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3 down, 4 to go. My Tesladin is in Act 3 Hell, will wait until I find a Phase Blade to make a Crescent Moon before continuing.
This is your standard Fishymancer with spare points in Dim Vision and Golem Mastery. For gear I focus on MF and GF, plus some good RES. I will use him to run many different areas, I got really lucky with my map seed. Great maps for Andy, Meph, Pits and WSK. My merc is a killing machine, bosses go down in seconds on P1 and reasonably fast on P3.
Chance Guards (38% MF)
Peasant Crown (Socketed with PTopaz)
Skin of the Vipermagi (Socketed with PTopaz, 35% All Res)
Main: Blade of Ali Baba + Rhyme with +2 RS, +1 SM.
Switch: Carin Shard + Head with +3 CG to buff Clay Golem.
Ghoul Master
Ring
Required Level: 48
Fingerprint: 0x26d144a1
Item Level: 86
Version: Expansion 1.10+
+2 to Dexterity
+7 to Energy
+16 to Mana
All Resistances +11
Poison Resist +30%
15% Better Chance of Getting Magic Items
Dwarf Star
Ring
Required Level: 45
Fingerprint: 0x2a012f8e
Item Level: 59
Version: Expansion 1.10+
+40 to Life
+40 Maximum Stamina
Heal Stamina Plus 15%
Fire Absorb 15%
Magic Damage Reduced by 12
100% Extra Gold from Monsters
Beast Fringe
Sharkskin Belt
Defense: 74
Durability: 13 of 14
Required Level: 27
Required Strength: 20
Fingerprint: 0x95b861
Item Level: 85
Version: Expansion 1.10+
+100% Enhanced Defense
+20 to Life
Cold Resist +13%
Poison Resist +29%
Attacker Takes Damage of 2