Guardian Naruma

Dezrok

Diabloii.Net Member
Guardian Naruma the 5 Stages of Grief Wind Druid

A Tournament Guardian from the 5 Stages of Grief Tournament. Read the Tournament rules here.

Naruma's journey starts here.

HC, Single-pass, untwinked, 1.14d. RWM and GoMule.

A pretty standard Wind Druid with a few quirks created by the rules of the Tourney. The two main quirks being in Act 2 all stat points had to be put into Energy, while in Act 3 all stat and skill points were randomly assigned.

p8 full clears in Normal and Nightmare. Full clears continued into Hell at p3, but by the time we reached Hell Act 3 we were Level 84 and ready for the end game, so dropped to p1 and stopped with the full clears. We still did all the quests and tagged most of the waypoints, killed monsters we came across and popped the poppables, but didn't go out of our way looking for things to kill or pop.

Stats
Level: 86

Strength: 72/77
Dexterity: 48/48
Vitality: 280/302
Energy: 120/140
HP: 752/1005 (1438 with Oak Sage)
Mana: 390/656
Stamina: 424/424
Defense: 12/660
AR: 210/350

Fire: 81
Cold: 93
Lightning: 76
Poison: 83

MF: 87
Block: 7
GF: 192
FR/W: 20
FHR: 75
IAS: 10
FCR: 101

All those points in Energy were required by the Tourney rules. They meant Naruma's life was much lower than it could have been, but did mean we had very few problems with mana.

Skills
Raven: 1/4
Poison Creeper: 3/6
Oak Sage: 1/4
Summon Spirit Wolf: 1/4
Summon Dire Wolf: 12/15
Summon Grizzly: 1/4
Werebear: 1/4
Arctic Blast: 10/13
Cyclone Armor: 20/23
Twister: 7/10
Tornado: 20/23
Hurricane: 20/23

A few oddities with the skills because of the nature of the tourney. Points in Poison Creeper and Werebear were wasted. The points in Arctic Blast turned out to be very helpful in dealing with physical immunes, although At the time I was required to allocate the points I thought they were being completely wasted.

Gear
Naruma's Spirit Long Sword
TalThulOrtAmn
One Hand Damage: 3 - 19
Durability: 44 of 44
Required Level: 25
Required Strength: 55
Required Dexterity: 39
Fingerprint: 0xd3e222b4
Item Level: 64
Version: Expansion 1.10+
+2 to All Skills
+31% Faster Cast Rate
+55% Faster Hit Recovery
Adds 1 - 50 Lightning Damage
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Adds 75 Poison Damage Over 5 Secs (125 Frames)
7% Life stolen per hit
+250 Defense vs. Missile
+22 to Vitality
+90 to Mana
+7 Magic Absorb
4 Sockets (4 used)

Splendor Grim Shield
EthLum
Defense: 192
Chance to Block: 0
Durability: 70 of 70
Required Level: 37
Required Strength: 58
Fingerprint: 0x462fac28
Item Level: 53
Version: Expansion 1.10+
+1 to All Skills
+10% Faster Cast Rate
+20% Faster Block Rate
+67% Enhanced Defense
+10 to Energy
Regenerate Mana 15%
50% Extra Gold from Monsters
20% Better Chance of Getting Magic Items
+3 to Light Radius
2 Sockets (2 used)

Doom Beads Amulet
Required Level: 40
Fingerprint: 0xe98240db
Item Level: 58
Version: Expansion 1.10+
+10% Faster Cast Rate
6% Mana stolen per hit
All Resistances +19
Fire Resist +32%
Damage Reduced by 2

Doom Grip Ring
Required Level: 16
Fingerprint: 0xddb20766
Item Level: 35
Version: Expansion 1.10+
+10% Faster Cast Rate
+107 to Attack Rating
Cold Resist +6%
Lightning Resist +27%

Bahamut's Ring of the Apprentice
Required Level: 37
Fingerprint: 0x187b67ae
Item Level: 59
Version: Expansion 1.10+
+10% Faster Cast Rate
+116 to Mana

Rainbow Circlet of the Magus
Defense: 29
Durability: 35 of 35
Required Level: 26
Fingerprint: 0xc0e3fffe
Item Level: 27
Version: Expansion 1.10+
+20% Faster Cast Rate
+11 to Maximum Damage
All Resistances +24
1 Sockets (1 used)
Socketed: Scintillating (+13%) Jewel of Carnage (+11)

Smoke Cuirass
NefLum
Defense: 330
Durability: 50 of 50
Required Level: 37
Required Strength: 65
Fingerprint: 0xc06d235a
Item Level: 63
Version: Expansion 1.10+
+20% Faster Hit Recovery
+75% Enhanced Defense
+280 Defense vs. Missile
+10 to Energy
All Resistances +50
-1 to Light Radius
Level 6 Weaken (18/18 Charges)
2 Sockets (2 used)
Socketed: Nef Rune
Socketed: Lum Rune

Shadow Hand Light Gauntlets
Defense: 16
Durability: 18 of 18
Required Level: 27
Required Strength: 45
Fingerprint: 0x3ea38876
Item Level: 57
Version: Expansion 1.10+
+10% Increased Attack Speed
3% Mana stolen per hit
+37% Enhanced Defense
Fire Resist +26%
Poison Resist +27%
9% Better Chance of Getting Magic Items

Corpse Winding Sharkskin Belt
Defense: 70
Durability: 14 of 14
Required Level: 46
Required Strength: 20
Fingerprint: 0xe231ca12
Item Level: 69
Version: Expansion 1.10+
+10% Faster Cast Rate
+90% Enhanced Defense
+5 to Strength
+18 to Mana
Regenerate Mana 5%
Lightning Resist +12%

Cruel Stalker Chain Boots
Defense: 11
Durability: 16 of 16
Required Level: 18
Required Strength: 30
Fingerprint: 0xe4781365
Item Level: 62
Version: Expansion 1.10+
+20% Faster Run/Walk
+13% Enhanced Defense
Poison Resist +33%
23% Better Chance of Getting Magic Items
+1 to Light Radius
Repairs 1 Durability in 20 Seconds

Switch:
Battle Staff of Teleportation
Two Hand Damage: 6 - 13
Durability: 40 of 40
Required Level: 24
Fingerprint: 0xf73cfe3
Item Level: 45
Version: Expansion 1.10+
+2 to Meteor (Sorceress Only)
Level 2 Teleport (37/37 Charges)

Charms
Gheed's Fortune Grand Charm
Required Level: 62
Fingerprint: 0xa188f7b1
Item Level: 80
Version: Expansion 1.10+
142% Extra Gold from Monsters
Reduces all Vendor Prices 13%
32% Better Chance of Getting Magic Items

Lapis Small Charm of Fortune
Required Level: 18
Fingerprint: 0xcc4a01ea
Item Level: 55
Version: Expansion 1.10+
Cold Resist +7%
3% Better Chance of Getting Magic Items

Grand Charm of Vita
Required Level: 69
Fingerprint: 0xc671763e
Item Level: 79
Version: Expansion 1.10+
+38 to Life

Burly Grand Charm of Vita
Required Level: 69
Fingerprint: 0x8e59c3aa
Item Level: 85
Version: Expansion 1.10+
+29 Defense
+37 to Life

Small Charm of Vita
Required Level: 39
Fingerprint: 0xc09a339d
Item Level: 80
Version: Expansion 1.10+
+20 to Life

Small Charm of Vita
Required Level: 39
Fingerprint: 0x3d9e3bc3
Item Level: 80
Version: Expansion 1.10+
+18 to Life

Sapphire Grand Charm
Required Level: 22
Fingerprint: 0x549c2c3e
Item Level: 81
Version: Expansion 1.10+
Cold Resist +29%

Small Charm of Vita
Required Level: 39
Fingerprint: 0xde17355c
Item Level: 79
Version: Expansion 1.10+
+17 to Life

Amber Large Charm of Craftmanship
Required Level: 27
Fingerprint: 0xafd28e92
Item Level: 48
Version: Expansion 1.10+
+1 to Maximum Damage
Lightning Resist +14%

Sapphire Grand Charm
Required Level: 22
Fingerprint: 0x3f7e2b41
Item Level: 57
Version: Expansion 1.10+
Cold Resist +28%

Steel Small Charm of Sustenance
Required Level: 49
Fingerprint: 0x9cc89e3d
Item Level: 85
Version: Expansion 1.10+
+33 to Attack Rating
+15 to Life

Small Charm of Sustenance
Required Level: 17
Fingerprint: 0xa9f1bc8
Item Level: 42
Version: Expansion 1.10+
+15 to Life

Large Charm of Vita
Required Level: 50
Fingerprint: 0x88451b8b
Item Level: 76
Version: Expansion 1.10+
+30 to Life


Stash
Grim Wand of Lower Resistance
One Hand Damage: 5 - 11
Durability: 15 of 15
Required Level: 36
Fingerprint: 0x1dd4fd79
Item Level: **
Version: Expansion 1.10+
+1 to Golem Mastery (Necromancer Only)
Level 2 Lower Resist (75/75 Charges)

Victorious Grim Wand of Dim Vision
One Hand Damage: 5 - 11
Durability: 15 of 15
Required Level: 12
Fingerprint: 0x7b9306b9
Item Level: 86
Version: Expansion 1.10+
+3 to Mana after each Kill
Level 7 Dim Vision (112/112 Charges)

Woestave
Bec-de-Corbin
Two Hand Damage: 16 - 110
Durability: 37 of 55
Required Level: 30
Required Strength: 133
Required Dexterity: 91
Fingerprint: 0x322b9086
Item Level: 78
Version: Expansion 1.10+
30% Enhanced Damage
50% Chance of Open Wounds
Prevent Monster Heal
Hit Blinds Target +3
Freezes target +1
Slows Target by 50%
-50 to Monster Defense Per Hit
-3 to Light Radius
Required Level +5

Mercenary
Neeraj Act 2 Holy Freeze

Tal's Horadric Crest socketed with a Shael
Treachery Embossed Armor
Insight Superior Cryptic Axe


Really not too much to talk about with Naruma. It had been a long time since I'd played a cookie-cutter build and was surprised at how strong they are. The Tourney rules made the early difficulties quite hard, but by the time of reaching Hell, they didn't have much impact. PI/CIs were really the only monsters to cause problems, Tornadoes made pretty short work of just about everything else except Moon Lords.

A first time for me to use Cyclone Armor. I'd always thought of it as a buff type skill, the sort you cast and forget about until the timer is up. However, I had it mapped to my prime skill key and cast it every time Naruma looked like taking elemental damage. Maxed Cyclone Armor with plenty of synergies also protects from lots of elemental damage ... over 1000 points. As a result, Naruma took almost no elemental damage for the entire game. Super nice in HC!

Dire Wolves vs Grizzly Bear - Most of the time we had the Grizzly cast as a big, dependable meat shield. However, the Dire Wolves proved to be more important for dealing with problem bosses. There were a few that we wouldn't have been able to defeat without the Dire Wolves.

Woestave - in HC single-pass untwinked this is probably the most useful (and achievable) single item to possess. Such a great combination of affixes.


Future Plans - I was planning on entering Naruma in the MFO, but deeded him while doing test runs to see what areas he could effectively MF. Such is life.

He did find a SoJ before dying, so the testing wasn't a complete waste of time.
 

mir

Diabloii.Net Member
Congrat's on the guardian, it was an interesting journey and some situations looked quite tough.
Well done for completing this tournament.
 

OldSoldier

Diabloii.Net Member
A congrats on the guardian and a condolences on the deeds in the same post. A bittersweet ending. Still, he did complete the tournament! Well done.
 

JoeBruce

Diabloii.Net Member
A guardian + deeds thread?!? How bittersweet.

Wind druids are fun. Mine is lvl 90 and my main magic finder for HC (I just have not been able to keep a sorc or javazon alive...).

Interesting comments about the dire wolves. And yes, Arctic Blast performs a lot better than expected when facing those PI monsters. Congratulations on finishing the tourney with a guardian, and condolences on the deeds. Regardless, masterfully done hero!
 
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