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Guardian Natalya, hybrid kicksin

Discussion in 'Single Player Forum' started by PandadudeSP, Feb 13, 2016.

  1. PandadudeSP

    PandadudeSP IncGamers Member

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    Those creatures I saw were beyond our known world, too monstrous and hideous to comprehend. Fiery bright ghosts sparking with electricity, armored bulls standing on two legs wielding huge spiked flails, and rotting human corpses reanimated from the dead. I know what I write here will make you doubt my sanity. I myself hope I am insane, for it would mean that what I saw was not real. Yet their horrible visages remain imprinted in my mind, and their marks on my skin haven't faded. I am afraid, afraid that another portal will open up and spill forth the denizens of Hell!

    Since this is my first guardian since reinstalling I figured I would do a writeup. Pardon the intro, I listened to some H.P. Lovecraft audiobooks while playing this char. Natalya, such an original name, which I'm sure hundreds of thousands of others have named their assassin. Good thing this is single player ;-) I don't even have the set, boo hoo.

    My vision for Natalya was a dual claw phoenix striker, since trapper was excluded as that had been my first guardian ever. I also didn't want to use Death Trap or Mind Blast directly since I think theyre a bit too strong, but instead figured I'd get a shadow master to use them sporadically. Somewhere in normal I gave up on dual claw since I needed cannot be frozen and could only get it from rhyme, but I finished nightmare as a phoenix striker. The built felt pretty garbage though. 7 frame attacks aren't that fast, and I needed 2 to cast a meteor and 3 to cast the lightning thingy. The damage was also lackluster, since I had a hard time getting +skills while maintaining resistances and attack rating. Once meteors starting falling I couldn't see the swirling spheres from the fire. Shadow Master also kept teleporting into melee range rather than being useful. I tried hell blood moor, but regular zombies hurt me bad since I had no damage reduction, low block, and like 900 health. I decided to park her there and I made a light sorc to farm with. 3 deeded lite sorcs later (none past Hell A1) I had a bit better gear + runes, and decided I needed a better build aswell. I respecced to Dragon Talon with Death Sentry, Max Fade and rest in Shadow Warrior. I made a Black flail since I figured the crushing blow would be great, but I soon realized the knockback worked on all the kicks. This meant that only the first would connect, unless the monster was up against a wall. I also only had exceptional boots, so my damage was overall pitiful and relied mainly on DS corpse explosion. I quested until I reached the black marsh and ran the pits looking for an elite base for Crescent Moon since I didn't want to use my only um on something I couldn't reuse. This took longer than expected, but eventually I added 3 sockets to a phase blade with the cube. In the meantime I'd picked up guillys face and gore riders which I upped, and I had to respec to get enough str to use them. I had been using Twitchroe, Rockstopper, Rhyme and went to using Duriels, Guillys, Sanctuary. With this setup I didn't need points in fade for 75 all res, so I decided to put the points in lightning sentry to deal with PIs. Thus, natalya became a hybrid kicker/trapper and ventured beyond the pits. It was pretty simple at this point tbh, did it all in a day. Bosses melted from CB + static field procs, and I had a Spellsteel to decrepify. Here's what I rolled in Act V:

    WSK 1: Lancers, chargers, ghouls
    WSK2: Vipers, Souls, Ancient Horardrim
    WSK3: Death lords, dart blowers, Oblivion Knights
    Throne: Assailant, Souls, Oblivion Knights​

    In WSK1 I ran into a triple boss pack with fanatic lancers and cursed chargers, scaring the crap out of me. After reviving my merc, divide and conquer tactics with CoS worked fine. I didn't get any nasty boss mods on any of the other levels, but Bartuc did roll conviction aura which gimped my merc. Lister and Baal were (ch)easy with decrep. My screenshots just show a black screen, so I can't dazzle ya'll with those.

    Notable finds while questing were tals amulet in nightmare Tal Rashas Tomb (fittingly), mal rune in nightmare RoF, and Gimmershreds from hell meph. My hell hellforge was a Lem :rolleyes:

    Character
    Code:
     
    Character name  : Natalya
    Character type  : Hardcore Assassin
    Character level : 84
    Character exp   : 1009228747
    
    Strength        : 86 / 156
    Energy          : 25 /37
    Dexterity       : 158 /209
    Vitality        : 246 /258
    Life            : 1289
    Mana            : 171
    
    18 Dragon Talon
    19 Shadow Warrior
    20 Death Sentry
    20 Lightning Sentry
    3 Fireblast
    3 Fade
    1 Mind Blast
    1 Venom
    1 Dragon Flight
    
    Gear
    Code:
    12: Gore Rider
    Myrmidon Greaves
    Defense: 188
    Durability: 34 of 34
    Kick Damage: 83 to 149
    Required Strength: 156
    Required Level: 72
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0x8898e2e
    +20 to Maximum Stamina
    +169% Enhanced Defense
    +10 Maximum Durability
    Requirements -25%
    Required Level +7
    30% Faster Run/Walk
    10% Chance of Open Wounds
    15% Chance of Crushing Blow
    15% Deadly Strike
    
    13: String of Ears
    Demonhide Sash
    Defense: 112
    Durability: 22 of 22
    Required Strength: 20
    Required Level: 29
    Item Version: 1.10+ Expansion
    Item Level: 52
    Fingerprint: 0x3ae59162
    +178% Enhanced Defense
    +15 Defense
    Magic Damage Reduced by 15
    Damage Reduced by 12%
    6% Life stolen per hit
    +10 Maximum Durability
    
    14: Beast Spiral
    Ring
    Required Level: 65
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x5c92a903
    +13 to Dexterity
    +71 to Attack Rating
    Fire Resist +8%
    7% Life stolen per hit
    4% Mana stolen per hit
    
    19: Saracen's Chance
    Amulet
    Required Level: 47
    Item Version: 1.10+ Expansion
    Item Level: 82
    Fingerprint: 0xe88134f9
    +12 to Strength
    +12 to Energy
    +12 to Dexterity
    +12 to Vitality
    All Resistances +24
    10% Chance to cast Level 2 Iron Maiden when struck
    
    
    21: Shadow Hold
    Ring
    Required Level: 66
    Item Version: 1.10+ Expansion
    Item Level: 81
    Fingerprint: 0x36bad21d
    +19 to Strength
    +103 to Attack Rating
    +4 to Minimum Damage
    +1 to Maximum Damage
    All Resistances +4
    
    22: Guillaume's Face
    Winged Helm
    Defense: 217
    Durability: 40 of 40
    Required Strength: 115
    Required Level: 34
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0x890fdd99
    +15 to Strength
    +38 to Life
    +120% Enhanced Defense
    30% Faster Hit Recovery
    35% Chance of Crushing Blow
    15% Deadly Strike
    Socketed (1: 1 used)
    
    Perfect Ruby
    Inserted into a Winged Helm
    
    24: Grim Clutches
    Heavy Gloves
    Defense: 6
    Durability: 14 of 14
    Required Level: 59
    Item Version: 1.10+ Expansion
    Item Level: 75
    Fingerprint: 0x4f3603b3
    +9 to Strength
    +6 to Dexterity
    +14 to Life
    Cold Resist +27%
    2% Life stolen per hit
    11% Better Chance of Getting Magic Items
    9% Chance of Crushing Blow
    
    40: Duriel's Shell
    Cuirass
    Defense: 679
    Durability: 150 of 150
    Required Strength: 65
    Required Level: 41
    Item Version: 1.10+ Expansion
    Item Level: 55
    Fingerprint: 0xd9cb287e
    +15 to Strength
    +38 to Life
    +183% Enhanced Defense
    Fire Resist +20%
    Lightning Resist +20%
    Cold Resist +50%
    Poison Resist +20%
    +100 Maximum Durability
    Cannot Be Frozen
    +105 to Defense (Based on Character Level)
    +84 to Life (Based on Character Level)
    Socketed (1: 1 used)
    
    Perfect Ruby
    Inserted into a Cuirass
    
    71: Crescent Moon
    Phase Blade
    'ShaelUmTir'
    One-Hand Damage: 94 to 106
    Required Dexterity: 136
    Required Strength: 25
    Required Level: 54
    Sword Class - Fastest Attack Speed
    Indestructible
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x532bf986
    +204% Enhanced Damage
    20% Increased Attack Speed
    Ignore Target Defense
    25% Chance of Open Wounds
    +2 to Mana After Each Kill
    +9 Magic Absorb
    10% Chance to cast Level 17 Chain Lightning on striking
    7% Chance to cast Level 13 Static Field on striking
    Level 18 Summon Spirit Wolf (30/30 Charges)
    -35% to Enemy Lightning Resistance
    Socketed (3: 3 used)
    
    72: Sanctuary
    Superior Blade Barrier
    'KoKoMal'
    Defense: 405
    Chance to Block:  65%
    Durability: 83 of 83
    Required Strength: 118
    Required Level: 51
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0xee9a3337
    +20 to Dexterity
    +14% Enhanced Defense
    +133% Enhanced Defense
    +20% Increased Chance of Blocking
    +250 Defense vs. Missile
    Magic Damage Reduced by 7
    All Resistances +56
    20% Faster Hit Recovery
    20% Faster Block Rate
    Level 12 Slow Missiles (60/60 Charges)
    Socketed (3: 3 used)
    
    Charms
    Code:
    15: Small Charm of Storms
    Keep in Inventory to Gain Bonus
    Required Level: 37
    Item Version: 1.10+ Expansion
    Item Level: 64
    Fingerprint: 0x8387282f
    Adds 1-27 lightning damage
    
    16: Steel Small Charm of Fortune
    Keep in Inventory to Gain Bonus
    Required Level: 49
    Item Version: 1.10+ Expansion
    Item Level: 72
    Fingerprint: 0x7d1b6141
    +30 to Attack Rating
    3% Better Chance of Getting Magic Items
    
    17: Lizard's Small Charm of Storms
    Keep in Inventory to Gain Bonus
    Required Level: 37
    Item Version: 1.10+ Expansion
    Item Level: 64
    Fingerprint: 0x66895579
    +1 to Mana
    Adds 1-28 lightning damage
    
    18: Steel Large Charm of Sustenance
    Keep in Inventory to Gain Bonus
    Required Level: 36
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x5d8d1a7f
    +24 to Life
    +53 to Attack Rating
    
    30: Beryl Grand Charm of Vita
    Keep in Inventory to Gain Bonus
    Required Level: 69
    Item Version: 1.10+ Expansion
    Item Level: 80
    Fingerprint: 0xa45a3aa5
    +39 to Life
    Poison Resist +15%
    
    31: Ocher Small Charm of Vita
    Keep in Inventory to Gain Bonus
    Required Level: 39
    Item Version: 1.10+ Expansion
    Item Level: 82
    Fingerprint: 0xa5a829fe
    +18 to Life
    Lightning Resist +7%
    
    32: Small Charm of Sustenance
    Keep in Inventory to Gain Bonus
    Required Level: 17
    Item Version: 1.10+ Expansion
    Item Level: 73
    Fingerprint: 0xa622e0e6
    +14 to Life
    
    33: Large Charm of Sustenance
    Keep in Inventory to Gain Bonus
    Required Level: 34
    Item Version: 1.10+ Expansion
    Item Level: 81
    Fingerprint: 0xc7b1c778
    +25 to Life
    
    55: Iron Grand Charm of Life
    Keep in Inventory to Gain Bonus
    Required Level: 23
    Item Version: 1.10+ Expansion
    Item Level: 82
    Fingerprint: 0xf6dd549d
    +5 to Life
    +73 to Attack Rating
    
    Mercenary
    Code:
     
    1: Tal Rasha's Horadric Crest
    Death Mask
    Defense: 107
    Durability: 20 of 20
    Required Strength: 55
    Required Level: 66
    Item Version: 1.10+ Expansion
    Item Level: 55
    Fingerprint: 0xe5807de0
    +60 to Life
    +30 to Mana
    +45 Defense
    All Resistances +15
    10% Life stolen per hit
    10% Mana stolen per hit
    
    2: Rockfleece
    Field Plate
    Defense: 214
    Durability: 44 of 48
    Required Strength: 50
    Required Level: 28
    Item Version: 1.10+ Expansion
    Item Level: 43
    Fingerprint: 0x2ccde542
    +5 to Strength
    +102% Enhanced Defense
    Damage Reduced by 5
    Damage Reduced by 10%
    Requirements -10%
    
    3: Insight
    Great Poleaxe
    'RalTirTalSol'
    Two-Hand Damage: 151 to 393
    Durability: 52 of 55
    Required Dexterity: 99
    Required Strength: 179
    Required Level: 63
    Polearm Class - Normal Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x1f1e27c8
    +5 to Strength
    +5 to Energy
    +5 to Dexterity
    +5 to Vitality
    +210% Enhanced Damage
    +9 to Minimum Damage
    Adds 5-30 fire damage
    +75 poison damage over 5 seconds
    23% Better Chance of Getting Magic Items
    +5 to Critical Strike
    35% Faster Cast Rate
    247% Bonus to Attack Rating
    +2 to Mana After Each Kill
    Level 15 Meditation Aura When Equipped
    Socketed (4: 4 used) 

    Overall I guess the char was fine. Death Sentry is a good skill. CoS is a good skill. Mind blast is a good skill. Shadow Warrior is a decent tank with skill investment, although the longer leash compared to the merc was a bit annoying at times. Dtalon is like zeal, but requiring less ias. The char felt a bit too much like a trapper rather than a martial artist, with Death Sentry doing most of the heavy lifting once one creature fell. Not using it would just be silly though, especially since there's nowhere else to put the points.

    Gearwise it could use some improvements, although I don't have any more rerolls to change the stats. 59% CB + ctc static field is probably a bit overkill, so I'm not sure the Crescent Moon did much other than be fast. Resistances were stacked even before doing the last Anya quest and with little from charms, so it would've been nice to have a Stormshield or something instead of the Sanctuary. Treachery is a nice option which would allow another weapon switch than 2x +3 Shadow Disc. claws, but would require a Raven Claw or something.

    Coming up
    I might take this girl for a walk in the secret cow level, to try and get an eth base for oath for a whirlwind barb I'm playing with (currently A3 NM). She did alright in the pits, but I think other chars will be better runners. For new chars I don't have a lot of toys to play with, currently the only good weps I have are the Crescent Moon PB, Gimmershreds, and a Wizardspike, with 1 Mal being my highest rune. The two former weapons would work well on a Holy Shock and Conviction zealot respectively, but a zealot plays like a kicker that can only use the left mouse button o_O. Ive been deeding Energy Shield mono lite sorcs lately, opting for spirit over the wizzy due to being no block and thus not wanting to spend 50 stats to reach 75 dex. It would work nicely on a block sorc however, giving me 3/4 odds of surviving nightmare FE explosions :rolleyes:. Time will tell which side the coin lands on.

    You are one of a select few individuals. Congratulations! Have a beer on me.
     
    Grape, zticazzy, Atratees and 2 others like this.
  2. Kitteh

    Kitteh IncGamers Site Pal

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    Nice write up, always a pleasure! *cough* throw barb *cough*
     
  3. Steven Q Urkel

    Steven Q Urkel IncGamers Member

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    Martial Arts assassin is definitely on my list of must try builds. Just need to figure out if I have the equipment for it first, though I likely won't be attempting one in hardcore.
     
  4. PandadudeSP

    PandadudeSP IncGamers Member

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    @Kitteh I dont think 1 throwing wep is enough for a double throw barb :p

    @Steven Q Urkel I think phoenix striker has pretty steep gear requirements, and it doesn't necessarily have enough skill points available to use death sentry. Tiger Strike + Dtail looks fun but needs something to kill PI's. Otherwise Dtalon works fine in conjunction with LS like I did, but doesn't actually use any charged abilities.
     
  5. Kitteh

    Kitteh IncGamers Site Pal

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    Sorry, I thought that you had two :p
     
  6. thefranklin

    thefranklin IncGamers Member

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    Congrats on the Guardian! Hope you don't mind I skipped to the bottom and grabbed a beer. /vanish
     
  7. DaveW

    DaveW IncGamers Member

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    Sup KungFuPandadude, nice Guardian. Hybrid kickers are all good, esp when fully decked. Did you think of using Lawbringer? 20% chance to cast decrip + Sanctuary aura takes care of PIs and Undeads. Downside is SM RiP meaning DS isn't that effective. Otherwise its a good cheap weapon for your char. GL with your future plans.
     
  8. PandadudeSP

    PandadudeSP IncGamers Member

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    @DaveW I did, but I decided against it due to RiP and no on-weapon IAS (was running fade for resists). With BoS or treachery it might be enough off-weapon ias to still be fast, but RiP still means I could only use it on switch or on a pure kicker without DS.
     

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