good zealot shield

jumbo_SHRIMP

Diabloii.Net Member
good zealot shield

this is actually for any character pvp or pvm (mostly pvm i guess)

but i wanted to bring attention to the following shield:

Spirit Ward
Ward
Defense: 393-478 (varies)(Base Defense: 153-170)
Required Level: 68
Required Strength: 185
Chance to Block: Pal: 74-84%, Ama/Asn/Bar: 69-79%, Dru/Nec/Sor: 64-74%
Paladin Smite Damage: 11 To 35
+130-180% Enhanced Defense (varies)
+25% Faster Block Rate
20-30% Increased Chance of Blocking (varies)
All Resistances +30-40 (varies)
+6-11 Cold Absorb (varies)
5% Chance To Cast Level 8 Fade When Struck
(Only Spawns In Patch 1.10 or later)

a perfect one of these would be sweet (with an um in it, or maybe a ber)
or an ethereal one could get up to 714 defense.

especially relevant in pvm, the 5% chance to cast level 8 fade is an incredible advantage, it will give you the following:
+50 resist all
curses reduced by 71%(bai bai iron maiden)
damage reduced by 8%(same as socketing the shield with a ber)

at level 8 fade lasts for 204 seconds(over 3 minutes) and within that time its probably considerable that you will get hit enough to trigger the fade again...this will lead to you getting a shield with:

90% resist all
8% damage reduced
more blocking than herald of zakarum
and the always usable cold absorb
plus youll still have an open socket(another ber, a pul, or even a jah etc)

i believe this shield doesnt get enough credit, and the fact that fade lasts for over 3 minutes basically means that you will have the fade bonuses for all but the very beginning of your baal run or whatever you are doing...

an ethereal one needs 175 str(within a stones throw of stormshields) and some of the highest non exile defense in the game...

the coolest thing is having an ethereal paladin with holy shield on...blows peoples minds


phelix
 

Asheron

Diabloii.Net Member
Soepgroente said:
Screeny of that? :)
It's on the arreat summit under unique elite shields. :p


I actually overlooked the chance to cast fade,thanks for pointing that out.<3
 

ArcaneLegend

Diabloii.Net Member
5% is a pretty small chance. id really rather not have to get hit 20 times. a good pally should have enuf def not to get hit very often. with that shield ull basically TRY to get hit. a rather weird strategy.
 

xpumafangx

Diabloii.Net Member
5% is a pretty small chance. id really rather not have to get hit 20 times. a good pally should have enuf def not to get hit very often. with that shield ull basically TRY to get hit. a rather weird strategy.
Not really a good zealot will beable to live sitting in a pack of 20 cows. So getting hit to a zealot is kind of like, owell. The thing about this sheild is like the deal with the ik armor. If you get hit some times you start doing more damage. With this sheild or any thing that has %ctcwstruck what the mod is saying so what if you take on a large group you will hit them harder. Honestly You would only want like 1 #%ctcwstriking and 1 #%ctcwstruck that last for a period of time. Because of recasting. But mixing that with very short timed %ctcws/s, then you really want to be sitting in the middle of large groups to get the full effects.
 

jumbo_SHRIMP

Diabloii.Net Member
AznAvatar said:
5% is a pretty small chance. id really rather not have to get hit 20 times. a good pally should have enuf def not to get hit very often. with that shield ull basically TRY to get hit. a rather weird strategy.
the amount of time that fade lasts means you need to get hit (taking the 5% as actual) 20 times in 3 minutes...you will probably always get hit 20 times in 3 min unless u stading in town...

phelix
 

BlackWinterDay

Diabloii.Net Member
jumbo_SHRIMP said:
the amount of time that fade lasts means you need to get hit (taking the 5% as actual) 20 times in 3 minutes...you will probably always get hit 20 times in 3 min unless u stading in town...

phelix
Yeah, you are going to get hit no matter what you do...
 
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