got a bit time checking out diablo "hacks"? ifra

HCTwinJava

Diabloii.Net Member
all the scripts are easy to write, read. Even if you know nothing, you can still copy&paste - voila it's auto pk'ing some1 now!


but all the scripts must be interpreted, and it is the script interpreter that actually executes the scripts and fulfills the purposes of the script. No way can a script interpreter be easy to build.


It's practically impossible for Blizz to prevent hackers from writing script interpreters, or prevent lesser hackers from writing scripts on top of those script interpreters, or prevent lamemans from copying & pasting them. But technically, all scripts must be interpreted, and the interpreters are technically always detectable.

Mousepad's claim is true only to the extent that he has successfully cracked a particular released version (or versions) of the d2 client program. But observe this: every new patch (and even minor fixes) will automatically break Mousepad's code, forcing him to find a new way of hacking into the same d2 client. (Also note the code break is automatical, it may be something that Blizz desires, but it's just a side effect, not really a result of Blizz's coordinated efforts.)

Technially, Blizz could raise the bar so high making clinet-side hacking too costly to be worth the time.

But we all know, D2 = 2D = a dying game = Blizz won't intentionally break any "harmless" hack (Mousepad's materpiece is one of them).
 

kurg

Diabloii.Net Member
stevethatsmyname said:
who's carmack?
He's got his own entry at wikipedia

http://en.wikipedia.org/wiki/John_Carmack

To summarize: he wrote wolfenstein3D, doom, doomII, quake, quake2, and quake3 (obviously with help - but he was the key programmer who tackled all of the 'show-stopper' programming segments. To put it in perspective, try writing a first person shooter than runs smoothly and looks good on your calculator. Impossible you say? Carmack essentially did this. His first games came out in the era of 286's and 386's.
 

nebby

Diabloii.Net Member
kurg said:
To put it in perspective, try writing a first person shooter than runs smoothly and looks good on your calculator. Impossible you say? Carmack essentially did this. His first games came out in the era of 286's and 386's.
Hey, man, let's not be making fun of the 286's...my first comp was a 286.

*nebby reminisces...[flashback wiggly-screen]


OOOhhhh. 1 MB of hard disk space!!! DUAL 5-1/4" floppy drives! Coool. I can play a hacked version of Boulderdash! Ooooooooo. I R TEH ROXXORZ!!! Pffft! Calculator my eye!

[/flashback wiggly-screen]

ahh yess. The good ol days. Where did I put that copy of Pong anyway?
 

GrnEggsNHam

Diabloii.Net Member
Java you are right that the program used to run the scripts isn't easy at all to code (one I used to write scripts for "JED" not even sure if they are even still around) and could be detechtable but then again there will always be a way around.
 
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