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Guardian Static_Shock - Holy Shock Zealot

Discussion in 'Single Player Forum' started by Pyrotechnician, Aug 2, 2015.

  1. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

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    I have a new one that I need to write-up so it's time to post the two I already have completed.

    Guardian Static_Shock

    This is a Holy Shock Paladin, or more commonly referred to as a Teslot. Essentially It is a standard zealot that runs holy shock for lightning damage instead of fanaticism for physical damage (interestingly enough I have not yet completed my fanac zealot even though its arguably my favorite build). I played through hell mode with coju and his blizzard sorc on this one (with guest appearances from cdm and goldtru), so if he ever writes a guard thread for his I’ll link it here.

    Stats/Skills, #2, #3:
    Code:
    Name:       Static_Shock
    Class:      Paladin
    Experience: 963204413
    Level:      84
    
                Naked/Gear
    Strength:   55/127
    Dexterity:  85/137
    Vitality:   360/382
    Energy:     15/17
    HP:         1286/1602
    Mana:       139/316
    Stamina:    507/587
    Defense:    21/1788
    AR:         410/24518
    
    Fire:       185/145/85
    Cold:       175/135/75
    Lightning:  185/145/85
    Poison:     178/138/78
    
    MF:         99       Block:      59
    GF:         125
    FR/W:       20
    FHR:        15
    IAS:        40
    FCR:        10
    
    Sacrifice: 7/15
    Smite: 1/9
    Holy Bolt: 1/9
    Zeal: 20/28
    Charge: 1/9
    Vengeance: 0/0
    Blessed Hammer: 1/9
    Conversion: 0/0
    Holy Shield: 1/9
    Fist of the Heavens: 0/0
    
    Might: 1/15
    Holy Fire: 1/15
    Thorns: 0/0
    Blessed Aim: 0/0
    Concentration: 0/0
    Holy Freeze: 1/15
    Holy Shock: 20/34
    Sanctuary: 0/0
    Fanaticism: 0/0
    Conviction: 0/0
    
    Prayer: 0/0
    Resist Fire: 0/0
    Defiance: 0/0
    Resist Cold: 0/0
    Cleansing: 0/0
    Resist Lightning: 20/26
    Vigor: 0/0
    Meditation: 0/0
    Redemption: 0/0
    Salvation: 20/26
    
    Gear:
    Code:
    String of Ears
    Demonhide Sash
    Defense: 107
    Durability: 21 of 22
    Required Level: 29
    Required Strength: 20
    Fingerprint: 0x33d6a94b
    Item Level: 87
    Version: Expansion 1.10+
    6% Life stolen per hit
    +165% Enhanced Defense
    +15 Defense
    Damage Reduced by 14%
    Magic Damage Reduced by 14
    +10 Maximum Durability
    
    Raven Frost
    Ring
    Required Level: 45
    Fingerprint: 0xb784eb9c
    Item Level: 99
    Version: Expansion 1.10+
    +229 to Attack Rating
    Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
    +16 to Dexterity
    +40 to Mana
    Cold Absorb 20%
    Cannot Be Frozen
    
    Dwarf Star
    Ring
    Required Level: 45
    Fingerprint: 0xde139b6d
    Item Level: 87
    Version: Expansion 1.10+
    +40 to Life
    +40 Maximum Stamina
    Heal Stamina Plus 15%
    Fire Absorb 15%
    Magic Damage Reduced by 14
    100% Extra Gold from Monsters
    
    Waterwalk
    Sharkskin Boots
    Defense: 121
    Durability: 12 of 14
    Required Level: 32
    Required Strength: 47
    Fingerprint: 0x2d3a876f
    Item Level: 85
    Version: Expansion 1.10+
    +20% Faster Run/Walk
    +204% Enhanced Defense
    +100 Defense vs. Missile
    +15 to Dexterity
    +59 to Life
    +40 Maximum Stamina
    Heal Stamina Plus 50%
    +5% to Maximum Fire Resist
    
    Harlequin Crest
    Shako
    Defense: 108
    Durability: 10 of 12
    Required Level: 62
    Required Strength: 50
    Fingerprint: 0x31541fb0
    Item Level: 87
    Version: Expansion 1.10+
    +2 to All Skills
    All Stats +2
    +126 to Life (Based on Character Level)
    +126 to Mana (Based on Character Level)
    Damage Reduced by 10%
    74% Better Chance of Getting Magic Items
    1 Sockets (1 used)
    Socketed: Perfect Topaz
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    Entropy Noose
    Amulet
    Required Level: 73
    Fingerprint: 0x837190d8
    Item Level: 90
    Version: Expansion 1.10+
    +2 to Offensive Aura Skills (Paladin Only)
    +10% Faster Cast Rate
    +12 to Strength
    +17 to Dexterity
    +45 to Life
    +11 to Mana
    Regenerate Mana 5%
    
    Bramble Grip
    Battle Gauntlets
    Defense: 75
    Durability: 16 of 18
    Required Level: 51
    Required Strength: **
    Fingerprint: 0x91bb560a
    Item Level: 85
    Version: Expansion 1.10+
    +20% Increased Attack Speed
    5% Bonus to Attack Rating
    +57% Enhanced Defense
    +15 to Strength
    Fire Resist +18%
    Poison Resist +11%
    +5 to Light Radius
    
    Crescent Moon
    Phase Blade
    ShaelUmTir
    One Hand Damage: 97 - 109
    Indestructible
    Required Level: 54
    Required Strength: 25
    Required Dexterity: 136
    Fingerprint: 0xc2d4eb77
    Item Level: 87
    Version: Expansion 1.10+
    10% Chance to cast level 17 Chain Lightning on striking
    7% Chance to cast level 13 Static Field on striking
    +20% Increased Attack Speed
    214% Enhanced Damage
    Ignore Target's Defense
    -35% to Enemy Lightning Resistance
    25% Chance of Open Wounds
    +9 Magic Absorb
    +2 to Mana after each Kill
    Level 18 Summon Spirit Wolf (30/30 Charges)
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Um Rune
    Socketed: Tir Rune
    
    Shael Rune
    Required Level: 29
    Version: Expansion 1.10+
    Weapons: +20% Increased Attack Speed
    Armor: +20% Faster Hit Recovery
    Shields: +20% Faster Block Rate
    
    Um Rune
    Required Level: 47
    Version: Expansion 1.10+
    Weapons: 25% Chance of Open Wounds
    Armor: Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    Shields: Cold Resist +22%
    Lightning Resist +22%
    Fire Resist +22%
    Poison Resist +22%
    
    Tir Rune
    Required Level: 13
    Version: Expansion 1.10+
    Weapons: +2 to Mana after each Kill
    Armor: +2 to Mana after each Kill
    Shields: +2 to Mana after each Kill
    
    Herald of Zakarum
    Gilded Shield
    Defense: 434
    Chance to Block: 52
    Durability: 46 of 50
    Required Level: 47
    Required Strength: 89
    Fingerprint: 0x73c42c15
    Item Level: 87
    Version: Expansion 1.10+
    +2 to Combat Skills (Paladin Only)
    +2 to Paladin Skill Levels
    +30% Faster Block Rate
    30% Increased Chance of Blocking
    20% Bonus to Attack Rating
    +157% Enhanced Defense
    +20 to Strength
    +20 to Vitality
    All Resistances +72
    1 Sockets (1 used)
    Socketed: Um Rune
    
    Um Rune
    Required Level: 47
    Version: Expansion 1.10+
    Weapons: 25% Chance of Open Wounds
    Armor: Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    Shields: Cold Resist +22%
    Lightning Resist +22%
    Fire Resist +22%
    Poison Resist +22%
    
    Spirit
    Heraldic Shield
    TalThulOrtAmn
    Defense: 24
    Chance to Block: 0
    Durability: 40 of 40
    Required Level: 25
    Required Strength: 40
    Fingerprint: 0x70d84374
    Item Level: 49
    Version: Expansion 1.10+
    +2 to All Skills
    +29% Faster Cast Rate
    +55% Faster Hit Recovery
    +250 Defense vs. Missile
    +22 to Vitality
    +90 to Mana
    Cold Resist +35%
    All Resistances +27
    Lightning Resist +35%
    Poison Resist +35%
    +5 Magic Absorb
    Attacker Takes Damage of 14
    4 Sockets (4 used)
    Socketed: Tal Rune
    Socketed: Thul Rune
    Socketed: Ort Rune
    Socketed: Amn Rune
    
    Tal Rune
    Required Level: 17
    Version: Expansion 1.10+
    Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
    Armor: Poison Resist +30%
    Shields: Poison Resist +35%
    
    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%
    
    Ort Rune
    Required Level: 21
    Version: Expansion 1.10+
    Weapons: Adds 1 - 50 Lightning Damage
    Armor: Lightning Resist +30%
    Shields: Lightning Resist +35%
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Call to Arms
    War Scepter
    AmnRalMalIstOhm
    One Hand Damage: 38 - 64
    Durability: 70 of 70
    Required Level: 57
    Required Strength: 55
    Fingerprint: 0xe6c8883
    Item Level: 79
    Version: Expansion 1.10+
    +1 to All Skills
    +40% Increased Attack Speed
    282% Enhanced Damage
    +150% Damage to Undead
    Adds 5 - 30 Fire Damage
    7% Life stolen per hit
    Prevent Monster Heal
    +2 to Fanaticism (Paladin Only)
    +2 to Fist of the Heavens (Paladin Only)
    +2 to Vigor (Paladin Only)
    +6 to Battle Command
    +4 to Battle Orders
    +2 to Battle Cry
    Replenish Life +12
    30% Better Chance of Getting Magic Items
    5 Sockets (5 used)
    Socketed: Amn Rune
    Socketed: Ral Rune
    Socketed: Mal Rune
    Socketed: Ist Rune
    Socketed: Ohm Rune
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Ral Rune
    Required Level: 19
    Version: Expansion 1.10+
    Weapons: Adds 5 - 30 Fire Damage
    Armor: Fire Resist +30%
    Shields: Fire Resist +35%
    
    Mal Rune
    Required Level: 49
    Version: Expansion 1.10+
    Weapons: Prevent Monster Heal
    Armor: Magic Damage Reduced by 7
    Shields: Magic Damage Reduced by 7
    
    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items
    
    Ohm Rune
    Required Level: 57
    Version: Expansion 1.10+
    Weapons: Enhanced Maximum Damage
    Armor: +5% to Maximum Cold Resist
    Shields: +5% to Maximum Cold Resist
    
    Chains of Honor
    Archon Plate
    DolUmBerIst
    Defense: 885
    Durability: 59 of 60
    Required Level: 63
    Required Strength: 103
    Fingerprint: 0x5119c0bb
    Item Level: 85
    Version: Expansion 1.10+
    +2 to All Skills
    +200% Damage to Demons
    +100% Damage to Undead
    8% Life stolen per hit
    +70% Enhanced Defense
    +20 to Strength
    Replenish Life +7
    All Resistances +65
    Damage Reduced by 8%
    25% Better Chance of Getting Magic Items
    4 Sockets (4 used)
    Socketed: Dol Rune
    Socketed: Um Rune
    Socketed: Ber Rune
    Socketed: Ist Rune
    
    Dol Rune
    Required Level: 31
    Version: Expansion 1.10+
    Weapons: Hit Causes Monster to Flee 25%
    Armor: Replenish Life +7
    Shields: Replenish Life +7
    
    Um Rune
    Required Level: 47
    Version: Expansion 1.10+
    Weapons: 25% Chance of Open Wounds
    Armor: Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    Shields: Cold Resist +22%
    Lightning Resist +22%
    Fire Resist +22%
    Poison Resist +22%
    
    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%
    
    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items
    
    Inventory:
    Code:
    Tome of Identify
    Fingerprint: 0x1a2baa4e
    Item Level: 12
    Version: Expansion 1.10+
    
    Tome of Town Portal
    Fingerprint: 0xe11b57a3
    Item Level: 12
    Version: Expansion 1.10+
    
    Horadric Cube
    Fingerprint: 0x51c7d701
    Item Level: 28
    Version: Expansion 1.10+
    
    Captain's Grand Charm
    Grand Charm
    Required Level: 42
    Fingerprint: 0x2cd6873f
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Offensive Aura Skills (Paladin Only)
    
    Captain's Grand Charm of Greed
    Grand Charm
    Required Level: 42
    Fingerprint: 0xddad128e
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Offensive Aura Skills (Paladin Only)
    25% Extra Gold from Monsters
    
    Captain's Grand Charm
    Grand Charm
    Required Level: 42
    Fingerprint: 0xbc0dd789
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Offensive Aura Skills (Paladin Only)
    
    Captain's Grand Charm of Winter
    Grand Charm
    Required Level: 42
    Fingerprint: 0x5872adca
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Offensive Aura Skills (Paladin Only)
    Adds 5 - 11 Cold Damage Over 1 Secs (25 Frames)
    
    Captain's Grand Charm of Strength
    Grand Charm
    Required Level: 42
    Fingerprint: 0xaa868211
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Offensive Aura Skills (Paladin Only)
    +3 to Strength
    
    Captain's Grand Charm of Sustenance
    Grand Charm
    Required Level: 53
    Fingerprint: 0xdf07e691
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Offensive Aura Skills (Paladin Only)
    +32 to Life
    
    Coral Small Charm
    Small Charm
    Required Level: 20
    Fingerprint: 0x6705baaf
    Item Level: 85
    Version: Expansion 1.10+
    Lightning Resist +9%
    
    Coral Small Charm of Dexterity
    Small Charm
    Required Level: 20
    Fingerprint: 0x1ac919c8
    Item Level: 85
    Version: Expansion 1.10+
    +2 to Dexterity
    Lightning Resist +9%
    
    Cobalt Small Charm of Sustenance
    Small Charm
    Required Level: 20
    Fingerprint: 0x14ba7ab4
    Item Level: 83
    Version: Expansion 1.10+
    +14 to Life
    Cold Resist +8%
    
    Iron Small Charm of Balance
    Small Charm
    Required Level: 31
    Fingerprint: 0xf7d7757b
    Item Level: 85
    Version: Expansion 1.10+
    +5% Faster Hit Recovery
    +19 to Attack Rating
    
    Bronze Small Charm of Balance
    Small Charm
    Required Level: 29
    Fingerprint: 0x7ae9603b
    Item Level: 80
    Version: Expansion 1.10+
    +5% Faster Hit Recovery
    +3 to Attack Rating
    
    Iron Small Charm of Balance
    Small Charm
    Required Level: 31
    Fingerprint: 0x91774de2
    Item Level: 85
    Version: Expansion 1.10+
    +5% Faster Hit Recovery
    +22 to Attack Rating
    
    Merc:
    Code:
    Name:       Azrael
    Race:       Desert Mercenary
    Type:       Off-Nightmare
    Experience: 69449136
    Level:      83
    Dead?:      false
    
                Naked/Gear
    Strength:   183/183
    Dexterity:  147/147
    HP:         1687/1747
    Defense:    1245/1768
    AR:         1889/1889
    
    Fire:       162/122/62
    Cold:       192/152/92
    Lightning:  162/122/62
    Poison:    162/122/62
    
    Treachery
    Wyrmhide
    ShaelThulLem
    Defense: 406
    Durability: 22 of 24
    Required Level: 50
    Required Strength: 84
    Fingerprint: 0xd652e860
    Item Level: 82
    Version: Expansion 1.10+
    5% Chance to cast level 15 Fade when struck
    25% Chance to cast level 15 Venom on striking
    +2 to Assassin Skill Levels
    +45% Increased Attack Speed
    +20% Faster Hit Recovery
    Cold Resist +30%
    50% Extra Gold from Monsters
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Thul Rune
    Socketed: Lem Rune
    
    Shael Rune
    Required Level: 29
    Version: Expansion 1.10+
    Weapons: +20% Increased Attack Speed
    Armor: +20% Faster Hit Recovery
    Shields: +20% Faster Block Rate
    
    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%
    
    Lem Rune
    Required Level: 43
    Version: Expansion 1.10+
    Weapons: 75% Extra Gold from Monsters
    Armor: 50% Extra Gold from Monsters
    Shields: 50% Extra Gold from Monsters
    
    Tal Rasha's Horadric Crest
    Death Mask
    Defense: 117
    Durability: 13 of 20
    Required Level: 66
    Required Strength: 55
    Fingerprint: 0x1c85bea5
    Item Level: 85
    Version: Expansion 1.10+
    10% Mana stolen per hit
    10% Life stolen per hit
    +45 Defense
    +60 to Life
    +30 to Mana
    All Resistances +15
    
    The Reaper's Toll
    Thresher
    Two Hand Damage: 40 - 472
    Durability: 39 of 65
    Required Level: 75
    Required Strength: 114
    Required Dexterity: 89
    Fingerprint: 0x33fb89e9
    Item Level: 85
    Version: Expansion 1.10+
    33% Chance to cast level 1 Decrepify on striking
    235% Enhanced Damage
    Ignore Target's Defense
    Adds 4 - 44 Cold Damage Over 2 Secs (41 Frames)
    11% Life stolen per hit
    33% Deadly Strike
    Requirements -25%
    
    Build and Gear Progression:

    This being a teslot, it is obviously focused around Holy Shock, so the skill layout was pretty straightforward. I put one point in relevant skills and used the progression of holy skills until holy shock became available. I put enough points into zeal to reach 5 swings and then focused on maxing holy shock first. Afterwards I maxed resist lightning, salvation, and zeal, in that order. Additional points are being dumped into sacrifice for the extra physical damage. Why max zeal before sacrifice? For the AR boost. Crescent moon has itd, but for bosses it helps to be able to hit them, and even with max zeal the lack of fanaticism shows in the AR numbers. In most cases he does fine, but I may end up switching the merc to blessed aim to help with this.

    Stats were the same as always, enough strength for gear, enough dex for max block with holy shield, and the rest to vitality.

    Gear selection, for early leveling, the usual mish mash of random set pieces, including cleglaws, hsaurus’, angelics, khalim’s will. Early leveling gear was switched into other items as they became available. I remember using a number of different scepters (specifically the one with holy shock on it) until I hit the required level for crescent moon, after that I never looked back. Phar had promised me a beta CM phase blade to finish this guy with for quite some time, but he never came through, so I did without. For armor I used vipermagi before COH for the skill and res, COH pretty much is the best option for this build with +skills, res, and added physical damage. Gloves I considered using the standard LOH, but I wanted to put this pair of rare gloves to use for quite some time, and this is really the only build that can use them (other than different holy aura based builds). The helm went from starter gear->peasant crown->shako for the plus skills. Griff’s would obviously be a way better choice, but I was using it on my Light Sorc at the time, and I really like to avoid a lot of gear switching if possible. I’ll probably switch it to him if I plan on playing him for a long period of time, but for now shako does just fine until I find another Griff’s.

    Questing and Gameplay:

    I don’t recall much about Normal or Nightmare mode unfortunately, I also don’t have any screenshots from before hell except for the Conqueror Screen. I think he was started as part of a multiplayer game at one point or another that didn’t end up going anywhere so I played him on and off again. The only thing I do remember is that the character was slightly under leveled at the end of Nightmare, so I included him in some self MPing NM baal runs with some other characters rather than doing the normal shenk/eldritch/pindle boosting that I normally do. It was at this point that he waited with a few other characters I have in progress until I felt like working through hell mode. Coju then came along and asked for someone to join him for completing hell mode with his blizz sorc, so I tagged along.

    This one was probably the one with the most people in a game for a decent amount of time. Coju and I took on Act 1 on our own, clearing it with ease as the combination of lightning damage and cold damage left little that was immune. When we were starting up Act 2 though, cdm brought along his wind druid, and Goldtru joined with her lightning sorc. We had a grand total of 4 people (plus my barb) in one game which is pretty good considering, and we completed act 2 and 3 with that party. For Act 4 and 5 though we were back down to three as Goldtru had something more important to do apparently. For Act 5 cdm switched to his java zon as the wind druid was still in progress at the time. Overall a good group and a fun play through.

    Gameplay for this guy was pretty standard for a zealot, run into a crowd, start swinging, the only difference being what aura was running and what gear was used. Since I was surrounded by teleporting characters most of the time I also made ample use of charge to keep up with the group. I ended up going with a might merc with reapers. Even though I wasn’t doing as much physical damage as a standard zealot, decrep was still nice to have, and I was already creating static procs on my own, so I didn’t need a cresent moon on him which is usually my second choice for a melee character. Top choice is infinity of course, but once again it was already in use, and I didn’t feel like I really needed it as part of the group. Overall though he was a solid build that did decent damage.

    Interesting finds:

    Nothing that really stands out, I even did pindle runs at the end to gain a couple more levels that came up empty. I think we did coju’s hell forge during the play through but I can’t recall what it was if we did.

    Future Plans:

    Not so much, maybe some random MP here and there, but for the most part he is finished. If I ever get a hold of two spare jahs for dual dreams, I might respect him and try them out while running conviction, or I might just make a whole new paladin for that, who knows!

    Screenshots for your enjoyment:

    Andy Drop – Hell, Canyon – Hell, #2, Tombs – Hell, #2, Duriel – Hell, Duriel Drop – Hell, Meph – Hell, Meph Drop – Hell, Diablo – Hell, Diablo Drop – Hell, Ancients – Hell, Baal Minions – Hell, Baal Drop – Hell, The End

    Thanks for reading!
     
    Pb_pal, Grape, nulio and 2 others like this.
  2. Zylo

    Zylo IncGamers Member

    Joined:
    Apr 8, 2006
    Messages:
    1,081
    Likes Received:
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    Trophy Points:
    152
    Nice guardian! Teslot or Tesladin is probably in the top three builds for me, very fun build. I hope you enjoyed him.

    There seems to be more of a MP crowd in HC then SC these days. Reading about the players jumping in, here and there, reminded me of a time when this place was a bit more MP lively. Good times.

    Before you put him into retirement mode, I'd say play around with him a bit more. 'Infinity' on your merc will solve your AR issues, and give you a nice DPS boost to boot. +55% IAS will let him attack at the max attacks per second, and that is where I feel this guy really shines. Static is so gg in PVM.

    Good read, I look forward to your next guardian thread. Keep 'em coming!

    Edit:
    5/5/5/5/9 - 4.31 attacks per second (5% IAS)
    5/5/5/5/8 - 4.46 attacks per second (35% IAS)
    4/4/4/4/8 - 5.2 attacks per second (55% IAS) HLW, IAS gloves (good place to get some CB on him if you can), and IAS jewel in helm will get you there.
     
    Last edited: Aug 3, 2015
    Pyrotechnician and nulio like this.
  3. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

    Joined:
    Apr 21, 2011
    Messages:
    7,221
    Likes Received:
    216
    Trophy Points:
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    He's a fun one. Built in static is always a plus.

    As far as the MP crowd goes, there kind of is and kind of isn't. For example after we finished this one I haven't seen a bit of coju since. I most regularly play in a group/pair with cdm. The times we have available to play line up nicely and we are able to pick a couple of builds and run with them regularly"ish". The most recent one I finished was with him and his son for example. I did a couple of characters with goldtru recently, but her available times now I'm finding it hard to line up with recently. I also do baal runs with cyrax on and off, and we just recently started a new pair of characters so they will be moving along sometime soon.

    We used to start a thread and form a group, but half the time the group times didn't work out or it fell apart. It might be a good idea to try that again to gain new interest, but hamachi just allows random chatting, planning for the most part and there really isn't a need to do that anymore.

    Is going from 5/9 to 5/8 really that much of an improvement? I thought about it but didn't think it was that amazing of a jump so didn't bother at the time, but its not that hard to drop an ias jewel in the hat. I think I might do it just because I just have extra MF in there right now.
     
  4. Cyrax

    Cyrax IncGamers Member

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    Damn, you're so lucky i didn't suggest this build for when we created our new party. Otherwise you'd be stuck with another. ;) So how close to 100 Guardians are you now?

    Oh yeah, and congratz and all that. :p
     
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  5. thefranklin

    thefranklin IncGamers Member

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    Hey, good job on another guardian!
     
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  6. Pb_pal

    Pb_pal IncGamers Member

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    Great job! Always nice to see a Guardian. :) Congrats!
     
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  7. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

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    Ah see I was already factoring in the 20 on the sword when you said 55. My mistake. Now I just need to find another highlords.
     
  8. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

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    You could have suggested it. But I would have declined since I did it already. I can't repeat builds unless they get killed off. I think this is 18 or 19. 3 of which are deceased. I have to check to be sure.

    Thanks franklin. Just have to keep making more!

    Thanks Pb. HC is the way to go!
     

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