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Guardian MP_Bloodraven FA/multi zon

Discussion in 'Single Player Forum' started by Cyrax, Apr 3, 2015.

  1. Cyrax

    Cyrax IncGamers Member

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    After getting my first MP char to guardianship i thought i could start reaping the rewards (lvling and finding tons of good stuff). Things turned out differently. Pyro was really set on getting another character, and i couldn't leave the poor bastard knowing that he would die without me. :p

    Hence we started another dynamic duo. He went for a wolfbarb by the name of Gossamer or something similar, and i decided upon a zon using FA and multishot. Already have one in SP SC which i like and they can be very strong with the right gear. For a name i decided on Bloodraven since some of the more obvious names like Artemis were already in use by other chars of mine. And now here we are with my second MP guardian.

    Her base stats at lvl 82 (which is when we made guardian):
    str - 134
    dex - 191
    vit - 160
    ene - 15

    life: 882
    mana: 378

    resists:
    fire: 74
    cold: 8
    lightning: 37
    poison: 40

    3 in multishot
    19 decoy
    3 pierce
    20 frozen arrow
    20 cold arrow (synergy)
    20 penetrate
    1 guided arrow and pre-reqs

    Next point goes to decoy. After that probably a few more points into multi and pierce. Then either GA or that skill that gives extra crit chance i guess.

    Base damage:
    Guided arrow (using WF): 155-1955
    Multishot (using WF): 104-1296
    FA (using Lycander's aim): 2064-2131

    Gear:
    Lycander's aim / WF (one for FA, the other for the physical skills)
    shako (um)
    viperskin (33%)
    razortail
    LoH
    ravenfrost

    rare ring:
    Order Grip
    Ring
    Required Level: 18
    Item Version: 1.10+ Expansion
    Item Level: 30
    Fingerprint: 0xed7cb04f
    +2 to Life
    +33 to Mana
    +93 to Attack Rating
    Poison Resist +25%
    4% Life stolen per hit
    Replenish Life +5

    rare boots:
    Blood Greaves
    Light Plated Boots
    Defense: 21
    Durability: 18 of 18
    Required Strength: 50
    Required Level: 29
    Item Version: 1.10+ Expansion
    Item Level: 82
    Fingerprint: 0x24aaba4c
    +77% Enhanced Defense
    Fire Resist +21%
    Poison Resist +10%
    13% Better Chance of Getting Magic Items
    30% Faster Run/Walk
    Repairs 1 durability in 20 seconds

    crafted amulet:
    Eagle Gorget
    Amulet
    Required Level: 56
    Item Version: 1.10+ Expansion
    Item Level: 92
    Fingerprint: 0xf5cc36b1
    +11 to Strength
    +13 to Mana
    Regenerate Mana 8%
    All Resistances +19
    Replenish Life +8
    +1 to Amazon Skill Levels
    6% Faster Cast Rate

    Prayer merc using vamp gaze, treachery and insight

    Gameplay:
    Since most of the little MP twinking gear i had already was on other chars, she started out only half twinked. With me getting my main killer (FA) only at lvl 30 and Pyro getting his not until 79 things started out fairly slowly.

    After a while i got around the lvl where i could start using FA and killing stuff, Pyro did most of the heavy lifting before that. About that same time he was nice enough to donate me a stash with quite a few nice items, like the WF and the crafted amulet i'm using now. Combine those two and i became a killing machine. Now Pyro was the one that just needed to follow. Which he did in his very own style. Partly using frenzy, partly whirling and perhaps he was even using berserk at some point idk. Didn't really matter because most things died fast to my frozen arrows.

    In the later stages i held on to my prayer merc because i'm mainly using FA and might doesn't help with that. Besides that i think Pyro got a might merc so i got the aura anyway. And having some healing never hurts when you're playing HC.

    Normal, NM, early hell all were disposed of easily and hardly worth mentioning. Actually i think that goes for pretty much the entire game. Freezing almost everything in sight makes things really safe and whenever trouble could've been rising i had BO from Pyro's barb and his barb as a meatshield. Eventually he got tired of being a wolfbarb that couldn't transform into a wolf so he got one or two lvl's on his own so he could finally play the way he was supposed to. But that was already very late game.

    Pretty much the only noteworthy encounters were ancients. That leaping bastard went after me the whole time. Instead of me easily pumping their veins with ice from a distance it became a shoot-and-run kinda game. Still, it wasn't that hard. I could get enough shots off and Pyro kept the others in place while whacking them.
    Also one of the WSK lvls was fun. Filled with lots and lots of tiny flayers, with little life and not immune to cold. With some pierce and splash damage i killed them by the dozen. Good times.

    Noteworthy drop was an ist by the forge. Other than that nothing really comes to mind.

    All in all she was fun to play with, as i knew she would. Hoping to play with her some more, get some decent lvl's, perhaps some better gear and ofc lots of other good items to support more new characters.

    Big thanks to Pyro, both for playing with her as for donating pretty much all of her endgame equipment. I can only hope i've proven worthy to use it.
     
    Pyrotechnician and Atratees like this.
  2. SunsetVista

    SunsetVista IncGamers Member

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    Congrats on the Guardian! Sounds like it was a fun playthrough.
     
  3. Atratees

    Atratees IncGamers Member

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    Good job on one of my fav char's. Congratz!
     
  4. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

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    This write-up has a distinct lack of pretty pictures. I am disappointed. :p

    I guess you are worthy, for now. Besides, what is safer than having over 4k life? Having 4k life and all the monsters around you are frozen. Fun times.
     
  5. thefranklin

    thefranklin IncGamers Member

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    Nice job! Now make a Harmony!
     
  6. TheNix

    TheNix IncGamers Member

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    Congrats, looks like FA is as good in 1.13 as it was in 1.08. How the hell can you get a Guardian with resistances like that?
     
  7. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

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    I offered him charms to at least get his lightning res up, but he declined.

    Besides, I took all the damage for him.
     
  8. Cyrax

    Cyrax IncGamers Member

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    4K? I think you're talking about that wolfie of yours. Pretty sure mine was more like 2K. Still with most things frozen that's nice enough.

    What good is harmony gonna do me? I think you're picturing melody. That has some nice + skills to make FA more powerful. Will have to find a nice bow to make that though.

    I don't know how it is in 1.08, but it's a very nice skill in the current patch. And what's wrong with my resists? I've played with (much) worse.

    Also i see if forgot to mention i got 1 pt into the first two of D/A/E.

    Pyro and i have done a few Baals in the meantime. Got that one point for decoy now. Not very helpful when playing MP, but still nice to take the decrep from Baal. After that i only put like 2 more hard points into multishot. Seems like with MPing i got more use for GA to get that one monster left, rather then needing whole volleys of arrows. So future points going into GA for that.
     
  9. thefranklin

    thefranklin IncGamers Member

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    Harmony's cold damage is added to the splash damage. So free extra damage without increased mana cost (although you will still be out of mana anyways). But running really fast is fun.

    Instead of Melody, use Wizendraw.
     

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