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Guardian Predator - Fire Hunter Druid

Discussion in 'Single Player Forum' started by Pyrotechnician, Oct 3, 2014.

  1. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

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    I’m close to wrapping up another character, so thought I’d do this first.

    Guardian Predator

    This is a fire hunter druid, one of the more abnormal builds out there, but the concept is pretty straightforward, skills split between the fire elemental skills (main fissure and volcano) and summons (main dire wolves and grizzly), using a bow switch to pick off enemies as the skill timers run down. A ton of fun, but also kind of wears on you over time. Especially when paired with another abnormal and slightly underpowered build. This character was done with crawlingdeadman and his double throw barbarian. His guard thread will be linked here whenever he finishes it.

    Stats/Stats-Bow/Skills #2:
    Code:
    Name:       Predator
    Class:      Druid
    Experience: 888164357
    Level:      83
    
                Naked/Gear
    Strength:   115/161
    Dexterity:  80/109
    Vitality:   285/307
    Energy:     20/40
    HP:         758/962
    Mana:       184/356
    Stamina:    426/426
    Defense:    20/1464
    AR:         370/35637
    
    Fire:       213/173/113
    Cold:       214/174/114
    Lightning:  236/196/136
    Poison:     214/174/114
    
    MF:         25       Block:      23
    GF:         50
    FR/W:       20
    FHR:        85
    IAS:        0
    FCR:        95
    
    Raven: 1/13
    Poison Creeper: 1/13
    Oak Sage: 1/13
    Summon Spirit Wolf: 1/13
    Carrion Vine: 1/13
    Heart of Wolverine: 1/13
    Summon Dire Wolf: 20/32
    Solar Creeper: 0/0
    Spirit of Barbs: 0/0
    Summon Grizzly: 20/32
    
    Werewolf: 0/0
    Lycanthropy: 0/0
    Werebear: 0/0
    Feral Rage: 0/0
    Maul: 0/0
    Rabies: 0/0
    Fire Claws: 0/0
    Hunger: 0/0
    Shock Wave: 0/0
    Fury: 0/0
    
    Firestorm: 1/14
    Molten Boulder: 1/14
    Arctic Blast: 1/13
    Fissure: 20/33
    Cyclone Armor: 1/13
    Twister: 1/13
    Volcano: 20/33
    Tornado: 1/13
    Armageddon: 1/14
    Hurricane: 1/13
    
    Gear:
    Code:
    Magefist
    Light Gauntlets
    Defense: 24
    Durability: 18 of 18
    Required Level: 23
    Required Strength: 45
    Fingerprint: 0xeaa7ca79
    Item Level: 87
    Version: Expansion 1.10+
    +1 to Fire Skills
    +20% Faster Cast Rate
    Adds 1 - 6 Fire Damage
    +22% Enhanced Defense
    +10 Defense
    Regenerate Mana 25%
    
    Nightsmoke
    Belt
    Defense: 23
    Durability: 16 of 16
    Required Level: 20
    Required Strength: 25
    Fingerprint: 0x726c114d
    Item Level: 75
    Version: Expansion 1.10+
    +42% Enhanced Defense
    +15 Defense
    +20 to Mana
    All Resistances +10
    Damage Reduced by 2
    50% Damage Taken Goes To Mana
    
    Angelic Halo
    Ring
    Required Level: 12
    Fingerprint: 0xbde7d72c
    Item Level: 49
    Version: Expansion 1.10+
    +20 to Life
    Replenish Life +6
    Set (2 items): +996 to Attack Rating (Based on Character Level)
    Set (3 items): 50% Better Chance of Getting Magic Items
    
    (2 items): +10 to Dexterity
    
    Infernostride
    Demonhide Boots
    Defense: 94
    Durability: 9 of 12
    Required Level: 29
    Required Strength: 20
    Fingerprint: 0xc4f3f039
    Item Level: 49
    Version: Expansion 1.10+
    5% Chance to cast level 8 Blaze when struck
    +20% Faster Run/Walk
    Adds 12 - 33 Fire Damage
    +120% Enhanced Defense
    +15 Defense
    +10% to Maximum Fire Resist
    Fire Resist +30%
    50% Extra Gold from Monsters
    +2 to Light Radius
    
    Raven Frost
    Ring
    Required Level: 45
    Fingerprint: 0xe5b125fd
    Item Level: 99
    Version: Expansion 1.10+
    +186 to Attack Rating
    Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
    +18 to Dexterity
    +40 to Mana
    Cold Absorb 20%
    Cannot Be Frozen
    
    Jalal's Mane
    Totemic Mask
    Defense: 277
    Durability: 20 of 20
    Required Level: 47
    Required Strength: 65
    Fingerprint: 0x9eabe267
    Item Level: 85
    Version: Expansion 1.10+
    +2 to Shape-Shifting Skills (Druid Only)
    +2 to Druid Skill Levels
    +30% Faster Hit Recovery
    20% Bonus to Attack Rating
    +180% Enhanced Defense
    +20 to Strength
    +20 to Energy
    All Resistances +45
    +5 to Mana after each Kill
    1 Sockets (1 used)
    Socketed: Um Rune
    
    Um Rune
    Required Level: 47
    Version: Expansion 1.10+
    Weapons: 25% Chance of Open Wounds
    Armor: Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    Shields: Cold Resist +22%
    Lightning Resist +22%
    Fire Resist +22%
    Poison Resist +22%
    
    Chains of Honor
    Archon Plate
    DolUmBerIst
    Defense: 885
    Durability: 60 of 60
    Required Level: 63
    Required Strength: 103
    Fingerprint: 0x5119c0bb
    Item Level: 85
    Version: Expansion 1.10+
    +2 to All Skills
    +200% Damage to Demons
    +100% Damage to Undead
    8% Life stolen per hit
    +70% Enhanced Defense
    +20 to Strength
    Replenish Life +7
    All Resistances +65
    Damage Reduced by 8%
    25% Better Chance of Getting Magic Items
    4 Sockets (4 used)
    Socketed: Dol Rune
    Socketed: Um Rune
    Socketed: Ber Rune
    Socketed: Ist Rune
    
    Dol Rune
    Required Level: 31
    Version: Expansion 1.10+
    Weapons: Hit Causes Monster to Flee 25%
    Armor: Replenish Life +7
    Shields: Replenish Life +7
    
    Um Rune
    Required Level: 47
    Version: Expansion 1.10+
    Weapons: 25% Chance of Open Wounds
    Armor: Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    Shields: Cold Resist +22%
    Lightning Resist +22%
    Fire Resist +22%
    Poison Resist +22%
    
    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%
    
    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items
    
    Angelic Wings
    Amulet
    Required Level: 12
    Fingerprint: 0x56f010b3
    Item Level: 85
    Version: Expansion 1.10+
    20% Damage Taken Goes To Mana
    +3 to Light Radius
    Set (2 items): +75 to Life
    Set (3 items): +1 to All Skills
    
    (2 items): +10 to Dexterity
    
    Harmony
    Great Bow
    TirIthSolKo
    Two Hand Damage: 50 - 190
    Durability: 36 of 36
    Required Level: 51
    Required Strength: 121
    Required Dexterity: 107
    Fingerprint: 0x5319d649
    Item Level: **
    Version: Expansion 1.10+
    Level 10 Vigor Aura When Equipped
    249% Enhanced Damage
    +9 to Minimum Damage
    +9 to Maximum Damage
    Adds 55 - 160 Fire Damage
    Adds 55 - 160 Lightning Damage
    Adds 55 - 160 Cold Damage Over 2 Secs (58 Frames)
    +6 to Valkyrie
    +10 to Dexterity
    Regenerate Mana 20%
    +2 to Mana after each Kill
    +2 to Light Radius
    Level 20 Revive (25/25 Charges)
    4 Sockets (4 used)
    Socketed: Tir Rune
    Socketed: Ith Rune
    Socketed: Sol Rune
    Socketed: Ko Rune
    
    Tir Rune
    Required Level: 13
    Version: Expansion 1.10+
    Weapons: +2 to Mana after each Kill
    Armor: +2 to Mana after each Kill
    Shields: +2 to Mana after each Kill
    
    Ith Rune
    Required Level: 15
    Version: Expansion 1.10+
    Weapons: +9 to Maximum Damage
    Armor: 15% Damage Taken Goes To Mana
    Shields: 15% Damage Taken Goes To Mana
    
    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7
    
    Ko Rune
    Required Level: 39
    Version: Expansion 1.10+
    Weapons: +10 to Dexterity
    Armor: +10 to Dexterity
    Shields: +10 to Dexterity
    
    Arrows
    Fingerprint: 0xb34b7af6
    Item Level: 5
    Version: Expansion 1.10+
    
    Heart of the Oak
    Superior Flail
    KoVexPulThul
    One Hand Damage: 1 - 26
    Durability: 30 of 30
    Required Level: 55
    Required Strength: 41
    Required Dexterity: 35
    Fingerprint: 0x29027f30
    Item Level: 52
    Version: Expansion 1.10+
    +3 to All Skills
    +40% Faster Cast Rate
    11% Enhanced Damage
    +75% Damage to Demons
    +100 to Attack Rating against Demons
    +150% Damage to Undead
    Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    7% Mana stolen per hit
    +10 to Dexterity
    Replenish Life +20
    Increase Maximum Mana 15%
    All Resistances +39
    Level 4 Oak Sage (25/25 Charges)
    Level 14 Raven (60/60 Charges)
    4 Sockets (4 used)
    Socketed: Ko Rune
    Socketed: Vex Rune
    Socketed: Pul Rune
    Socketed: Thul Rune
    
    Ko Rune
    Required Level: 39
    Version: Expansion 1.10+
    Weapons: +10 to Dexterity
    Armor: +10 to Dexterity
    Shields: +10 to Dexterity
    
    Vex Rune
    Required Level: 55
    Version: Expansion 1.10+
    Weapons: 7% Mana stolen per hit
    Armor: +5% to Maximum Fire Resist
    Shields: +5% to Maximum Fire Resist
    
    Pul Rune
    Required Level: 45
    Version: Expansion 1.10+
    Weapons: +75% Damage to Demons
    +100 to Attack Rating against Demons
    Armor: +30% Enhanced Defense
    Shields: +30% Enhanced Defense
    
    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%
    
    Spirit
    Monarch
    TalThulOrtAmn
    Defense: 134
    Chance to Block: 0
    Durability: 86 of 86
    Required Level: 54
    Required Strength: 156
    Fingerprint: 0xf9936f81
    Item Level: **
    Version: Expansion 1.10+
    +2 to All Skills
    +35% Faster Cast Rate
    +55% Faster Hit Recovery
    +250 Defense vs. Missile
    +22 to Vitality
    +112 to Mana
    Cold Resist +35%
    Lightning Resist +35%
    Poison Resist +35%
    +5 Magic Absorb
    Attacker Takes Damage of 14
    4 Sockets (4 used)
    Socketed: Tal Rune
    Socketed: Thul Rune
    Socketed: Ort Rune
    Socketed: Amn Rune
    
    Tal Rune
    Required Level: 17
    Version: Expansion 1.10+
    Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
    Armor: Poison Resist +30%
    Shields: Poison Resist +35%
    
    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%
    
    Ort Rune
    Required Level: 21
    Version: Expansion 1.10+
    Weapons: Adds 1 - 50 Lightning Damage
    Armor: Lightning Resist +30%
    Shields: Lightning Resist +35%
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Inventory:
    Code:
    Tome of Town Portal
    Fingerprint: 0x5f0c45a
    Item Level: 12
    Version: Expansion 1.10+
    
    Tome of Identify
    Fingerprint: 0xebdd2d0d
    Item Level: 12
    Version: Expansion 1.10+
    
    Horadric Cube
    Fingerprint: 0x2445dc63
    Item Level: 13
    Version: Expansion 1.10+
    
    Natural Grand Charm
    Grand Charm
    Required Level: 42
    Fingerprint: 0x4eedb23f
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Elemental Skills (Druid Only)
    
    Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0xf7257a62
    Item Level: 85
    Version: Expansion 1.10+
    +17 to Life
    
    Trainer's Grand Charm of Life
    Grand Charm
    Required Level: 42
    Fingerprint: 0x455a3cb9
    Item Level: 80
    Version: Expansion 1.10+
    +1 to Summoning Skills (Druid Only)
    +8 to Life
    
    Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0xd2b95e96
    Item Level: 79
    Version: Expansion 1.10+
    +18 to Life
    
    Key
    Fingerprint: 0x10b753d2
    Item Level: 78
    Version: Expansion 1.10+
    
    Crimson Small Charm of Dexterity
    Small Charm
    Required Level: 5
    Fingerprint: 0xce7d7ec
    Item Level: 19
    Version: Expansion 1.10+
    +1 to Dexterity
    Fire Resist +4%
    
    Amber Small Charm
    Small Charm
    Required Level: 32
    Fingerprint: 0xf3ea218f
    Item Level: 87
    Version: Expansion 1.10+
    Lightning Resist +11%
    
    Amber Small Charm of Strength
    Small Charm
    Required Level: 32
    Fingerprint: 0xfadd83bc
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Strength
    Lightning Resist +11%
    
    Large Charm of Vita
    Large Charm
    Required Level: 50
    Fingerprint: 0x88d75964
    Item Level: 80
    Version: Expansion 1.10+
    +30 to Life
    
    Natural Grand Charm
    Grand Charm
    Required Level: 42
    Fingerprint: 0x9c53cd0c
    Item Level: 80
    Version: Expansion 1.10+
    +1 to Elemental Skills (Druid Only)
    
    Natural Grand Charm of the Icicle
    Grand Charm
    Required Level: 42
    Fingerprint: 0x8117454f
    Item Level: 84
    Version: Expansion 1.10+
    +1 to Elemental Skills (Druid Only)
    Adds 2 - 3 Cold Damage Over 1 Secs (25 Frames)
    
    Trainer's Grand Charm of Vita
    Grand Charm
    Required Level: 69
    Fingerprint: 0xddbca874
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Summoning Skills (Druid Only)
    +36 to Life
    
    Trainer's Grand Charm of Strength
    Grand Charm
    Required Level: 42
    Fingerprint: 0x7dfabc57
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Summoning Skills (Druid Only)
    +5 to Strength
    
    Merc:
    Code:
    Name:       Leharas
    Race:       Desert Mercenary
    Type:       Comb-Normal
    Experience: 52872334
    Level:      78
    Dead?:      false
    
                Naked/Gear
    Strength:   178/178
    Dexterity:  143/143
    HP:         1550/1610
    Defense:    1146/1632
    AR:         1889/1889
    
    Fire:       160/120/60
    Cold:       190/150/90
    Lightning:  160/120/60
    Poison:    160/120/60
    
    Treachery
    Wire Fleece
    ShaelThulLem
    Defense: 375
    Durability: 17 of 32
    Required Level: 53
    Required Strength: 111
    Fingerprint: 0x91e1daab
    Item Level: 85
    Version: Expansion 1.10+
    5% Chance to cast level 15 Fade when struck
    25% Chance to cast level 15 Venom on striking
    +2 to Assassin Skill Levels
    +45% Increased Attack Speed
    +20% Faster Hit Recovery
    Cold Resist +30%
    50% Extra Gold from Monsters
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Thul Rune
    Socketed: Lem Rune
    
    Shael Rune
    Required Level: 29
    Version: Expansion 1.10+
    Weapons: +20% Increased Attack Speed
    Armor: +20% Faster Hit Recovery
    Shields: +20% Faster Block Rate
    
    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%
    
    Lem Rune
    Required Level: 43
    Version: Expansion 1.10+
    Weapons: 75% Extra Gold from Monsters
    Armor: 50% Extra Gold from Monsters
    Shields: 50% Extra Gold from Monsters
    
    Tal Rasha's Horadric Crest
    Death Mask
    Defense: 111
    Durability: 16 of 20
    Required Level: 66
    Required Strength: 55
    Fingerprint: 0xf3d84e30
    Item Level: 75
    Version: Expansion 1.10+
    10% Mana stolen per hit
    10% Life stolen per hit
    +45 Defense
    +60 to Life
    +30 to Mana
    All Resistances +15
    
    Crescent Moon
    Thresher
    ShaelUmTir
    Two Hand Damage: 57 - 673
    Durability: 33 of 33
    Required Level: 53
    Required Strength: 142
    Required Dexterity: 108
    Fingerprint: 0x533a0853
    Item Level: 79
    Version: Expansion 1.10+
    10% Chance to cast level 17 Chain Lightning on striking
    7% Chance to cast level 13 Static Field on striking
    +20% Increased Attack Speed
    219% Enhanced Damage
    Ignore Target's Defense
    -35% to Enemy Lightning Resistance
    25% Chance of Open Wounds
    +10 Magic Absorb
    +2 to Mana after each Kill
    Level 18 Summon Spirit Wolf (30/30 Charges)
    Ethereal
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Um Rune
    Socketed: Tir Rune
    
    Shael Rune
    Required Level: 29
    Version: Expansion 1.10+
    Weapons: +20% Increased Attack Speed
    Armor: +20% Faster Hit Recovery
    Shields: +20% Faster Block Rate
    
    Um Rune
    Required Level: 47
    Version: Expansion 1.10+
    Weapons: 25% Chance of Open Wounds
    Armor: Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    Shields: Cold Resist +22%
    Lightning Resist +22%
    Fire Resist +22%
    Poison Resist +22%
    
    Tir Rune
    Required Level: 13
    Version: Expansion 1.10+
    Weapons: +2 to Mana after each Kill
    Armor: +2 to Mana after each Kill
    Shields: +2 to Mana after each Kill
    
    Build and Gear Progression:

    As said earlier this is a fire hunter druid. Early levels I pumped the fire elemental skills fissure, followed by volcano, and then started maxing summons, dire wolves followed by grizzly. 1 point and plus skills were enough to carry the summons until late NM/Hell mode when I had more available points to allocate to them. At level 83 and all skill quests the main skills are maxed, so technically complete, spare skill points can probably be added to additional fire synergies or Oak/HoW depending on what you feel like really. If I get any further it will probably be a fire damage synergy though. Stats, same as always, enough strength (and this time dex) for gear, rest into vitality. Using both spirit monarch and a bow switch made it seem like I constantly had low life, and I pretty much did, which is probably why the second version made it and the first did not.

    Gear selection, for early leveling, the usual mish mash of random set pieces, including cleglaws, hsaurus’, angelics, khalim’s will. At level 15 I equipped ravenclaw for bow switch to start with the core of the build. Gear was eventually replaced for standard caster gear including spirit weapon with rhyme, vmagi, magefist (for the +1 fire skills). Mid level gear included adding jalal’s and switching to kuko bow. End game gear is as seen above, which includes hoto/spirt, harmony in a great bow, and COH. The final gear set left me with overstacked res on cast switch and just under max with bow switch. I should probably switch some things around to max out fire/light on switch but I’m not sure how worth it is now.

    The great bow base was chosen because it had the lowest dex requirements of the elite bows, it has a high strength requirement, but I was already going to use spirit so it wasn’t a lost cause. Belt and boots can probably be switched out, but they were equipped mid-way through and they worked, so I left them as is (besides I seem to like the higher fire res brought by infernos, switching to tgods probably isn’t a bad idea either since I do have stacked res on cast switch).

    Questing and Gameplay:

    Early game was the same as always, twink a bunch of stuff on and hit things. As the game progressed, I usually casted a few fissures in-between hitting things before settling into the casting/bow type gameplay. Typical game play was something like this…Cast all summons, make sure Armageddon was still up, cast a fissure on the next pack, switch to bow and plink away. The bow switch would usually be kept out for the majority of the play and I would only switch to the caster side to cast something then swap back in order to maintain the Valk summon of harmony (switching fast enough doesn’t make her poof). The vigor aura of harmony was also a nice touch as we were able to speed between groups of monsters fairly fast. Even though I was playing with a barb, my summons did almost all of the tanking, cdm would for the most part be hanging back with me shooting off a variety of axes, glaives, or one of the other many variety of throwing weapons he tested. For most of normal and NM it was smooth sailing. I would provide area of effect and tanks (also plinking), and cdm would provide the buffs and as he so aptly put it Machine Gun Em.

    Hell mode started though and progress slowed, the fire immunes piled up and we weren’t putting out big damage numbers (ok, well I wasn’t, cdm was still doing fairly well aside from constantly running out of things to throw). Shooting the bow, while fun, didn’t really add much, but it did provide something to do in-between the casting of the fire skills, which is the main point of the build.

    Questing then took an unfortunate turn when facing De Seis, and thus BecomeTheHunted’s quest was over, and Predator was born. After trudging through most of hell mode and then suddenly having to do it all over again, it kind of put a damper on my will to play for a while (that combined with summertime), so rebuilding/redoing took a fairly long span of time. Eventually things progressed through with some help from others, getting past Baal in NM again, and eventually exacting revenge. This time making sure to stack as many vita charms as I could in my spare inventory, including a newly found trainers of vita (only time this will ever be useful).

    After that we pretty much cruised through the remainder of the game and it was surprisingly enjoyable until the end of the playthrough (beer helped), we had good/easy monster rolls for almost all of act 5, and no real difficulty after that. We played through most of hell mode at p3/p5.

    Overall take on the build though? Good fun, enjoyable through normal and nightmare but then things slow down a bit too much for my taste after that. Would I do it again? Yeah, of course I would, but not for a while. It’s time to move onto a more powerful build for a little while, and then think about the abnormal/underpowered builds again sometime later.

    Interesting finds:

    Nothing that I recall.

    Future Plans:

    None to very little, I can’t really see picking this character up for much of anything at this point as even in any form of MP runs he doesn’t really contribute much to the group other than a lot of tanks, and there are better builds for that.

    Screenshots for your enjoyment (have quite a few of them this time):

    Ancients – Normal, Baal - NM, Baal #2 - NM, Andy – Hell, Duriel - Hell, Duriel Drop – Hell, Izual – Hell, Diablo - Hell, Diablo Drop - Hell, Ancients – Hell, Ancients #2 – Hell, Ancients #3 – Hell, Throne Room – Hell, Baal Minions – Hell, Baal Minions #2 – Hell, Baal Minions #3 – Hell, Baal Minions #4 – Hell, Baal – Hell, Baal #2 – Hell, Baal #3 – Hell, Baal Drop - Hell, The End

    Thanks for reading!
     
    mir, Zylo and BlizzBallerSorc like this.
  2. crawlingdeadman

    crawlingdeadman IncGamers Member

    Joined:
    Jun 7, 2005
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    I refuse to bow down to your proddings! For now....


    Anyway, from personal experience this build is fun and it was a blast to play alongside it as well!
     
    Pyrotechnician likes this.
  3. BlizzBallerSorc

    BlizzBallerSorc IncGamers Member

    Joined:
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    Interesting write up! I haven't tried playing a druid yet, so I always like reading Pat threads like this to try to familiarize myself with the different builds, etc. I also like underpowered/different builds, so I especially look forward to this type of write up. :)
     
    Last edited: Oct 8, 2014
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  4. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

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    Guilt, guilt, guilt, guilt, guilt. Is it working yet?

    Druids I have found to be fairly underwhelming in most cases. In elemental terms, there are wind and fire skills, the wind skills are decent since the tornado damage is physical and hurricane is cold, so they can kill anything, but aren't fast at doing it. The fire skills are just plain bad due to the large number of fire immunes so you have to skip a lot on your own, otherwise fissure is a pretty good skill since it can hit the same enemy mulitple times if they are big and volcanoe does well against large, mostly stationary targets. Unfortunately armageddon is really too inaccurate to rely on. I have my windy druid written up somewhere around here if you want to look at that.

    Shapeshifting, there are a few routes you can take, but the build you see the most is fury druid, which is essentially zeal, but with a higher damage modifier on the skill itself. The only problem being is that the skill is interruptible where as zeal is not, making the attack miss for the rest of the sequence if that happens.

    Pretty much they took the sorc/necro/pally and put them together but watered down all the skills.
     
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  5. zaphodbrx

    zaphodbrx IncGamers Member

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    Yup, I came to the same conclusion a long time back. Druid's skill trees are haphazard and don't help each other, and plus they are real weak.

    Nice guardian, congratz!
     
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  6. pharphis

    pharphis IncGamers Site Pal

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    whats a drood
     
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  7. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

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    Yep, its a pretty well known fact. I don't think there is one person that seriously uses druids for anything other than just to mess around with, or complete septs.

    Its one of these characters, that was added with Act 5 or something, with some kind of expansion pack or something.
     
  8. BlizzBallerSorc

    BlizzBallerSorc IncGamers Member

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    It's some silly musical based on a book Dickens never even finished...
     
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  9. crawlingdeadman

    crawlingdeadman IncGamers Member

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    *raises hand*

    I have used a couple "seriously" in the past.

    "Real weak" is a phrase that doesn't apply real well either.
     
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  10. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

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    Yeah, they aren't "Real Weak" per say. Their life return per point in vit is good and their breakpoints aren't half bad (except for shapeshifting). But their damage will almost always be outclassed by a similar form of one of the other characters. I think that is what happens when you try to mix too many things into one character though. He is a summoner, caster, melee character, but doesn't specifically excel in any one of those areas. Which is why he is a good all around character, but not a good character for specific tasks, such as mfing or serious leveling.
     
  11. crawlingdeadman

    crawlingdeadman IncGamers Member

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  12. mir

    mir IncGamers Member

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    Well done! How the ancients fight went?
     
  13. crawlingdeadman

    crawlingdeadman IncGamers Member

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    I would have included it in my thread, but ran out of room. Warning, harsh language
    Hell Ancients 01.jpg
     

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