Guardian Gossamer - Wolf Barbarian

Pyrotechnician

Diabloii.Net Site Pal
Last one to be caught up (At the original time of writting this, now I have one more to do).

Guardian Gossamer

This is a Wolf Barbarian which can be pretty much be found as the definition of the word tank. He is named after the big read hairy monster in the Looney Tune cartoons that usually chases after Bugs Bunny. If you still don’t know who I’m talking about here is a link to the wiki. I figured the name fit since the character is big and hairy, and even though he wasn’t red having a floating red ball around was close enough in my book. I played through with Cyrax’s FA/MS zon.

Link to Cyrax’s Guard Thread:
Guardian MP_Bloodraven FA/multi zon

Stats/Skills, #2:
Code:
Name:       Gossamer
Class:      Barbarian
Experience: 963778761
Level:      84

            Naked/Gear
Strength:   110/173
Dexterity:  155/193
Vitality:   240/303
Energy:     10/15
HP:         1141/1440
Mana:       93/133
Stamina:    390/629
Defense:    38/2803
AR:         760/1175

Res over stacked with Nat Res & BC:
Fire:       132/92/32 (99)
Cold:       142/102/42 (109)
Lightning:  116/76/16 (83)
Poison:     151/111/51 (118)

MF:         0       Block:      76
GF:         100
FR/W:       20
FHR:        30
IAS:        60
FCR:        25

Bash: 0/0
Leap: 0/0
Double Swing: 0/0
Stun: 0/0
Double Throw: 0/0
Leap Attack: 0/0
Concentrate: 0/0
Frenzy: 0/0
Whirlwind: 0/0
Berserk: 0/0

Sword Mastery: 20/30
Axe Mastery: 0/0
Mace Mastery: 0/0
Pole Arm Mastery: 0/0
Throwing Mastery: 0/0
Spear Mastery: 0/0
Increased Stamina: 1/11
Iron Skin: 20/30
Increased Speed: 1/11
Natural Resistance: 9/19

Howl: 1/6
Find Potion: 1/6
Taunt: 0/0
Shout: 20/25
Find Item: 1/6
Battle Cry: 0/0
Battle Orders: 20/25
Grim Ward: 0/0
War Cry: 0/0
Battle Command: 1/6
Gear:
Code:
Laying of Hands
Bramble Mitts
Defense: 83
Durability: 12 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x4b798d75
Item Level: 87
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%

Verdungo's Hearty Cord
Mithril Coil
Defense: 153
Durability: 16 of 16
Required Level: 63
Required Strength: 106
Fingerprint: 0xa1d75fd4
Item Level: 81
Version: Expansion 1.10+
+10% Faster Hit Recovery
+133% Enhanced Defense
+37 to Vitality
Replenish Life +11
+115 Maximum Stamina
Damage Reduced by 15%

Sandstorm Trek
Scarabshell Boots
Defense: 260
Durability: 8 of 8
Required Level: 64
Required Strength: 81
Fingerprint: 0x657d324c
Item Level: 85
Version: Expansion 1.10+
+20% Faster Run/Walk
+20% Faster Hit Recovery
+163% Enhanced Defense
+14 to Strength
+12 to Vitality
+84 Maximum Stamina (Based on Character Level)
50% Slower Stamina Drain
Poison Resist +69%
Repairs 1 Durability in 20 Seconds
Ethereal

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x95230a60
Item Level: **
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +23

Wolfhowl
Fury Visor
Defense: 362
Durability: 33 of 35
Required Level: 79
Required Strength: 129
Fingerprint: 0x9db3fb69
Item Level: 87
Version: Expansion 1.10+
+3 to Warcry Skills (Barbarian Only)
+6 to Feral Rage
+4 to Lycanthropy
+4 to Werewolf
+140% Enhanced Defense
+14 to Strength
+14 to Dexterity
+9 to Vitality
Level 15 Summon Dire Wolf (18/18 Charges)
1 Sockets (0 used)

Dwarf Star
Ring
Required Level: 45
Fingerprint: 0x231b4ffe
Item Level: 85
Version: Expansion 1.10+
+40 to Life
+40 Maximum Stamina
Heal Stamina Plus 15%
Fire Absorb 15%
Magic Damage Reduced by 15
100% Extra Gold from Monsters

Raven Frost
Ring
Required Level: 45
Fingerprint: 0xa36c45d2
Item Level: 75
Version: Expansion 1.10+
+225 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+19 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Fortitude
Wire Fleece
ElSolDolLo
Defense: 1446
Durability: 31 of 32
Required Level: 59
Required Strength: 111
Fingerprint: 0x7f20443b
Item Level: 85
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+126 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +29
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Stormshield
Monarch
Defense: 451
Chance to Block: 47
Durability: 70 of 86
Required Level: 73
Required Strength: 156
Fingerprint: 0x1ecf6644
Item Level: **
Version: Expansion 1.10+
Indestructible
+55% Faster Block Rate
25% Increased Chance of Blocking
+315 Defense (Based on Character Level)
+30 to Strength
Cold Resist +60%
Lightning Resist +25%
Damage Reduced by 35%
Attacker Takes Lightning Damage of 10
1 Sockets (1 used)
Socketed: Shael Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Grief
Phase Blade
EthTirLoMalRal
One Hand Damage: 31 - 35
Indestructible
Required Level: 59
Required Strength: 25
Required Dexterity: 136
Fingerprint: 0x46bb50f5
Item Level: **
Version: Expansion 1.10+
35% Chance to cast level 15 Venom on striking
+40% Increased Attack Speed
Damage +399
Ignore Target's Defense
-25% Target Defense
+157% Damage to Demons (Based on Character Level)
Adds 5 - 30 Fire Damage
-21% to Enemy Poison Resistance
20% Deadly Strike
Prevent Monster Heal
+2 to Mana after each Kill
+12 Life after each Kill
5 Sockets (5 used)
Socketed: Eth Rune
Socketed: Tir Rune
Socketed: Lo Rune
Socketed: Mal Rune
Socketed: Ral Rune

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Heart of the Oak
Superior Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 34 of 34
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0xeb3cd111
Item Level: 61
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+1 to Attack Rating
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +37
Increase Maximum Durability 15%
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Ko Rune
Required Level: 39
Version: Expansion 1.10+
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Pul Rune
Required Level: 45
Version: Expansion 1.10+
Weapons: +75% Damage to Demons
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Heart of the Oak
Superior Flail
KoVexPulThul
One Hand Damage: 1 - 26
Durability: 29 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x29027f30
Item Level: 52
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
11% Enhanced Damage
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +39
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Ko Rune
Required Level: 39
Version: Expansion 1.10+
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Pul Rune
Required Level: 45
Version: Expansion 1.10+
Weapons: +75% Damage to Demons
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%
Inventory:
Code:
Tome of Identify
Fingerprint: 0xfa65fcc3
Item Level: 6
Version: Expansion 1.10+

Tome of Town Portal
Fingerprint: 0x1f33093c
Item Level: 6
Version: Expansion 1.10+

Horadric Cube
Fingerprint: 0xc0faf801
Item Level: 13
Version: Expansion 1.10+

Key
Fingerprint: 0xc117788b
Item Level: 84
Version: Expansion 1.10+

Fanatic Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x889dbf86
Item Level: 85
Version: Expansion 1.10+
+1 to Masteries Skills (Barbarian Only)

Fanatic Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x16764879
Item Level: 85
Version: Expansion 1.10+
+1 to Masteries Skills (Barbarian Only)

Fanatic Grand Charm of Anthrax
Grand Charm
Required Level: 42
Fingerprint: 0x315a56e6
Item Level: 85
Version: Expansion 1.10+
+1 to Masteries Skills (Barbarian Only)
Adds 50 Poison Damage Over 6 Secs (150 Frames)

Fanatic Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xe87f504c
Item Level: 85
Version: Expansion 1.10+
+1 to Masteries Skills (Barbarian Only)

Fanatic Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x1bccb150
Item Level: 85
Version: Expansion 1.10+
+1 to Masteries Skills (Barbarian Only)

Fanatic Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x549f9c2e
Item Level: 83
Version: Expansion 1.10+
+1 to Masteries Skills (Barbarian Only)

Fanatic Grand Charm of Anthrax
Grand Charm
Required Level: 42
Fingerprint: 0x9f7411b3
Item Level: **
Version: Expansion 1.10+
+1 to Masteries Skills (Barbarian Only)
Adds 50 Poison Damage Over 6 Secs (150 Frames)

Fanatic Grand Charm of Frost
Grand Charm
Required Level: 42
Fingerprint: 0x5d8e35c2
Item Level: 85
Version: Expansion 1.10+
+1 to Masteries Skills (Barbarian Only)
Adds 1 - 2 Cold Damage Over 1 Secs (25 Frames)

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x534738bb
Item Level: 85
Version: Expansion 1.10+
+18 to Life

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x8fb65451
Item Level: **
Version: Expansion 1.10+
+18 to Life

Coral Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xc8b4d257
Item Level: 76
Version: Expansion 1.10+
+19 to Life
Lightning Resist +9%

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xea00622b
Item Level: 85
Version: Expansion 1.10+
+18 to Life

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x8c91e5a3
Item Level: 80
Version: Expansion 1.10+
+20 to Life

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xa09ae1c7
Item Level: 64
Version: Expansion 1.10+
+20 to Life

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x40e7f4a5
Item Level: 85
Version: Expansion 1.10+
+20 to Life
Merc:
Code:
Name:       Fazel
Race:       Desert Mercenary
Type:       Off-Nightmare
Experience: 69549292
Level:      83
Dead?:      false

            Naked/Gear
Strength:   183/183
Dexterity:  147/147
HP:         1687/1747
Defense:    1245/1817
AR:         1889/1889

Fire:       162/122/62
Cold:       192/152/92
Lightning:  162/122/62
Poison:    162/122/62

Treachery
Dusk Shroud
ShaelThulLem
Defense: 449
Durability: 14 of 20
Required Level: 49
Required Strength: 77
Fingerprint: 0x39f1ce1c
Item Level: 78
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Tal Rasha's Horadric Crest
Death Mask
Defense: 123
Durability: 12 of 20
Required Level: 66
Required Strength: 55
Fingerprint: 0xad14e26c
Item Level: 84
Version: Expansion 1.10+
10% Mana stolen per hit
10% Life stolen per hit
+45 Defense
+60 to Life
+30 to Mana
All Resistances +15

The Reaper's Toll
Thresher
Two Hand Damage: 37 - 442
Durability: 38 of 65
Required Level: 75
Required Strength: 114
Required Dexterity: 89
Fingerprint: 0x3477b63c
Item Level: 87
Version: Expansion 1.10+
33% Chance to cast level 1 Decrepify on striking
214% Enhanced Damage
Ignore Target's Defense
Adds 4 - 44 Cold Damage Over 1 Secs (28 Frames)
14% Life stolen per hit
33% Deadly Strike
Requirements -25%
Build and Gear Progression:

For a Wolf Barb, the build doesn’t even actually start until level 79 which is a steep requirement. I didn’t actually get to play the build until the start of Act 4 hell because of it. During the early levels I had no idea what I wanted to do in the meantime so I had points scattered everywhere, I essentially played a hybrid Frenzy/WW barb for most of the game. Invested some points in Double Swing, couple points in Frenzy, maxed BO, and then maxed WW, I eventually got 1 pt berserk in early hell for physical immunes. One point in masteries and relevant 1 point wonders (find item, battle command) as they became available. After we completed Act 3 hell, I was still shy of Level 79, so I did solo trav runs so I could at least play the build for the final 2 acts. At that point I respec’d and maxed out Shout/BO in the warcries, Sword Mastery/Iron Skin on the mastery side, and dumped remaining points into Nat Res, I might drop a couple more points here or Find Item, I’m not sure. Stats never change, early game it was just enough str/dex for gear and rest into vit. At the time of respec I went enough str for gear, enough dex for max block and dumped the remainder to vit. No energy ever.

Gear selection for early leveling, was the same as always pretty much, combination of cleglaws, and hsaurus’ at first with berserkers and angelic pieces. I switched to death’s set when I had enough dex for the swords with 3 piece angelic and duskdeep helm. I switched through a variety of weapons; I went from death’s swords to bloodletters, to butchers pupils, to oath BAs and switched to Grief PB/SS at the beginning of Hell. Helm I went from duskdeep to a neat rare barb helm, to IK to Arreats to Wolfhowl. Armor from Angelics to Shaftstop to Fort. Gloves/Belt/Boots were 3 piece IK for a while, which was switched to LOH/String/Treks at some point and string was eventually switched to Dungos. Rings/Ammy were angelics for a long time, swapped in ravenfrost at 45, and the other angelic ring and ammy to dwarf/mara’s when mara’s was equipable. Switch was war cry sticks until respec and switched to hotos. Inventory was stuffed full of mastery charms at level 42. Merc is might with reapers, but used insight for a while before hand. I’m still not convinced this is the best setup, as I’m pretty sure I can squeeze a lot more life and damage out of it.

Questing and Gameplay:

Questing was actually pretty enjoyable. These guys were both created from scratch so we had an even back and forth of who was doing the killing. Early levels and most of normal my double swing/frenzy would take out most without problem, which was helpful since Cyrax didn’t have his main skill until level 30 and no insight to fuel MS until level 27. A few levels after level 30 though and most of Nightmare Cyrax took out most enemies, especially once we hit level 42 and his inventory was filled with fletchers charms. Freezing Arrow with pierce pretty much just shattered everything except cold immunes. At this point I was pretty much just spinning in a triangle pattern for fun in comparison except in Act 5 where there is an abundance of cold immunes. Through Hell though we both did pretty well and it was fairly even, but I was more there for tanking purposes than killing purposes, and tanking things that are frozen is easy to do. I don’t recall any difficulties except for dual physical/cold immunes. They were slow but one point berserk usually took care of them. After respec we just had to wait for decrep to kick in.

Gameplay for a wolfbarb is obviously not complicated, buff with war cries, shift into wolf, kill things, un-shift and use find item as warranted, and repeat. It was pretty simple for most of the end game with little to worry about in terms of losing life with max block, huge defense, 50% DR, huge life leech and over 4.5k life.

Interesting finds:

Don’t remember anything amazing, although we did find a few more uniques than in the last couple of playthroughs I’ve done.

Future Plans:

More tanking? Pretty much as safe a build as can get, so I can play him whenever I’m not at the top of my game. Will probably be making a few runs to trav to reach at least the high 80s if not low 90s and be a beast in MP games in between.

Screenshots for your enjoyment:

Andy – Normal, Duriel – Normal, Duriel Drop – Normal, Diablo Drop – Normal, Baal – Normal, Baal Drop – Normal, Duriel – NM, Duriel Drop –NM, Meph – NM, #2, Meph Drop – NM, Diablo Drop – NM, Ancients – NM, Baal – NM, Baal Drop – NM, Andy – Hell, Duriel – Hell, #2, Duriel Drop – Hell, Meph – Hell, #2, Meph Drop – Hell, Diablo – Hell, Diablo Drop – Hell, Ancients Way – Hell, Ancients – Hell, #2, #3, Baal Minions – Hell, #2, #3, Baal – Hell, Baal Drop – Hell, The End

Thanks for reading!
 

BlizzBallerSorc

Diabloii.Net Member
Interesting build. I've often contemplated making one of these. Didn't realize equip required lvl 79--that's a bit of a bummer, but interesting nonetheless.

Dat life bulb, though.
 

Cyrax

Diabloii.Net Member
You've been taking pictures of my girl without her knowing? You can expect a call from her lawyer shortly. :p

I liked playing with him. Not much need for a tank since most of the time stuff was frozen. But it's always nice to have for those times you do need one.

@BlizzBallerSorc Nowadays lvling a wolfbarb is much easier since you can start off totally different and respec once you reach the required lvl. I made mine before respecs existed. Now that was a pain!
 

Pyrotechnician

Diabloii.Net Site Pal
Interesting build. I've often contemplated making one of these. Didn't realize equip required lvl 79--that's a bit of a bummer, but interesting nonetheless.

Dat life bulb, though.
Damage is lower than most barb builds, but you are almost impossible to kill, I'd say that is a fair trade off. It kind of is a downer though, similar to my 2h vengeance pally where end game weapon was Tomby. Not a lot of play time with the final product.

The life bulb here is actually quite low. I've read up on wolf barbs with over 8k life. I don't remember where that thread is at the moment.

Nice, that's a HC/drunk/watchingTV character, love him!
Are you drunk and want to play D2? Then I have the character for you!

<3 shapeshifters

Also, nice grief you got there.
I finished the wolf barb before finishing a standard fury/feral rage wolf. The irony.

Teh grief has made the rounds between quite a few characters, runewords are the only thing I switch between guys if I can help it.

You've been taking pictures of my girl without her knowing? You can expect a call from her lawyer shortly. :p

I liked playing with him. Not much need for a tank since most of the time stuff was frozen. But it's always nice to have for those times you do need one.

@BlizzBallerSorc Nowadays lvling a wolfbarb is much easier since you can start off totally different and respec once you reach the required lvl. I made mine before respecs existed. Now that was a pain!
I've been taking pictures, quite a few Cyrax. Sexy Voice: "Click Click"

Painful indeed, I had one on the realms way back, but with rushes and such there it was easy to do without a respec. Now though its a totally different game.

Furry guys with grief, yay!
Needs to hit fast and hard, and the ED% on feral rage isn't that great. Secondary choice was Tomb Reaver, but that means no shield, so loss of DR% and blocking.
 

DaveW

Diabloii.Net Member
Great char there Pyro, that Grief is the nutz. As its a Guardian I wud recommend using it as a Trav runner. Ive had 2 HC WW barbs (Grief/Oath/Forti) and (Oath/Oath/Forti) and while they netted me some good runes they eventually bit the dust. So following CrawlingDeadMans Wolfie i run Trav with a Wolfbarb (PB Grief/Forti/ Ravens/Dwarf) The life is awesome and he's safe as houses. Swap mercs gear for Kiras and GA and you good to go. No disrespect to Fabians WW but bad Council spawns (HF/Conviction/Fanatacism) can spell DEEDS.
 
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