Adds 5-30 fire damage
    +75 poison damage over 5 seconds
    23% Better Chance of Getting Magic Items
    +6 to Critical Strike
    35% Faster Cast Rate
    207% Bonus to Attack Rating
    +2 to Mana After Each Kill
    Level 16 Meditation Aura When Equipped
    Ethereal (Cannot be Repaired), Socketed (4: 4 used)
    



    Future
    I want to run hell travincal with this guy eventually, possibly with some gold finding gear. I need a few things to make it optimal though, like a dwarf star and such. I'm on my 5th attempt at a sorc, guess ill stick to running NM andy with it for stuff like the dwarf star and raven claw rather than overreaching and dying again. I found a windhammer at some point, and I think I'd like to try a fury druid using it with synergized twisters. I guess I'm on my way to a sept :)
     
    Silver Moon, Kitteh, T72on1 and 4 others like this.
  2. T72on1

    T72on1 IncGamers Member

    Joined:
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    A bit late, but congrats on the Guardian !!! Very well done :).

    I'm building an Axe WW Barb in HC too, hopefully I can pull it off as well. One thing I can't see myself doing, is to ever build a Barb without a point into Taunt though. Incredibly useuful skill. I will probably grab a point in Battle Cry as well to use against act bosses. Planned endgame weapons are dual Oaths, just like your plan was. I don't have the base items yet though.

    Have you been running Travincal with this guy already? Since that is my main plan as well, but I'm not sure how well it will go, considering my SC WW Barb died once in a while when Amp was around, and that's clearly no option in HC ...
     
    PandadudeSP likes this.
  3. PandadudeSP

    PandadudeSP IncGamers Member

    Joined:
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    Ill be late with my reply aswell, didn't see it :p Id recommend having the bases first, or at least have an alternative. I've yet to find a single viable oath axe base (small crescent, ettin axe, berserker axe) despite a few hundred pit and cow runs. I did try a few runs in travincal with basically the gear above. It was a bit slow though, my merc kept dying, and it wasn't super safe with me using a few rejuvs. A conviction pack might be too threatening. A dwarf star, rising sun or infernostrides would prob help quite a bit, and from what I've read in the travincal running thread some levels and kira/GA for stacked resists or gaze/gladiators for stacked mdr would help the merc. I've let the barb sit for now though while running meph on my sorc and working on my sept..
     

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