Re: Green with Envy II Tournament
Code:
Name Character Class Area Level Points
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Arkansaw Sincro Necro Burial Grounds 8 1
Morathi Cosi Druid Rogue Camp 1 0
EmperorMoo Monster Necro Rogue Camp 1 0
Brakstav ? Sorceress Rogue Camp 1 0
sequana ? Necro Rogue Camp 1 0
Slayer37 ? Assassin Rogue Camp 1 0
Profound Roy Barbarian Rogue Camp 1 0
jiansonz Allisandrina Assassin Rogue Camp 1 0
Low Key Avarice Assassin Rogue Camp 1 0
Hoop76 ? ????? Rogue Camp 1 0
jgreg7 ? Sorceress Rogue Camp 1 0
howdidigethere Mikey Paladin Rogue Camp 1 0
Ikeren Javazon Amazon Rogue Camp 1 0
Bassano envylord Necro Dark Wood 13 -3
linkato1 Albert Paladin Black marsh 15 -4
Ikuze H-lessChick Amazon Rogue Camp 12 -5
Albert and Klaudia went to rescue Decard Cain because Albert's superior had said that every quest that was even hinted at Albert must do. So when Akara was vehement on rescuing Cain they embarked on that.
First task was to clear the Stony Field. Almost immediately Albert found a moldy tome but decided not to read it as he already had hands full and he just knew that the tome would give him a new quest. Instead he tried to find those Cairn Stones that Warriw had mentioned and finally he did. Rakanishu, who was guarding the stones, was enchanted with lightning, but that didn't faze Albert. Couple of whacks from his scepter with the zeal he felt and Rakanishu was dead.
Trying to find a way out from the Stony Field Albert remembered Warriw's words that the passage went underground. So he searched the mountainside for an entrance that would lead under the mountain. Finally after they had cleared the whole Stony Field he found that entrance and started the subterranean journey towards the Dark Wood.
He found the exit to the Dark Wood quite easily but started to wonder if there was more to this underground passage. And there was. He had overlooked one side passage and it led to an entrance deeper into the mountain. He promptly entered and found small cave area that had much of the same crap that Charsi and Gheed seemed to like. So he dutifully hauled all the items to them.
Entering the Dark Wood finally was welcoming as the air underground was quite rank. The Dark Wood was infested with fallens and skeleton archers, so orderly clearing was impossible. The minute Albert whacked one fallen others fled. And there wouldn't have been any problem if they would have stayed fled, but no. So everytime Albert chased one fallen there were skeleton archers where the fallen had fled and when Albert went to deal with the archers another pack of fallen were just behind them. Rinse and repeat.
Eventually Albert and Klaudia had cleared the Dark Wood and Albert tore a piece of bark that had some unknown writing from the Tree of Inifuss. Back in the camp Albert showed the piece of bark to everyone and Akara was able to translate the message that was written on the bark. With that knowledge Albert and Klaudia went back to the Cairn Stones and were able to activate a portal to Tristram.
Tristram was in utter ruins and some of it's former residents were either possesed or dead. Albert found Wirt dead and noticed that his pegleg was ravaged by termites. It had three gaping holes in it. After they had cleared Tristram Albert released Deckard Cain from the gibbet that he was imprisoned in.
Albert knew that he must speak with Deckard Cain, but decided not to follow him straigth to the Rogue camp. Instead he made detour to through the Stony Field and went to read that moldy tome that he'd found. That was a mistake.
When he and Klaudia got back to the camp there soon became an uproar. Charsi and Gheed wanted Albert to go and fetch Charsi's smithing hammer from the Monastery, when Albert tried to tell that his superiors wanted him to investigate the Forgotten Tower first. That night Charsi wouldn't talk to him when they had their communal supper round the bonfire. So Albert also stayed quiet and just observed what others did. Wondering on the morrow he fell asleep.
Albert, Paladin, level 15, Black Marsh
Points: 5 (wps) + 6 (quests) - 15 (level) = -4
No greens. Gheed has had almost all of Albert's money but haven't produce any greens. One consolence was that all superuniques dropped rares. Those were failed uniques. I didn't see any failed set items in their drops.
Topi
P.S.
One question again:
All quests must be done. Is quest done even if the reward is not used? If I don't imbue, name or socket anything have I still fullfilled that quest?
T