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Guardian Frozen_Sparks - Frozen Orb/Nova Sorceress

Discussion in 'Single Player Forum' started by Pyrotechnician, Apr 2, 2015.

  1. Pyrotechnician

    Pyrotechnician Diabloii.Net Site Pal

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    Next! A fun one!

    Guardian Frozen_Sparks

    This is a hybrid Sorceress that uses Frozen Orb and Nova, and makes use of the full tal’s set because hybrids excel by using the full set. It’s also the first sorc I’ve finished in SP HC that wasn’t a single element, and the first time I’ve actually used an SOJ ring for a build in SP. I played through the majority of the game with CDM and his Windy druid, so if he ever does a write up, I’ll link it here.

    Wow, he finally wrote his up 3 years later, haha:
    CDM - Wind Druid

    Stats/Skills #2:
    Set bonuses never display right in Gomule, so I’ve updated relevant ones in parenthesis.
    Code:
    Name:       Frozen_Sparks
    Class:      Sorceress
    Experience: 963671110
    Level:      84
    
                Naked/Gear
    Strength:   155/156
    Dexterity:  25/45
    Vitality:   295/317
    Energy:     35/45
    HP:         753/1072
    Mana:       201/557
    Stamina:    442/672
    Defense:    6/1498
    AR:         75/175
    
    Fire:       127/87/27 (77)
    Cold:       150/110/50 (100)
    Lightning:  153/113/53 (103)
    Poison:     110/70/10 (60)
    
    MF:         184  (249)     Block:      7
    GF:         138
    FR/W:       40
    FHR:        63 (**)
    IAS:        0
    FCR:        105
    
    Fire Bolt: 0/0
    Warmth: 1/8
    Inferno: 0/0
    Blaze: 0/0
    Fire Ball: 0/0
    Fire Wall: 0/0
    Enchant: 0/0
    Meteor: 0/0
    Fire Mastery: 0/3
    Hydra: 0/0
    
    Charged Bolt: 1/13
    Static Field: 1/13
    Telekinesis: 19/31
    Nova: 20/32 (35)
    Lightning: 1/13
    Chain Lightning: 1/13
    Teleport: 1/13
    Thunder Storm: 1/13
    Energy Shield: 1/13
    Lightning Mastery: 20/34 (37)
    
    Ice Bolt: 1/8
    Frozen Armor: 1/8
    Frost Nova: 1/8
    Ice Blast: 1/8
    Shiver Armor: 1/8
    Glacial Spike: 1/8
    Blizzard: 1/8
    Chilling Armor: 0/0
    Frozen Orb: 20/27 (30)
    Cold Mastery: 1/10 (13)
    
    Gear:
    Code:
    The Stone of Jordan
    Ring
    Required Level: 29
    Fingerprint: 0x4090cf98
    Item Level: 5
    Version: Legacy (pre 1.08)
    +1 to All Skills
    Adds 1 - 12 Lightning Damage
    +20 to Mana
    Increase Maximum Mana 25%
    
    Tal Rasha's Fine-Spun Cloth
    Mesh Belt
    Defense: 96
    Durability: 7 of 16
    Required Level: 53
    Required Strength: 16
    Fingerprint: 0x64cb0be4
    Item Level: 75
    Version: Expansion 1.10+
    +20 to Dexterity
    +30 to Mana
    37% Damage Taken Goes To Mana
    14% Better Chance of Getting Magic Items
    Requirements -20%
    Set (2 items): +60 Defense
    Set (3 items): +10% Faster Cast Rate
    
    (2 items): Replenish Life +10
    (3 items): 65% Better Chance of Getting Magic Items
    (4 items): +25% Faster Hit Recovery
    +3 to Sorceress Skill Levels
    +150 Defense
    +50 Defense vs. Missile
    +150 to Life
    Cold Resist +50%
    Lightning Resist +50%
    Fire Resist +50%
    Poison Resist +50%
    
    Tal Rasha's Adjudication
    Amulet
    Required Level: 67
    Fingerprint: 0x10a6ff30
    Item Level: **
    Version: Expansion 1.10+
    +2 to Sorceress Skill Levels
    Adds 3 - 32 Lightning Damage
    +50 to Life
    +42 to Mana
    Lightning Resist +33%
    Set (4 items): +10% Faster Cast Rate
    
    (2 items): Replenish Life +10
    (3 items): 65% Better Chance of Getting Magic Items
    (4 items): +25% Faster Hit Recovery
    +3 to Sorceress Skill Levels
    +150 Defense
    +50 Defense vs. Missile
    +150 to Life
    Cold Resist +50%
    Lightning Resist +50%
    Fire Resist +50%
    Poison Resist +50%
    
    Trang-Oul's Claws
    Heavy Bracers
    Defense: 69
    Durability: 10 of 16
    Required Level: 45
    Required Strength: 58
    Fingerprint: 0xd3bd8f39
    Item Level: 75
    Version: Expansion 1.10+
    +2 to Curses (Necromancer only)
    +20% Faster Cast Rate
    +25% to Poison Skill Damage
    +30 Defense
    Cold Resist +30%
    
    Tal Rasha's Guardianship
    Lacquered Plate
    Defense: 867
    Durability: 39 of 55
    Required Level: 71
    Required Strength: 2
    Fingerprint: 0xcd65c65e
    Item Level: **
    Version: Expansion 1.10+
    +400 Defense
    Cold Resist +40%
    Lightning Resist +40%
    Fire Resist +40%
    Magic Damage Reduced by 15
    112% Better Chance of Getting Magic Items
    Requirements -60%
    Set (2 items): +10% Faster Cast Rate
    1 Sockets (1 used)
    Socketed: Perfect Topaz
    
    (2 items): Replenish Life +10
    (3 items): 65% Better Chance of Getting Magic Items
    (4 items): +25% Faster Hit Recovery
    +3 to Sorceress Skill Levels
    +150 Defense
    +50 Defense vs. Missile
    +150 to Life
    Cold Resist +50%
    Lightning Resist +50%
    Fire Resist +50%
    Poison Resist +50%
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    Tal Rasha's Horadric Crest
    Death Mask
    Defense: 127
    Durability: 6 of 20
    Required Level: 66
    Required Strength: 55
    Fingerprint: 0xbaa677ce
    Item Level: **
    Version: Expansion 1.10+
    10% Mana stolen per hit
    10% Life stolen per hit
    +45 Defense
    +60 to Life
    +30 to Mana
    All Resistances +15
    24% Better Chance of Getting Magic Items
    1 Sockets (1 used)
    Socketed: Perfect Topaz
    
    (2 items): Replenish Life +10
    (3 items): 65% Better Chance of Getting Magic Items
    (4 items): +25% Faster Hit Recovery
    +3 to Sorceress Skill Levels
    +150 Defense
    +50 Defense vs. Missile
    +150 to Life
    Cold Resist +50%
    Lightning Resist +50%
    Fire Resist +50%
    Poison Resist +50%
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    Bul-Kathos' Wedding Band
    Ring
    Required Level: 58
    Fingerprint: 0x2596f60
    Item Level: 75
    Version: Expansion 1.10+
    +1 to All Skills
    3% Life stolen per hit
    +42 to Life (Based on Character Level)
    +50 Maximum Stamina
    
    Aldur's Advance
    Battle Boots
    Defense: 44
    Durability: 12 of 18
    Required Level: 45
    Required Strength: 95
    Fingerprint: 0xaa9de241
    Item Level: 75
    Version: Expansion 1.10+
    Indestructible
    +40% Faster Run/Walk
    +50 to Life
    +180 Maximum Stamina
    Heal Stamina Plus 32%
    Fire Resist +42%
    10% Damage Taken Goes To Mana
    Set (2 items): +15 to Dexterity
    Set (3 items): +15 to Dexterity
    Set (4 items): +15 to Dexterity
    
    Crescent Moon
    Broad Sword
    ShaelUmTir
    One Hand Damage: 30 - 64
    Durability: 17 of 17
    Required Level: 47
    Required Strength: 38
    Fingerprint: 0xc1455e86
    Item Level: 61
    Version: Expansion 1.10+
    10% Chance to cast level 17 Chain Lightning on striking
    7% Chance to cast level 13 Static Field on striking
    +20% Increased Attack Speed
    206% Enhanced Damage
    Ignore Target's Defense
    -35% to Enemy Lightning Resistance
    25% Chance of Open Wounds
    +10 Magic Absorb
    +2 to Mana after each Kill
    Level 18 Summon Spirit Wolf (30/30 Charges)
    Ethereal
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Um Rune
    Socketed: Tir Rune
    
    Shael Rune
    Required Level: 29
    Version: Expansion 1.10+
    Weapons: +20% Increased Attack Speed
    Armor: +20% Faster Hit Recovery
    Shields: +20% Faster Block Rate
    
    Um Rune
    Required Level: 47
    Version: Expansion 1.10+
    Weapons: 25% Chance of Open Wounds
    Armor: Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    Shields: Cold Resist +22%
    Lightning Resist +22%
    Fire Resist +22%
    Poison Resist +22%
    
    Tir Rune
    Required Level: 13
    Version: Expansion 1.10+
    Weapons: +2 to Mana after each Kill
    Armor: +2 to Mana after each Kill
    Shields: +2 to Mana after each Kill
    
    Spirit
    Monarch
    TalThulOrtAmn
    Defense: 140
    Chance to Block: 0
    Durability: 85 of 86
    Required Level: 54
    Required Strength: 156
    Fingerprint: 0x9db296ea
    Item Level: **
    Version: Expansion 1.10+
    +2 to All Skills
    +35% Faster Cast Rate
    +55% Faster Hit Recovery
    +250 Defense vs. Missile
    +22 to Vitality
    +92 to Mana
    Cold Resist +35%
    Lightning Resist +35%
    Poison Resist +35%
    +4 Magic Absorb
    Attacker Takes Damage of 14
    4 Sockets (4 used)
    Socketed: Tal Rune
    Socketed: Thul Rune
    Socketed: Ort Rune
    Socketed: Amn Rune
    
    Tal Rune
    Required Level: 17
    Version: Expansion 1.10+
    Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
    Armor: Poison Resist +30%
    Shields: Poison Resist +35%
    
    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%
    
    Ort Rune
    Required Level: 21
    Version: Expansion 1.10+
    Weapons: Adds 1 - 50 Lightning Damage
    Armor: Lightning Resist +30%
    Shields: Lightning Resist +35%
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Tal Rasha's Lidless Eye
    Swirling Crystal
    One Hand Damage: 18 - 42
    Durability: 50 of 50
    Required Level: 65
    Fingerprint: 0xabbc7ab5
    Item Level: 75
    Version: Expansion 1.10+
    +20% Faster Cast Rate
    +2 to Cold Mastery (Sorceress Only)
    +2 to Lightning Mastery (Sorceress Only)
    +1 to Fire Mastery (Sorceress Only)
    +10 to Energy
    +57 to Life
    +77 to Mana
    Set (2 items): +1 to Sorceress Skill Levels
    Set (3 items): -15% to Enemy Fire Resistance
    Set (4 items): -15% to Enemy Lightning Resistance
    Set (5 items): +15% to Cold Skill Damage
    1 Sockets (0 used)
    
    (2 items): Replenish Life +10
    (3 items): 65% Better Chance of Getting Magic Items
    (4 items): +25% Faster Hit Recovery
    +3 to Sorceress Skill Levels
    +150 Defense
    +50 Defense vs. Missile
    +150 to Life
    Cold Resist +50%
    Lightning Resist +50%
    Fire Resist +50%
    Poison Resist +50%
    
    Spirit
    Monarch
    TalThulOrtAmn
    Defense: 144
    Chance to Block: 0
    Durability: 50 of 86
    Required Level: 54
    Required Strength: 156
    Fingerprint: 0xec4ef9b5
    Item Level: **
    Version: Expansion 1.10+
    +2 to All Skills
    +35% Faster Cast Rate
    +55% Faster Hit Recovery
    +250 Defense vs. Missile
    +22 to Vitality
    +103 to Mana
    Cold Resist +35%
    Lightning Resist +35%
    Poison Resist +35%
    +7 Magic Absorb
    Attacker Takes Damage of 14
    4 Sockets (4 used)
    Socketed: Tal Rune
    Socketed: Thul Rune
    Socketed: Ort Rune
    Socketed: Amn Rune
    
    Tal Rune
    Required Level: 17
    Version: Expansion 1.10+
    Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
    Armor: Poison Resist +30%
    Shields: Poison Resist +35%
    
    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%
    
    Ort Rune
    Required Level: 21
    Version: Expansion 1.10+
    Weapons: Adds 1 - 50 Lightning Damage
    Armor: Lightning Resist +30%
    Shields: Lightning Resist +35%
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Inventory:
    Code:
    Horadric Cube
    Fingerprint: 0xe97caf58
    Item Level: 28
    Version: Expansion 1.10+
    
    Jade Large Charm of Balance
    Large Charm
    Required Level: 18
    Fingerprint: 0x91625371
    Item Level: 85
    Version: Expansion 1.10+
    +8% Faster Hit Recovery
    Poison Resist +12%
    
    Gheed's Fortune
    Grand Charm
    Required Level: 62
    Fingerprint: 0x9d90d123
    Item Level: 75
    Version: Expansion 1.10+
    138% Extra Gold from Monsters
    Reduces all Vendor Prices 13%
    34% Better Chance of Getting Magic Items
    
    Sparking Grand Charm
    Grand Charm
    Required Level: 42
    Fingerprint: 0xd04c07f
    Item Level: 86
    Version: Expansion 1.10+
    +1 to Lightning Skills (Sorceress Only)
    
    Sparking Grand Charm
    Grand Charm
    Required Level: 42
    Fingerprint: 0x444ef2e0
    Item Level: 75
    Version: Expansion 1.10+
    +1 to Lightning Skills (Sorceress Only)
    
    Sparking Grand Charm
    Grand Charm
    Required Level: 42
    Fingerprint: 0x29bd7ac4
    Item Level: 81
    Version: Expansion 1.10+
    +1 to Lightning Skills (Sorceress Only)
    
    Sparking Grand Charm of Quality
    Grand Charm
    Required Level: 42
    Fingerprint: 0x4ccf1f67
    Item Level: 80
    Version: Expansion 1.10+
    +1 to Lightning Skills (Sorceress Only)
    +2 to Maximum Damage
    
    Sparking Grand Charm
    Grand Charm
    Required Level: 42
    Fingerprint: 0xa6d4e378
    Item Level: 80
    Version: Expansion 1.10+
    +1 to Lightning Skills (Sorceress Only)
    
    Serpent's Small Charm of Sustenance
    Small Charm
    Required Level: 40
    Fingerprint: 0x915b4482
    Item Level: 80
    Version: Expansion 1.10+
    +14 to Life
    +17 to Mana
    
    Serpent's Small Charm of Life
    Small Charm
    Required Level: 40
    Fingerprint: 0xa780896d
    Item Level: 85
    Version: Expansion 1.10+
    +6 to Life
    +16 to Mana
    
    Snake's Small Charm of Life
    Small Charm
    Required Level: 24
    Fingerprint: 0x78834c8b
    Item Level: 80
    Version: Expansion 1.10+
    +9 to Life
    +12 to Mana
    
    Snake's Small Charm of Sustenance
    Small Charm
    Required Level: 24
    Fingerprint: 0xc2396c03
    Item Level: 82
    Version: Expansion 1.10+
    +13 to Life
    +9 to Mana
    
    Jade Small Charm of Strength
    Small Charm
    Required Level: 20
    Fingerprint: 0x43c16911
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Strength
    Poison Resist +9%
    
    Jade Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x35977b81
    Item Level: 85
    Version: Expansion 1.10+
    +18 to Life
    Poison Resist +9%
    
    Tome of Identify
    Fingerprint: 0x33a46caa
    Item Level: 10
    Version: Expansion 1.10+
    
    Tome of Town Portal
    Fingerprint: 0x5ff77c40
    Item Level: 12
    Version: Expansion 1.10+
    
    Merc:
    Code:
    Name:       Kasim
    Race:       Desert Mercenary
    Type:       Comb-Normal
    Experience: 64147380
    Level:      83
    Dead?:      false
    
                Naked/Gear
    Strength:   187/192
    Dexterity:  151/156
    HP:         1750/1810
    Defense:    1288/1822
    AR:         1952/452864
    
    Fire:       165/125/65
    Cold:       195/155/95
    Lightning:  165/125/65
    Poison:    165/125/65
    
    Tal Rasha's Horadric Crest
    Death Mask
    Defense: 119
    Durability: 16 of 20
    Required Level: 66
    Required Strength: 55
    Fingerprint: 0xff66ff92
    Item Level: **
    Version: Expansion 1.10+
    10% Mana stolen per hit
    10% Life stolen per hit
    +45 Defense
    +60 to Life
    +30 to Mana
    All Resistances +15
    
    Treachery
    Great Hauberk
    ShaelThulLem
    Defense: 415
    Durability: 38 of 50
    Required Level: 56
    Required Strength: 118
    Fingerprint: 0xabe789f2
    Item Level: 85
    Version: Expansion 1.10+
    5% Chance to cast level 15 Fade when struck
    25% Chance to cast level 15 Venom on striking
    +2 to Assassin Skill Levels
    +45% Increased Attack Speed
    +20% Faster Hit Recovery
    Cold Resist +30%
    50% Extra Gold from Monsters
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Thul Rune
    Socketed: Lem Rune
    
    Shael Rune
    Required Level: 29
    Version: Expansion 1.10+
    Weapons: +20% Increased Attack Speed
    Armor: +20% Faster Hit Recovery
    Shields: +20% Faster Block Rate
    
    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%
    
    Lem Rune
    Required Level: 43
    Version: Expansion 1.10+
    Weapons: 75% Extra Gold from Monsters
    Armor: 50% Extra Gold from Monsters
    Shields: 50% Extra Gold from Monsters
    
    Insight
    Thresher
    RalTirTalSol
    Two Hand Damage: 50 - 489
    Durability: 44 of 65
    Required Level: 53
    Required Strength: 152
    Required Dexterity: 118
    Fingerprint: 0x18fcdc8a
    Item Level: 75
    Version: Expansion 1.10+
    Level 17 Meditation Aura When Equipped
    +35% Faster Cast Rate
    247% Enhanced Damage
    +9 to Minimum Damage
    231% Bonus to Attack Rating
    Adds 5 - 30 Fire Damage
    Adds 75 Poison Damage Over 5 Secs (125 Frames)
    +3 to Critical Strike
    All Stats +5
    +2 to Mana after each Kill
    23% Better Chance of Getting Magic Items
    4 Sockets (4 used)
    Socketed: Ral Rune
    Socketed: Tir Rune
    Socketed: Tal Rune
    Socketed: Sol Rune
    
    Ral Rune
    Required Level: 19
    Version: Expansion 1.10+
    Weapons: Adds 5 - 30 Fire Damage
    Armor: Fire Resist +30%
    Shields: Fire Resist +35%
    
    Tir Rune
    Required Level: 13
    Version: Expansion 1.10+
    Weapons: +2 to Mana after each Kill
    Armor: +2 to Mana after each Kill
    Shields: +2 to Mana after each Kill
    
    Tal Rune
    Required Level: 17
    Version: Expansion 1.10+
    Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
    Armor: Poison Resist +30%
    Shields: Poison Resist +35%
    
    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7
    
    Build and Gear Progression:

    The build, being a hybrid, splits the skills between the cold and lightning skill trees. I maxed out Frozen Orb, Nova, and Lightning Mastery, and ran with 1 point in cold mastery. I don’t specifically recall what order I did them in, but I likely pumped nova until level 30, where I maxed orb, then finished maxing nova, followed by light mastery. I Put 1 point into all the usual one point wonders as they became available. After that I choose to max out Telekinesis for the bonus to ES. I’m one point shy of maxing telekenisis so ideally the next point would go there, and then I would put 3 or 4 points in cold mastery to get it to level 17. After that I would probably pump ES itself for a little more absorption power or warmth for faster mana regen.

    Stats are the same as they always are, enough strength for spirit shield, rest into vitality. I might change this to be a half/half vit energy split at some point since I am partially incorporating ES into the build.

    Gear progression worked out to be my standard starter gear, which is a mish mash of various set pieces (cleglaws, harus’s, angelics, etc, with a khalim’s will flail). It eventually moved into lower level caster gear including spirit sword, vmagi, peasant crown, rhyme shield, frosties, infernostrides, nightsmoke belt, fcr rings, and a random skill ammy. Items were replaced as end game equipment became available, consisting of full tals, spirit shield, aldurs boots, trangs, soj and bkwb. I ran with a cresent moon broad sword for the –elr for some time as well, and ultimately ended with it for a switch weapon although I hardly ever use it now with full tals. I plan on switching it to a memory +3 es staff at some point if I ever happen to come across one. I was sure to throw a large charm with fhr into my inventory to hit the 7 frame fhr breakpoint, especially since porting into the middle of a pack of enemies is kind of part of the deal with this build.

    Questing and Gameplay:

    Once again I think this was another one of those sorcs that I started to run with Goldtru (did I mention she likes to die a lot?). Once she reached the end of normal she was parked for a while and I did my usual level to 42 so if I ever decide to take on Nightmare I could. On one of those days where we were trying to decide what to do, cdm didn’t feel like continuing with our current set of characters we were working on so we tried to pair up other characters we had started and this is what we decided on.

    Progress was smooth sailing through pretty much all of nightmare and hell, although the times we did play were few and far between so the characters took a while to complete. I don’t really recall anything overly difficult or troubling (one of the advantages of a hybrid build). Strategy consisted mainly of teleporting around, get to a mob and throw a frozen orb, maybe (key word maybe) static a couple times and if they didn’t look overly dangerous teleport into them and start spamming nova. If they were lightning immune just stand back and throw orbs (use some strategic running back and forth for fun of course), the opposite for cold immunes. If they looked overly dangerous I would either just keep throwing orbs or use nova somewhere on the edge of the group, and while this isn’t as effective it was safer. For most of hell cdm had enigma on his wind druid so were able to speed through most of the game without a hitch killing packs of monsters on the way, and the combination of physical/cold/lightning damage we were doing took care of most enemies, dual physical/cold immunes or physical/light immunes took a little more time. Nova was pretty good about putting monsters into hit recovery, but some of the higher hp monsters didn’t quite make it. Infinity probably would have taken care of this problem, but then we probably would have run out of mana much faster without insight present (besides, nova is a mana hog and we don’t want to make the game too easy right?). Nightmare I believe was played on P8, hell was either on P3 or P5.

    Interesting finds:

    Nothing special that I recall, unless CDM remembers something that I don’t. Hell Forge was a Pul.

    Future Plans:

    Nothing really, if this was prior versions I would say cows, because cows are fun, especially teleporting into the middle of a pack and spamming nova. Otherwise hybrids lack in killing speed for running areas so just random MP for now, hopefully enough to finish out planned skill point placement.

    Screenshots for your enjoyment:

    Meph Drop – NM, Baal Drop – NM, Canyon of the Magi – Hell, Duriel – Hell, Duriel Drop – Hell, Meph – Hell, Meph Drop – Hell, River of Flame – Hell, Forge – Hell, Diablo – Hell, Diablo Drop – Hell, Ancients – Hell, Baal – Hell, Baal Drop – Hell, The End

    Thanks for reading!
     
    Last edited: Mar 17, 2018
    Atratees likes this.
  2. SunsetVista

    SunsetVista Diabloii.Net Member

    Joined:
    Aug 20, 2012
    Messages:
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    Likes Received:
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    Trophy Points:
    152
    Congrats on another Guardian! Orb + Nova + ES is fun!
     
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  3. Atratees

    Atratees Diabloii.Net Member

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    Grats Pyro........sounds like a very fun build, you give me the itch.....lol. Great writeup as well. Thanks for sharing.
     
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  4. logoutzero

    logoutzero Diabloii.Net Member

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    At least you spelled this one's name right...

    JK! :p
     
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  5. Pyrotechnician

    Pyrotechnician Diabloii.Net Site Pal

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    Thanks! Its neat, but I think I need to squeeze more mana into it for ES to have more of an effect. We'll see if I can figure out a way to do that without loosing too much.

    It is a fun one, but it requires taking some risks, sorcs don't usually like being in the center, and nova requires it. I say go for it, scratch the itch!

    Gee...thanks.
     

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