Guardian #3 - Arrowa the WWS Strafer. Arrowa Level 81 Strafer Skills +1 To all skills 20 Strafe 20 Valk (Level 32 with pre-buff gear, 3256 life) 20 Penetration 9 Pierce 3 Dodge 3 Avoid 8 Unspent skill points. How about 6 points in MS and then get a few points in Dodge/Avoid? Or do you guys have any better ideas? Stats and LCS Strength: 52 (89) Dexterity: 208 (242) Vitality: 215 (253) 1262 Life Energy: 15 (31) Even though i play HC i regret investing so heavily into Vitality. This results in a lack of damage and attack rating. 150 hard points in vitality should be more then enough. Resistances FR: 60 CR: 62 LR: 75 PR: 68 Damage and AR Strafe: 499 - 561 with Might (352 - 396) Attack Rating: 5180 (57% CtH Hell Baal) Equipment Weapon: Upp'ed 170%ED Witchwild String (ShaelShael) Armor: Lionhearth (Dusk Shroud) Helm: Tal Rasha's Horadric Crest (15 IAS, 13%ED) Boots: Sander's Riprap Gloves: Hit Power gloves, 20IAS + Knockback Amu: +1 Skills, +16 All Res, +24 life Ring#1: AR, LR, PR Ring#2: +13 Dex, AR, LR, CR Valk prebuff: +3 amu, +3 gloves, +3 Circlet, Spirit+Lidless on switch. Merc Weapon: Honor (Thresher) Armor: Duress (Archon Plate) Helm: Crown of thieves Readouts Code: [highlight]Witchwild String Diamond Bow[/highlight] 'ShaelShael' Two-Hand Damage: 89 to 108 Required Dexterity: 132 Required Strength: 89 Required Level: 61 Bow Class - Very Fast Attack Speed Item Version: 1.10+ Expansion Item Level: 59 Fingerprint: 0xb2e5908 [B]+170% Enhanced Damage[/B] All Resistances +40 Required Level +7 40% Increased Attack Speed Fires Magic Arrows 2% Chance to cast Level 5 Amplify Damage on striking 81% Deadly Strike (Based on Character Level) Socketed (2: 2 used) [highlight]Lionheart Dusk Shroud[/highlight] 'HelLumFal' Defense: 412 Durability: 13 of 20 Required Strength: 65 Required Level: 49 Item Version: 1.10+ Expansion Item Level: 86 Fingerprint: 0x96118b2d +25 to Strength +10 to Energy +15 to Dexterity +20 to Vitality +50 to Life +20% Enhanced Damage All Resistances +30 Requirements -15% Socketed (3: 3 used) [highlight]Tal Rasha's Horadric Crest Death Mask[/highlight] Defense: 104 Durability: 19 of 20 Required Strength: 55 Required Level: 66 Item Version: 1.10+ Expansion Item Level: 86 Fingerprint: 0xb30df2ad +60 to Life +30 to Mana [B]+13% Enhanced Damage[/B] +45 Defense All Resistances +15 10% Life stolen per hit 10% Mana stolen per hit [B]15% Increased Attack Speed[/B] Socketed (1: 1 used) [highlight]String of Ears Demonhide Sash[/highlight] Defense: 106 Durability: 20 of 22 Required Strength: 20 Required Level: 29 Item Version: 1.10+ Expansion Item Level: 59 Fingerprint: 0xf4e36df6 +161% Enhanced Defense +15 Defense Magic Damage Reduced by 15 Damage Reduced by 13% 6% Life stolen per hit +10 Maximum Durability [highlight]Sander's Riprap[/highlight] Heavy Boots Defense: 5 Durability: 14 of 14 Required Strength: 18 Required Level: 20 Item Version: 1.10+ Expansion Item Level: 27 Fingerprint: 0xa3afb158 +5 to Strength +10 to Dexterity +100 to Attack Rating 40% Faster Run/Walk [highlight]Skull Touch[/highlight] Chain Gloves Defense: 18 Durability: 12 of 16 Required Strength: 25 Required Level: 57 Item Version: 1.10+ Expansion Item Level: 72 Fingerprint: 0x9526265d +6 to Dexterity +86% Enhanced Defense Attacker Takes Damage of 4 [B]Knockback 20% Increased Attack Speed[/B] 5% Chance to cast Level 4 Frost Nova when struck Level 4 Fire Arrow (30/30 Charges) [highlight]Plague Noose[/highlight] Amulet Required Level: 31 Item Version: 1.10+ Expansion Item Level: 75 Fingerprint: 0xe9047a7b +6 to Energy +24 to Life All Resistances +16 +1 to Amazon Skill Levels 10% Faster Cast Rate [highlight]Viper Band[/highlight] Ring Required Level: 29 Item Version: 1.10+ Expansion Item Level: 83 Fingerprint: 0x21ba0cc3 +92 to Attack Rating +4 to Minimum Damage Lightning Resist +24% Poison Resist +23% +3 to Light Radius [highlight]Raven Touch[/highlight] Ring Required Level: 48 Item Version: 1.10+ Expansion Item Level: 75 Fingerprint: 0xda30624d +13 to Dexterity +51 to Attack Rating +5 to Minimum Damage Lightning Resist +22% Cold Resist +24% Laying of Hands would be very helpfull. If i find them i will unsocket my bow and but Shael+Nef instead. I also want to replace my boots with Waterwalk or War Traveler if i manage to find them. Demon Limb would be nice on switch. Finds Hellforge NM: Io Hell: Mal Drops Demon's Arch Djinn Slayer Pul Playing experience N/NM: P8 Hell: P1 General Slow to level until you get Skystrike. But then the speed really picks up. WWS is a killing machine until late Hell. She was easy and rather safe to play, not many NDE's. But she could also be a bit boring since strafe is the only attack and you can't even aim it. Slow Missiles and Decoy are truly 1-point-wonders. I used them both alot. The range of strafe + knockback makes it easy to kill enemies outside the screen! While clearing the tomb in Hell i had to switch one ring to Nature's Peace since those damn skeletons kept getting resurrected! Actually, enemies like Shamans that can resurrect was a freaking pain due to Strafe only hitting the minions. Wave 2 in the Throne Room took forever to clear, perhaps 1pt in FA would help since then you could shatter the minions. Physical Immunes was not a problem. I thought Amp triggered often enough to break them. Hell Ancients My Merc bit the dust after 2 hits but my valk could easily tank them. And since she is recastable it was easy to pick them off from a distance. No problems att all. Hell Baal Now this is the most annoying battle i've ever had in D2. He kept spawning his clone and there was appendages everywhere. And since you can't aim Strafe i kept firing att the appendages instead of Baal. My Merc died in about 2 seconds and i was constantly frozen by Baals attack. I had to go back to town every 2 seconds in order to heal my Merc since i really needed Might since i hardly did any damage to Baal. I used countless Full Rejuvs on my merc and even more TP's. Efter more then 30 minutes i managed to take him down and he didn't even have the courtesy to drop something even remotley useful. Future plans Full time Pit-Runner! She will be my base-item hunter for runewords since i don't think i can pack much MF on her. Im not extremely impressed by her pit running abilities though. But perhaps that is due to my lack of points in Dex? I will probably need to find those LoH's soon to up my dmg vs demons. As it is now, my trapper is alot faster even with MF-gear. But i will atleast run with her until level ~85. Thanks for reading!