Ghost or WW/trapper? Hello, I am thinking of making one of these two builds, but not quite sure which one is better in pub games. I realize the ghost is probably better 1 vs 1 and hybrid better for pubs, however I basically would like to beat wind druids and sorcs mostly. So, the 3 questions would be: 1. Better for overall PVP? 2. Better for Wind druids 3. Better for Barbs I'm very rich in game, so equipment is no problem 2 more questions: I noticed that shadow GC's are used in the WW/trap build. IS WW just not powerful enough if you have all trap GC's? ok, last thing. I found this claw and wondered if it would be worth keeping: I realize it is a slow weapon with no ED%, but I figure with WSM bug and Venom, that speed and base damage might not be an issue, correct me if I'm wrong. Ok, thanks guys!