Guardian Naruma the 5 Stages of Grief Wind Druid A Tournament Guardian from the 5 Stages of Grief Tournament. Read the Tournament rules here. Naruma's journey starts here. HC, Single-pass, untwinked, 1.14d. RWM and GoMule. A pretty standard Wind Druid with a few quirks created by the rules of the Tourney. The two main quirks being in Act 2 all stat points had to be put into Energy, while in Act 3 all stat and skill points were randomly assigned. p8 full clears in Normal and Nightmare. Full clears continued into Hell at p3, but by the time we reached Hell Act 3 we were Level 84 and ready for the end game, so dropped to p1 and stopped with the full clears. We still did all the quests and tagged most of the waypoints, killed monsters we came across and popped the poppables, but didn't go out of our way looking for things to kill or pop. Stats Spoiler Level: 86 Strength: 72/77 Dexterity: 48/48 Vitality: 280/302 Energy: 120/140 HP: 752/1005 (1438 with Oak Sage) Mana: 390/656 Stamina: 424/424 Defense: 12/660 AR: 210/350 Fire: 81 Cold: 93 Lightning: 76 Poison: 83 MF: 87 Block: 7 GF: 192 FR/W: 20 FHR: 75 IAS: 10 FCR: 101 All those points in Energy were required by the Tourney rules. They meant Naruma's life was much lower than it could have been, but did mean we had very few problems with mana. Skills Spoiler Raven: 1/4 Poison Creeper: 3/6 Oak Sage: 1/4 Summon Spirit Wolf: 1/4 Summon Dire Wolf: 12/15 Summon Grizzly: 1/4 Werebear: 1/4 Arctic Blast: 10/13 Cyclone Armor: 20/23 Twister: 7/10 Tornado: 20/23 Hurricane: 20/23 A few oddities with the skills because of the nature of the tourney. Points in Poison Creeper and Werebear were wasted. The points in Arctic Blast turned out to be very helpful in dealing with physical immunes, although At the time I was required to allocate the points I thought they were being completely wasted. Gear Spoiler Naruma's Spirit Long Sword TalThulOrtAmn One Hand Damage: 3 - 19 Durability: 44 of 44 Required Level: 25 Required Strength: 55 Required Dexterity: 39 Fingerprint: 0xd3e222b4 Item Level: 64 Version: Expansion 1.10+ +2 to All Skills +31% Faster Cast Rate +55% Faster Hit Recovery Adds 1 - 50 Lightning Damage Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames) Adds 75 Poison Damage Over 5 Secs (125 Frames) 7% Life stolen per hit +250 Defense vs. Missile +22 to Vitality +90 to Mana +7 Magic Absorb 4 Sockets (4 used) Splendor Grim Shield EthLum Defense: 192 Chance to Block: 0 Durability: 70 of 70 Required Level: 37 Required Strength: 58 Fingerprint: 0x462fac28 Item Level: 53 Version: Expansion 1.10+ +1 to All Skills +10% Faster Cast Rate +20% Faster Block Rate +67% Enhanced Defense +10 to Energy Regenerate Mana 15% 50% Extra Gold from Monsters 20% Better Chance of Getting Magic Items +3 to Light Radius 2 Sockets (2 used) Doom Beads Amulet Required Level: 40 Fingerprint: 0xe98240db Item Level: 58 Version: Expansion 1.10+ +10% Faster Cast Rate 6% Mana stolen per hit All Resistances +19 Fire Resist +32% Damage Reduced by 2 Doom Grip Ring Required Level: 16 Fingerprint: 0xddb20766 Item Level: 35 Version: Expansion 1.10+ +10% Faster Cast Rate +107 to Attack Rating Cold Resist +6% Lightning Resist +27% Bahamut's Ring of the Apprentice Required Level: 37 Fingerprint: 0x187b67ae Item Level: 59 Version: Expansion 1.10+ +10% Faster Cast Rate +116 to Mana Rainbow Circlet of the Magus Defense: 29 Durability: 35 of 35 Required Level: 26 Fingerprint: 0xc0e3fffe Item Level: 27 Version: Expansion 1.10+ +20% Faster Cast Rate +11 to Maximum Damage All Resistances +24 1 Sockets (1 used) Socketed: Scintillating (+13%) Jewel of Carnage (+11) Smoke Cuirass NefLum Defense: 330 Durability: 50 of 50 Required Level: 37 Required Strength: 65 Fingerprint: 0xc06d235a Item Level: 63 Version: Expansion 1.10+ +20% Faster Hit Recovery +75% Enhanced Defense +280 Defense vs. Missile +10 to Energy All Resistances +50 -1 to Light Radius Level 6 Weaken (18/18 Charges) 2 Sockets (2 used) Socketed: Nef Rune Socketed: Lum Rune Shadow Hand Light Gauntlets Defense: 16 Durability: 18 of 18 Required Level: 27 Required Strength: 45 Fingerprint: 0x3ea38876 Item Level: 57 Version: Expansion 1.10+ +10% Increased Attack Speed 3% Mana stolen per hit +37% Enhanced Defense Fire Resist +26% Poison Resist +27% 9% Better Chance of Getting Magic Items Corpse Winding Sharkskin Belt Defense: 70 Durability: 14 of 14 Required Level: 46 Required Strength: 20 Fingerprint: 0xe231ca12 Item Level: 69 Version: Expansion 1.10+ +10% Faster Cast Rate +90% Enhanced Defense +5 to Strength +18 to Mana Regenerate Mana 5% Lightning Resist +12% Cruel Stalker Chain Boots Defense: 11 Durability: 16 of 16 Required Level: 18 Required Strength: 30 Fingerprint: 0xe4781365 Item Level: 62 Version: Expansion 1.10+ +20% Faster Run/Walk +13% Enhanced Defense Poison Resist +33% 23% Better Chance of Getting Magic Items +1 to Light Radius Repairs 1 Durability in 20 Seconds Switch: Battle Staff of Teleportation Two Hand Damage: 6 - 13 Durability: 40 of 40 Required Level: 24 Fingerprint: 0xf73cfe3 Item Level: 45 Version: Expansion 1.10+ +2 to Meteor (Sorceress Only) Level 2 Teleport (37/37 Charges) Charms Spoiler Gheed's Fortune Grand Charm Required Level: 62 Fingerprint: 0xa188f7b1 Item Level: 80 Version: Expansion 1.10+ 142% Extra Gold from Monsters Reduces all Vendor Prices 13% 32% Better Chance of Getting Magic Items Lapis Small Charm of Fortune Required Level: 18 Fingerprint: 0xcc4a01ea Item Level: 55 Version: Expansion 1.10+ Cold Resist +7% 3% Better Chance of Getting Magic Items Grand Charm of Vita Required Level: 69 Fingerprint: 0xc671763e Item Level: 79 Version: Expansion 1.10+ +38 to Life Burly Grand Charm of Vita Required Level: 69 Fingerprint: 0x8e59c3aa Item Level: 85 Version: Expansion 1.10+ +29 Defense +37 to Life Small Charm of Vita Required Level: 39 Fingerprint: 0xc09a339d Item Level: 80 Version: Expansion 1.10+ +20 to Life Small Charm of Vita Required Level: 39 Fingerprint: 0x3d9e3bc3 Item Level: 80 Version: Expansion 1.10+ +18 to Life Sapphire Grand Charm Required Level: 22 Fingerprint: 0x549c2c3e Item Level: 81 Version: Expansion 1.10+ Cold Resist +29% Small Charm of Vita Required Level: 39 Fingerprint: 0xde17355c Item Level: 79 Version: Expansion 1.10+ +17 to Life Amber Large Charm of Craftmanship Required Level: 27 Fingerprint: 0xafd28e92 Item Level: 48 Version: Expansion 1.10+ +1 to Maximum Damage Lightning Resist +14% Sapphire Grand Charm Required Level: 22 Fingerprint: 0x3f7e2b41 Item Level: 57 Version: Expansion 1.10+ Cold Resist +28% Steel Small Charm of Sustenance Required Level: 49 Fingerprint: 0x9cc89e3d Item Level: 85 Version: Expansion 1.10+ +33 to Attack Rating +15 to Life Small Charm of Sustenance Required Level: 17 Fingerprint: 0xa9f1bc8 Item Level: 42 Version: Expansion 1.10+ +15 to Life Large Charm of Vita Required Level: 50 Fingerprint: 0x88451b8b Item Level: 76 Version: Expansion 1.10+ +30 to Life Stash Spoiler Grim Wand of Lower Resistance One Hand Damage: 5 - 11 Durability: 15 of 15 Required Level: 36 Fingerprint: 0x1dd4fd79 Item Level: ** Version: Expansion 1.10+ +1 to Golem Mastery (Necromancer Only) Level 2 Lower Resist (75/75 Charges) Victorious Grim Wand of Dim Vision One Hand Damage: 5 - 11 Durability: 15 of 15 Required Level: 12 Fingerprint: 0x7b9306b9 Item Level: 86 Version: Expansion 1.10+ +3 to Mana after each Kill Level 7 Dim Vision (112/112 Charges) Woestave Bec-de-Corbin Two Hand Damage: 16 - 110 Durability: 37 of 55 Required Level: 30 Required Strength: 133 Required Dexterity: 91 Fingerprint: 0x322b9086 Item Level: 78 Version: Expansion 1.10+ 30% Enhanced Damage 50% Chance of Open Wounds Prevent Monster Heal Hit Blinds Target +3 Freezes target +1 Slows Target by 50% -50 to Monster Defense Per Hit -3 to Light Radius Required Level +5 Mercenary Neeraj Act 2 Holy Freeze Tal's Horadric Crest socketed with a Shael Treachery Embossed Armor Insight Superior Cryptic Axe Really not too much to talk about with Naruma. It had been a long time since I'd played a cookie-cutter build and was surprised at how strong they are. The Tourney rules made the early difficulties quite hard, but by the time of reaching Hell, they didn't have much impact. PI/CIs were really the only monsters to cause problems, Tornadoes made pretty short work of just about everything else except Moon Lords. A first time for me to use Cyclone Armor. I'd always thought of it as a buff type skill, the sort you cast and forget about until the timer is up. However, I had it mapped to my prime skill key and cast it every time Naruma looked like taking elemental damage. Maxed Cyclone Armor with plenty of synergies also protects from lots of elemental damage ... over 1000 points. As a result, Naruma took almost no elemental damage for the entire game. Super nice in HC! Dire Wolves vs Grizzly Bear - Most of the time we had the Grizzly cast as a big, dependable meat shield. However, the Dire Wolves proved to be more important for dealing with problem bosses. There were a few that we wouldn't have been able to defeat without the Dire Wolves. Woestave - in HC single-pass untwinked this is probably the most useful (and achievable) single item to possess. Such a great combination of affixes. Future Plans - I was planning on entering Naruma in the MFO, but deeded him while doing test runs to see what areas he could effectively MF. Such is life. He did find a SoJ before dying, so the testing wasn't a complete waste of time.