Guardian Ariana - Level 70 Fire sorc Hey all. Just introducing Ariana, a pure fireball sorc. Why fire? Well, I've got a pure cold, and pure lightning, so why not fire? Because, there are LOTS of fire immunes in very difficult areas. And how bout we try to rush her through as fast as we can? Lots of fun there (actually, it was quite fun in some places.) But I did want to put a circlet I found(/gambled - most likely found) a fair while ago to use. Now let's get some stats! Character Stats Character name : Ariana Character type : Hardcore Sorceress Character level : 70 Character exp : 297480084 Strength : 119 Energy : 35 Dexterity : 25 Vitality : 256 Life : 945 / 661 Mana : 430 / 173 Skills: 20 Firebolt 20 Fireball ----> 5856-6467 fire damage 20 Fire Mastery Rest in Meteor 1 in Static, Teleport, Telekenesis and Warmth Resists: Fire: 52 Cold: 41 Lightning: 54 Poison: 75 Items Code: [B]Circlet[/B] Rune Visage Circlet Defense: 23 Durability: 15 of 35 Required Level: 31 Item Version: 1.10+ Expansion Item Level: 86 Fingerprint: 0x1461f86d +42 to Life +11% Enhanced Damage Magic Damage Reduced by 2 [B]All Resistances +20[/B] [B]+2 to Fire Skills (Sorceress Only)[/B] Level 4 Frost Nova (22/30 Charges) [B]Weapon/Shield[/B] The Oculus Swirling Crystal One-Hand Damage: 18 to 42 Durability: 38 of 50 (Sorceress Only) Required Level: 42 Orb Class - Slow Attack Speed Item Version: 1.10+ Expansion Item Level: 87 Fingerprint: 0xd1066a55 +20 to Energy +20 to Vitality +20% Enhanced Defense All Resistances +20 50% Better Chance of Getting Magic Items +3 to Sorceress Skill Levels 30% Faster Cast Rate +5 to Mana After Each Kill 25% Chance to cast Level 1 Teleport when struck Spirit Monarch 'TalThulOrtAmn' Defense: 147 Chance to Block: 42% Durability: 85 of 86 Required Strength: 156 Required Level: 54 Item Version: 1.10+ Expansion Item Level: 86 Fingerprint: 0xd686e874 +22 to Vitality +106 to Mana +250 Defense vs. Missile Lightning Resist +35% Cold Resist +35% Poison Resist +35% Attacker Takes Damage of 14 55% Faster Hit Recovery 30% Faster Cast Rate +2 to All Skill Levels +7 Magic Absorb Socketed (4: 4 used) [B]Gloves[/B] Frostburn Gauntlets Defense: 47 Durability: 22 of 24 Required Strength: 60 Required Level: 29 Item Version: 1.10+ Expansion Item Level: 49 Fingerprint: 0xb1ff5d80 +10% Enhanced Defense +5% Enhanced Damage +30 Defense Adds 1-6 cold damage over 2 seconds Increase Maximum Mana 40% [B]Rings[/B] Dwarf Star Ring Required Level: 45 Item Version: 1.10+ Expansion Item Level: 86 Fingerprint: 0x974af051 +40 to Life +40 to Maximum Stamina Heal Stamina Plus 15% Magic Damage Reduced by 12 100% Extra Gold from Monsters 15% Fire Absorb Dwarf Star Ring Required Level: 45 Item Version: 1.10+ Expansion Item Level: 75 Fingerprint: 0xfae76926 +40 to Life +40 to Maximum Stamina Heal Stamina Plus 15% Magic Damage Reduced by 12 100% Extra Gold from Monsters 15% Fire Absorb [B]Amulet[/B] Telling of Beads Amulet Required Level: 30 Item Version: 1.10+ Expansion Item Level: 86 Fingerprint: 0x61a9b55e Cold Resist +18% Poison Resist +42% Attacker Takes Damage of 8 +1 to All Skill Levels [B]Armour[/B] Skin of the Vipermagi Serpentskin Armor Defense: 279 Durability: 10 of 24 Required Strength: 43 Required Level: 29 Item Version: 1.10+ Expansion Item Level: 49 Fingerprint: 0x50b5f05d +120% Enhanced Defense Magic Damage Reduced by 9 All Resistances +28 30% Faster Cast Rate +1 to All Skill Levels [B]Boots[/B] Sandstorm Trek Scarabshell Boots Defense: 169 Durability: 14 of 14 Required Strength: 91 Required Level: 64 Item Version: 1.10+ Expansion Item Level: ** Fingerprint: 0xeaf3c2f8 +12 to Strength +13 to Vitality +157% Enhanced Defense Poison Resist +68% 20% Faster Run/Walk 20% Faster Hit Recovery 50% Slower Stamina Drain +70 to Maximum Stamina (Based on Character Level) Repairs 1 durability in 20 seconds [B]Belt[/B] Immortal King's Detail War Belt Defense: 142 Durability: 24 of 24 Required Strength: 110 Required Level: 29 Item Version: 1.10+ Expansion Item Level: 86 Fingerprint: 0x99a3dbad +25 to Strength +36 Defense Fire Resist +28% Lightning Resist +31% ***Partial Set Item Bonuses*** +105 Defense 25% Faster Hit Recovery +100% Enhanced Defense Damage Reduced by 20% +2 to Masteries Skills (Barbarian Only) ***Partial Set Item Bonuses*** Mercenary Items Code: Insight Cryptic Axe 'RalTirTalSol' Two-Hand Damage: 120 to 507 Durability: 42 of 65 Required Dexterity: 103 Required Strength: 165 Required Level: 59 Polearm Class - Slow Attack Speed Item Version: 1.10+ Expansion Item Level: 85 Fingerprint: 0x2792b70 +5 to Strength +5 to Energy +5 to Dexterity +5 to Vitality +238% Enhanced Damage +9 to Minimum Damage Adds 5-30 fire damage +75 poison damage over 5 seconds 23% Better Chance of Getting Magic Items +6 to Critical Strike 35% Faster Cast Rate 244% Bonus to Attack Rating +2 to Mana After Each Kill Level 17 Meditation Aura When Equipped Socketed (4: 4 used) Obedience Cryptic Axe 'HelKoThulEthFal' Two-Hand Damage: 230 to 1057 Durability: 33 of 33 Required Dexterity: 72 Required Strength: 122 Required Level: 59 Polearm Class - Slow Attack Speed Item Version: 1.10+ Expansion Item Level: 86 Fingerprint: 0x96257b24 +10 to Strength +10 to Dexterity +370% Enhanced Damage +205 Defense All Resistances +21 Adds 3-14 cold damage over 3 seconds Requirements -20% 40% Faster Hit Recovery -25% Target Defense 40% Chance of Crushing Blow 30% Chance to cast Level 21 Enchant When You Kill an Enemy -25% to Enemy Fire Resistance Ethereal (Cannot be Repaired), Socketed (5: 5 used) Riphook Razor Bow Two-Hand Damage: 24 to 67 Required Dexterity: 62 Required Strength: 25 Required Level: 31 Bow Class - Very Fast Attack Speed Item Version: 1.10+ Expansion Item Level: 85 Fingerprint: 0xcff8d351 +35 to Mana +205% Enhanced Damage 10% Life stolen per hit 30% Increased Attack Speed 30% Chance of Open Wounds Slows Target by 30% Crown of Thieves Grand Crown Defense: 297 Durability: 45 of 50 Required Strength: 103 Required Level: 49 Item Version: 1.10+ Expansion Item Level: 86 Fingerprint: 0xdfc22cf +25 to Dexterity +50 to Life +35 to Mana +161% Enhanced Defense Fire Resist +33% 11% Life stolen per hit 95% Extra Gold from Monsters Duriel's Shell Cuirass Defense: 667 Durability: 43 of 150 Required Strength: 65 Required Level: 41 Item Version: 1.10+ Expansion Item Level: 87 Fingerprint: 0xa43b559c +15 to Strength +186% Enhanced Defense Fire Resist +20% Lightning Resist +20% Cold Resist +50% Poison Resist +20% +100 Maximum Durability Cannot Be Frozen +87 to Defense (Based on Character Level) +70 to Life (Based on Character Level) Ramblings Ok, now the merc. Yes, I did use all 3 weapons on the merc. The Insight for general questing, and when FI's weren't an issue. The Obedience in Hell Chaos Sanctuary (lots of FI's,) and the Riphook against Hell Ancients. Against strong FI's, such as Chaos Sanctuary, I'd divide and conquer. Pull off 1-3 at a time, and lure them away. For unique minions who don't run away from their unique, I tp bugged them so they did chase me, and static/tk'd them while the merc did most of the damage. Against non FI's, they went down very quickly. Hell As I was rushing her, the merc was very underlevelled (as was I, but at least I had something to kill most things before they got close.) I teleported past most areas, and killed mostly only what I needed. I skipped many side-quests, and took down most champion/unique packs I came across. I reached Hell Act 1 at level 51, which I laughed at because I normally finish Normal at ~45 before moving to NM. Surprisingly, the experience was decent, and the unique packs definitely helped. Unfortunately, the merc could hardly stand up to anything, and extra fast spawns were very dangerous - think HC, ~600 health and you get the idea. Despite porting through most areas, she levelled pretty well, and ended up at level 70. NDE's Many... With such gear with low hitpoints, it did worry me a bit. Not surprisingly, the Oculus was a pain. When I really needed it to teleport me away, it wouldn't trigger. When I was completely safe, it teleported me into numerous packs, multiple times in a row. Hell Ancients (thrower) nearly killed me on my first try. One axe took me to below half health, so I was lucky the other one missed me. Random teleporting. Do I need to explain? Teleporting blindly with such low hitpoints is dangerous. Teleported into walls numerous times, only just making it out, just to see the Oculus teleport me into another pack. Lot's of fun. Random charging zombie pack through random teleport. I could only just see a little red in my life bulb before I hit "3" Juvie and got out of there. The Ancients Only rerolled once, because two spawned with extra fast. With a level ~65 merc, he could not tank, and neither could I. So, grabbed an Act 1 rogue, and used the Riphook. The first two (thrower and leap) I took on at once, and just teleported back and forth Fireballing them. The third (whirlwinder) was FI, so I just teleported around, letting blood seep into the holy grounds. I used the Insight myself at times, since FCR wasn't required. Worldstone Keep This place was fun, but the Ancients were the only thing that worried me. The rest I thought I could teleport through. Well, blind teleporting nearly killed me 3 or 4 times in the WSK. Mass flayer/fetish guys are fun when they're all grouped, and you happen to port into the ONLY space occupied by them. Pretty good spawns otherwise. Baal's chamber had dolls, so they were the last hurdle that could actually come close to killing Ariana. Wave 1: FI shaman. Obedience FTW. Wave 2: No FI's - 6k Fireball! Wave 3: No FI's Wave 4: Fireball didn't do much to them, so I tp bugged them, and they came out two at a time. Obedience merc took care of them, along with Static. Wave 5: All FI. Go figure... I didn't even realise they were FI, so I just lured them out and parked them. Baal: Who? He barely touched me. His tenticle thingy's spawned around me a bit, but they weren't really a threat. Hell HF: Mal! Other finds: Well, as she didn't kill a lot, there weren't a lot of drops. She was more for safety and FCR than MF. Overall, I started her yesterday when I had nothing to do. Nothing near a 3 hour Guardian, but a very fast one none-the-less, and one which was a bad choice to rush - Fire is probably the hardest element - Chaos Sanctuary is a nightmare. Time for a short break. Hopefully tomorrow will be clear and good beach weather. Thanks for reading, and hope you enjoyed the screenies - that battle was pretty slow.