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Guardian Minime, Boneless Golemancer

Discussion in 'Single Player Forum' started by OldSoldier, Apr 14, 2008.

  1. OldSoldier

    OldSoldier IncGamers Member

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    Guardian Minime, Boneless Golemancer

    I'd like to introduce my newest Guardian, this time a necromancer. He followed the rules of Merlin the Wizzard's Make No Bones About It Tournament, which if you haven't followed it closely involved characters who were allergic to bones of all kinds. Effectively this meant that no bone skills were useable, nor any skeletons/mages/revives allowed. Either Corpse Explosion or Poison Explosion must be maxed (as a form of corpse disposal to ensure that no bones would remain on the battlefield). The characters could not touch bone type stashes, must not melee skeletons, and must have a form of cold damage on every attack, with the intent that shattering a monster into ice was also a way to get rid of the bones. As such the merc used a savage poleaxe of frost until act II NM when I hired a holy freeze merc and he could equip any weapon I wanted (I didn't get a cold jewel until after that). Characters could not wear certain items that had anything to do with bones, such as bone shields, bone helms, etc.

    Running bosses up to three times was allowed, but except for the countess, I used that rule sparingly. You can follow Minime's progress, with lots of pictures and storyline, starting on page 14 of that tournament, if you have the inkling. The character was untwinked and found all his own gear. I decided to kill two birds with one stone with this character, and that was to make an Iron Golem focused character. Their innate lightning resist and poison immunity seemed to me like it would make a pretty stout machine. It was, after I'd maxed out Golem Mastery, which is a must for longevity. In fact, casting the golem at a mastery level of 28 yielded over 6500 HP in hell difficulty. The other bird was using AI curses. Not too many people use Confuse so I decided to try that. Dim Vision as an AI curse is better crowd control, but I wanted monsters to clump together for more effective corpse explosion disposal, and confuse is just incredible for that. Monsters come from several screens away to join the party and whale away on their former friends. It takes most of the heat from the merc, who has enough time to put a couple monsters down, and from there CE shouldered the burden and destroyed all. Do this in about five or six spots per area and it is cleared. In fact by the time I started in hell (and went to /P1) the character was like a boulder rolling downhill, gaining momentum in an unstoppable manner until the end.

    I tried to maintain the golem as a weapon with open wounds for as long as possible. That cures regeneration on all monsters and helped our speed greatly, especially in normal and nightmare when CE didn't do as much damage at the higher players settings. I used Malice/Steel RW for this as often as necessary, so much so that I finished with only three El runes in the ATMA stash. I finished with a Strength RW golem for the CB against the Ancients and onward. CB works wonders on the old men and Baal- I forgot to bring any with me into the fight with Hell Diablo and I paid for it with a long and bitter (and expensive) battle.

    His skill placement was pretty straightforward.

    P&B
    Teeth 1
    CE 20

    Summoning
    Clay Golem 1
    Blood Golem 1
    Iron Golem 1
    Fire Golem 1
    Golem Mastery 20
    Summon Resist 3

    Curses
    Amp Damage 1
    Weaken 1
    Terror 1
    Decrepify 1
    Dim Vision 1
    Confuse 20
    Attract 1

    Skill Points left over 20

    He maxed out Golem Mastery first, then CE, and finally Confuse. Confuse has a huge radius at level 24; larger than the screen if you cast it on yourself. You can confuse-scout ahead and see if things through doorways start moving and attacking each other. My MO in hell was to scout with confuse sometimes (other times I would run headlong with 50% FRW and simply retreat behind the "lines" at first sign of trouble). Once a confused group of monsters was battling it out, my merc would generally pick the closest monster to him and begin to hit. I'd sometimes amp the pack closest to him for more effective corpse bombs and quicker dispatching of the first monster. Once a monster or two was down, I'd amp the area within CE range and start blasting. There were three instances this weekend when I had four boss pack stacks in the WSK and I didn't even realize it because I started corpse explosions from the edge of the screen and saw cold novas going off before even seeing the boss. Check out the pics in the tourney thread; I've never had four packs go down so quickly before.

    His Achilles Heel was areas where monsters would scatter and create a non-linear battlefield. Areas with the blood hawks were the ones that come to mind. In hell it wasn't even too bad, since I found a Shael and decided to get to 50% block via Rhyme RW. 50% block saved me too, so sub-1000 life is OK for me.

    Gear is shown in the text block below. Notable equipment is the Skin of Vipermagi (found act II NM) and the Spirit sword. All else is pretty standard gear for an untwinked character: rares and crafts with enough resists to get to 75% fire, cold, and lightning. That paid off too as the gloams in the WSK 2 would have probably killed Minime if I hadn't been good about keeping max resists.

    Code:
    Character name  : Minime
    Character type  : Hardcore Necromancer
    Character level : 83
    Character exp   : 907208705
    
    Strength        : 69
    Energy          : 25
    Dexterity       : 166
    Vitality        : 245
    Stat Points Rem : 0
    Skill Points Rem: 20
    
    Life            : 929 / 688
    Mana            : 200 / 189
    Stamina         : 391 / 391
    
    Gold (Inventory): 787148
    Gold (Stash)    : 2100000
    
    Number of Items : 54
    
    1: Skull Gyre
    Ring
    Required Level: 43
    Item Version: 1.10+ Expansion
    Item Level: 59
    Fingerprint: 0x3b71399d
    +29 to Life
    +114 to Attack Rating
    Cold Resist +26%
    9% Better Chance of Getting Magic Items
    14% Chance to cast Level 5 Charged Bolt when struck
    
    2: Raven Touch
    Bramble Mitts
    Defense: 95
    Durability: 36 of 36
    Required Strength: 50
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 61
    Fingerprint: 0xc77787fa
    +2 to Dexterity
    +52% Enhanced Defense
    +15 to Attack Rating
    Lightning Resist +24%
    Poison Resist +18%
    15% Better Chance of Getting Magic Items
    +1 to Light Radius
    
    3: Doom Lock
    Demonhide Sash
    Defense: 33
    Durability: 12 of 12
    Required Strength: 20
    Required Level: 24
    Item Version: 1.10+ Expansion
    Item Level: 75
    Fingerprint: 0xf508769
    +2 to Strength
    +4 to Life
    +15 to Attack Rating
    Fire Resist +18%
    Lightning Resist +13%
    Cold Resist +21%
    +1 to Light Radius
    Required Level +5
    
    4: Minime's Skin of the Vipermagi
    Serpentskin Armor
    Defense: 279
    Durability: 24 of 24
    Required Strength: 43
    Required Level: 29
    Item Version: 1.10+ Expansion
    Item Level: 46
    Fingerprint: 0xfc200d5c
    +38 to Life
    +120% Enhanced Defense
    Magic Damage Reduced by 9
    All Resistances +23
    30% Faster Cast Rate
    +1 to All Skill Levels
    Socketed (1: 1 used)
    
    Perfect Ruby
    Inserted into a Serpentskin Armor
    
    +38 to Life
    
    Required Level: 18
    Item Version: 1.10+ Expansion
    
    5: Dire Greaves
    Chain Boots
    Defense: 9
    Durability: 16 of 16
    Required Strength: 30
    Required Level: 29
    Item Version: 1.10+ Expansion
    Item Level: 49
    Fingerprint: 0xb059caa7
    +3 to Dexterity
    Heal Stamina Plus 25%
    Fire Resist +34%
    30% Faster Run/Walk
    14% Chance to cast Level 5 Nova when struck
    
    7: Small Charm of Vita
    Keep in Inventory to Gain Bonus
    Required Level: 39
    Item Version: 1.10+ Expansion
    Item Level: 83
    Fingerprint: 0x31ad568e
    +16 to Life
    
    8: Grand Charm of Vita
    Keep in Inventory to Gain Bonus
    Required Level: 69
    Item Version: 1.10+ Expansion
    Item Level: 83
    Fingerprint: 0x792a62e
    +39 to Life
    
    9: Small Charm of Sustenance
    Keep in Inventory to Gain Bonus
    Required Level: 17
    Item Version: 1.10+ Expansion
    Item Level: 43
    Fingerprint: 0xe9b788ed
    +15 to Life
    
    10: Sapphire Large Charm of Pestilence
    Keep in Inventory to Gain Bonus
    Required Level: 27
    Item Version: 1.10+ Expansion
    Item Level: 67
    Fingerprint: 0x93802a40
    Cold Resist +13%
    +25 poison damage over 5 seconds
    
    11: Coral Grand Charm of Life
    Keep in Inventory to Gain Bonus
    Required Level: 15
    Item Version: 1.10+ Expansion
    Item Level: 30
    Fingerprint: 0xff03975b
    +5 to Life
    Lightning Resist +21%
    
    12: Snake's Small Charm of Life
    Keep in Inventory to Gain Bonus
    Required Level: 24
    Item Version: 1.10+ Expansion
    Item Level: 65
    Fingerprint: 0xfea276f8
    +7 to Life
    +11 to Mana
    
    13: Small Charm of Good Luck
    Keep in Inventory to Gain Bonus
    Required Level: 33
    Item Version: 1.10+ Expansion
    Item Level: 81
    Fingerprint: 0x2fbd0b62
    7% Better Chance of Getting Magic Items
    
    14: Large Charm of Vita
    Keep in Inventory to Gain Bonus
    Required Level: 50
    Item Version: 1.10+ Expansion
    Item Level: 69
    Fingerprint: 0x57d9b1ae
    +26 to Life
    
    15: Shimmering Large Charm of Dexterity
    Keep in Inventory to Gain Bonus
    Required Level: 13
    Item Version: 1.10+ Expansion
    Item Level: 37
    Fingerprint: 0xac55f7dd
    +4 to Dexterity
    All Resistances +5
    
    16: Russet Small Charm
    Keep in Inventory to Gain Bonus
    Required Level: 10
    Item Version: 1.10+ Expansion
    Item Level: 23
    Fingerprint: 0x9a0a8ee3
    Fire Resist +7%
    
    23: Summoner's Amulet of Guarding
    Required Level: 27
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0xb9520fbd
    Magic Damage Reduced by 3
    +1 to Necromancer Skill Levels
    
    28: Ring of Fortune
    Required Level: 31
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x331d5b67
    24% Better Chance of Getting Magic Items
    
    29: Monk's Amulet of Luck
    Required Level: 27
    Item Version: 1.10+ Expansion
    Item Level: 53
    Fingerprint: 0x5d72d958
    35% Better Chance of Getting Magic Items
    +1 to Paladin Skill Levels
    
    30: Superior Zombie Head
    Defense: 9
    Chance to Block:  25%
    Durability: 22 of 22
    (Necromancer Only)
    Required Strength: 14
    Required Level: 24
    Item Version: 1.10+ Expansion
    Item Level: 79
    Fingerprint: 0xea184567
    +8% Enhanced Defense
    Adds 2-7 poison damage over 3 seconds
    Increase Maximum Durability 10%
    +1 to Bone Spear (Necromancer Only)
    +3 to Iron Golem (Necromancer Only)
    +2 to Poison Explosion (Necromancer Only)
    
    31: Minime's Stone Mask
    Circlet
    Defense: 27
    Durability: 35 of 35
    Required Level: 25
    Item Version: 1.10+ Expansion
    Item Level: 32
    Fingerprint: 0xa482ce95
    All Resistances +14
    Adds 1-75 lightning damage
    20% Faster Cast Rate
    Poison Length Reduced by 50%
    +1 to Curses (Necromancer Only)
    12% Chance to cast Level 4 Charged Bolt when struck
    
    32: Mojo Circlet
    Defense: 20
    Durability: 35 of 35
    Required Level: 30
    Item Version: 1.10+ Expansion
    Item Level: 48
    Fingerprint: 0x2682c1ea
    +2 to Summoning Skills (Necromancer Only)
    
    33: Golemlord's Petrified Wand of the Locust
    One-Hand Damage: 8 to 24
    Durability: 13 of 15
    Required Strength: 25
    Required Level: 45
    Staff Class - Slow Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0xad209df8
    7% Life stolen per hit
    +1 to Poison Explosion (Necromancer Only)
    150% Damage to Undead
    +3 to Summoning Skills (Necromancer Only)
    
    34: Order Talisman
    Amulet
    Required Level: 44
    Item Version: 1.10+ Expansion
    Item Level: 63
    Fingerprint: 0x42779d0d
    +3 to Strength
    +19 to Energy
    +19 to Mana
    Regenerate Mana 7%
    All Resistances +12
    9% Faster Cast Rate
    
    35: Shadow Emblem
    Amulet
    Required Level: 34
    Item Version: 1.10+ Expansion
    Item Level: 45
    Fingerprint: 0x8debfd9
    +3 to Maximum Damage
    Damage Reduced by 1
    All Resistances +8
    +2 to Summoning Skills (Necromancer Only)
    8% Chance to cast Level 3 Chain Lightning on attack
    
    36: Noxious Amulet of Fortune
    Required Level: 30
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x4821ff0d
    25% Better Chance of Getting Magic Items
    +2 to Poison and Bone Skills (Necromancer Only)
    
    37: Strength
    Ogre Axe
    'AmnTir'
    Two-Hand Damage: 56 to 292
    Durability: 26 of 26
    Required Dexterity: 65
    Required Strength: 185
    Required Level: 45
    Polearm Class - Normal Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 83
    Fingerprint: 0x6a73124d
    +20 to Strength
    +10 to Vitality
    +35% Enhanced Damage
    7% Life stolen per hit
    25% Chance of Crushing Blow
    +2 to Mana After Each Kill
    Ethereal (Cannot be Repaired), Socketed (2: 2 used)
    
    38: Amulet of Teleportation
    Required Level: 48
    Item Version: 1.10+ Expansion
    Item Level: 48
    Fingerprint: 0xf45161cb
    Level 1 Teleport (17/22 Charges)
    
    40: Grand Charm of Sustenance
    Keep in Inventory to Gain Bonus
    Required Level: 53
    Item Version: 1.10+ Expansion
    Item Level: 84
    Fingerprint: 0x4eab4ae4
    +31 to Life
    
    41: Grand Charm of Sustenance
    Keep in Inventory to Gain Bonus
    Required Level: 53
    Item Version: 1.10+ Expansion
    Item Level: 83
    Fingerprint: 0xabb9b559
    +31 to Life
    
    50: Spirit
    Superior Long Sword
    'TalThulOrtAmn'
    One-Hand Damage: 3 to 20
    Durability: 44 of 44
    Required Dexterity: 39
    Required Strength: 55
    Required Level: 25
    Sword Class - Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 37
    Fingerprint: 0x222b16a1
    +22 to Vitality
    +90 to Mana
    +1 to Maximum Damage
    +250 Defense vs. Missile
    Adds 1-50 lightning damage
    Adds 3-14 cold damage over 3 seconds
    +75 poison damage over 5 seconds
    7% Life stolen per hit
    55% Faster Hit Recovery
    35% Faster Cast Rate
    +2 to All Skill Levels
    +7 Magic Absorb
    Socketed (4: 4 used)
    
    51: Rhyme
    Large Shield
    'ShaelEth'
    Defense: 12
    Chance to Block:  52%
    Durability: 24 of 24
    Required Strength: 34
    Required Level: 29
    Item Version: 1.10+ Expansion
    Item Level: 12
    Fingerprint: 0x81bb1fb3
    +20% Increased Chance of Blocking
    Regenerate Mana 15%
    All Resistances +25
    50% Extra Gold from Monsters
    25% Better Chance of Getting Magic Items
    40% Faster Block Rate
    Cannot Be Frozen
    Socketed (2: 2 used)
    
    52: Rainbow Ring of Warding
    Required Level: 48
    Item Version: 1.10+ Expansion
    Item Level: 64
    Fingerprint: 0x90999c34
    Magic Damage Reduced by 1
    All Resistances +10
    
    53: Zephyr
    Edge Bow
    'OrtEth'
    Two-Hand Damage: 7 to 25
    Required Dexterity: 43
    Required Strength: 25
    Required Level: 21
    Bow Class - Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 31
    Fingerprint: 0x8de6bc3
    +33% Enhanced Damage
    +66 to Attack Rating
    +25 Defense
    Adds 1-50 lightning damage
    25% Increased Attack Speed
    25% Faster Run/Walk
    -25% Target Defense
    7% Chance to cast Level 1 Twister when struck
    Socketed (2: 2 used)
    
    Mercenary Items : 
    
    1: Artisan's Mage Plate of Absorption
    Defense: 240
    Durability: 60 of 60
    Required Strength: 55
    Required Level: 25
    Item Version: 1.10+ Expansion
    Item Level: 74
    Fingerprint: 0x8450705
    +30 to Strength
    Damage Reduced by 3
    Socketed (3: 3 used)
    
    2: Iratha's Coil
    Crown
    Defense: 202
    Durability: 39 of 50
    Required Strength: 55
    Required Level: 15
    Item Version: 1.10+ Expansion
    Item Level: 60
    Fingerprint: 0x65ba866a
    Fire Resist +30%
    Lightning Resist +30%
    
    ***Partial Set Item Bonuses***
    +166 to Defense (Based on Character Level)
    ***Partial Set Item Bonuses***
    
    
    3: Insight
    Superior Colossus Voulge
    'RalTirTalSol'
    Two-Hand Damage: 64 to 536
    Durability: 50 of 50
    Required Dexterity: 55
    Required Strength: 210
    Required Level: 48
    Polearm Class - Slow Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x59111088
    +5 to Strength
    +5 to Energy
    +5 to Dexterity
    +5 to Vitality
    +217% Enhanced Damage
    +8% Enhanced Damage
    +1 to Attack Rating
    +9 to Minimum Damage
    Adds 5-30 fire damage
    +75 poison damage over 5 seconds
    23% Better Chance of Getting Magic Items
    +2 to Critical Strike
    35% Faster Cast Rate
    189% Bonus to Attack Rating
    +2 to Mana After Each Kill
    Level 15 Meditation Aura When Equipped
    Socketed (4: 4 used)
    
    
    Hellforges were Sol (NM) and Io (Hell) which is just about as bad as it can possibly get. No matter, throughout his travels he also got the following goodies.

    Haemosu's Adamant
    Ethereal Colossus Sword (no sockets)
    Biggins Bonnet
    Bloodmoon (HC grailer)
    Butchers Pupil
    Cliffkiller (HC grailer)
    Corpsemourn
    Dark Adherent
    Frostwind (HC grailer)
    Gerke's Sanctuary (ethereal)
    Hand of Blessed Light
    IK Boots and Maul (perfect 40% CB)
    Jade Talon (HC grailer)
    Nord's Tenderizer (HC grailer)
    Skystrike
    lightning skiller +4 strength
    Stormrider (HC grailer)
    Tal Rasha's Amulet (HC grailer)
    Trang Oul's Claws and Wing (couldn't wear either of them due to restrictions)
    Venomgrip
    Valkyrie's Grand Matron Bow (+3 bow skills) - no suffix

    As with my other guardians he'll sit on the shelf for a while longer. Perhaps someday I'll put that IK Maul into a golem with the two ruby jewels (33% and 40% I found with this guy) and pump fire golem to max the damage synergy and see how much the rusty can sing.
     
    Last edited: Apr 14, 2008
  2. RIP

    RIP IncGamers Member

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    Re: Guardian Minime, Boneless Golemancer

    Big congrats to very interesting Guardian and i need to say - nice write up :thumbsup:
     
  3. Uzziah

    Uzziah IncGamers Member

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    Re: Guardian Minime, Boneless Golemancer

    Wow 40+ views and only one congrads on a gaurdian.

    Well let me add my congrads :)

    Very strict rules for that tourney, nicely played.
     
  4. jgreg7

    jgreg7 IncGamers Member

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    Wow, very impressive! :thumbsup:

    My golemancer in another tournament got stalled against The Ancients. Good thinking on the use of CB - I might have to take another try at the "old men" myself.
     
  5. LozHinge the Unhinged

    LozHinge the Unhinged IncGamers Member

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    OW on the IG is brilliant for most situations, with CB kept for Act Bosses - great tactics. Using Cinfuse to clump enemes together for CE disposal was a nice touch :thumbsup:

    A tremendous achievement indeed. Grats on your Guardian!
     
  6. Jaedhann

    Jaedhann IncGamers Member

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    Re: Guardian Minime, Boneless Golemancer

    Wow, well done. another crazy Guardian. Well played.
     
  7. OldSoldier

    OldSoldier IncGamers Member

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    Re: Guardian Minime, Boneless Golemancer

    In planning Minime's predecessor Moe (in the same no bones tournament) I read a lot of the posts in the Golemancer tournament as well as LozHinge's awesome golemancer exploits (which need to be finished, unless I missed it?). I knew that the ancients would be a problem without CB, so I made sure that Rusty was a strength weapon and Alziheer had the Strength ethereal Ogre Axe. I teleported to break them up via a teleport ammy and kept them decrepified. It was too simple at that point.

    The bottom line is that even though I didn't thank either of you above posters (jgreg7 and LtU) I spent a lot of time preparing for the end game by reading and learning from your posts. So, thanks to you both for the inspiration and the congrats, and thanks for all who helped me along the way. Similar to Nightfish's golemancer to him, it was for me one of the more fun characters I've played to the end.
     
  8. bladejj

    bladejj IncGamers Member

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    Re: Guardian Minime, Boneless Golemancer

    Congrats on finally obtaining the Guardian title on a golemmancer. It's been fun reading about your process in the tourney thread. Keep them coming :thumbsup:
     
  9. Thyiad

    Thyiad Moderator Single Player, D2 Assassin, Barbarian

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    Re: Guardian Minime, Boneless Golemancer

    Outstanding achievement to Guardian and with such tight rules. :thumbsup:
     
  10. Swiller

    Swiller IncGamers Member

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    Re: Guardian Minime, Boneless Golemancer

    Congratulations! Despite just finishing a SC character without dying, I don't see myself going HC anytime soon. My respect to anybody who does, however.

    I've been thinking about starting a golemancer myself, so this makes some excellent reading.

    Again, great job!
     
  11. HC Gunther

    HC Gunther IncGamers Member

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    Re: Guardian Minime, Boneless Golemancer

    20 skill points unused! Wow! I really like golems, so I will keep this guardian in mind when I start my next Necromancer
     
  12. Morathi

    Morathi IncGamers Member

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    Re: Guardian Minime, Boneless Golemancer

    Very big Congrats OldSoldier!!!! :thumbsup:.

    A Golemancer has been on my to do list and will most probably be my next build i attempt with a necro.

    I will use your progress and great writeups as a means of referral and guidance :azn:.
     
  13. slayer37

    slayer37 IncGamers Member

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    Re: Guardian Minime, Boneless Golemancer

    Congrats!

    HC untwinked with strict rules in place make the accomplishment all the sweeter. :thumbsup:

    Long live the Hardcores! :grin:
     
  14. Butzull

    Butzull IncGamers Member

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    Re: Guardian Minime, Boneless Golemancer

    Congrats OS, you're becoming a machine! :)

    Butz. :dunce:
     
  15. Insane Wayne

    Insane Wayne IncGamers Member

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    Great job OS. :thumbsup:
    Quite a unique character. I'm glad you stuck with IG, even though he can be delicate until you get his life up. (Not to mention the hassle of losing/replacing items to create him.)

    Confuse was a great choice. I never used it before, and now I've witnessed through you how effective it can be. You have quite a luxury of leftover skill points! Considering the tournament restrictions, not much jumps out as a "must-have" skill improvement. I would probably place some points in Decrep to extend its duration, since its radius won't increase and interfere with Confuse. And maybe a few in Lower Resist, to increase the power of CE against PIs.

    Congrats.:cool:
     
  16. DeathMaster

    DeathMaster IncGamers Member

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    Re: Guardian Minime, Boneless Golemancer

    Big congrats for restricted rule set guardian.
     
  17. jiansonz

    jiansonz IncGamers Member

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    Re: Guardian Minime, Boneless Golemancer

    Great achievement! :prop:
    I haven´t followed the tournament thread, but it seems to have been quite interesting.

    Was there any problem with Confused Gloams or Act V Slingers shooting piercing attacks all over the place? Because those are situations I can think of becoming really dangerous.

    I would have used the leftover skill points to max Blood Golem, for the +life synergy. Sure, it´s not much, but it´s better than sitting on the points...
     
  18. OldSoldier

    OldSoldier IncGamers Member

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    Re: Guardian Minime, Boneless Golemancer

    @all, thanks again.

    @IW, with my equipment, I was casting decrepify at level 5, which was fine since it lasted 6.4 seconds. I never had trouble with it. I decided against LR since the only PIs that amp couldn't break were the stone skin bosses with high innate physical resistance. In those few cases, the CE fire damage was sufficient in conjunction with the OW from either Rusty or Alziheer so they even went down pretty fast. It was really between FG for damage synergy and summon resist for slightly increased golem survivability.

    @jiansonz, I couldn't spend more than the prereq point in blood golem as a rule. Once I confused the gloams/slingers, they indeed randomly fired all about. One time in the WSK2 I got hit with a random shot that took off a fair bit of life, but that was a fluke. Other times (such as in the great marsh in NM or hell City of the Damned) I found enough cover to wait it out without any problems. Once a couple were down, the fight was over. Certainly DV would have been better in this area, and it did cause me to consider putting a few points there, but it all worked out in the end.
     
  19. roninDOG

    roninDOG IncGamers Member

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    Re: Guardian Minime, Boneless Golemancer

    I followed your progress throughout the struggle. Incredible work and huge style points for this one. It beats the pants off my standard Fishy Necro Guardian. Well done and looking forward to seeing your Paladin one.

    You got some pretty nice digs, particularly rez charms, and the gear set up for the Merc. To bad you couldnt get the Rhyme in a zombie head. Regardless a great achievement.

    -rD
     
  20. Elfstones

    Elfstones IncGamers Member

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    Re: Guardian Minime, Boneless Golemancer

    Nice job! Especially in HC.

    However, I was wondering....Wouldn't the zombie head shield listed above in your gear be non-usable with the +1 to Bone Spear?? I know you didn't use it but just having it listed on the gear wouldn't that disqualify it from being worn since the intolerable BONE name was included? Just wondering.
     

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