Ghost without Enigma? Hi, before I go into depth I want to say that I play on a non bnet realm which is closer to where I live, since my internet is really crap. There are pretty much no dupes so it's hard to get any runes above Lo without REALLY dedicating yourself :grin:, so an Enigma is out of the question for me. But some people DO have Enigma's and there's plenty of smiters and sorcs to go around with the occasional foher and bowzon. Anyway my T/V does very well in my server, the only people I can't kill are bone necs, mainly because the hammerdins and wind druid (only fought one that could tele LOL) were crap. The reason I'm posting this thread is because there used to be this Assassin which really resembled a Ghost without tele. The assassin had WW as main attack with MB (I suspect it's maxed) with one point lightning sentries to stun. The kicker is that she used a Grief and a Chaos, obviously this sin would get pwned by a good barb or smiter but she was still fairly godly against the casters in my realm. Her gear was: CoA, GriefBA/Chaos, Fortitude, Dracul's, Verdungo's, Raven/BK, Upped Gores with a Widowmaker on switch. So I wonder if a Ghost without tele which focuses on OW, Venom and DS (like it should) would do well against most opponents. Dragon Flight would be my source of tele I guess. Also I have a question on the gear concerning claws, especially since Fury is out (fat cance of a Jah). One claw is obviously Chaos, what should the other be? Malice? Jade Talon? Bartuc's? What would be a nice secondary claw to Fury? Also do I need a Fool's claw against smiters? And lastly, what should my armor be since I lack Enigma? Some guides say Nat's armor with poison facets is good, how does that compare to Fort or Duress?