Gloams.
I just rediscovered how retardedly bugged Gloams are. 65% ES reduction, 87% lightning resistance, 610 life...1 stroke. And that's just the regular act III Swamp Gloams, the first type you encounter. I guess it's swapping the Arachnid for a Thundergod's for a while. Just dumb how you need a specific item to have a fighting chance against a certain monster.
(Yes, I'm kinda annoyed since I managed to get this far with a total of 6 deaths going through 8 player hell up to the Swamp and pretty much take a death every time you meet some Gloams. Extra Strong/Cursed/Might Sszark the Burning needed a critical hit to 1-hit kill me, I could take a regular hit by him and he was by far the most dangerous that I've encountered this far (out of the other 5 deaths, 3-4 could have been prevented by being somewhat more careful)...then you get Gloams (who I can 1-hit kill at times, otherwise it's 2 hits) and you have no chance to survive make your time. Just stupid.
[/ :rant: ]
I just rediscovered how retardedly bugged Gloams are. 65% ES reduction, 87% lightning resistance, 610 life...1 stroke. And that's just the regular act III Swamp Gloams, the first type you encounter. I guess it's swapping the Arachnid for a Thundergod's for a while. Just dumb how you need a specific item to have a fighting chance against a certain monster.
(Yes, I'm kinda annoyed since I managed to get this far with a total of 6 deaths going through 8 player hell up to the Swamp and pretty much take a death every time you meet some Gloams. Extra Strong/Cursed/Might Sszark the Burning needed a critical hit to 1-hit kill me, I could take a regular hit by him and he was by far the most dangerous that I've encountered this far (out of the other 5 deaths, 3-4 could have been prevented by being somewhat more careful)...then you get Gloams (who I can 1-hit kill at times, otherwise it's 2 hits) and you have no chance to survive make your time. Just stupid.
[/ :rant: ]