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Godly sorc that claims to own us?!

If you've figured to browse through other forums, there're actually claims on the sorceress forum that a sorceress COMPLETELY OWNS a necromancer using FO/ES. Now I'm totally insulted and I am building my next necromancer to own those poor sorceresses. I need a lot of advice, help, strategizing and a couple of items to complete my collection. Please give any advice if possible, because it'd really make us look like losers if I got owned but some sorc

Objective: To build a Necromancer that OWNS a FO/ES based sorceress with max cold mastery, high magic dmg reduce and physical dmg reduce

Here's my CURRENT build:

Weapon: Perf Hoto
Shield: Homun socketed with +15res all///9 str
Armor: Enigma on light plate (looks nicer)
Belt: 119% ed arachnids (though DEF doesn't matter against a sorc)
Rings: Dual sojs
Boots: Marrowwalk with +2 skeleton mastery
Gloves: Wizardspike gloves
Amulet: 2nec/20 fcr/str/life/mana/regen mana amulet
Helm: Perf Shako (Chamed)
Switch: CTA/Lidless

That'd make 40 fcr from hoto + 20 fcr from arachnids + 50 fcr from gloves + 20 fcr from ammy, that makes 130 fcr. I've hit the pinnacle of cast rate already.

Charms: 8x pnb (all life based), 2x summoning (39 life, 30 life)

My biggest problem right now is getting enough FHR to handle the sorceress, but I likely won't need it unless my army is annihilated by the sorceress.

1x annihilus, 9x life/mana scs

With these, BO, max block, wizardspike gloves etc., I'd get about 2.2k health, 1.2k mana, 75 resist on all and...

Might Merc (+holy freeze):
Ethereal Doom Cryptic Axe
Stone/Duress Sacred Armor
8/8/25 .08 vamp gaze
8k+ dmg

and 13 skeletons running on Might and BO under the cover of holy freeze with 1 clay golem to take more hits.

I've 1 point in summon resists and I use amplify from 2 screens distance, then I teleport at them.

Upon stacking over the target, I spam my spears, low dmg ones at 4.1k to assure the kill.

Now, the place where I need help. The sorceresses claim that putting Sol runes in their Whistans shield, Skin of Vipermagi etc. would make my skeletons, (lvl 17 raise/lvl 17 mastery) do 0 damage after pvp penalty, finally the Amplify damage makes it 0x2=0 damage -.-;;

Furthermore, they are under the opinion that they can't be touched and I won't have a chance to stack them. It's been calculated that a 4k spear would reduce their mana by 1.3k and life by 20 each time it hits, and that all of my stacked units would do as good as 0 damage due to max block -.-;;;

Any advice on any improvements to make? My 13 skeletons do about 400-500 damage each and probably 600-800 after might, have about 1.1k-1.4k life each after BO and my merc is doing 8k+ damage as stated above. Is there any room for improvement?
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