Guardian Atropos: the no vitality Frost Maiden

Mursilis

Diabloii.Net Member
Guardian Atropos: the no vitality Frost Maiden

Atropos is my second character from the No Vitality Tournament, and as it turns out also my second only Guardian. Some of you may remember Bob.

For those that aren't in the tournament, the basic premise is that no stat points may be placed into vitality. Equipment and charms that give vitality are fine, just no hard points. This is a single pass, no twinkling tournament (as is the norm).

Atropos is a level 82 Frost Maiden that uses Magic Arrow for cold immunes, so:
Cold Arrow - 20
Ice Arrow - 10
Freezing Arrow - 20
Magic Arrow - 13
Valkyrie - 20
Pierce - 1
Decoy - 2

Also one point in all prerequisites. As you can see I did make a major mistake with the Ice Arrow points. At the time, in Normal, adding points gave me the ability to freeze enemies and deal more damage quicker. I figured that maxing all three cold skills was necessary anyway. After reading up on Frost Maidens a bit more however I realized the freezing length it provides is basically negated in Hell and therefore the 9 extra points there would have been much better off in Magic arrow and Decoy.

Obviously +life and +vitality items were prized and those were equipped before anything else, except maybe lightning/fire resistance items. This resulted in some interesting stat numbers:

Strength: 100 (100)
Dexterity: 330 (345)
Vitality: 20 (20)
Energy: 50 (55)
Life: 272 (749)
Mana: 189 (294)

LCS Stats and Inventory setup

And her equipment:

Code:
Gemmed Stag Bow
'EthEth'
Two-Hand Damage: 7 to 12
(Amazon Only)
Required Dexterity: 45
Required Strength: 30
Required Level: 18
Bow Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 50
Fingerprint: 0xcd75f472
Adds 10-14 cold damage over 3 seconds
+99 poison damage over 7 seconds
-50% Target Defense
+2 to Bow and Crossbow Skills (Amazon Only)
Socketed (4: 4 used)

Switch (for Magic Arrow):
Hailstone Harp
Spider Bow
Two-Hand Damage: 51 to 112
Required Dexterity: 143
Required Strength: 64
Required Level: 41
Bow Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 60
Fingerprint: 0xdf97fe19
+125% Enhanced Damage
+78 to Attack Rating
Adds 1-3 fire damage
+50 poison damage over 5 seconds
49% Damage to Undead
+30 to Attack Rating against Undead

Storm Track
Heavy Boots
Defense: 11
Durability: 14 of 14
Kick Damage: 4 to 10
Required Strength: 18
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 60
Fingerprint: 0x56e4917f
+63% Enhanced Defense
Heal Stamina Plus 25%
Lightning Resist +40%
Repairs 1 durability in 20 seconds

Skull Casque
Circlet
'Thul'
Defense: 23
Durability: 35 of 35
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 33
Fingerprint: 0xd6ecbd14
+27 to Mana
+5 to Maximum Damage
Magic Damage Reduced by 3
Fire Resist +14%
Lightning Resist +14%
Cold Resist +44%
Poison Resist +14%
17% Better Chance of Getting Magic Items
Socketed (1: 1 used)

Jade Ancient Armor of the Whale
'RalOrt'
Defense: 231
Durability: 60 of 60
Required Strength: 100
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 78
Fingerprint: 0x14b7dde0
+93 to Life
Fire Resist +30%
Lightning Resist +30%
Poison Resist +21%
Socketed (2: 2 used)

Chromatic Amulet of the Whale
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 61
Fingerprint: 0xa2eed60d
+98 to Life
All Resistances +21

Corruption Grasp
Ring
Required Level: 13
Item Version: 1.10+ Expansion
Item Level: 46
Fingerprint: 0x8bb9a1fb
+5 to Energy
+64 to Attack Rating
Magic Damage Reduced by 2
Cold Resist +23%

Eagle Fist
Vampirebone Gloves
Defense: 57
Durability: 14 of 14
Required Strength: 50
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0x787599f6
+6 to Maximum Stamina
Fire Resist +14%
77% Extra Gold from Monsters
23% Better Chance of Getting Magic Items
+5 to Light Radius
5% Bonus to Attack Rating

Garnet Ring of Accuracy
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x69793d6
+9 to Dexterity
Fire Resist +30%

Plated Belt of the Whale
Defense: 11
Durability: 24 of 24
Required Strength: 60
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 78
Fingerprint: 0xff52bff9
+97 to Life
And the mercenary equipment:

Code:
Malice
Cryptic Axe
'IthElEth'
Two-Hand Damage: 43 to 208
Durability: 41 of 65
Required Dexterity: 103
Required Strength: 165
Required Level: 59
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0x4bd0ca43
+33% Enhanced Damage
+50 to Attack Rating
+9 to Maximum Damage
Drain Life -5
+0 to Light Radius
-25% Target Defense
Prevent Monster Heal
-100 to Monster Defense Per Hit
100% Chance of Open Wounds
Socketed (3: 3 used)

Tal Rasha's Horadric Crest
Death Mask
'Ort'
Defense: 104
Durability: 20 of 20
Required Strength: 55
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 60
Fingerprint: 0x8f0fad56
+60 to Life
+30 to Mana
+45 Defense
Fire Resist +15%
Lightning Resist +45%
Cold Resist +15%
Poison Resist +15%
10% Life stolen per hit
10% Mana stolen per hit
Socketed (1: 1 used)

Soul Wrap
Mesh Armor
Defense: 252
Durability: 35 of 45
Required Strength: 92
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0xa2990f79
+18% Enhanced Defense
Magic Damage Reduced by 2
Fire Resist +23%
Cold Resist +26%
Attacker Takes Damage of 6
17% Faster Hit Recovery
Bonuses from charms:
189 life, 71 mana, 20 LR, 43 CR, 5 PR, 13 FR, 3 sources of cold dmg

Overall she was a blast to play, but definitely underpowered. Due to being untwinkled the main concern was the dismal amount of non-cold damage she inflicted, so cold immunes in Hell gave her constant headaches. As a completely opposite to Bob, she favored the indoor and cramped areas that forces monsters to bunch up and therefore one arrow would freeze huge packs.

In the beginning only Atropos was a bit overpowered, cold enhanced arrows simply made short work of any monster/boss she encountered. Then Andariel dropped a Dimoak's Hew and suddenly Emilio was even more overpowered, so much so that Atropos wasn't able to add much to any battle before Emilio finished everyone off. As a result until Freezing Arrow was available Atropos was a cheerleader.

As expected cold immunes were terrible, starting in Act V Normal. The terrain had to be used constantly to bottleneck the monster packs so Emilio and the valkyrie could deal with them 2-3 at a time. More than that and Emilio would be in serious need of a doctor...or mortician. This trend continued into Hell until Emilio could get a better weapon. My rune finding was terrible, as I wanted an Insight but never found a Sol nor enough Amns to cube one. So we went with a Malice instead for the OW and increased damage.

For the most part things were safe, but that may have been due to me being extra careful than anything else. Decoy was used liberally as both a scout and a, gasp, decoy to split monster group's attention. Probably cast is a couple thousand times in Hell alone. Also picked up the trick of running away slightly from battle, just enough to get Emilio to follow but not the valkyrie. Allowed me to position him so he wasn't the main focus of attention for the monsters, since he was quite fragile.

There were a few scary moments. City of the Damned contained Stygian Hags, which are cold immune and so are their spawn. They multiplied faster than my crew could kill them. So I took to sprinting through the level looking for the WP. Really not a good idea as I did get cornered at one point, but managed to work my way out. Second troublesome spot was the Ancients, as I just couldn't split them up for the longest time. As a result I almost ran out of gold resurrecting Emilio. Finally I equipped some FRW and that allowed the Ancients to be dealt with one at a time.

Baal himself was an epic battle worth of song, dance and the consumption of much recreational beverages. Atropos had more NDEs than the rest of the Acts put together. Appendages littered the area, Baal was cloned more often than not and Emilio took a dirt nap early (slacker!). But eventually Atropos whittled down Baal's life to nothing after at least 30 trips back to town to restock and heal.

If you'd like to review her progress I posted about it in the tournament thread. And yes, I do spam. :tongue:

Posts: 610, 627, 632, 663, 671, 694, 697, 723, 739, 863, 865, 870, 872, 887, 888, 893, 898, 902, 908, 911, 915, 929, 936, 938, 940, 942, 947, 955
 

bladejj

Diabloii.Net Member
Re: Guardian Atropos: the no vitality Frost Maiden

Let me be the first to congratulate you on another :shocked: successful no vitality guardian. I really like the links at the bottom to easily read about your progress and great write-ups all the way along. O and thats some pretty nice gear you got there.
 

NagisaFurukawa

Diabloii.Net Member
Re: Guardian Atropos: the no vitality Frost Maiden

Congrats, Mursilis. Quite epic indeed. Extra points in Pierce might have been more useful than anything though. ;).

That's bow is STYLISH. My gosh. The blue... T_T.
 

Gambitsreturn

Diabloii.Net Member
Re: Guardian Atropos: the no vitality Frost Maiden

Again, CONGRATS Mursilis, thats a char any hc player would be proud to say they owned. Another great write-up from a series of good ones highlighting the journy of Atropos.

Oh ya... nice ammy!
 

DeathMaster

Diabloii.Net Member
Re: Guardian Atropos: the no vitality Frost Maiden

No Vit untwinked single pass HC, and you are not playing a necromancer :shocked:

Congrats :thumbsup:
 

bassen

Diabloii.Net Member
Re: Guardian Atropos: the no vitality Frost Maiden

Congrats ^^

Something just came to my mind when I saw your write up. Aint Atropos a hero from the Warcraft 3-TFT moded map Defense of the Ancients aka. DotA? Did you get te name from that ^^ just curious =)
 

jiansonz

Diabloii.Net Member
Re: Guardian Atropos: the no vitality Frost Maiden

Atropos is one of the Three Fates from Greek methology, I think. She represents the future. The other two are Lachesis (represents the present) and Clotho (represents the past).
 

Mursilis

Diabloii.Net Member
Jiansonz is right in terms of where the name came from. Atropos was the fate that cut the thread of life that doomed an individual.

True, Pierce would have been helpful now that you mention it. Perhaps when MA was maxed I would have dumped points in there instead of Decoy, but I definitely had to max MA since I was having so many problems with cold immunes.
 

Cygnus

Diabloii.Net Member
Re: Guardian Atropos: the no vitality Frost Maiden

Very nice :thumbsup: How useful was Magic Arrow with that rare?

Isn't 'Malice' full time on the merc wasteful? He sticks to a single monster until it's dead rather than apply OW one monster at a time. With two hits per jab, the second one is not going to do anything better than reset the OW timer.
 

bladejj

Diabloii.Net Member
Re: Guardian Atropos: the no vitality Frost Maiden

Isn't 'Malice' full time on the merc wasteful? He sticks to a single monster until it's dead rather than apply OW one monster at a time. With two hits per jab, the second one is not going to do anything better than reset the OW timer.
I'm going to attempt to answer this from my own personal experience. First of all, in the midst of battle it would be way to monotonous and potential fatal to switch merc weapons after every first hit (especially with a no vitality character). Secondly, sometimes when the merc gets hit and put into hit recovery he recalculates who he wants to hit and generally changes targets (which, at least with me, happens a lot).



 

skoolbus

Diabloii.Net Member
Re: Guardian Atropos: the no vitality Frost Maiden

Very nice job. That's quite an impressive feat to guardian a char without putting anything in vita, especially without a shield as well. Congratulations. :thumbsup:

Nice write up too, by the way.
 

Ugla

Diabloii.Net Member
Re: Guardian Atropos: the no vitality Frost Maiden

Congrats on the guard :flowers:
You have reached a nice amount of life for a no-vita char :rolleyes: And yes, those points from IA should have gone in Pierce and MA.

The Eths socketed into your main bow seem wasted, since FA always hits with its elemental part, while the physical damage is too low to be of any value (for leech etc.), and poison is irrelevant with 100% OW on your merc.

Was re-rolling of shops forbidden by tourney rules? I believe you could buy much more powerful bow against CIs from vendors - Both MA and MS would be very strong with such a high dexterity investment. My untwinked magezon used MA or strafe against FIs (I took the fire route), and it worked just fine. I must admit I lucked into a Gut Siphon in the Frozen River which helped with the rest of the act :tongue:

But what the hell, you've made it through anyway :thumbsup:
 

Mursilis

Diabloii.Net Member
Very nice :thumbsup: How useful was Magic Arrow with that rare?

Isn't 'Malice' full time on the merc wasteful? He sticks to a single monster until it's dead rather than apply OW one monster at a time. With two hits per jab, the second one is not going to do anything better than reset the OW timer.
The rare was a whole lot better than my gemmed bow when it came to MA. While Atropos wasn't going to be going 1v1 against any cold immunes, she could at least pitch in. As it was MA was essential against the Hell Ancients. It might have taken around 500 arrows to take one out, but I wasn't in any hurry.

To be honest Malice wasn't made for the OW. Before that I had some crappy rare poleaxe and for the life of me couldn't find anything better. Malice was the best runeword I could make as I believe it increased the merc's damage output by 300%. I would have gone with Strength instead for the CB, but I lacked the 2os weapon. The OW was just an added bonus.

The Eths socketed into your main bow seem wasted, since FA always hits with its elemental part, while the physical damage is too low to be of any value (for leech etc.), and poison is irrelevant with 100% OW on your merc.
Running shops was definitely allowed, that's where my belt and armor came from. However I never seem to find any really good bows. The Eths in the main bow were there for a while before I found the rare. At the time I was using the bow for MA damage, pitiful I know, so I needed the physical component to hit as much as possible. Hence the -50% monster defense. Once I got the rare I would always switch weapons when engaging cold immunes. But since I didn't have anything better to put in the gemmed bow anyway, the Eths weren't that much of a waste.



 

RIP

Diabloii.Net Member
Re: Guardian Atropos: the no vitality Frost Maiden

Big congrats :thumbsup:

Thats really impressive Guardian, really :thumbsup:

Usually i have huge problems with my untwincked vita characters, so the fact that You've finished no vita one is simply amazing for me :thumbsup:

Again big congratz and good luck with a third one :evil:
 

Zhao_Yue

Diabloii.Net Member
Re: Guardian Atropos: the no vitality Frost Maiden

I think the 16 wings of C.H. are going to swarm you. Can you use Frozen Arrow to stop them in their tracks? :shocked:
 

wakiki

Diabloii.Net Member
Re: Guardian Atropos: the no vitality Frost Maiden

Awesome job, and I really like how you organized the write-ups in this thread!
 

Mursilis

Diabloii.Net Member
I think the 16 wings of C.H. are going to swarm you. Can you use Frozen Arrow to stop them in their tracks? :shocked:
But of course. However won't be necessary, Gorny will just get out his banstick if they dare show their faces here. :grin:



 

HC Gunther

Diabloii.Net Member
Re: Guardian Atropos: the no vitality Frost Maiden

Congrats on the guardian! Also, excellent write up.
 

Docturnal

Diabloii.Net Member
Re: Guardian Atropos: the no vitality Frost Maiden

Grats on the guardian!
Since you made an untwinked single pass no vita zon I guess I have a small chance of finishing my twinked no vita zon.
Keep up the good work.
 
Top