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Guardian Skunkerella

Discussion in 'Single Player Forum' started by skunkbelly, Apr 7, 2005.

  1. skunkbelly

    skunkbelly IncGamers Member

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    Guardian Skunkerella

    Skunkerella, my Frozen Orb / Fire Ball sorceress, just became Guardian #4 in my quest to get Guardians in all seven classes.

    Taking her up against the Ancients filled me with dread, since she’s my main magic-finder. But my fears were unwarranted… my first roll for the Three Bullies was brilliant… no FE, no Cursed, no bad Auras, and no fire/cold immune combinations. They ignored my merc, which was irritating, but otherwise they went down pretty easily. The Keep was only difficult on level 2, which was populated with Gloams. But the Throne was awful… OK’s and gloams. No dolls, at least.

    The Minions were also fairly easy, though the Venom Lord pack killed off my merc a couple of times. Baal died almost instantly (static + kelpie… yum), and dropped nothing of interest.

    Stats are below. Most of the gear was self-found from NM and Hell Meph, with the notable exception of the Shako.

    Now for the last three… my pally (stalled in the Durance), my barb (just croaked to the FE bug, gotta start over), and my druid (still in act 3 NM, after my first attempt died to FE Bremm Sparkfist).


    Character name : Skunkerella
    Character type : Hardcore Sorceress
    Character level : 87
    Character exp : 1310680026

    Strength : 69 (71)
    Energy : 55 (95)
    Dexterity : 121 (124)
    Vitality : 280 (282)

    Life : 999 / 726
    Mana : 589 / 247

    Gear:

    Wraith Beads
    Amulet
    +1 to Dexterity
    Fire Resist +30%
    Lightning Resist +14%
    Cold Resist +14%
    Poison Resist +14%
    8% Mana stolen per hit
    +1 to Sorceress Skill Levels

    Nightsmoke
    Mesh Belt
    Defense: 67
    +20 to Mana
    +47% Enhanced Defense
    +15 Defense
    Damage Reduced by 2
    All Resistances +10
    Required Level +5
    50% Damage Taken Goes to Mana

    Skin of the Vipermagi
    Serpentskin Armor
    Defense: 279
    +120% Enhanced Defense
    Magic Damage Reduced by 10
    All Resistances +31
    24% Better Chance of Getting Magic Items
    30% Faster Cast Rate
    +1 to All Skill Levels
    Socketed (1: 1 used)

    Skull Finger
    Ring
    Required Level: 23
    +11 to Energy
    +104 to Attack Rating
    Fire Resist +18%
    Cold Resist +20%
    10% Faster Cast Rate
    Level 3 Charged Bolt (27/27 Charges)

    Order Gyre
    Ring
    Required Level: 24
    Fire Resist +9%
    Lightning Resist +26%
    2% Mana stolen per hit
    10% Faster Cast Rate
    Level 1 Ice Blast (22/22 Charges)

    Soul Brogues
    Sharkskin Boots
    Defense: 47
    +18% Enhanced Defense
    Lightning Resist +20%
    Cold Resist +8%
    68% Extra Gold from Monsters
    22% Better Chance of Getting Magic Items
    20% Faster Run/Walk

    Harlequin Crest
    Shako
    Defense: 136
    +2 to Strength
    +2 to Energy
    +2 to Dexterity
    +2 to Vitality
    Damage Reduced by 10%
    All Resistances +15
    50% Better Chance of Getting Magic Items
    +2 to All Skill Levels
    +130 to Life (Based on Character Level)
    +130 to Mana (Based on Character Level)
    Socketed (1: 1 used)

    Magefist
    Light Gauntlets
    Defense: 25
    +28% Enhanced Defense
    Regenerate Mana 25%
    +10 Defense
    Adds 1-6 fire damage
    20% Faster Cast Rate
    +1 to Fire Skills

    Eschuta's Temper
    Eldritch Orb
    One-Hand Damage: 18 to 50
    Durability: 30 of 30
    +27 to Energy
    +3 to Sorceress Skill Levels
    40% Faster Cast Rate
    +16% to Fire Skill Damage
    +16% to Lightning Skill Damage

    Rhyme
    Grim Shield
    'ShaelEth'
    Defense: 111
    Chance to Block: 60%
    Durability: 70 of 70
    Required Strength: 58
    Required Level: 29
    +20% Increased Chance of Blocking
    Regenerate Mana 15%
    All Resistances +25
    50% Extra Gold from Monsters
    25% Better Chance of Getting Magic Items
    40% Faster Block Rate
    Cannot Be Frozen
    Socketed (2: 2 used)

    On Switch: Gull Dagger, Rhyme bone shield

    Mercenary Items: Shaftstop, Vampire Gaze, Kelpie Snare

    Charms: 32%/15% Gheed’s, various life/mana charms, a couple resist charms, and several 5-6% MF charms.
     
  2. Aoshi Shinomori II

    Aoshi Shinomori II Banned

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    Congratulations man, HC rocks. Nothing compare to the constant feeling of losing your entire work on that character :D
    BTW... the FE bug is: a fire enchanted monster does a lot more fire damage than it should when he hits? Or it does a lot more damage in the explosion when he dies? I lost my meele sorceress to a explosion of a dam FE creep this week. She was in NM and had 580+ of life when the monster died and took her with him. :(
     
  3. corax

    corax IncGamers Member

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    nice work on the guardian. that deserves a :drink:


    @Aoshi: theres a guide on the FE bug in the FAQS, go check it out :thumbsup:
     
  4. ChaoticTwitch

    ChaoticTwitch IncGamers Member

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    Congrats on the gaurdian skunk !!!! hope your quest to pat/mat all 7 classes workes out...good luck.

    cheers, C.T.
     
  5. tigercan

    tigercan IncGamers Member

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    Congrats Skunky :)
     
  6. jiansonz

    jiansonz IncGamers Member

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    None of that. The death explosion from high-life bosses is supposed to be lethal. That´s not a bug. The FE bug is when this damage is applied before the monster is dead. It is not yet confirmend if any FE boss has the potential to do this (my S/U Worshipper Guardian run suggests that "regular" FE bosses are only dangerous when they die), but we do know that the following is very dangerous to stand in explosion blast radius of:

    * FE + LE bosses (as well as all FE beetle bosses and their minions). The sparks seem to carry the death explosion damage, if you stand close to them.

    * FE mummies (Dried Corpses etc.). The minions of an FE boss has the death explosion damage carried by the posion cloud, even if you stand still and don´t get poisoned. But (non-LE) mummies are manageable, they are only dangerous when the die.

    * An FE Ancient will pulsate the FE explosion damage often, no matter what he is doing (especially if he starts an attack animation). Since they have so much life, they are always lethal in Hell and for most characters in NM too.

    * FE shambling undead bosses (like Pindleskin) will, if they try to rise again (but it can´t, since it´s a boss and the game instantly "kills" it again), deal their FE explosion damage. Without the graphics.


    EDIT: Sorry for the highjack. Congrats to the Guardian! That´s always an achievement.
     
  7. isengart

    isengart IncGamers Member

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    congrats on the guardian! I had troubles with the ancients on my meteorb in SC, you must have been really lucky there...
     
  8. Chimaira

    Chimaira IncGamers Member

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    Congratulations on the Guardian...that's really cool. I recently defeated The Ancients with my Meteorb and it only took 5 rerolls to get a manageable configuration.
     
  9. sunbearie

    sunbearie IncGamers Member

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    Congrates on the Guardian. Only 3 more to go!
     
  10. farting bob

    farting bob Banned

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    w00t! for skinbelly! 4 guardians is very impressive in 1.10 indeed, it beats my zero guardians, thats for sure.
     
  11. Vargas

    Vargas IncGamers Member

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    My most repectful congratulations for your acomplishement!
     

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