Guardian Phavenger - Griswold Min Damage Avenger

Pyrotechnician

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Ok, this one is long overdue. Finished at the beginning of August, never did a write up, and its one that deserves one. I’d like to dedicate this one to Pharphis and his generosity shown through his 1.07 gear giveaway.

Guardian Phavenger

This is a Minimum Damage gear oriented Vengeance Paladin that uses full Griswold set. It’s one of the many things I’ve wanted to complete in single player after reading up about Asmodeous’ Min damage avenger that boasted a 6k damage 8 frame attack, and with Phar’s giveaway it was possible, although I still haven’t quite reached those numbers…..He uses the many sockets of the set for as many min damage jewels as possible, and fills the inventory with the best min damage charms possible. I played through with CDM’s Enchantress and his son’s Fanaticism Zealot.

Link to CDM’s Guard Thread:
Guardian MissTaken - Static/Ranged Enchantress

Link to Asmodeous’ Avenger Guide:
The Avenger guide for V1.11.

Full sets never display right, some numbers have a parenthesis next to them to show true numbers for the important ones.

Stats/Skills, #2, #3:
Code:
Name:       Phavenger
Class:      Paladin
Experience: 989725390
Level:      84

            Naked/Gear
Strength:   75/130 (150)
Dexterity:  85/114 (144)
Vitality:   335/345
Energy:     15/20
HP:         1211/1463 (1643)
Mana:       139/179
Stamina:    482/497
Defense:    21/1928
AR:         410/741

Fire:       175/135/75 (125)
Cold:       125/85/25 (75)
Lightning:  130/90/30 (80)
Poison:     131/91/31 (81)

MF:         65       Block:      40
GF:         0
FR/W:       37
FHR:        0 (30)
IAS:        120
FCR:        0

Sacrifice: 1/5
Smite: 0/0
Holy Bolt: 0/0
Zeal: 1/5
Charge: 0/0
Vengeance: 18/22 (25)
Blessed Hammer: 0/0
Conversion: 0/0
Holy Shield: 0/0
Fist of the Heavens: 0/0

Might: 1/3
Holy Fire: 1/3
Thorns: 1/3
Blessed Aim: 0/0
Concentration: 0/0
Holy Freeze: 1/3
Holy Shock: 0/0
Sanctuary: 1/3
Fanaticism: 0/0
Conviction: 20/22 (25)

Prayer: 0/0
Resist Fire: 10/12 (25)
Defiance: 0/0
Resist Cold: 20/22 (25)
Cleansing: 0/0
Resist Lightning: 20/22 (25)
Vigor: 0/0
Meditation: 0/0
Redemption: 0/0
Salvation: 0/0
Gear:
Code:
War Traveler
Battle Boots
Defense: 136
Durability: 48 of 48
Required Level: 42
Required Strength: 95
Fingerprint: 0xed6d10d6
Item Level: 85
Version: Expansion 1.10+
+25% Faster Run/Walk
Adds 15 - 25 Damage
+184% Enhanced Defense
+10 to Strength
+10 to Vitality
40% Slower Stamina Drain
Attacker Takes Damage of 9
40% Better Chance of Getting Magic Items
+30 Maximum Durability

Griswold's Heart
Ornate Plate
Defense: 949
Durability: 59 of 60
Required Level: 45
Required Strength: 14
Fingerprint: 0x6e82d847
Item Level: **
Version: Expansion 1.10+
+2 to Defensive Aura Skills (Paladin Only)
+30 to Minimum Damage
+500 Defense
+20 to Strength
+15 Maximum Stamina
Requirements -40%
3 Sockets (3 used)
Socketed: Jewel of Bliss
Socketed: Chestnut Jewel of Bliss
Socketed: Jewel of Bliss

(2 items): +20 to Strength
(3 items): +30 to Dexterity
+3 to Paladin Skill Levels
+30% Faster Hit Recovery
+200 to Attack Rating
+150 to Life
Cold Resist +50%
Lightning Resist +50%
Fire Resist +50%
Poison Resist +50%

Jewel of Bliss
Jewel
Required Level: 37
Fingerprint: 0x3b47f17b
Item Level: 55
Version: Expansion 1.10+
+10 to Minimum Damage

Chestnut Jewel of Bliss
Jewel
Required Level: 37
Fingerprint: 0x9bd6fa6f
Item Level: 85
Version: Expansion 1.10+
+10 to Minimum Damage
+15 Maximum Stamina

Jewel of Bliss
Jewel
Required Level: 37
Fingerprint: 0x2eaa55b
Item Level: 80
Version: Expansion 1.10+
+10 to Minimum Damage

Stone Noose
Amulet
Required Level: 63
Fingerprint: 0xdd58e466
Item Level: 85
Version: Expansion 1.10+
+2 to Combat Skills (Paladin Only)
Adds 1 - 5 Fire Damage
+24 to Strength
All Resistances +13
Lightning Resist +5%

String of Ears
Demonhide Sash
Defense: 104
Durability: 21 of 22
Required Level: 29
Required Strength: 20
Fingerprint: 0xdcf7610a
Item Level: 75
Version: Expansion 1.10+
7% Life stolen per hit
+156% Enhanced Defense
+15 Defense
Damage Reduced by 15%
Magic Damage Reduced by 14
+10 Maximum Durability

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x14ed4e5d
Item Level: 87
Version: Expansion 1.10+
+186 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+19 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Storm Gyre
Ring
Required Level: 73
Fingerprint: 0x636ce529
Item Level: 90
Version: Expansion 1.10+
+7 to Minimum Damage
4% Mana stolen per hit
3% Life stolen per hit
+1 to Strength
+5 to Energy
+17 to Life
All Resistances +10

Laying of Hands
Bramble Mitts
Defense: 86
Durability: 11 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x3036562e
Item Level: 94
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%

Griswold's Valor
Corona
Defense: 272
Durability: 49 of 50
Required Level: 69
Required Strength: 14
Fingerprint: 0x7fed0216
Item Level: **
Version: Expansion 1.10+
+26 to Minimum Damage
Adds 1 - 45 Lightning Damage
Adds 20 Poison Damage Over 2 Secs (50 Frames)
+64% Enhanced Defense
+6 to Life
All Resistances +5
Poison Resist +6%
+21 Absorbs Cold Damage (Based on Character Level)
25% Better Chance of Getting Magic Items
Requirements -40%
Set (2 items): +2 to Offensive Aura Skills (Paladin Only)
2 Sockets (2 used)
Socketed: Beast Scarab
Socketed: Eagle Whorl

(2 items): +20 to Strength
(3 items): +30 to Dexterity
+3 to Paladin Skill Levels
+30% Faster Hit Recovery
+200 to Attack Rating
+150 to Life
Cold Resist +50%
Lightning Resist +50%
Fire Resist +50%
Poison Resist +50%

Beast Scarab
Jewel
Required Level: 37
Fingerprint: 0xff3b7456
Item Level: 85
Version: Expansion 1.10+
+16 to Minimum Damage
Adds 1 - 45 Lightning Damage
Poison Resist +6%

Eagle Whorl
Jewel
Required Level: 37
Fingerprint: 0xd58c6400
Item Level: 75
Version: Expansion 1.10+
+10 to Minimum Damage
Adds 20 Poison Damage Over 2 Secs (50 Frames)
+6 to Life

Honor
War Scepter
AmnElIthTirSol
One Hand Damage: 35 - 53
Durability: 70 of 70
Required Level: 27
Required Strength: 55
Fingerprint: 0x6a5ef91f
Item Level: 87
Version: Expansion
+1 to All Skills
160% Enhanced Damage
+9 to Minimum Damage
+9 to Maximum Damage
+250 to Attack Rating
+150% Damage to Undead
7% Life stolen per hit
25% Deadly Strike
+3 to Holy Shield (Paladin Only)
+10 to Strength
Replenish Life +10
+2 to Mana after each Kill
+1 to Light Radius
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: El Rune
Socketed: Ith Rune
Socketed: Tir Rune
Socketed: Sol Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Ith Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: +9 to Maximum Damage
Armor: 15% Damage Taken Goes To Mana
Shields: 15% Damage Taken Goes To Mana

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Spirit
Superior Crown Shield
TalThulOrtAmn
Defense: 45
Chance to Block: 0
Durability: 68 of 68
Required Level: 25
Required Strength: 65
Fingerprint: 0xb84f2d9c
Item Level: **
Version: Expansion 1.10+
+2 to All Skills
+32% Faster Cast Rate
+55% Faster Hit Recovery
+11% Enhanced Defense
+250 Defense vs. Missile
+22 to Vitality
+104 to Mana
Cold Resist +35%
All Resistances +41
Lightning Resist +35%
Poison Resist +35%
+6 Magic Absorb
Attacker Takes Damage of 14
Increase Maximum Durability 14%
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Griswold's Redemption
Caduceus
One Hand Damage: 12400 - 14449
Durability: 42 of 70
Required Level: 66
Required Strength: 33
Required Dexterity: 24
Fingerprint: 0x2277a146
Item Level: 86
Version: Expansion 1.10+
+100% Increased Attack Speed
220% Enhanced Damage
+350% Damage to Undead
Requirements -20%
Set (2 items): +2 to Combat Skills (Paladin Only)
Set (3 items): Adds 10 - 20 Damage
Set (4 items): Adds 10 - 20 Damage
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Shael Rune
Socketed: Shael Rune

(2 items): +20 to Strength
(3 items): +30 to Dexterity
+3 to Paladin Skill Levels
+30% Faster Hit Recovery
+200 to Attack Rating
+150 to Life
Cold Resist +50%
Lightning Resist +50%
Fire Resist +50%
Poison Resist +50%

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Griswold's Honor
Vortex Shield
Defense: 308
Chance to Block: 39
Durability: 90 of 90
Required Level: 68
Required Strength: 148
Fingerprint: 0x2e13c16
Item Level: **
Version: Expansion 1.10+
+105% Faster Block Rate
20% Increased Chance of Blocking
+108 Defense
All Resistances +67
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Shael Rune
Socketed: Um Rune

(2 items): +20 to Strength
(3 items): +30 to Dexterity
+3 to Paladin Skill Levels
+30% Faster Hit Recovery
+200 to Attack Rating
+150 to Life
Cold Resist +50%
Lightning Resist +50%
Fire Resist +50%
Poison Resist +50%

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%
Inventory:
Code:
Horadric Cube
Fingerprint: 0xaea54d6c
Item Level: 13
Version: Expansion 1.10+

Tome of Town Portal
Fingerprint: 0xeb747b9f
Item Level: 8
Version: Expansion 1.10+

Tome of Identify
Fingerprint: 0xd3c2a34
Item Level: 8
Version: Expansion 1.10+

Bloody Grand Charm of Inertia
Grand Charm
Required Level: 46
Fingerprint: 0x23a5ed61
Item Level: 90
Version: Expansion
+7% Faster Run/Walk
+10 to Minimum Damage

Bloody Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x4699e1fe
Item Level: 90
Version: Expansion
+11 to Minimum Damage
+36 to Life

Bloody Large Charm of Inertia
Large Charm
Required Level: 47
Fingerprint: 0x42f0f670
Item Level: **
Version: Expansion
+5% Faster Run/Walk
+6 to Minimum Damage

Bloody Small Charm
Small Charm
Required Level: 50
Fingerprint: 0x737cb3ed
Item Level: **
Version: Expansion
+3 to Minimum Damage

Bloody Small Charm of Vita
Small Charm
Required Level: 50
Fingerprint: 0x4e183e0d
Item Level: 90
Version: Expansion
+3 to Minimum Damage
+20 to Life

Bloody Small Charm of Vita
Small Charm
Required Level: 50
Fingerprint: 0x129feb3d
Item Level: 93
Version: Expansion
+3 to Minimum Damage
+20 to Life

Bloody Small Charm of Sustenance
Small Charm
Required Level: 50
Fingerprint: 0x7e44810f
Item Level: 93
Version: Expansion
+3 to Minimum Damage
+15 to Life

Bloody Small Charm of Vita
Small Charm
Required Level: 50
Fingerprint: 0x3511d454
Item Level: 90
Version: Expansion
+3 to Minimum Damage
+16 to Life

Sanguinary Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x7e24c846
Item Level: 90
Version: Expansion
+2 to Minimum Damage
+19 to Life

Bloody Grand Charm
Grand Charm
Required Level: 46
Fingerprint: 0x6f660005
Item Level: 90
Version: Expansion
+10 to Minimum Damage

Bloody Grand Charm of Life
Grand Charm
Required Level: 46
Fingerprint: 0x48dd4ecb
Item Level: 90
Version: Expansion
+10 to Minimum Damage
+12 to Life

Bloody Grand Charm of Dexterity
Grand Charm
Required Level: 46
Fingerprint: 0x5ee1d6af
Item Level: 90
Version: Expansion
+10 to Minimum Damage
+5 to Dexterity

Bloody Grand Charm of Dexterity
Grand Charm
Required Level: 46
Fingerprint: 0x2a8debe8
Item Level: **
Version: Expansion
+11 to Minimum Damage
+5 to Dexterity

Bloody Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x70bdf858
Item Level: 90
Version: Expansion
+10 to Minimum Damage
+36 to Life

Bloody Small Charm of Vita
Small Charm
Required Level: 50
Fingerprint: 0x4520a1b5
Item Level: 90
Version: Expansion
+3 to Minimum Damage
+19 to Life

Bloody Small Charm of Vita
Small Charm
Required Level: 50
Fingerprint: 0x74fcb8b2
Item Level: **
Version: Expansion
+3 to Minimum Damage
+18 to Life

Bloody Small Charm of Vita
Small Charm
Required Level: 50
Fingerprint: 0x11ff67dd
Item Level: 90
Version: Expansion
+3 to Minimum Damage
+18 to Life
Merc:
Code:
Name:       Pratham
Race:       Desert Mercenary
Type:       Def-Nightmare
Experience: 66954766
Level:      81
Dead?:      false

            Naked/Gear
Strength:   179/189
Dexterity:  144/164
HP:         1607/1607
Defense:    1189/1980
AR:         1865/39165

Fire:       145/105/45
Cold:       175/135/75
Lightning:  145/105/45
Poison:    145/105/45

Treachery
Wire Fleece
ShaelThulLem
Defense: 387
Durability: 31 of 32
Required Level: 53
Required Strength: 111
Fingerprint: 0x8a6a0ab1
Item Level: 79
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Delirium
Demonhead
LemIstIo
Defense: 404
Durability: 16 of 20
Required Level: 55
Required Strength: 102
Fingerprint: 0x813b76f0
Item Level: 85
Version: Expansion 1.10+
1% Chance to cast level 50 Delirium when struck
6% Chance to cast level 14 Mind Blast when struck
14% Chance to cast level 13 Terror when struck
11% Chance to cast level 18 Confuse on striking
+2 to All Skills
+261 Defense
+10 to Vitality
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
Level 17 Attract (60/60 Charges)
3 Sockets (3 used)
Socketed: Lem Rune
Socketed: Ist Rune
Socketed: Io Rune

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Io Rune
Required Level: 35
Version: Expansion 1.10+
Weapons: +10 to Vitality
Armor: +10 to Vitality
Shields: +10 to Vitality

Rift
Thresher
HelKoLemGul
Two Hand Damage: 27 - 316
Durability: 33 of 33
Required Level: 53
Required Strength: 114
Required Dexterity: 87
Fingerprint: 0x5d830094
Item Level: 87
Version: Expansion
20% Chance to cast level 16 Tornado on striking
16% Chance to cast level 21 Frozen Orb on attack
50% Enhanced Damage
20% Bonus to Attack Rating
Adds 160 - 250 Magic Damage
Adds 60 - 180 Fire Damage
All Stats +10
+10 to Dexterity
38% Damage Taken Goes To Mana
75% Extra Gold from Monsters
Level 15 Iron Maiden (40/40 Charges)
Requirements -20%
Ethereal
4 Sockets (4 used)
Socketed: Hel Rune
Socketed: Ko Rune
Socketed: Lem Rune
Socketed: Gul Rune

Hel Rune
Version: Expansion 1.10+
Weapons: Requirements -20%
Armor: Requirements -15%
Shields: Requirements -15%

Ko Rune
Required Level: 39
Version: Expansion 1.10+
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Gul Rune
Required Level: 53
Version: Expansion 1.10+
Weapons: 20% Bonus to Attack Rating
Armor: +5% to Maximum Poison Resist
Shields: +5% to Maximum Poison Resist
Build and Gear Progression:

Being a Vengeance paladin, the skills needed are straightforward but skill points are stretched pretty thin. I put one point in relevant skills and used the progression of holy skills until conviction became available. I actually skipped the points needed for holy shield and equipped a 1.07 scepter with holy shield on it so I could get the most out of the build as possible. I jumped around a lot on the skill points throughout the leveling process. I focused on maxing conviction first for the most part for team friendly play and the nice fire damage boost from CDM’s enchantress allowed doing that rather than working on damage skills first. I mostly split points between vengeance, resist cold, and resist lightning for most of the game and focusing on resist fire last, resist fire being last since I was already getting a big fire damage boost from cdm, and most immune monsters in hell are fire immune.

Stats are the same as always, except on a paladin I always go for max block obviously, so it was enough strength for gear, enough dex for max block with holy shield, the rest to vitality.

Gear selection, for early leveling, the usual pick of random set pieces, including cleglaws, hsaurus’, angelics, khalim’s will. Early leveling gear was switched into other items as they became available. I remember using bonesnap maul for quite some time. Although it was slow, it hit pretty hard with only a couple points in vengeance, especially in normal mode where you can usually take a couple hits before you are in any real danger. I remember switching over to a butcher’s pupil and then oath before finally settling into using the Gris weapon. Other gear I remember using spirit and hoz before gris shield, shaftstop before Gris armor, and blackhorns before Gris Helm. I probably switched into and out of some other pieces before the end game gear seen above was equipped but that is the majority of it. As far as the end game gear above, it is a pretty good setup, my stats end up near (over)maxed res, with an 4.5k 8 frame attack and some DR%. I even have 1 frame block with holy shield, although I really don’t know if it does anything other than being able to say I have 1 frame block. I’m currently using a 3 socket weapon with shaels in it because my only 4 socket weapon has the absolute minimum ED% on it. The area where this guy has room for improvement is definitely the jewels, and the weapon. The only piece I’m truly happy with is the helm and I will probably end up redoing what is in the set pieces at some point when I have the fancy ias/min and min/ed jewels I need for it. Merc I ended up with a rift polearm and delirium, delirium for safety, rift because conviction + frozen orbs does some decent damage, and the other usual choices (insight/reapers) were covered already by the group.

Questing and Gameplay:

This one was played together with cdm and his son. Goldtru was there for the first game, but after that we sped along without her (sorry Gold), and I think we went from start to guardian in about 2 weeks which is pretty darn good for us. Cdm played as a ranged enchantress with static field backup, and his son went from a ranger paladin to a fanaticism zealot. Overall the questing was great, and an awful lot of fun. It was smooth sailing and went pretty fast. Cdm’s static and enchant were great support (the exploding arrows helped too), his son made a great speed killing tank, and I supported with conviction with a decent single target attack. Truthfully, his son probably did the most killing, but it was still pretty even for group play, and the builds suited each other nicely. The fanaticism made ias a secondary focus, enchant gave us all a great elemental damage boost, and conviction increased that damage even more.

Gameplay for an avenger isn’t complicated though, cast holy shield, run in and swing, but don’t get surrounded and everything works out pretty well. Finished somewhere around Level 81 or 82 due to lower player settings used at times. I don’t remember what setting we used for most of the game but I know we switched between P3/P5/P8 throughout. Gained a couple more levels through baal runs to even out the skills. Many more skills are needed to reach full potential (32 which is impossible) I’d settle for 12 to reach max fire res and vengeance, but that would put me to level 96 and even that is a little steep for me and my short attention span.

Interesting finds:

A Gul rune from hell forge which was nice. Hell Meph dropped a Gheeds which is always useful. Other than that I don’t remember anything particularly exciting.

Future Plans:

More leveling to see if I can reach that amazing 6k 8fpa number that Asmo said he was able to hit. That and un-socketing/re-socketing better min damage jewels if/when I ever get them.

Screenshots for your enjoyment:

(There are a lot of them)

Andy – Normal, Duriel – Normal, Meph – Normal, Diablo – Normal, Ancients – Normal, Baal Drop – Normal, Duriel – NM, Meph – NM, Diablo – NM, Ancients – NM, Baal – NM, Baal Drop – NM, Andy – Hell, Andy Drop – Hell, Duriel – Hell, Duriel Drop – Hell, Meph – Hell, Meph Drop – Hell, Chaos Sanctuary – Hell, Diablo – Hell, Diablo Drop – Hell, Ancients – Hell, Baal Minions – Hell, Baal Minions #2 – Hell, Baal – Hell, Baal #2 – Hell, Baal Drop – Hell, The End, Where is the Portal?

Thanks for reading!

Tagging @pharphis so he reads this, and give him more thanks for the 1.07 charms.
Tagging @Asmodeous to give him credit where credit is due for his posts on Gris avengers (although its been forever since he has made a post)
 

krischan

Europe Trade Moderator
If mindmg avenger also means insisting on mindmg stuff to some extent, it's perhaps because Honor adds to mindmg. It doesn't make sense to apply it to prebuffing stuff, however.
 

Pyrotechnician

Diabloii.Net Site Pal
Dat hax damage on the weapon o_O

Why "honor" and not Call to Arms in that HS scepter? Simple lack of runes?
No idea why that weapon damage doesn't display right in go mule, it probably has something to do with the added damage modifications, kind of like how % bonuses to AR always mess that display up.

I didn't feel like burning an ohm or two at the time. I have a couple sitting around, but rather reserve them for the time being or for a +3 HS scepter with other adds and I still wanted the +1 skill at a minimum.

If mindmg avenger also means insisting on mindmg stuff to some extent, it's perhaps because Honor adds to mindmg. It doesn't make sense to apply it to prebuffing stuff, however.
No, not really. Items on switch for prebuff don't add anything to the damage on the normal weapon side, so it was really just a matter of cost vs. skill points gained scenario.
 

Pyrotechnician

Diabloii.Net Site Pal
Its not, and I'm pretty sure it had little to no effect on gameplay. I just wanted to say I had 1 frame block mostly as its one of the few shields that its easy to do with due to its inherent faster block rate and I'd probably never get the chance to again without sacrificing something. Ideally when everything is finalized it will have some form of min damage jewels, probably with res to top everything out after all the synergies are maxed. I unfortunately think at least one Um rune is unavoidable though in the end.
 

pharphis

Diabloii.Net Site Pal
Didn't see the tag, sorry.

Glad to see the charms put to use. Next time PM me for my beta cta (+HS) and 4os gris wep? I'm not exactly sure on the dmg but it's probably not bad since I've found a handful of them over the years. I don't know what you would even put in the 4th slot other than a min dmg jewel but I guess that's good for the build anyway :p
 

Pyrotechnician

Diabloii.Net Site Pal
Didn't see the tag, sorry.

Glad to see the charms put to use. Next time PM me for my beta cta (+HS) and 4os gris wep? I'm not exactly sure on the dmg but it's probably not bad since I've found a handful of them over the years. I don't know what you would even put in the 4th slot other than a min dmg jewel but I guess that's good for the build anyway :p
C'mon, the character even has your name in it.

Why don't you tell me about these things before the character makes guardian? Always holding out on me phar, nothing changes. =P

Ideal use for the weapon would actually be ED/ias jewels, or ED/other mod jewels, or straight up ohm runes. The rest of the gear would have to filled with IAS/min damage jewels though to make up for the 60ias.
 
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