Guardian Death_Lord - Frenzy Barbarian

Pyrotechnician

Diabloii.Net Site Pal
Ok next one, and then I’m out until I finish something else.

Guardian Death_Lord

This is a frenzy barbarian, the name of course comes from the super fun frenzytaurs found in the WSK that everyone knows and loves. This character was run through the game together with Goldtru and her Frozen Arrow/Strafe Amazon. We originally included Noodle and his Blizzard Sorceress in our play through, but at some point he got so far ahead of us that he made guardian on his own (that big jerk).

Stats/Skills:
Code:
Name:       Death_Lord
Class:      Barbarian
Experience: 990490064
Level:      84

            Naked/Gear
Strength:   105/130
Dexterity:  45/82
Vitality:   355/355
Energy:     10/30
HP:         1601/1767
Mana:       93/133
Stamina:    505/565
Defense:    11/2140
AR:         210/13230

Fire:       142/102/42
Cold:       101/61/1
Lightning:  153/113/53
Poison:     101/61/1

MF:         0       Block:      9
GF:         100
FR/W:       30
FHR:        30
IAS:        155
FCR:        25

Bash: 1/9
Leap: 0/0
Double Swing: 20/28
Stun: 0/0
Double Throw: 1/9
Leap Attack: 0/0
Concentrate: 0/0
Frenzy: 20/28
Whirlwind: 0/0
Berserk: 0/0

Sword Mastery: 0/0
Axe Mastery: 3/6
Mace Mastery: 0/0
Pole Arm Mastery: 0/0
Throwing Mastery: 0/0
Spear Mastery: 0/0
Increased Stamina: 1/4
Iron Skin: 1/4
Increased Speed: 1/4
Natural Resistance: 1/4

Howl: 1/4
Find Potion: 1/4
Taunt: 20/23
Shout: 1/4
Find Item: 1/4
Battle Cry: 1/4
Battle Orders: 20/23
Grim Ward: 0/0
War Cry: 0/0
Battle Command: 1/4
Gear:
Code:
Arreat's Face
Slayer Guard
Defense: 337
Durability: 52 of 55
Required Level: 42
Required Strength: 118
Fingerprint: 0x55751206
Item Level: 64
Version: Expansion 1.10+
+2 to Combat Skills (Barbarian Only)
+2 to Barbarian Skill Levels
+15% Increased Attack Speed
+30% Faster Hit Recovery
20% Bonus to Attack Rating
6% Life stolen per hit
+179% Enhanced Defense
+20 to Strength
+20 to Dexterity
All Resistances +30
1 Sockets (1 used)
Socketed: Jewel of Fervor

Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0xcff1c1d9
Item Level: 72
Version: Expansion 1.10+
+15% Increased Attack Speed

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x29d30896
Item Level: 75
Version: Expansion 1.10+
+235 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+17 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Dwarf Star
Ring
Required Level: 45
Fingerprint: 0xde139b6d
Item Level: 87
Version: Expansion 1.10+
+40 to Life
+40 Maximum Stamina
Heal Stamina Plus 15%
Fire Absorb 15%
Magic Damage Reduced by 14
100% Extra Gold from Monsters

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x65c58805
Item Level: 75
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
31% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

String of Ears
Demonhide Sash
Defense: 103
Durability: 20 of 22
Required Level: 29
Required Strength: 20
Fingerprint: 0xec09dafc
Item Level: 75
Version: Expansion 1.10+
7% Life stolen per hit
+152% Enhanced Defense
+15 Defense
Damage Reduced by 14%
Magic Damage Reduced by 14
+10 Maximum Durability

Gore Rider
War Boots
Defense: 147
Durability: 30 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0x205d0615
Item Level: 75
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+173% Enhanced Defense
+20 Maximum Stamina
Requirements -25%
+10 Maximum Durability

Fortitude
Wire Fleece
ElSolDolLo
Defense: 1446
Durability: 24 of 32
Required Level: 59
Required Strength: 111
Fingerprint: 0x7f20443b
Item Level: 85
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+126 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +29
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Laying of Hands
Bramble Mitts
Defense: 87
Durability: 8 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x3447361e
Item Level: 94
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%

Echoing Balanced Knife
Balanced Knife
Throw Damage: 6 - 11
One Hand Damage: 1 - 8
Quantity: 160
Required Level: 45
Required Dexterity: 51
Fingerprint: 0x4e7b3190
Item Level: 91
Version: Expansion 1.10+
+3 to Warcry Skills (Barbarian Only)

Echoing Balanced Knife of Replenishing
Balanced Knife
Throw Damage: 6 - 11
One Hand Damage: 1 - 8
Quantity: 160
Required Level: 45
Required Dexterity: 51
Fingerprint: 0x3e4987dc
Item Level: 90
Version: Expansion 1.10+
+3 to Warcry Skills (Barbarian Only)
Replenishes quantity

Oath
Berserker Axe
ShaelPulMalLum
One Hand Damage: 174 - 513
Durability: 14 of 14
Required Level: 64
Required Strength: 128
Required Dexterity: 49
Fingerprint: 0x30b203f1
Item Level: 87
Version: Expansion
30% Chance to cast level 20 Bone Spirit on striking
Indestructible
+50% Increased Attack Speed
384% Enhanced Damage
+75% Damage to Demons
+100 to Attack Rating against Demons
Prevent Monster Heal
+10 to Energy
+14 Magic Absorb
Level 16 Heart of Wolverine (20/20 Charges)
Level 17 Iron Golem (14/14 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Shael Rune
Socketed: Pul Rune
Socketed: Mal Rune
Socketed: Lum Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Pul Rune
Required Level: 45
Version: Expansion 1.10+
Weapons: +75% Damage to Demons
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Lum Rune
Required Level: 37
Version: Expansion 1.10+
Weapons: +10 to Energy
Armor: +10 to Energy
Shields: +10 to Energy

Oath
Berserker Axe
ShaelPulMalLum
One Hand Damage: 157 - 464
Durability: 14 of 14
Required Level: 64
Required Strength: 128
Required Dexterity: 49
Fingerprint: 0x77f77176
Item Level: 87
Version: Expansion
30% Chance to cast level 20 Bone Spirit on striking
Indestructible
+50% Increased Attack Speed
338% Enhanced Damage
+75% Damage to Demons
+100 to Attack Rating against Demons
Prevent Monster Heal
+10 to Energy
+13 Magic Absorb
Level 16 Heart of Wolverine (20/20 Charges)
Level 17 Iron Golem (14/14 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Shael Rune
Socketed: Pul Rune
Socketed: Mal Rune
Socketed: Lum Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Pul Rune
Required Level: 45
Version: Expansion 1.10+
Weapons: +75% Damage to Demons
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Lum Rune
Required Level: 37
Version: Expansion 1.10+
Weapons: +10 to Energy
Armor: +10 to Energy
Shields: +10 to Energy
Inventory:
Code:
Horadric Cube
Fingerprint: 0xea3338e7
Item Level: 13
Version: Expansion 1.10+

Tome of Town Portal
Fingerprint: 0xe23540b8
Item Level: 11
Version: Expansion 1.10+

Tome of Identify
Fingerprint: 0xb213b941
Item Level: 11
Version: Expansion 1.10+

Jade Small Charm
Small Charm
Required Level: 20
Fingerprint: 0x8ff2310c
Item Level: 77
Version: Expansion 1.10+
Poison Resist +9%

Expert's Grand Charm of Maiming
Grand Charm
Required Level: 63
Fingerprint: 0xc6f95499
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Barbarian Only)
+3 to Maximum Damage

Cobalt Small Charm
Small Charm
Required Level: 20
Fingerprint: 0xa28e59e4
Item Level: 75
Version: Expansion 1.10+
Cold Resist +9%

Expert's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xe4bdbfa7
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Barbarian Only)

Expert's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x6758461d
Item Level: 66
Version: Expansion 1.10+
+1 to Combat Skills (Barbarian Only)

Amber Grand Charm of Strength
Grand Charm
Required Level: 22
Fingerprint: 0x35092e9e
Item Level: 55
Version: Expansion 1.10+
+5 to Strength
Lightning Resist +26%

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0xf448dd0a
Item Level: 87
Version: Expansion 1.10+
All Resistances +3

Key
Fingerprint: 0xbf1e1d9b
Item Level: 89
Version: Expansion 1.10+
Merc:
Code:
Name:       Pratham
Race:       Desert Mercenary
Type:       Off-Nightmare
Experience: 68794358
Level:      82
Dead?:      false

            Naked/Gear
Strength:   181/181
Dexterity:  145/145
HP:         1647/1707
Defense:    1217/1799
AR:         1874/1874

Fire:       161/121/61
Cold:       191/151/91
Lightning:  161/121/61
Poison:    161/121/61

Tal Rasha's Horadric Crest
Death Mask
Defense: 115
Durability: 15 of 20
Required Level: 66
Required Strength: 55
Fingerprint: 0x901b96b1
Item Level: 71
Version: Expansion 1.10+
10% Mana stolen per hit
10% Life stolen per hit
+45 Defense
+60 to Life
+30 to Mana
All Resistances +15

Treachery
Wyrmhide
ShaelThulLem
Defense: 467
Durability: 23 of 24
Required Level: 50
Required Strength: 84
Fingerprint: 0xfd6207c0
Item Level: 80
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Crescent Moon
Thresher
ShaelUmTir
Two Hand Damage: 55 - 649
Durability: 33 of 33
Required Level: 53
Required Strength: 142
Required Dexterity: 108
Fingerprint: 0x420f1a73
Item Level: 81
Version: Expansion 1.10+
10% Chance to cast level 17 Chain Lightning on striking
7% Chance to cast level 13 Static Field on striking
+20% Increased Attack Speed
208% Enhanced Damage
Ignore Target's Defense
-35% to Enemy Lightning Resistance
25% Chance of Open Wounds
+9 Magic Absorb
+2 to Mana after each Kill
Level 18 Summon Spirit Wolf (30/30 Charges)
Ethereal
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Um Rune
Socketed: Tir Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill
Build and Gear Progression:

Skills were pretty straightforward, maxed out frenzy and battle orders first, put one point in masteries as they became available and then maxed the two synergies for frenzy, double swing and taunt. Spare points are currently being sunk into Axe mastery. Stats were also the same as always, enough for end game gear in terms of strength/dex, none in energy, rest in vitality.

Gear starting out was also the same as always, a combination of Death/Beserkers/Angelic set pieces similar to my last barb. Once I reached level 30 I equipped a pair of bloodletters and used the free Whirlwind points for a while, from there I switched to Butcher’s Pupils, and then transitioned to an oath highland blade paired with either a lawbringer or a cresent moon highland blade dependent on what the situation called for at level 49. I finally reached my end game weapons at level 64 which were a pair of 1.07 oath Beserker Axes which were traded from frozzzen (thanks froz). Other gear was a random progression of mishmash melee gear, including venomgrips, string, gores, IK helm, Rockfleece then Toothrow for a while, which were replaced with the end game gear above as they became available. Charms are 3 combat skillers, and some random res charms. Damage charms are probably more effective, but eh, they just sit around otherwise.

Questing and Gameplay:

This run through pretty much was Goldtru and Noodle’s first dip into the HC MP scene. We originally started out questing together and then as stated above, Noodle went out on his own. Being the first HC playthrough for both of them, the trail was not without setbacks. I believe that Noodle deeded his original sorceress at some point and then re-made her. Goldtru’s zon also met an unfortunate end somewhere in Nightmare (not under my supervision) and was re-made (The original’s name was Cinderella, but the re-make was named Death_Wish, fitting for a first HC playthrough). It was pretty smooth sailing otherwise though, in most play sessions I would push forward and be the tank and Goldtru would keep everything frozen solid, not much gave us too much difficulty, other than Goldtru’s unfortunate death, but it gave me the opportunity to make a new character and run through the beginning of the game with her again (a sorceress that I may finish sometime…maybe).

I sometimes got too far ahead though as after frenzy was charged up I would be able to speed ahead pretty quick so I would sometimes have to remember that she didn’t have as much frw as I did. In terms of playing the barb though, it was pretty safe, I had decent life leach and decent damage output so there weren’t very many cases of having to fall back, and I got to run, and run fast! Most of the questing was done on higher psettings, but I believe we did the WSK/Baal on either P3 or P5 just to be on the safe side. We did run into a Death Lord pack on WSK Level 3 in Hell, and the boss was even physical immune and had a cool name Death Crawler The Slasher, so that was fun.

Interesting finds:

Goldtru got a Gul rune from her forge, so that was exciting. Don’t remember much else.

Future Plans:

Not too much, maybe trav runs or random multiplayer sessions.

Screenshots for your enjoyment:

Have quite a few this time…

Baal – Normal, Baal #2 - Normal, Plains of Despair – NM, Diablo Drop – NM, Baal - NM, Disappearing Baal - NM, Mephisto – Hell, Diablo Drop - Hell, Ancients – Hell, Minions - Hell, Baal – Hell, Baal #2 – Hell, Baal #3 – Hell, Baal #4 – Hell, Baal Death – Hell, Baal Drop – Hell, The End

Thanks for reading! Also, everyone should bother Goldtru and Noodle about how amazing their first HC experience was!
 

Pyrotechnician

Diabloii.Net Site Pal
Grats on the MP playthrough!

-1 for not using 1.07 Balrog Blades.
I used whatever 1.07 was available to me to use, and at the time Frozzzen was the only one to offer up a pair and they happened to be BAs. Otherwise I would have just used standard 1.13 swords because I like the way they look better, might have done flails as that would have fit with the theme.

Congrats on the Guardian! And that Death Lord screenshot gives me the heebie jeebies!
I love me some good death lord packs, don't you?

*yawn* nightlord is a better frenzy barb name ;)
I disagree because two points:

1. Deathlord is the higher form of Nightlord
2. Nightlord be ded.

+1 Pharphis
-10 Pharphis
-5 thefranklin

:p
 
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