Guardian Convict

PandadudeSP

Diabloii.Net Member
After a hiatus, I recently returned to D2. I still had my chars and stashes, and I continued where I left off: Convict, a conviction zealot using Gimmershred, with an Iron Wolf mercenary. He was in NM act two, so I had some ways to go. I had also forgotten my exact gear plan, but everything came back to me towards the end, although I used Delirium for a while before wondering, why on earth I would have planned to use it together with Dracul's.

General
Code:
Character name  : Convict
Character type  : Hardcore Paladin
Character level : 81
Character exp   : 781918046

20 conviction
15 holy shield
3 zeal
5 sacrifice (rest here)
20 res. lightning
20 res. fire
1 in prereqs

Strength        : 63
Energy          : 15
Dexterity       : 144
Vitality        : 278
Stat Points Rem : 0
Skill Points Rem: 0

Life            : 1130 / 1034
Mana            : 157 / 135
Stamina         : 556 / 422
Gear
Code:
12: Treachery
Dusk Shroud
'ShaelThulLem'
Defense: 367
Durability: 17 of 20
Required Strength: 77
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 69
Fingerprint: 0x1bcee74b
Cold Resist +30%
50% Extra Gold from Monsters
+2 to Assassin Skill Levels
45% Increased Attack Speed
20% Faster Hit Recovery
25% Chance to cast Level 15 Venom on striking
5% Chance to cast Level 15 Fade when struck
Socketed (3: 3 used)

13: Goblin Toe
Light Plated Boots
Defense: 33
Durability: 18 of 18
Required Strength: 50
Required Level: 22
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x136a5b64
+50% Enhanced Defense
+15 Defense
Damage Reduced by 1
Magic Damage Reduced by 1
-1 to Light Radius
25% Chance of Crushing Blow

19: Doom Noose
Amulet
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x785a3d49
+27 to Strength
+20 to Dexterity
+21 to Mana
Adds 1-17 lightning damage
+1 to Paladin Skill Levels

23: Verdungo's Hearty Cord
Mithril Coil
Defense: 153
Durability: 16 of 16
Required Strength: 106
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xcd90e724
+32 to Vitality
+102 to Maximum Stamina
+133% Enhanced Defense
Damage Reduced by 13%
Replenish Life +10
10% Faster Hit Recovery

24: Dracul's Grasp
Vampirebone Gloves
Defense: 143
Durability: 13 of 14
Required Strength: 50
Required Level: 76
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xff1119c1
+14 to Strength
+117% Enhanced Defense
7% Life stolen per hit
+9 Life after each Kill
25% Chance of Open Wounds
5% Chance to cast Level 10 Life Tap on striking

25: Kira's Guardian
Tiara
Defense: 129
Durability: 22 of 25
Required Level: 77
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x9e86fc9e
+87 Defense
All Resistances +67
20% Faster Hit Recovery
Cannot Be Frozen

26: Scintillating Ring of the Vampire
Required Level: 74
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xfe41fddc
All Resistances +12
6% Mana stolen per hit

34: Shadow Hold
Ring
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x36bad21d
+19 to Strength
+103 to Attack Rating
+4 to Minimum Damage
+1 to Maximum Damage
All Resistances +4

73: Gimmershred
Flying Axe
Throw Damage: 42 to 186
One-Hand Damage: 48 to 183
Quantity: 27
Required Dexterity: 108
Required Strength: **
Required Level: 70
Axe Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x5c15a605
+183% Enhanced Damage
Adds 218-483 fire damage
Adds 29-501 lightning damage
Adds 176-397 cold damage over 4 seconds
30% Increased Attack Speed
Increased Stack Size

74: Tiamat's Rebuke
Dragon Shield
Defense: 172
Chance to Block:  48%
Smite Damage: 15 to 24
Durability: 111 of 116
Required Strength: 91
Required Level: 38
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xcb8ef96e
+154% Enhanced Defense
All Resistances +33
Adds 35-95 fire damage
Adds 1-120 lightning damage
Adds 27-53 cold damage over 6 seconds
+40 Maximum Durability
15% Increased Attack Speed
3% Chance to cast Level 6 Hydra when struck
5% Chance to cast Level 7 Nova when struck
5% Chance to cast Level 9 Frost Nova when struck
Socketed (1: 1 used)

Jewel of Fervor
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 57
Fingerprint: 0x11cc5785
15% Increased Attack Speed

Switch:
63: Demon Limb
Tyrant Club
One-Hand Damage: 92 to 167
Durability: 65 of 65
Required Strength: 133
Required Level: 63
Mace Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xb9d9699d
+188% Enhanced Damage
Fire Resist +18%
Adds 222-333 fire damage
10% Life stolen per hit
123% Damage to Demons
150% Damage to Undead
Level 23 Enchant (15/20 Charges)
Repairs 1 durability in 20 seconds

64: The Ward
Gothic Shield
Defense: 112
Chance to Block:  56%
Smite Damage: 2 to 6
Durability: 40 of 40
Required Strength: 60
Required Level: 26
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0x698a5fcb
+10 to Strength
+100% Enhanced Defense
+10% Increased Chance of Blocking
+40 Defense
Magic Damage Reduced by 2
All Resistances +38
Code:
Mercenary Items : 

1: Griswold's Heart
Ornate Plate
Defense: 937
Durability: 50 of 60
Required Strength: 102
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x49bc023a
+50 to Strength
+500 Defense
Requirements -40%
+2 to Defensive Aura Skills (Paladin Only)
Socketed (3: 3 used)

2: Delirium
Demonhead
'LemIstIo'
Defense: 409
Durability: 20 of 20
Required Strength: 102
Required Level: 55
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x7b4fdeb2
+10 to Vitality
+261 Defense
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
+2 to All Skill Levels
11% Chance to cast Level 18 Confuse on striking
6% Chance to cast Level 14 Mind Blast when struck
14% Chance to cast Level 13 Terror when struck
1% Chance to cast Level 50 Magic Shrine when struck
Level 17 Attract (60/60 Charges)
Socketed (3: 3 used)

3: Spirit
Long Sword
'TalThulOrtAmn'
One-Hand Damage: 3 to 19
Durability: 26 of 44
Required Dexterity: 39
Required Strength: 55
Required Level: 25
Sword Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 71
Fingerprint: 0x65baf12
+22 to Vitality
+110 to Mana
+250 Defense vs. Missile
Adds 1-50 lightning damage
Adds 3-14 cold damage over 3 seconds
+75 poison damage over 5 seconds
7% Life stolen per hit
55% Faster Hit Recovery
31% Faster Cast Rate
+2 to All Skill Levels
+7 Magic Absorb
Socketed (4: 4 used)

4: Spirit
Monarch
'TalThulOrtAmn'
Defense: 148
Chance to Block:  52%
Smite Damage: 12 to 34
Durability: 68 of 86
Required Strength: 156
Required Level: 54
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x43003c68
+22 to Vitality
+104 to Mana
+250 Defense vs. Missile
Lightning Resist +35%
Cold Resist +35%
Poison Resist +35%
Attacker Takes Damage of 14
55% Faster Hit Recovery
33% Faster Cast Rate
+2 to All Skill Levels
+7 Magic Absorb
Socketed (4: 4 used)
Charms
Code:
3: Shivering Large Charm of the Glacier
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 64
Fingerprint: 0xec301805
Adds 7-17 cold damage over 2 seconds

4: Viridian Large Charm of Incineration
Keep in Inventory to Gain Bonus
Required Level: 26
Item Version: 1.10+ Expansion
Item Level: 52
Fingerprint: 0x72a69d33
Poison Resist +10%
Adds 8-14 fire damage

5: Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0x2230beaa
Adds 1-20 lightning damage

6: Stalwart Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 40
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xcdace2d6
+20 Defense
Adds 1-22 lightning damage

7: Arcing Large Charm
Keep in Inventory to Gain Bonus
Required Level: 40
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x14e6c7d3
Adds 1-33 lightning damage

8: Smoldering Small Charm of Lightning
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 78
Fingerprint: 0xae1577c7
Adds 3-10 fire damage
Adds 1-8 lightning damage

9: Ocher Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 7
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0x23c59f9d
Lightning Resist +17%

10: Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 64
Fingerprint: 0x8387282f
Adds 1-27 lightning damage

11: Lizard's Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 64
Fingerprint: 0x66895579
+1 to Mana
Adds 1-28 lightning damage

14: Arcing Small Charm
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x45f8d16c
Adds 1-40 lightning damage

15: Boreal Small Charm
Keep in Inventory to Gain Bonus
Required Level: 58
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x41f6aec9
Adds 7-10 cold damage over 1 seconds

16: Small Charm of Burning
Keep in Inventory to Gain Bonus
Required Level: 24
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0xcbb01bce
Adds 4-8 fire damage

17: Ruby Grand Charm of Burning
Keep in Inventory to Gain Bonus
Required Level: 22
Item Version: 1.10+ Expansion
Item Level: 31
Fingerprint: 0xd75e205d
Fire Resist +27%
Adds 3-6 fire damage

30: Ocher Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x2d695b00
Lightning Resist +7%
Adds 1-21 lightning damage

31: Arcing Small Charm
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x737955b4
Adds 1-37 lightning damage

39: Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xce083183
Adds 1-27 lightning damage

NDE: Too many to count :D Notably claw viper temple was devastating which made me return to A1 to level to 77, before proceeding. Other vipers and chargers were dangerous in general as they ignored block. Harpies also almost killed me once in A5, as did dolls. Almost died 2nd wave in throne room as I thought I should stand among them as they spawned. Playing a melee char with just over 1k life, and only conditionally maxed resists (fade) and any reasonable life steal (life tap procs), I generally had to keep my finger on the number keys to drink the purple. Fortunately my reflexes here hadn't disappeared.

Decent enough build, not having to worry about AR or enemy immunities was particularly nice, although only having single target damage was quite boring. I considered voice of reason for a while, but calculated that the damage would be much lower with the rest of my gear (and less varied). Throwing the gimmershreds was helpful in certain areas, although the effective range was limited by conviction aura. Treachery was a fickle friend as I sometimes ended up facing glooms and such without fade active, and thus only ~50 all resists. I'd put a Pdiamond in the shield, but needed 15 ias for 5 frame zeal, and didn't have an extra socket quest before A5. The Iron Wolf did okay damage, but wasn't as durable as I had hoped. Versus ranged attackers (particularly dart shooters in hell) he would die quite quickly. The delirium transformation also gimped him, and made him invisible which was quite annoying. The delirium helm had been more useful when I'd worn it myself, the confuse almost being as good as perma cloak of shadows, and the attack speed being quite similar as zeal.

Hellforges: Fal / Lem.
Notable drops: Tal's armor leveling in the Hole. Raven Frost off hell Duriel. Boneshade somewhere in A5.
Future plans: Will probably retire this guys, might do some runs on my sorc, but otherwise move on to making a bone necro. Thanks for reading :)
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Drystan

Diabloii.Net Member
Congratulations on your Guardian! I haven't used Gimmershred before, but the elemental damage would help, especially for a Conviction build. Well done!
Those rings... Oh well, still enough to get by. Good luck on your next Guardian! Boners aren't my style, but still a good, strong build.
 
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