Hello again, all. I have finally gotten to finish a build that I attempted in a previous group, but was unable to complete due to the group falling apart. I have played a few ranged enchantresses, but after reading this guide I wanted to do a party helper version. As I said, the first attempt was cut short so when I got another chance at group play, I went with this build. Static Field is great! I know, no one is surprised by this statement. As a one point wonder there are hardly any skills better in the game. As a 20 point wonder it's even better. Coupled with enchant, you aren't much for destroying the game on your own, but it is a phenominal party build. This sorc was played in the very initial play session (July 17ish, 2015) with Tru, Pyro, myself, and my son. It is the first time he and I have been able to truly play together and it was a blast. Tru didn't join us after the first session, but we managed to troop on without her. This was my son's first trip all the way through the game and he did great. He had good fun and I was able to impart some D2 wisdom. He started out as a ranged fire pally that used pretty much the same progression of gear as my sorc (ravenclaw, kuko, etc). When we got into the later acts he was noticing a slow down in killing speed so he switched to a fanat zealot build when we entered NM. Pyro went conviction avenger all the way and it was a good trio to complete the game with. When Pyro puts up his Guard thread, I will link it here. MissTaken Stats/Skills: Spoiler Name: MissTaken Class: Sorceress Experience: 834817006 Level: 82 Naked/Gear Strength: 104/156 Dexterity: 56/95 Vitality: 305/310 Energy: 35/44 HP: 771/1098 Mana: 197/340 Stamina: 450/476 Defense: 14/1219 AR: 230/1514 Fire: 188/148/** Cold: 153/113/53 Lightning: 170/130/70 Poison: 131/91/31 MF: 25 Block: 9 GF: 0 FR/W: 10 FHR: 0 IAS: 10 FCR: 10 Fire Bolt: 1/10 Warmth: 20/29 Inferno: 0/0 Blaze: 0/0 Fire Ball: 1/10 Fire Wall: 0/0 Enchant: 20/29 Meteor: 0/0 Fire Mastery: 20/29 Hydra: 0/0 Charged Bolt: 1/7 Static Field: 19/25 Telekinesis: 1/7 Nova: 0/0 Lightning: 1/7 Chain Lightning: 1/7 Teleport: 1/7 Thunder Storm: 0/0 Energy Shield: 1/7 Lightning Mastery: 1/7 Ice Bolt: 1/7 Frozen Armor: 1/7 Frost Nova: 0/0 Ice Blast: 1/7 Shiver Armor: 0/0 Glacial Spike: 1/7 Blizzard: 0/0 Chilling Armor: 0/0 Frozen Orb: 0/0 Cold Mastery: 1/7 Maxed static (need one more in it) is half the built, it's great! Maxed enchant damage of course. Then while trying to figure out what else to put into, Pyro suggested one into ES and possibly dumping extra points into TK so I went with it and don't regret it one bit. This is a (nearly) mana free build. Static is cheap and Bolts don't use mana. Gear: Spoiler Grim Horn Circlet Defense: 47 Durability: 35 of 35 Required Level: 67 Fingerprint: 0xff465d4c Item Level: 99 Version: Expansion 1.10+ +2 to Sorceress Skill Levels +5 to Minimum Damage Adds 25 - 37 Fire Damage Adds 20 Poison Damage Over 2 Secs (50 Frames) +14% Enhanced Defense +12 Defense +27 to Strength All Resistances +10 1 Sockets (1 used) Socketed: Bitter Eye Bitter Eye Jewel Required Level: 49 Fingerprint: 0xedf8fed4 Item Level: ** Version: Expansion 1.10+ Adds 25 - 37 Fire Damage Adds 20 Poison Damage Over 2 Secs (50 Frames) +12 Defense +9 to Strength Mara's Kaleidoscope Amulet Required Level: 67 Fingerprint: 0xdc78d07c Item Level: 85 Version: Expansion 1.10+ +2 to All Skills All Stats +5 All Resistances +29 Demon Machine Chu-Ko-Nu Two Hand Damage: 31 - 137 Durability: 31 of 40 Required Level: 49 Required Strength: 80 Required Dexterity: 95 Fingerprint: 0xa06a3e81 Item Level: 94 Version: Expansion 1.10+ Fires Explosive Arrows or Bolts Piercing Attack 123% Enhanced Damage +66 to Maximum Damage +717 to Attack Rating Adds 22 - 46 Fire Damage +321 Defense +36 to Mana 1 Sockets (1 used) Socketed: Argent Jewel of Burning Argent Jewel of Burning Jewel Required Level: 49 Fingerprint: 0x2923acf4 Item Level: 85 Version: Expansion 1.10+ +85 to Attack Rating Adds 22 - 46 Fire Damage Chains of Honor Archon Plate DolUmBerIst Defense: 875 Durability: 60 of 60 Required Level: 63 Required Strength: 103 Fingerprint: 0x54bd95d3 Item Level: 85 Version: Expansion 1.10+ +2 to All Skills +200% Damage to Demons +100% Damage to Undead 8% Life stolen per hit +70% Enhanced Defense +20 to Strength Replenish Life +7 All Resistances +65 Damage Reduced by 8% 25% Better Chance of Getting Magic Items 4 Sockets (4 used) Socketed: Dol Rune Socketed: Um Rune Socketed: Ber Rune Socketed: Ist Rune Bolts Fingerprint: 0x596122dd Item Level: 87 Version: Expansion 1.10+ Skull Fist Chain Gloves Defense: 15 Durability: 16 of 16 Required Level: 40 Required Strength: 25 Fingerprint: 0x80f830e Item Level: 81 Version: Expansion 1.10+ 5% Chance to cast level 4 Frost Nova when struck +10% Increased Attack Speed Knockback +58% Enhanced Defense Cold Resist +22% Fire Resist +22% Attacker Takes Damage of 7 Doom Loop Ring Required Level: 37 Fingerprint: 0x7b575dbd Item Level: 85 Version: Expansion 1.10+ +10% Faster Cast Rate +114 to Attack Rating +4 to Energy +19 to Life +31 to Mana All Resistances +7 Razortail Sharkskin Belt Defense: 105 Durability: 14 of 14 Required Level: 32 Required Strength: 20 Fingerprint: 0xf77a88c2 Item Level: 49 Version: Expansion 1.10+ Piercing Attack +10 to Maximum Damage +145% Enhanced Defense +15 Defense +15 to Dexterity Attacker Takes Damage of (Based on Character Level) 82 Raven Frost Ring Required Level: 45 Fingerprint: 0xcbbf41f2 Item Level: 99 Version: Expansion 1.10+ +225 to Attack Rating Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames) +19 to Dexterity +40 to Mana Cold Absorb 20% Cannot Be Frozen Rune Tread Heavy Boots Defense: 9 Durability: 14 of 14 Required Level: 18 Required Strength: 18 Fingerprint: 0xc999e4c4 Item Level: 60 Version: Expansion 1.10+ 5% Chance to cast level 3 Frost Nova when struck +10% Faster Run/Walk +32% Enhanced Defense Lightning Resist +39% Fire Resist +35% Half Freeze Duration Switch: SaekoBusujima's Heart of the Oak Flail KoVexPulThul One Hand Damage: 1 - 24 Durability: 30 of 30 Required Level: 55 Required Strength: 41 Required Dexterity: 35 Fingerprint: 0x3a447a4d Item Level: 49 Version: Expansion 1.10+ +3 to All Skills +40% Faster Cast Rate +75% Damage to Demons +100 to Attack Rating against Demons +150% Damage to Undead Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames) 7% Mana stolen per hit +10 to Dexterity Replenish Life +20 Increase Maximum Mana 15% All Resistances +40 Level 14 Raven (60/60 Charges) Level 4 Oak Sage (25/25 Charges) 4 Sockets (4 used) Socketed: Ko Rune Socketed: Vex Rune Socketed: Pul Rune Socketed: Thul Rune Spirit Monarch TalThulOrtAmn Defense: 145 Chance to Block: 0 Durability: 86 of 86 Required Level: 54 Required Strength: 156 Fingerprint: 0x5edc2dc Item Level: 83 Version: Expansion 1.10+ +2 to All Skills +31% Faster Cast Rate +55% Faster Hit Recovery +250 Defense vs. Missile +22 to Vitality +94 to Mana Cold Resist +35% Lightning Resist +35% Poison Resist +35% +8 Magic Absorb Attacker Takes Damage of 14 4 Sockets (4 used) Socketed: Tal Rune Socketed: Thul Rune Socketed: Ort Rune Socketed: Amn Rune Prebuff: CDMsLeafStaff's Leaf Short Staff TirRal Two Hand Damage: 1 - 5 Durability: 20 of 20 Required Level: 19 Fingerprint: 0xb4738d87 Item Level: 28 Version: Expansion 1.10+ +3 to Fire Skills Adds 5 - 30 Fire Damage +3 to Enchant (Sorceress Only) +3 to Fire Bolt (Sorceress Only) +3 to Warmth (Sorceress Only) +3 to Inferno (Sorceress Only) +164 Defense (Based on Character Level) Cold Resist +33% +2 to Mana after each Kill 2 Sockets (2 used) Socketed: Tir Rune Socketed: Ral Rune Volcanic Amulet of the Wraith Amulet Required Level: 45 Fingerprint: 0xf2f4f495 Item Level: ** Version: Expansion 1.10+ +3 to Fire Skills (Sorceress Only) 5% Mana stolen per hit Magefist Light Gauntlets Defense: 25 Durability: 18 of 18 Required Level: 23 Required Strength: 45 Fingerprint: 0x162dec2a Item Level: ** Version: Expansion 1.10+ +1 to Fire Skills +20% Faster Cast Rate Adds 1 - 6 Fire Damage +25% Enhanced Defense +10 Defense Regenerate Mana 25% Volcanic Tiara of the Squid Tiara Defense: 43 Durability: 25 of 25 Required Level: 52 Fingerprint: 0xefd10d4a Item Level: 94 Version: Expansion 1.10+ +3 to Fire Skills (Sorceress Only) +75 to Life Enlightenment Superior Breast Plate PulRalSol Defense: 96 Durability: 57 of 57 Required Level: 45 Required Strength: 30 Fingerprint: 0x9103f225 Item Level: 20 Version: Expansion 1.10+ 5% Chance to cast level 15 Blaze when struck 5% Chance to cast level 15 Fire Ball on striking +2 to Sorceress Skill Levels +1 to Warmth +40% Enhanced Defense Fire Resist +30% Damage Reduced by 7 Increase Maximum Durability 14% 3 Sockets (3 used) Socketed: Pul Rune Socketed: Ral Rune Socketed: Sol Rune Gear for this build is easy; get to demon machine, get 10 ias and throw as much +skills and res on everything else. Because my CoH is in archon, I went ahead and dumped a few more into strength to be able to use spirit on teleport/buff switch. I decided on hoto/spirit in general just so that I wasn't having to swap gear a lot. I can buff enchant a little bit more with leaf, but leaf is useless for teleporting. I finished the game and then optimized my gear a bit more (which drove Pyro nuts) so what's listed is final, but wasn't what you see in screen shots. Shako, different gloves and a different socket in my demon machine are about all that is different. Pierce is a must for this, KB isn't so much, but with it you can pin a FI monster to a wall and let your merc finish him off. Inventory: Spoiler Burning Grand Charm of Storms Grand Charm Required Level: 42 Fingerprint: 0x15643677 Item Level: 94 Version: Expansion 1.10+ +1 to Fire Skills (Sorceress Only) Adds 1 - 26 Lightning Damage Burning Grand Charm Grand Charm Required Level: 42 Fingerprint: 0xc7a8731d Item Level: 80 Version: Expansion 1.10+ +1 to Fire Skills (Sorceress Only) Burning Grand Charm of Flame Grand Charm Required Level: 42 Fingerprint: 0xbf946b3e Item Level: 69 Version: Expansion 1.10+ +1 to Fire Skills (Sorceress Only) Adds 1 - 2 Fire Damage Smoking Small Charm of Life Small Charm Required Level: 56 Fingerprint: 0xa7b04926 Item Level: 80 Version: Expansion 1.10+ Adds 7 - 15 Fire Damage +5 to Life Steel Small Charm of Sustenance Small Charm Required Level: 49 Fingerprint: 0x4ce927d Item Level: 85 Version: Expansion 1.10+ +33 to Attack Rating +15 to Life Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0x6e8cf00 Item Level: 80 Version: Expansion 1.10+ +17 to Life Large Charm of Vita Large Charm Required Level: 66 Fingerprint: 0xe832e92 Item Level: 85 Version: Expansion 1.10+ +35 to Life Large Charm of Vita Large Charm Required Level: 66 Fingerprint: 0x4fa23d7a Item Level: 85 Version: Expansion 1.10+ +35 to Life Lizard's Large Charm of Vita Large Charm Required Level: 66 Fingerprint: 0x76ddc0c0 Item Level: 85 Version: Expansion 1.10+ +35 to Life +12 to Mana Serpent's Large Charm of Vita Large Charm Required Level: 66 Fingerprint: 0x8bea3a8 Item Level: ** Version: Expansion 1.10+ +34 to Life +24 to Mana Large Charm of Vita Large Charm Required Level: 66 Fingerprint: 0xddf32493 Item Level: 85 Version: Expansion 1.10+ +32 to Life Rugged Large Charm of Vita Large Charm Required Level: 66 Fingerprint: 0xed60a24e Item Level: 85 Version: Expansion 1.10+ +34 to Life +26 Maximum Stamina Stout Large Charm of Vita Large Charm Required Level: 66 Fingerprint: 0x2980d193 Item Level: 85 Version: Expansion 1.10+ +4 Defense +33 to Life Large Charm of Vita Large Charm Required Level: 66 Fingerprint: 0x11d439b6 Item Level: 85 Version: Expansion 1.10+ +33 to Life Three fire skillers (one of which I found questing this character), rest are lifers with a few having decent secondary mods. Merc: Spoiler Mercenary: Name: Vikhyat Race: Desert Mercenary Type: Def-Nightmare Experience: 67013380 Level: 82 Dead?: false Naked/Gear Strength: 181/201 Dexterity: 145/150 HP: 1647/1789 Defense: 1217/1960 AR: 1874/412280 Fire: 181/141/81 Cold: 240/200/140 Lightning: 181/141/81 Poison: 181/141/81 Duriel's Shell Cuirass Defense: 635 Durability: 42 of 150 Required Level: 41 Required Strength: 65 Fingerprint: 0x4b9fe74 Item Level: 94 Version: Expansion 1.10+ +163% Enhanced Defense +102 Defense (Based on Character Level) +15 to Strength +82 to Life (Based on Character Level) Cold Resist +30% All Resistances +20 Cannot Be Frozen +100 Maximum Durability Tal Rasha's Horadric Crest Death Mask Defense: 108 Durability: 20 of 20 Required Level: 66 Required Strength: 55 Fingerprint: 0xee65c8d Item Level: 61 Version: Expansion 1.10+ 24% Enhanced Damage Adds 1 - 5 Cold Damage Over 2 Secs (50 Frames) 10% Mana stolen per hit 10% Life stolen per hit +45 Defense +60 to Life +30 to Mana Cold Resist +29% All Resistances +15 9% Damage Taken Goes To Mana 1 Sockets (1 used) Socketed: Wraith Eye Wraith Eye Jewel Required Level: 37 Fingerprint: 0xa426086e Item Level: 75 Version: Expansion 1.10+ 24% Enhanced Damage Adds 1 - 5 Cold Damage Over 2 Secs (50 Frames) Cold Resist +29% 9% Damage Taken Goes To Mana Insight Giant Thresher RalTirTalSol Two Hand Damage: 214 - 586 Durability: 28 of 28 Required Level: 66 Required Strength: 178 Required Dexterity: 130 Fingerprint: 0x65dc3187 Item Level: 85 Version: Expansion 1.10+ Level 13 Meditation Aura When Equipped +35% Faster Cast Rate 243% Enhanced Damage +9 to Minimum Damage 219% Bonus to Attack Rating Adds 5 - 30 Fire Damage Adds 75 Poison Damage Over 5 Secs (125 Frames) +5 to Critical Strike All Stats +5 +2 to Mana after each Kill 23% Better Chance of Getting Magic Items Ethereal 4 Sockets (4 used) Socketed: Ral Rune Socketed: Tir Rune Socketed: Tal Rune Socketed: Sol Rune I went with Insight for teleporting and when prebuffing a big group, I was running out of mana because of the lack of it on gear. Damage: End of game LCS Regear LCS With BO Action Shots: Normal Act 4 Action: One Two Three Four Five Six NM Action: One Andy Diablo Hell Hephasto Hell Baal Action: One Two Three Four End of the Road Noteable drops: Two Dol Drop Fire Skiller Norm Baal NM Meph NM Diablo NM Baal Hell Meph Hell Diablo Hell Baal Hellforge: NM: PUL Hell: FAL This was a really good build; everything in normal was slivered to nothing by static, nightmare saw good gear and enchant starting to show through, and hell just plain sucked. Hell is why this isn't much of a solo build. I'm sure it can be done, but it would be a slog. You would need to ramp up your merc's damage to deal with all of the multitude of fire immunes. Lightning immunes aren't all that fun either since you don't have them at half their life. So stick with a party, preferably one that can benefit from your enchant. I do highly recomend this build to anyone that is a fan of rangers. The Maggot lair and any other area that lines monsters up in a row is super fun. Explosions + pierce has to be experienced. Future plans for this character is to level her a bit (probably put some points into Glacial Spike for something to do to fire immunes), then to make her my go-to enchantress (.07 Ravenclaw from phar). I'm sure she could be used to rush characters easily through normal and nightmare as well, but I have a better all around norm-hell solution. Thanks for everyone I played with especially my son. Love you, buddy.