Guardian Ariana - Level 70 Fire sorc

Drystan

Diabloii.Net Member
Guardian Ariana - Level 70 Fire sorc

Hey all. Just introducing Ariana, a pure fireball sorc. Why fire? Well, I've got a pure cold, and pure lightning, so why not fire? Because, there are LOTS of fire immunes in very difficult areas. And how bout we try to rush her through as fast as we can? Lots of fun there (actually, it was quite fun in some places.) But I did want to put a circlet I found(/gambled - most likely found) a fair while ago to use.

Now let's get some stats!

Character Stats
Character name : Ariana
Character type : Hardcore Sorceress
Character level : 70
Character exp : 297480084

Strength : 119
Energy : 35
Dexterity : 25
Vitality : 256

Life : 945 / 661
Mana : 430 / 173

Skills:
20 Firebolt
20 Fireball ----> 5856-6467 fire damage
20 Fire Mastery
Rest in Meteor

1 in Static, Teleport, Telekenesis and Warmth

Resists:
Fire: 52
Cold: 41
Lightning: 54
Poison: 75

Items
Code:
[B]Circlet[/B]
Rune Visage
Circlet
Defense: 23
Durability: 15 of 35
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x1461f86d
+42 to Life
+11% Enhanced Damage
Magic Damage Reduced by 2
[B]All Resistances +20[/B]
[B]+2 to Fire Skills (Sorceress Only)[/B]
Level 4 Frost Nova (22/30 Charges)

[B]Weapon/Shield[/B]
The Oculus
Swirling Crystal
One-Hand Damage: 18 to 42
Durability: 38 of 50
(Sorceress Only)
Required Level: 42
Orb Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xd1066a55
+20 to Energy
+20 to Vitality
+20% Enhanced Defense
All Resistances +20
50% Better Chance of Getting Magic Items
+3 to Sorceress Skill Levels
30% Faster Cast Rate
+5 to Mana After Each Kill
25% Chance to cast Level 1 Teleport when struck

Spirit
Monarch
'TalThulOrtAmn'
Defense: 147
Chance to Block:  42%
Durability: 85 of 86
Required Strength: 156
Required Level: 54
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xd686e874
+22 to Vitality
+106 to Mana
+250 Defense vs. Missile
Lightning Resist +35%
Cold Resist +35%
Poison Resist +35%
Attacker Takes Damage of 14
55% Faster Hit Recovery
30% Faster Cast Rate
+2 to All Skill Levels
+7 Magic Absorb
Socketed (4: 4 used)

[B]Gloves[/B]
Frostburn
Gauntlets
Defense: 47
Durability: 22 of 24
Required Strength: 60
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0xb1ff5d80
+10% Enhanced Defense
+5% Enhanced Damage
+30 Defense
Adds 1-6 cold damage over 2 seconds
Increase Maximum Mana 40%

[B]Rings[/B]
Dwarf Star
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x974af051
+40 to Life
+40 to Maximum Stamina
Heal Stamina Plus 15%
Magic Damage Reduced by 12
100% Extra Gold from Monsters
15% Fire Absorb

Dwarf Star
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0xfae76926
+40 to Life
+40 to Maximum Stamina
Heal Stamina Plus 15%
Magic Damage Reduced by 12
100% Extra Gold from Monsters
15% Fire Absorb

[B]Amulet[/B]
Telling of Beads
Amulet
Required Level: 30
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x61a9b55e
Cold Resist +18%
Poison Resist +42%
Attacker Takes Damage of 8
+1 to All Skill Levels

[B]Armour[/B]
Skin of the Vipermagi
Serpentskin Armor
Defense: 279
Durability: 10 of 24
Required Strength: 43
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0x50b5f05d
+120% Enhanced Defense
Magic Damage Reduced by 9
All Resistances +28
30% Faster Cast Rate
+1 to All Skill Levels

[B]Boots[/B]
Sandstorm Trek
Scarabshell Boots
Defense: 169
Durability: 14 of 14
Required Strength: 91
Required Level: 64
Item Version: 1.10+ Expansion
Item Level: **
Fingerprint: 0xeaf3c2f8
+12 to Strength
+13 to Vitality
+157% Enhanced Defense
Poison Resist +68%
20% Faster Run/Walk
20% Faster Hit Recovery
50% Slower Stamina Drain
+70 to Maximum Stamina (Based on Character Level)
Repairs 1 durability in 20 seconds

[B]Belt[/B]
Immortal King's Detail
War Belt
Defense: 142
Durability: 24 of 24
Required Strength: 110
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x99a3dbad
+25 to Strength
+36 Defense
Fire Resist +28%
Lightning Resist +31%

***Partial Set Item Bonuses***
+105 Defense
25% Faster Hit Recovery
+100% Enhanced Defense
Damage Reduced by 20%
+2 to Masteries Skills (Barbarian Only)
***Partial Set Item Bonuses***
Mercenary Items
Code:
Insight
Cryptic Axe
'RalTirTalSol'
Two-Hand Damage: 120 to 507
Durability: 42 of 65
Required Dexterity: 103
Required Strength: 165
Required Level: 59
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x2792b70
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
+238% Enhanced Damage
+9 to Minimum Damage
Adds 5-30 fire damage
+75 poison damage over 5 seconds
23% Better Chance of Getting Magic Items
+6 to Critical Strike
35% Faster Cast Rate
244% Bonus to Attack Rating
+2 to Mana After Each Kill
Level 17 Meditation Aura When Equipped
Socketed (4: 4 used)

Obedience
Cryptic Axe
'HelKoThulEthFal'
Two-Hand Damage: 230 to 1057
Durability: 33 of 33
Required Dexterity: 72
Required Strength: 122
Required Level: 59
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x96257b24
+10 to Strength
+10 to Dexterity
+370% Enhanced Damage
+205 Defense
All Resistances +21
Adds 3-14 cold damage over 3 seconds
Requirements -20%
40% Faster Hit Recovery
-25% Target Defense
40% Chance of Crushing Blow
30% Chance to cast Level 21 Enchant When You Kill an Enemy
-25% to Enemy Fire Resistance
Ethereal (Cannot be Repaired), Socketed (5: 5 used)

Riphook
Razor Bow
Two-Hand Damage: 24 to 67
Required Dexterity: 62
Required Strength: 25
Required Level: 31
Bow Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xcff8d351
+35 to Mana
+205% Enhanced Damage
10% Life stolen per hit
30% Increased Attack Speed
30% Chance of Open Wounds
Slows Target by 30%

Crown of Thieves
Grand Crown
Defense: 297
Durability: 45 of 50
Required Strength: 103
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xdfc22cf
+25 to Dexterity
+50 to Life
+35 to Mana
+161% Enhanced Defense
Fire Resist +33%
11% Life stolen per hit
95% Extra Gold from Monsters

Duriel's Shell
Cuirass
Defense: 667
Durability: 43 of 150
Required Strength: 65
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xa43b559c
+15 to Strength
+186% Enhanced Defense
Fire Resist +20%
Lightning Resist +20%
Cold Resist +50%
Poison Resist +20%
+100 Maximum Durability
Cannot Be Frozen
+87 to Defense (Based on Character Level)
+70 to Life (Based on Character Level)
Ramblings
Ok, now the merc. Yes, I did use all 3 weapons on the merc. The Insight for general questing, and when FI's weren't an issue. The Obedience in Hell Chaos Sanctuary (lots of FI's,) and the Riphook against Hell Ancients.

Against strong FI's, such as Chaos Sanctuary, I'd divide and conquer. Pull off 1-3 at a time, and lure them away. For unique minions who don't run away from their unique, I tp bugged them so they did chase me, and static/tk'd them while the merc did most of the damage.
Against non FI's, they went down very quickly.

Hell
As I was rushing her, the merc was very underlevelled (as was I, but at least I had something to kill most things before they got close.) I teleported past most areas, and killed mostly only what I needed. I skipped many side-quests, and took down most champion/unique packs I came across.
I reached Hell Act 1 at level 51, which I laughed at because I normally finish Normal at ~45 before moving to NM. Surprisingly, the experience was decent, and the unique packs definitely helped. Unfortunately, the merc could hardly stand up to anything, and extra fast spawns were very dangerous - think HC, ~600 health and you get the idea. :)

Despite porting through most areas, she levelled pretty well, and ended up at level 70.

NDE's
Many... With such gear with low hitpoints, it did worry me a bit.
Not surprisingly, the Oculus was a pain. When I really needed it to teleport me away, it wouldn't trigger. When I was completely safe, it teleported me into numerous packs, multiple times in a row.

Hell Ancients (thrower) nearly killed me on my first try. One axe took me to below half health, so I was lucky the other one missed me.

Random teleporting. Do I need to explain? Teleporting blindly with such low hitpoints is dangerous. Teleported into walls numerous times, only just making it out, just to see the Oculus teleport me into another pack. Lot's of fun. :rolleyes:

Random charging zombie pack through random teleport. I could only just see a little red in my life bulb before I hit "3" Juvie and got out of there.

The Ancients
Only rerolled once, because two spawned with extra fast. With a level ~65 merc, he could not tank, and neither could I. So, grabbed an Act 1 rogue, and used the Riphook. The first two (thrower and leap) I took on at once, and just teleported back and forth Fireballing them. The third (whirlwinder) was FI, so I just teleported around, letting blood seep into the holy grounds.
I used the Insight myself at times, since FCR wasn't required.

Worldstone Keep
This place was fun, but the Ancients were the only thing that worried me. The rest I thought I could teleport through. Well, blind teleporting nearly killed me 3 or 4 times in the WSK. Mass flayer/fetish guys are fun when they're all grouped, and you happen to port into the ONLY space occupied by them.
Pretty good spawns otherwise. Baal's chamber had dolls, so they were the last hurdle that could actually come close to killing Ariana.

Wave 1: FI shaman. Obedience FTW.
Wave 2: No FI's - 6k Fireball!
Wave 3: No FI's
Wave 4: Fireball didn't do much to them, so I tp bugged them, and they came out two at a time. Obedience merc took care of them, along with Static.
Wave 5: All FI. Go figure... I didn't even realise they were FI, so I just lured them out and parked them.

Baal: Who? He barely touched me. His tenticle thingy's spawned around me a bit, but they weren't really a threat.

Hell HF: Mal!
Other finds: Well, as she didn't kill a lot, there weren't a lot of drops. She was more for safety and FCR than MF. Overall, I started her yesterday when I had nothing to do. Nothing near a 3 hour Guardian, but a very fast one none-the-less, and one which was a bad choice to rush - Fire is probably the hardest element - Chaos Sanctuary is a nightmare. Time for a short break. Hopefully tomorrow will be clear and good beach weather. :)

Thanks for reading, and hope you enjoyed the screenies - that battle was pretty slow. :)
 
Last edited:

maxicek

Moderator Single Player
Re: Guardian Ariana - Level 70 Fire sorc

Congrats on the Guardian - 70 is a seriously low level - I'm normally about that when I get to NM Baal. But that is P8 SC.
 

Ugla

Diabloii.Net Member
Re: Guardian Ariana - Level 70 Fire sorc

Congrats on the quick guard :flowers:
Starting Hell at lvl51 seems a bit courageous, but since you made it through..
I remember my last fire-sorc died to witches while teleporting through one of the act5 cave areas - I don't recall which one exactly, most likely because I was SC :wink:

I agree Chaos Sanctuary is a pain, but otherwise i think fire-sorc is the easiest of the three single-elementalists. She has superior firepower from the very start, and mainly, FB is reliable spell unlike Lightning or Blizzard.

Do you lack Magefist in HC, or have you just used Frostburn for comfortable questing?
 

Drystan

Diabloii.Net Member
Re: Guardian Ariana - Level 70 Fire sorc

Starting Hell at 51 is courageous? Hehe, I think there's another word. I ran various places (gained 2 levels at NM cows while searching for Amethysts to socket a CA. Unfortunately, I eventually realised that "superior" items can't be socketed via the cube.

I do disagree that fire sorcs are the easiest. In many vital areas, there are a large number of FI's. Of course, the level and lack of a reliable merc is affecting my judgement here.

Andariel's chamber has all those fallens (and zombies? I think they're FI too.) That area was a lot of teleporting, trying to get an open shot at Andy with nothing blocking for her, and my merc died very quickly.
Act 2 was pretty tame, and Act 3 had some areas, but was better than usual. Possibly because I ignored large mobs of monsters. :rolleyes:
Act 4 - Chaos... Sanctuary... Venom lords - FI, Doom knight guys, FI. That took some serious luring and dividing. But at a level where the merc could hardly tank two monsters at once, it was probably the most frustrating area. Then of course there's the Venom Lord unique who's FI (along with his minions,) and the Oblivion Knight unique spawned FI with his minions.
Act 5 - Mostly CI's, so it was pretty good, and by them I had my strategy almost perfect.

I do have Magefists, and was using them, but mana was an issue. Even with Insight, I was still using potions fairly often. It was more of a comfort thing - having those extra potions spare really saved me. Through the more difficult parts, she'd use almost a full inventory of mana and healing potions on herself and her merc.

TP bugging:
I don't think it's well known, but I've noticed it a few times. I don't believe there's an actual term for it, so that's what I'm calling it. :)
Minions usually stick very close to their unique boss. If they are lured too far away, they'll run back into the group.
If you town portal to town and back while in their vision (or close to them,) they'll lose their 'minion AI' (best way to describe it) and can be lured away from the group.
There is no way my merc could've survived fighting a full group who wouldn't leave their unique. Especially versing the OK unique in the Chaos Sanctuary.

:D Cheers.
~Dryst
 
Last edited:

bassano

Diabloii.Net Member
Re: Guardian Ariana - Level 70 Fire sorc

I agree Chaos Sanctuary is a pain, but otherwise i think fire-sorc is the easiest of the three single-elementalists. She has superior firepower from the very start, and mainly, FB is reliable spell unlike Lightning or Blizzard.
I think that firesorc is hardest from three single elemental and no easiest beacuse fi imune monsters are more common than light or cold imune. If you do not calculate with start problems whitch are not so hard how hell problems with blizz or lightsorc you do not have many problems in hell but with fire sorc is really chalenge. :)


 

winmar

Diabloii.Net Member
Re: Guardian Ariana - Level 70 Fire sorc

It's not often you see a pure fire sorc!:thumbup:

I just posted in another Guardian thread saying it's not often you see someone go with Spirit Monarch on a sorc in HC, but perhaps im wrong? It's just that i always go for Whitstan's with MaxBlock and Wizardspike. On switch i have Spirit Sword + Lidless.

So im quite impressed that you managed to rush through the game and Guardian her at level 70 without being able to block while teleporting!
 

buraz

Diabloii.Net Member
Re: Guardian Ariana - Level 70 Fire sorc

wow. clvl 70 to kill Ball is a great acomplishment. Doing it with a single element HC sorc is greater.
Respect :thumbup:
 

jiansonz

Diabloii.Net Member
Re: Guardian Ariana - Level 70 Fire sorc

TP bugging:
I don't think it's well known, but I've noticed it a few times. I don't believe there's an actual term for it, so that's what I'm calling it. :)
Minions usually stick very close to their unique boss. If they are lured too far away, they'll run back into the group.
If you town portal to town and back while in their vision (or close to them,) they'll lose their 'minion AI' (best way to describe it) and can be lured away from the group.
This is what I call 'getting rid of the boss leash'. I do it this way:
* Make sure I can clearly see the boss
* Move away about 3-4 screens (I think the boss sort of "respawns" when I do this; aura enchanted bosses may change auras, for example)

No TPs required.


Oh yeah, congrats on the Guardian, of course. :thumbup:



 

Drystan

Diabloii.Net Member
Re: Guardian Ariana - Level 70 Fire sorc

@winmar - All my sorc's go with Spirit. I've never made a blocking sorc (let alone any chars except for Pally's.) If I went with blocking, I'd most likely use Whistan's and Wizzy, but that lacks the resists I feel safer with. It also allows an alternate weapon.
I know others swear by blocking, but I don't like thinking about a "chance" to defend an attack, with successive hits taking most of her life, makes me unsure.

@jiansonz - :D Your name for it really is more descriptive. I'll have to try it your way. Seems quicker.

Thanks again all!
~Dryst :)
 

wakiki

Diabloii.Net Member
Re: Guardian Ariana - Level 70 Fire sorc

Congrats on your Guardian. Would Conviction from a merc have been able to break alot of fire immunes? I've heard that doesn't work very well with Cold.

Also, Hell at 51?!? WHAT!.......
 

Ugla

Diabloii.Net Member
Re: Guardian Ariana - Level 70 Fire sorc

@Drystan: I think your main issue was not maxing Meteor prior to Firebolt. Many FIs are melee, and thus shield other monsters from FBs. Having the means to strike the rear lines is very handy, Andariel being a good example. You don't have to bother with ghouls or fallen - once you kill Andariel, everything else dies in her death explosion. IIRC, she goes down after 2-3 Meteors.

@bassano: there is no other area than the Chaos Sanctuary that contains FIs and you have to clear it. I personally find dolls, souls, OKs and others more annoying than all FIs combined. Unless playing full-clear, you don't bother with immunes, and just teleport through.
 

Drystan

Diabloii.Net Member
Re: Guardian Ariana - Level 70 Fire sorc

@Ugla - Very true, to a point. Ariana wasn't intending to kill everything. Only what she needed to bring down the legions of Hell, and certain points to level up. Early on, levelling with a level 1 firebolt, no fireball would've been tricky, so the early boost in firebolt was required.
I actually never used meteor, nor was I tempted, and only put points in it right at the end, when I decided not to go Hydra.
Plus, the only point FI's actually blocked something I had to kill was Hell Andariel. It just required some slight menouvering.

@wakiki - Conviction merc? You referring to Infinity? I don't know, I think Infinity breaks both Cold and Fire immunes fairly well, but I've never been close to getting it. (I'm jealous of those who have it.) :D
 

Ugla

Diabloii.Net Member
Re: Guardian Ariana - Level 70 Fire sorc

I fully agree on boosting Firebolt early on. It's a decent early-game skill and provides a nice synergy bonus once FB is available. I only take Warmth at clvl2 and SF at clvl6, which means 9 hard-points into Firebolt before I hit clvl12.

Getting Meteor is a large investment (3 "wasted" points), but may still be worth it, since it quickly becomes useful on its own, while further boosting FB (without increasing its mana cost). FM deserves the initial boost to "catch up", but further investment should be slow (we're getting +skills from gear while leveling). In the end, it doesn't take too long before all main skills are maxed :wink:

Conviction doesn't work well against CIs, since most of them have too high resistances to be broken (Conviction and Lower Resist work at 1/5 efficiency against immunes). FIs are easier to break, but there's only little gear with -enemy fire resistance compared to lightning or poison.
 

Jetman

Diabloii.Net Member
Re: Guardian Ariana - Level 70 Fire sorc

It's not often you see a pure fire sorc!:thumbup:

I just posted in another Guardian thread saying it's not often you see someone go with Spirit Monarch on a sorc in HC, but perhaps im wrong?
I play only in HC, and while max block rocks, if you Run Tals Set, Spirit Shield (which has a nice chunk of +life) and CTA, 2k+ life makes it almost a moot point to have block imo.

On my non Tals Sorcs (which is all of my sorcs ATM, havent gotten Tals Set together since I left BNET), or something that is in your face, like a Nova sorc, I always go max block.

That +2 to skills is a tough one to pass up tho, even for a SS.


 

Hp_Sauce

Diabloii.Net Member
Re: Guardian Ariana - Level 70 Fire sorc

A very very nice Guardian sir! Hell at level 51! Awesome. And you resists are excellent too!

I've done pure Lighting, pure Cold and Cold/Fire Hybrid. I must say, I can't imagine the Fire without the cold, it seems like it would be solid frustration. What I mean is... I agree with you!

*Takes not of the 'tp glitch' the 'leash removing glitch' and moves on.*

-hps
 

Drystan

Diabloii.Net Member
Re: Guardian Ariana - Level 70 Fire sorc

Nice little 6-month bump here. :wink:

As the most recent post (Jetman) is about blocking, I'll add an observation.
Blocking on my sorc's isn't good. The majority of my deaths have come from almost insta-deaths/unblockable attacks. There's no point in going block when the most dangerous attacks for me are unblockable. (Think Pindle's charge, FE/CE, Mephs spells, lack of attention etc.)

Thanks Hp_Sauce. Good luck removing the 'bosses leash' with your chars. :)
 
Top