Grant The Hardcore Weapon Master Like some, the monotony of cookie cutter after over powered build is taking It's toll and now I'm exploring off beat builds and stringent restrictions. I'm going for a character now which could either fail at the first hurdle or surprise me with It's progress. My lastest character is going to have a fair list of restrictions, similar to that off superdave, or Insane Wayne. -Hardcore. -Single Player. -Single Pass. -Full Clears. -Players 8. -No ATMA. -Untwinked (Of course). -Only cracked/crude/low quality/damaged items, excluding rings, amulets and charms. I will have a mercenary using any items I find. I will also be restrictive of my skills and another interesting twist. I'll be putting 20 points in each of the masteries and I will only be using a sword in act 1, axe in act 2, mace in act 3, polearm in act 4 and spear in act 5. Of the 110 skill points i'll be assigning them in all of the masteries, and should I reach a point where 100 skill points have been assigned, i'll be placing further points into throwing mastery. Depending on interest will depend on how often I update this thread, but I figured what better place to describe my adventures then here :smiley:. If you have any questions, feel free to post or PM, I'll be happy to clear it up.