Guardian #1: CalvinAndHobbes Well folks, dispite school, girlfriend, and other such nasties I've managed to complete my first SP Guardian. He would be a summoning Necromancer of course. I may post some screen shots at the end but for those of you who are anti-screenshot here he is in a nut shell. Nothing special really. Helm: Tarnhelm Weapon: +3 RS, +1 Amp Wand (0 of 1 Sockets used) Shield: Rare Head: +2 All Skills, +5 Resist All, +33 Life (1 PDiamond) - (This was a +2 RS 2x Pdiamond Head until Act 5 Hell) Armour: Smoke Cuirass Gloves: Rare Gauntlets with FR & LR, etc. Boots: Rare Chain Boots with LR & FR, etc. Belt: Goldwrap Ammy: Rare with +2 Summoing 10%FCR & LR Ring1: Rare with LR & CR, etc. Ring2: Rare with +24 Mana & +7 Resist all, etc. Weapon Switch: None Lvl: 82 Stats: Life: 767 Mana: 231 Str: 100 Dex: 152 Vit: 225 Energy: Base Resists: 75/60/75/30 Skills: (Base/After +skills) SM - 20/26 RS - 20/29 Clay Golem - 2/8 Golem Mastery - 2/8 Summon Resist - 2/8 Mages - 1/7 Revives - 2/8 Pre-req - 2 (Blood, & Iron Golem) CE - 20/23 Bone Armour - 1/4 Amp - 6/9 Attract - 6/9 All Others - 1/4 Might Merc: Lvl 82 Life: 1729 Crappy rare Helm Duriels Shell (Though it was Crappy rare armour til WSK2 where I found the Duriels) Hone Sundan (Shael, Shael, Amn) He was fairly fun to play and fairly solid, a typical summoner. He used the same Wand and Head that I found in act 1 Norm until I found that nice rare Head in the Ancients Way Hell, the +2 all skills on it bumped up my CE and Amp radiuses enough, and improved my skellies just enough that the game was pretty much a walk in the park after that. Most of the Charms he's using were found by him with the exception of one resist all LC that I muled on. The Tarnhelm, Goldwrap, and Smoke were also muled on. I made the Smoke for him in late NM after he found the Lum and I realize my resists were terrable and I wasn't going to find any +skills armour with resists anytime soon. Being my first SP Guardian I found a lot of Whites and Socketables that I can make use of in the future. Notable finds were a Gheeds in the Hell CS, Baraners Star which dropped somewhere in late Hell (and its now been given to Skunk for my entrance into the Ultimate Tournament, its drop was excellent timing!), and the Duriels Shell from WSK 2 Hell which my merc is now wearing. Also I got a Lum in the NM Plains of Dispair and an Um from the NM Hell Forge. The Hell Hell Forge netted me an Io which I was rather unimpressed with. Oh! and a Summoning Grand Charm which I found in Act 1 Hell. I could hardly believe my luck when I found it, its so rare that you find a skiller at all, and then when its actually one that that character needs, well its a rare time. There were a few Stone Skin, PI's that caused a slow down but nothing serious. The worst was one in the maggot layer that I had to lure out into an open room because my merc simply couldn't damage him fast enough vs. his regeneration. The Ancients were a trio of wusses, their mods were some of the easier ones I've seen and I only lost a few skeletons. A few NDE's in Norm vs. Diablo, and a few in NM because I was pushing but nothing notable really. The only one that actually scared the crap out of me was in Act 3 Hell. The pack that appears after you set fire to the Gidbin thingy was the cause. My minions engaged and I started CE'ing but I was standing slightly too close when the last guy poped. He was obviously cold enchanted, and I'd love to know what else he was enchanted with because when his cold 'pop' hit me it took me from full health to nothing, and I do mean nothing. I couldn't see anymore red in my orb, I drank a Juv right away so I didn't have time to check the actualy numbers but I'm guessing I had something like 1-20 health left. For some reason when I play summoners I always insist uppon keeping the 3 or so Mages summoned even though I only put a point there to get to Revives. I don't know why and I wish I could stop, they drive me up the wall! Always stopping in doorways and blocking the rest of my army. I can't really think of much else to tell you. I'm not sure if I will play him much now that he's done. Usualy once I finish a summoner he's done. I wont strip him for a while though just incase. I've got a couple Sorc's and a Thrower Barb on the go so I might try one of them next, or maybe not. I have no idea! Thanks for reading, sorry for rambeling. Cheers -hps p.s. Going to bed has out weighed uploading screen shots.