Guardian Rapunzel the Merc'less Six Damage Types Spectral Amazon


Diabloii.Net Member
Woe to you, oh SPF, for Maltatai sends a wall of text
Because he knows not writing short...
Let those who hath understanding reckon the number of the post
For it is a guardian number
Its number is six hundred and sixty six

I fight alone, no hired help
I needed time to think, to solve the issue on my mind

What did I see?
Could I believe?
That what was told by them was real and not just fantasy

Just what I saw in statues blue
Was the reflection of my warped face staring back at you
Cause with the cold, they're always there
Blue arrows freeze and shatter and melt them to despair

The air was green, criss-crossing through the screen
And I just had to see, what the effects would be
In the mist dark figures move and twist
Was all this for real, so freaking good in hell?

666 the number of the post
Cold and poison neutralizes most

Arrows blazed as potion brands were praised
Like tinder that is dry, they immolate the sky
In the night the fires are burning bright
Explosions have begun, D2 work is done

666 the number of the post
Redling flames made short work of the ghosts

This feels so right, I must charge up the light
Can this skill be real, it strikes fast like a dream
And I feel drawn towards the lightning-zon
Wings seem to mesmerise...
Filling up the eyes

666 the number of the post
To act bosses charged strikes do the most

I'm coming back
I will return
I now possess the knowledge I did need to learn
I have the vote
I have the force
Now let the power of arbitration take its course​

Sixes shall thou count and the numbers written shall be six. Neither shall thou limit thyself to two damage types, nor three, nor four, except to proceed to six. Five is totally wrong and insufficient. Upon deciding upon the sixth damage type, being the sixth chosen, deliver thou thy pointy object towards thy enemy who, having been naughty in the amazons eyes, dare snuff it.

Let those who have endured the ramblings so far have a small ration of clarity. So, Rapunzel is a hybrid amazon capable of effectively dealing all six types of damage and thus destroying any enemy no matter their immunities. She is built to be light and swift and can outrun almost all enemies. The characters idea was to be a spectral amazon capable of doing a bit of everything as far as possible and also equipped with as many colours and item types represented. In my opinion she succeeded very well on both accounts and is without doubt my coolest amazon character.

The game was played in version 1.13 with no modifications or additions. Rapunzel cleared every area, playing through normal and nightmare on 8 player setting and hell on 1 player setting, ultimately reaching level 86.

And yes, I have deliberately put off responding to your comments in other threads (many thanks for those) just to make this my post number 666.

Rapunzels story
The background story amounts to about 118 MB of pictures and 3,5 MB of text, of which about 1,25 MB centres on Rapunzel. Do not expect a meaningful summary of that story in a guardian thread... The main plot is that the ideologically coloured four amazons I have previously guardianed have elected Rapunzel as arbiter in their squabbles about whose elemental skills and political ideologies and dogma has the most merit. Rapunzel has approached the task in a methodical way and had each select one skill to represent their element. In order to field test them properly she has then obviously gone through the game, without any hireling as that might have compromised her impartiality.

[thread=843052]Snövit[/thread] the blue liberal capitalistic frost (yes) maiden (not) nominated the mighty freezing arrow to be invested in the contest.

[thread=842953]Rödluvan[/thread] the red, red-blooded and collective fire bowazon nominated the exploding arrows to show solidarity with the other skills.

[thread=867045]Askungen[/thread] the green grassroot environmentalist was unsure of whether to pick poison or plague javelin. After discovering a Lem rune, Rapunzel choose the former.

[thread=893624]Törnrosa[/thread] the illuminated celestial administrator (self)-righteously nominated charged strike to strike terror into the hearts of heathen disobedient demons.

Jabbing, strafing and archery in general provided physical damage.

A peaceful light plate gave Rapunzel access to a hearty valkyrie that could stand long enough in most situations when not poisoned.

Her discovery of the Witchwild String gave her access to fully grown magic arrows and her discovery of Kuko Shakaku enabled access to immolation arrows to support the exploding ones.

The immeasurably convenient lightning bolt skill allowed Rapunzel to cheaply destroy physically resistant enemies from a distance. It is a mystery why this skill is not more used, it is nearly a ranged berserk, which also automatically hits.

Rapunzel started off as an all-professional and stiff individual but the silliness of her squabbling colleagues and their sidekicks infested her over time.

Statistics and skills at her mightiest moment, upon reaching level 86
As you can see Rapunzel obtained rather high life compared to the investment in vitality, chiefly thanks to charms. She achieved max blocking throughout most of the game. Keep in mind that the [post=8778237]damage numbers for poison javelin are immensely understated[/post] for those unfortunate souls who are hit by the actual javelin.

Her inventory was filled with charms, a key, a cube and a tome of identifying. From charms she gained life, resistances, running speed and cold damage which increased the freeze length of Freezing Arrow considerably.

Those boots were gambled in early nightmare, and remained her best item until Mephisto gave her the javelins. Rapunzel is not nearly enough of a mageazon to take full advantage of the Stone of Jordan but skill levels suited her immensely and it is an item of unmatched reputation and legend.

The ring could certainly have been better but it is rather funny that she wore a ring titled "Viper Spiral" when vipers were the only enemies she could not control.

Cleglaws Pincers and Treachery, some of those items that every single character could find a use for. Even the weakest caster could toss a fools javelin to poison and slow. Rapunzel specialized in light armor types that showed different colours; collecting a ghost armor, breast plate and light plate.

The amulet was aggravatingly indispensable. Corrupting the wearer indeed with druidic influence. Find a more stylish helm than the Vampire Gaze socketed with a green jewel, I dare all. A mighty thing indeed, it is.

Rapunzels shield is Rapunzels Chromatic Bone Shield of Deflecting, socketed by Larzuk and inlaid with two Sol runes for 14 PDR. Her switch weapon is the Titans Revenge, upgraded to matriarchal javelins.

Extra equipment in stash and cube
Rapunzel usually wore her breast plate and donned the peaceful light plate to summon the valkyrie and gain extra dodging against bosses. She had the Spirit Shroud ghost armor socketed with a red jewel of fervor when dangerous magics abounded.

She switched hats between the green Vampire Gaze and Blackhorns Face when slowing and lightning protection was needed.

Kuko Shakaku was extraordinary against ghost packs, like in the forgotten tower, or gloams.

The generals flail was almost never used. I thoroughly enjoy that weapon but it proved to have no obvious place in Rapunzels tactics. Foes dangerous enought o slow that much were usually foes dangerous enough to keep the distance from, which she could do well enough with "only" 45 % slowing from mask and gloves.

The Goblin Toe is always useful against bosses but Rapunzels gorgeous rare boots were so good I was very reluctant to switch them out.

Rapunzels extra amulet is for PDR, which was used when visiting Nihlatak to withstand viper clouds. Her main amulet was so useful despite the irritating lack of amazon skills that I could not find anything that could compete. I also kept a teleport amulet in the cube.

I kept M'avinas belt in stash for super-speed running but Rapunzel turned out to not require it to outpace the ancients, which would have been the main reason to use that belt. I also kept her Chance Guards for the event that she would need to make money urgently, which proved not to be the case.

Strengths and Weaknesses
Rapunzel is a skirmisher with an answer for every defense, capable of picking apart any enemy in the game on her own. When enemy regeneration is a problem she can poison, burn and prevent monster healing with her mask. Despite the mobility, she has solid defenses. Maxed blocking, around 40 % chance to dodge, 30 % damage reduction (45 % with Fade triggered) 24 MDR and by the end 14 PDR from the shield.

The closest Rapunzel has come to dying was in nightmare in Act V before such defenses were online and running. [post=8773367]8 player pit vipers spawned from an evil urn and charged[/post] her, one of them eating up more than half of her life with one charge. After that experience I promptly assigned the 35 stat points I had saved in anticipation of new equipment into vitality. The 8 player nightmare ancients did on the other hand fall without a potion needed and despite Rapunzel accidentally wearing the wrong circlet.

In hell, Rapunzel never [post=8779861]deliberately[/post] drank a potion before the Halls of the Dead. She was so nimble I actually kept count of hits taken during the first half of Act I. Andariel never scored a single one, not even with her poison spray, as Rapunzel roasted her with her arrows. Utterly superior in every location with space to manoeuvre, her only weak point was confined spaces. The spread out skills mean that apart from the posion javelins, overcharged as they are from venom, resistant enemies can take a long time to tear apart. Rapunzel also lacks a curse, such as weaken or cloak of shadows, that is easily cast from charges or has a high chance to trigger form weapons.

She was caught and defeated once, by the nefarious viper lord [post=8809026]Black Snarl[/post], the [thread=927643]terror of terrors[/thread] among serpents. The occasion was the most classical mistake possible when playing amazons - advancing too far and letting the valkyrie advance too far in the second level of the Claw Viper Temple, alerting the packs closest to the corridor. Black Snarl, fire enchanted, cursed and extra fast, charged the valkyrie back and Rapunzel was chased back to a corner awaiting his charge. I will always wonder if she would won that fight. I think she could, but I would not risk the story with those odds.

The proper way to approach the situation is to snipe at the mound with guided arrows to see if vipers are present there (through the life and mana drain) and then sprint forward and teleport up. I have both committed exactly the same mistake earlier and conquered the mound on several occasions and should in every way be expected to know better. Also, not least, the second level should be dealt with before and not after you have exhausted your reflexes and creative thinking by clearing the entire first level.

The rest of the game went by comparatively slow and safe. [post=8856911]Hephasto[/post] was dangerous and fast but Rapunzel lured him to a fiery moat and escaped to the other side. [post=8858857]Nihlatak[/post] had prepared a solid defense with spiders, snakes and succubi, and cursing from himself along with his corpse explosions, but freezing arrows shut the whole party down. I dared not, however, open the evil urns in that place.

[post=8873347]The ancients could not catch her and Baal and his minons made a worthy effort but neither stair traps, uncancellable regeneration or fanatically stacked resistances would suffice[/post].

Rapunzel was meant to represent all amazons in some way and in terms of skill choices and colour choices she is as diverse as she could be. She has experienced almost all archetypical amazon career episodes, from early gemmed hunters bow hunting to diminishing damage until recovering a class-specific unique from nightmare Mephisto and finding the most famous Stone of Jordan. In that sense it is perhaps fitting that she should have had to retreat one time, and nowhere more so than in the second level of the Claw Viper Temple. Despite such a setback and very much due to the fact that she beat the game without ever having a mercenary I still consider Rapunzel the coolest of amazons.

Resistance is futile.

Over and out!
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Diabloii.Net Member
This is absolutely incredible! I give it 6 stars.

Congrats on the Guardian, and thanks for the awesome writeup!


Diabloii.Net Member
Congrats. Awesome theme and the write-ups have been great as always. This really goes to show that with a little patience and smart tactics, synergies are definitely not needed to get through the game. What item would you say was the most game-changing find, and in what order did you level your diverse set of skills?

So in keeping with the theme, after you guardian your 3 sorceresses, are you going to make a tri-elementalist?
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Diabloii.Net Member
6 thanks for that.:)

The lem rune, as it unlocked envenomed poison javelins, Rapunzels greatest weapon. Closely followed by Titans Revenge, gained after a stupefying slog through nightmare with ineffective weapons. What an epic quest drop it was from Mephisto.

As for the skills, I refer to the story ;). Maybe you can get an idea through looking at the titles of the chapters about Rapunzel.


Moderator Single Player
This one brings redefines the phrase “epic write up.”

Congratulations once again, very impressive.


Diabloii.Net Member
Wow, just wow. You never cease to amaze me. With your builds, write-ups, ways of making untwinked work, ...

Congrats, and thanks for keeping me entertained every single time !!


Diabloii.Net Site Pal
I read the poem to my colleagues and they were like 'What the **** are you on about?'. I was like 'Stay a while and listen...', and told them the entire story of Diablo.

Love this, a certain headliner for the next awards :)


Diabloii.Net Member
Both extremely kind comments, thanks very much.

I forgot your sorceress question; yes I have sort of an idea to make a merc'less mega-hybrid character of each class that represents all previous guardians in some way. The ultimate expression and test of all knowledge gathered through guardianing more specialized builds and preferably therefore being able to own and outclass everything in the game.
So far the ideas look like this:
Spectral mercless hybrids
Am Rapunzel

As Maltalina
20 shadow master or warrior
20 wake of inferno
20 blades of ice
20 death sentry, synergizes inferno
1 in dragon flight, blade shield, mind blast, venom
convert with mind blast or have shadow tank, then trap and slash and cast shurikens or shoot

B Malthur
20 battle orders
20 whirlwind?
10 and rest in leap
20 throw mastery
1 leap attack
1 berserk
1 all masteries
1 grim ward
two weapons or two handed weapon. lack of dedicated war cry allow variety and flexibility and makes myth runeword more viable. high throw speed to combine with own leap until grim ward. If Malthur then must use Howltusk.

D Maltakrax
5 + 15 raven
20 molten boulder or armageddon?
20 rabies
20 poison creeper
1 oak sage
1 armageddon
1 all shape-shifting
1 in bear, strong from spirit
1 all vines
tank with feral and hunger as wolf or maul as bear or arctic blast and twisters as human armageddon combines with all

P Maltacus
10+10 prayer
1 defensive auras except single resist
20 fist of heaven
20 holy bolt
16 conversion
5 holy freeze
1 conviction
1 charge


Resistance auras and 12 salvation and conversion backed by 1 point smite. Sol runes and healing from items. charge buggy and dangerous to use untwinked, zeal overused, vengeance my own thing. Teleport charging? Cloaking? Hexfire ultimate. Bolts from items. Salvation unlocks twohanders and ranged when converts tank. cursing and venom to complete damage types.

No holy shield, detracts from looks and no silly mark. keep enemies slowed and away with auras, use ranged and melee weapon setup. convert, then attack. focus on weapon that hits well. freeze and smite and convert then convict and attack. holy bolt or sanctuary and attack against undead.

N Maltatai
20 skeleton mage
20 skeleton mastery
20 bone spirit
16 poison dagger
1 bone prison
1 in all curses except attract
1 iron golem
1 summon resist
1 revive

S Maltlotta
20 hydra**
20 glacial spike
20 thunderstorm
7 in each mastery
7 lightning mastery
13 chain lightning*
20 enchant if finding ultimate weapon
1 ice blast to freeze
1 blizzard as support cold damage
1 thunder storm
1 energy shield and frozen armor
shoot with weakening bow, teleport and cast with staff. freeze or escape and snipe with hydras. memory staff with core skills or static field.

Keep spreading the Horadric wisdom!

There is a poem? Where? Or did you read the iron maiden cover (number of the beast) to them as a poem?


Diabloii.Net Member
Those builds all look pretty wild. Probably some of the few truly unique builds left to try that haven't been tested before. Major creativity points to you sir!


Diabloii.Net Site Pal
Sort of? I pickes up the IM reference but because you started with the SPF/Maltatai lines, I thought that it was mostly written by you and was just based on TNotB :p


Diabloii.Net Member
Can those even be called proper builds?:D OK, the necromancer and sorceress can work out effectively but the others are more like a pile of disparate skills with little or no connection to one another.

Quite right. Tyrael: "...however, we are too late to save the lyrics. Maltatais destructive touch have corrupted it completely."

For those readers less immersed in the new wave of British heavy metal (that is one lengthy genre title indeed!), Iron Maidens song the Number of the Beast begins with a short declamation (the first section in my text) followed by the actual song.

By the way, can you believe that Mrs Maltatai actually has the number of the beast in her personal number (used in Sweden for identification, healthcare, social security and such)? Metal!


Diabloii.Net Member
Can those even be called proper builds?:D OK, the necromancer and sorceress can work out effectively but the others are more like a pile of disparate skills with little or no connection to one another.

Quite right. Tyrael: "...however, we are too late to save the lyrics. Maltatais destructive touch have corrupted it completely."

For those readers less immersed in the new wave of British heavy metal (that is one lengthy genre title indeed!), Iron Maidens song the Number of the Beast begins with a short declamation (the first section in my text) followed by the actual song.

By the way, can you believe that Mrs Maltatai actually has the number of the beast in her personal number (used in Sweden for identification, healthcare, social security and such)? Metal!
My starting number on my very first trail run was the number of the beast :). There's no such thing as coincidence ;) !!!


Diabloii.Net Site Pal
I loved this enough for a second read, and wanted to suggest that most HC players will have a moment as you did below;

"After that experience I promptly assigned the 35 stat points I had saved in anticipation of new equipment into vitality."