Guardian #2 - Juliana - Third time's a charm

Caralis

Diabloii.Net Member
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When i came back to d2 after a long hiatus (mainly Dota2/World of Warcraft). I wanted to make a sorc for the usual farming (Mephisto/Andy/LK/Pindle). So i created Cassandra, the untwinked meteorber.
Sadly i killed her out of stupidity at act5 hell while farming Eldritch (yes, i suck):

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After that rip i was a bit shocked because i had never experienced a death like that. My hardest rip until then was on act1 NM while farming Andariel.
The very next day i was pumped, i wanted to recover the time invested. So i jumped straight to the game, created another sorc and started playing as fast as i could.

The second day after Cassandra's death i was at act 2 hell with Anailuj. After a good session of LK with my untwinked Fishy (Sur + Mal @300 runs) i decided to rush act3 and then go to sleep. What a mistake:

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Tough, very tough. At Least my Fishyzon project was going well.

So this brings us to my third attempt:


Juliana, the BlizzBaller

She was played early as Charged Bolt/Nova, respected at lvl ~25 to Pure Blizzard, and in late Nm i started putting skills into the Fire Tree.
Its a twinked char, but almost exclusively for hell.

Lets jump to the fun part:

Name: Juliana
Class: Sorceress
Experience: 618612209
Level: 78

Naked/Gear
Strength: 156/161
Dexterity: 25/36
Vitality: 254/303
Energy: 35/68
HP: 665/793
Mana: 189/398
Stamina: 395/575
Defense: 6/653
AR: 75/243

Fire: 195/155/95
Cold: 192/152/92
Lightning: 193/153/93
Poison: 205/165/105

MF: 28 Block: 5
GF: 82
FR/W: 40
FHR: 142
IAS: 0
FCR: 66

Fire Bolt: 20/27
Warmth: 1/8
Inferno: 0/0
Blaze: 0/0
Fire Ball: 20/27
Fire Wall: 0/0
Enchant: 0/0
Meteor: 0/0
Fire Mastery: 1/8
Hydra: 0/0

Charged Bolt: 0/0
Static Field: 1/8
Telekinesis: 1/8
Nova: 0/0
Lightning: 0/0
Chain Lightning: 0/0
Teleport: 1/8
Thunder Storm: 0/0
Energy Shield: 0/0
Lightning Mastery: 0/0

Ice Bolt: 1/8
Frozen Armor: 1/8
Frost Nova: 1/8
Ice Blast: 1/8
Shiver Armor: 0/0
Glacial Spike: 10/17
Blizzard: 20/27
Chilling Armor: 0/0
Frozen Orb: 0/0
Cold Mastery: 10/17

Spirit
Crystal Sword
TalThulOrtAmn
One Hand Damage: 5 - 15
Durability: 20 of 20
Required Level: 25
Required Strength: 43
Fingerprint: 0x19a0f80
Item Level: 79
Version: Expansion 1.10+
+2 to All Skills
+32% Faster Cast Rate
+55% Faster Hit Recovery
Adds 1 - 50 Lightning Damage
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Adds 75 Poison Damage Over 5 Secs (125 Frames)
7% Life stolen per hit
+250 Defense vs. Missile
+22 to Vitality
+108 to Mana
+3 Magic Absorb
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Spirit
Monarch
TalThulOrtAmn
Defense: 143
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0x671afe97
Item Level: 86
Version: Expansion 1.10+
+2 to All Skills
+34% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+90 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Rhyme
Small Shield
ShaelEth
Defense: 10
Chance to Block: 25
Durability: 16 of 16
Required Level: 29
Required Strength: 22
Fingerprint: 0x7346c9e1
Item Level: 12
Version: Expansion 1.10+
+40% Faster Block Rate
20% Increased Chance of Blocking
Regenerate Mana 15%
All Resistances +25
Cannot Be Frozen
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
2 Sockets (2 used)
Socketed: Shael Rune
Socketed: Eth Rune

Lore
Circlet
OrtSol
Defense: 23
Durability: 35 of 35
Required Level: 27
Fingerprint: 0xbc92177a
Item Level: 45
Version: Expansion 1.10+
+1 to All Skills
+10 to Energy
Lightning Resist +30%
Damage Reduced by 7
+2 to Mana after each Kill
+2 to Light Radius
2 Sockets (2 used)
Socketed: Ort Rune
Socketed: Sol Rune

Smoke
Cuirass
NefLum
Defense: 348
Durability: 48 of 50
Required Level: 37
Required Strength: 65
Fingerprint: 0x95eeae90
Item Level: 72
Version: Expansion 1.10+
+20% Faster Hit Recovery
+75% Enhanced Defense
+280 Defense vs. Missile
+10 to Energy
All Resistances +50
-1 to Light Radius
Level 6 Weaken (18/18 Charges)
2 Sockets (2 used)
Socketed: Nef Rune
Socketed: Lum Rune

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0xd3ed049e
Item Level: 83
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +23

Wraith Cord
Plated Belt
Defense: 9
Durability: 24 of 24
Required Level: 22
Required Strength: 60
Fingerprint: 0xbe03e29a
Item Level: 84
Version: Expansion 1.10+
+41 to Life
Cold Resist +18%
Poison Resist +21%

Storm Clutches
Heavy Bracers
Defense: 65
Durability: 15 of 16
Required Level: 31
Required Strength: 58
Fingerprint: 0xcb73034c
Item Level: 87
Version: Expansion 1.10+
+46% Enhanced Defense
+6 to Dexterity
Lightning Resist +25%
Fire Resist +26%
Poison Length Reduced by 25%

Aldur's Advance
Battle Boots
Defense: 46
Durability: 17 of 18
Required Level: 45
Required Strength: 95
Fingerprint: 0xd379fb02
Item Level: 87
Version: Expansion 1.10+
Indestructible
+40% Faster Run/Walk
+50 to Life
+180 Maximum Stamina
Heal Stamina Plus 32%
Fire Resist +48%
10% Damage Taken Goes To Mana
Set (2 items): +15 to Dexterity
Set (3 items): +15 to Dexterity
Set (4 items): +15 to Dexterity

Grim Hold
Ring
Required Level: 34
Fingerprint: 0x39848922
Item Level: 84
Version: Expansion 1.10+
+3 to Maximum Damage
+8 to Energy
+20 to Life
Cold Resist +20%
Fire Resist +6%
Poison Resist +17%

Ghoul Knot
Ring
Required Level: 34
Fingerprint: 0xc2f92e9b
Item Level: 86
Version: Expansion 1.10+
Adds 3 - 4 Damage
+113 to Attack Rating
+17 to Life
Fire Resist +12%
Poison Resist +21%

Only a crappy Gheeds

Name: Emilio
Race: Desert Mercenary
Type: Def-Nightmare
Experience: 57679942
Level: 78
Dead?: false

Naked/Gear
Strength: 174/194
Dexterity: 139/144
HP: 1487/1565
Defense: 1103/2000
AR: 1826/387112

Fire: 162/122/62
Cold: 192/152/92
Lightning: 162/122/62
Poison: 162/122/62

Stealskull
Casque
Defense: 246
Durability: 16 of 24
Required Level: 35
Required Strength: 59
Fingerprint: 0xffe9e4fa
Item Level: 59
Version: Expansion 1.10+
+10% Increased Attack Speed
+10% Faster Hit Recovery
5% Mana stolen per hit
5% Life stolen per hit
+238% Enhanced Defense
41% Better Chance of Getting Magic Items


Duriel's Shell
Cuirass
Defense: 651
Durability: 40 of 150
Required Level: 41
Required Strength: 65
Fingerprint: 0xd46cf1a
Item Level: 87
Version: Expansion 1.10+
+173% Enhanced Defense
+97 Defense (Based on Character Level)
+15 to Strength
+78 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Cannot Be Frozen
+100 Maximum Durability


Insight
Cryptic Axe
RalTirTalSol
Two Hand Damage: 126 - 532
Durability: 50 of 65
Required Level: 59
Required Strength: 165
Required Dexterity: 103
Fingerprint: 0x70a30d18
Item Level: 86
Version: Expansion 1.10+
Level 15 Meditation Aura When Equipped
+35% Faster Cast Rate
255% Enhanced Damage
+9 to Minimum Damage
211% Bonus to Attack Rating
Adds 5 - 30 Fire Damage
Adds 75 Poison Damage Over 5 Secs (125 Frames)
+5 to Critical Strike
All Stats +5
+2 to Mana after each Kill
23% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune

Drops:

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Have a nice weekend folks!
 

Kitteh

Diabloii.Net Site Pal
Congratulations, I'm glad to see that you persevered. I hope that now you understand how much the highs of HC outweigh the lows :)

Question; what players setting was this? I don't remember ever finishing at level 78 :p
 

Caralis

Diabloii.Net Member
HC can be frustrating but it's so much fun to play. Everything feels more rewarding, at least for me.

@Kitteh I progressed through the game on /p1 but stopped at some points to grind levels. Mainly act3 n, Pindle NM and a bit of Eldritch.
 

jonnyphive

Diabloii.Net Member
A slightly belated congrats! I've killed a couple hardcore sorcs in A2 hell, and due to the meticulous nature of how they were played (full clears single pass, p8 norm and nm, as many merc kills as possible for MF purposes), their deaths were pretty painful. I think that whenever I get back into hardcore, playing this more fast and loose style is probably a good way to go - less invested up front so dying on the way to guardian is less painful. I'm enthused by your optimistic "back in the saddle" approach. No guardians for me yet, but a fire/cold sorc is still #1 on my priority list for once I've finished up my current SC goals.
 

Caralis

Diabloii.Net Member
I really enjoy playing untwinked on HC, im a bit tired of it though at the moment (mainly because of 4 chars played in quick succession). But for me it just clicks, for example i built my first guardian for WSK running. I farmed everything with her. Andy, Meph, Eldritch, Pindle, LK, just to find a setup to run safely at p1.
If i dont rip her i will update her guardian post as soon as i have everything set for WSK.

Fire/Cold sorcs work wonders, and there isnt a lot of difference between twinked and untwinked counterparts. I even feel that going without Spirit Monarch is safer for questing on HC (mainly due to higher hp pool)
 
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jonnyphive

Diabloii.Net Member
Fire/Cold sorcs work wonders, and there isnt a lot of difference between twinked and untwinked counterparts. I even feel that going without Spirit Monarch is safer for questing on HC (mainly due to higher hp pool)
What I like most about fire/cold sorcs is that they (out of the 3 dual tree sorc combos) are best equipped to deal with dual immunes, due to instant halving of HP with static followed by TK stun lock to help out the merc immensely. As for no Spirit monarch, either a higher life pool or max block both become possible so that flexibility is nice too in the event you find the right shield.
 
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