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Good runs for a Fort Barb

Discussion in 'Barbarian' started by TwinScimitar, Aug 12, 2010.

  1. TwinScimitar

    TwinScimitar IncGamers Member

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    Good runs for a Fort Barb

    Which runs do you find efficient while wearing Fort?

    I always figured I go with fortitude for style/damage purposes, but can't think of too many places that would be good to run with fort rather than nigma. I suppose chaos wouldn't be more than a minute's difference, but that's all that I can think of where you don't sacrifice a lot of time.

    Any other places that you run while wearing a fort as a barbarian?
    (I will not have access to both)
     
  2. Shanksie1337

    Shanksie1337 IncGamers Member

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    Re: Good runs for a Fort Barb

    With decent FRW, Increased Speed and Leap it shouldn't be too much hassle to do most places. Granted i wouldn't particularly choose Baal/wsk, but travi / pits / eld / shenk / pindle / nilthalak shouldn't be too time consuming to get to without enigma.
     
  3. minuses

    minuses IncGamers Member

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    Re: Good runs for a Fort Barb

    If you are a dual weild barb then just use enigma and make your barb all vita. Teleport with switch side which should have x2 low hoto.
     
  4. TwinScimitar

    TwinScimitar IncGamers Member

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    Re: Good runs for a Fort Barb

    I suppose Nilthalak, travi, and pits are pretty good points.

    I'll probably end up going with that, thanks for the advice.
     
  5. JKS

    JKS IncGamers Member

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    Re: Good runs for a Fort Barb

    I would go with Fortitude over Enigma anytime. Faster kills means more drops, higher player settings and more finds.
    I do not think that with any gear you can one hit kill at /p7, so the more damage, the faster you find things (especially runes).
     
  6. minuses

    minuses IncGamers Member

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    Re: Good runs for a Fort Barb

    Raw physical damage does work effectly but for a dual weild build I prefer enigma over fort to be honest. I would use edc zod/beastz combo. Using that wield fort would not make a big difference at all.

    Assuming I was using edc zod/beastz with enigma and assume that you choose grief pb/grief pb with fort. You have better raw damage but honestly there should be no huge difference in killing rate between the 2 setups. Mainly because of the mods on beastz side which would be on left hand.


     
  7. Damric

    Damric IncGamers Member

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    Re: Good runs for a Fort Barb

    Act1: Bone Ash and his buttpals (Inner Cloister WP to Cathedral)

    Act2: Fire Eye and his buttpals (Arcane WP backwards to Palace level 3)

    Act3: Travincal Council

    Act4: River of Flame to Diablo

    Act5: Shenk and Eldrict (Frigid Highlands waypoint)

    Act5: Nihlathek. There are only 3 possible maps from the way point to the Halls of Vaught. There is an easy way to see which direction to find Nihlathek by looking at the painted eyes at end of corridoors.
     
  8. hubb

    hubb IncGamers Member

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    Re: Good runs for a Fort Barb

    I do the above except for the act 2 run, and I throw in a wsk/baal clear every now and then. You're not 'sacrificing' anything as long as you're killing stuff so enigma isn't all that.

    Minuses: While your logic makes sense, there's no way the 210/225 ED from beast can make up for losing 1/2 your damage off-hand (Grief does almost double the damage, has ITD and 20% DS). If you're gonna use enigma just stick to Grief. Personally I hate playing barb with nigma and would rather use a sorc/hammerdin if getting to a single target quickly is really important.
     
  9. DH Amazon

    DH Amazon IncGamers Member

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    Re: Good runs for a Fort Barb

    Those two temples before travincal (both TC85, monsters hit hard there, but have very low life so full game runs are fast too, no PI) are 10 seconds run away from travincal.



     
  10. minuses

    minuses IncGamers Member

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    Re: Good runs for a Fort Barb

    But there is no huge difference in the dps between x2 griefs with fort and griefz/beastz with enigma. I like the frw and godly str mod from enigma and vita barbs are very sturdy compared to fort barbs.


     
  11. hubb

    hubb IncGamers Member

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    Re: Good runs for a Fort Barb

    If you're talking just damage output then there most definitely is a huge difference. Always having decrip triggered on the enemy you're attacking goes a long way to countering the difference, but I'd say it's mostly up to preference. Some people just don't like teleporting with just about every char they have...

    Fort barbs can't be vita barbs? You don't gain that much hp on a nigma build.


     
  12. AwesomeDude

    AwesomeDude IncGamers Member

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    Re: Good runs for a Fort Barb

    I just made my first Fort and I would never go Enigma. I would rather smash everything to bits than teleport past it like a wimp. I'm a barbarian, for God's sake, I need to smash things!
     
  13. minuses

    minuses IncGamers Member

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    Re: Good runs for a Fort Barb

    Whatever I just meant the killing speed in general will only be about .8 seconds difference from fort to enigma but im not going to talk about it anymore. You do not need max dmg output for killing speed and nobody gets that at all and im done saying this.
     
  14. sirwhere

    sirwhere IncGamers Member

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    Re: Good runs for a Fort Barb

    My favourite run is the chaos sanctuary, now that the iron maiden annoyance has been removed. Lev 85 area, good exp, top boss, easy to get to...

    Pits is better for drops (or worldstone if it spawns flayers) only if you get a lot of players in game - not often.
     

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