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Grand charm Question

Discussion in 'Single Player Forum' started by geep, Jun 5, 2005.

  1. geep

    geep IncGamers Member

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    Grand charm Question

    I'm Looking to try and roll some skillers what is the ideal ilvl of a GC i want to roll for the best chance of skillers? Does the ilvl differ for lets say a +1 Pally combat vs a +1 pally combat w/ 40 life?
    Thanks
    Geep
     
  2. XtasyGrizzly

    XtasyGrizzly IncGamers Member

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    Well.. i dont think the ilvl dose any difference , good luck :thumbsup:
     
  3. HBeachBabe

    HBeachBabe IncGamers Member

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    you need ilvl 50 to get a +1 to a skill tree prefix

    check the charms guide for the exact ilvl of other suffixes to go with it.
     
  4. Sleepless

    Sleepless IncGamers Member

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    It does make a huge difference. For 40+ life you need ilvl91+ i think. And the ilvl must be at least 50 to roll a skiller.
     
  5. shermo

    shermo IncGamers Member

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    I have a 40 life skiller with ilvl 85.

    IIRC it has to be ilvl 91+ to get 41-45 life
     
  6. Aerath

    Aerath IncGamers Member

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    Skillers; from NM upwards. Exact spot is a bit hard, as some earlier dungeons you find are right as well if you catch a boss pack, but in general the mid of Act III should do.

    For the best +life mod to be possible, you'll need one to drop from either Diablo, Nihlathak or Baal.
     
  7. maxgerin

    maxgerin IncGamers Member

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    Yup! :thumbsup:

    If I'm feeling lucky or hopeful, I use those GCs I found in v1.09 that has ilvl 93 (I think they're from Council members, or other SuperUniques, right?) to re-roll. And I've re-rolled some 40+ life GCs, but unfortunately, I haven't rolled a skiller with 40+ life.

    --maxgerin
     
  8. bill_n_opus

    bill_n_opus IncGamers Member

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    The stat gurus (Thrugg, RTB ...) have all mentioned that there's little difference in where you should ilevel a GC for skillers as long as you get it from Flayer Jungle NM or later (or so) ... unless you want the chance at extra life (41-45) of which Aerath already pointed out (Baal, Nithy ... but not sure about Diablo).

    IIRC, the odds are about 1 in 23 rolls that you should get a skiller GC. Having extra mods on it makes it more rare of course.
     
  9. maxgerin

    maxgerin IncGamers Member

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    Wow, that's more than 3/4ths of an entire stash and backpack's worth of pgems...
    Who computed for that, bill_n_opus?

    My experience in re-rolling is, on average, 2 skillers per pgems-filled character... that's 87 pgems or 14.5 re-rolls per skiller. But of course there are times when you get nothing out of an entire character cuber. :(

    [EDIT]
    I think I messed up statistics here... I should have included the fact that there are times when you don't get anything out of 87 pgems when you say "on average"... so I guess thats not an average of 2 skillers per 87 pgems...
    More like, usually (rather than on average) I get 2 skillers per pgems-filled character.
    [/EDIT]

    BTW, what's the best ilvl (or range) to use if you want skillers in such a way you increase your chances by excluding prefixes like Serrated or Bloody or those higher mods?

    --maxgerin
     
  10. shermo

    shermo IncGamers Member

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    I'm pretty sure that the chances of getting a skiller are ~1/19
     
  11. Uzziah

    Uzziah IncGamers Member

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    It takes an average of 66 pgems to create 1 skill charm through rerolling. thats at ilvl 51, when all the possible affixes are added (ilvl ~91 IIRC) than its more like 1/22.5 (this could be a bit off but I don't feel like calculating) or 1/23.

    Either way there is little difference in chance for skiller when you add the last 6 affixes (which half are suffixes anyways) into the mix. What so hard to understand about 21 of 400 and 21 of 403 really doesn't make a lick of a difference overall.

    Take the average skiller as 66 pgems and the average specific skiller as 21*66 pgems.
     

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